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Walkthrough Grim Dawn
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Act 1

Waking to Misery

Location: Prison Devil's Crossing.

Who gives this quest: Captain John Bourbon.

Reward: experience points, iron and reputation in the territory of this location.

Type of job: main quest.

The captain, who gives this quest plot, located on a courtyard prison called Devil's Crossing. You can guide by Jarvis (it is not far from it). Talk to Captain about everything. He'll tell you that someone revives the dead by using energy. He wants that you end this.

After talking with the captain Bourbon move across the bridge to the north (top map). Make your way through the ruins location Lower Crossing, follow the instructions from Bourbon. In the end, you find yourself on the road fork. Follow this road to the left, climb up and enter the cave.

Once you're in the burial cave, find and kill a boss named Kizzogg Rescue. It is located in the south-east corner of the cave. The enemy will encourage his minions into battle. The best way is to kill them immediately, as soon as they appeared.

After the Rescue would be killed, tell the captain Bourbon on the successful completion of the mission, to receive the award.

Reward (depending on the difficulty level of the game):

  1. Normal difficulty level. 350 experience points, 500 reputations within the prison Devil's Crossing and 300 irons.
  2. Elite difficulty level. 19,000 experience points, 500 reputations and 2000 of the irons.
  3. The maximum level of complexity. 44,000 experience points, 500 reputations and 7500 irons.

Helping Out

Location: Prison Devil's Crossing.

Who gives this quest: Captain John Bourbon.

What you first need to pass the quest: Waking to Misery.

Reward: Experience Points, the reputation of the territory of this location.

Type of job: main quest.

Kasparov can be found in a house near the large gate to the prison Devil's Crossing. As for Barnabas, he is outside the prison walls, near a windmill, in the south.




Talk with Kasparov, to get an extra quest «Kasparov's Experiment». This quest is required if you want to advance through the storyline.

Talk with Barnabas to get an extra quest «And Not a Drop to Drink». This quest is required if you want to advance through the storyline.

Only after you have completed the above two of the quest, you can go back to the captain Bourbon and complete the plot this task.

Reward (depend on the difficulty level of the game):

  1. Normal difficulty level. 300 experience points, 150 reputations on the prison Devil's Crossing.
  2. Elite difficulty level. 11,000 experience points, 150 reputations.
  3. The maximum level of complexity. 40,000 experience points, 150 reputations.

Kasparov's Experiment

Location: Prison Devil's Crossing.

Who gives this quest: Kasparov.

What you first need to pass the quest: Helping Out.

Reward: experience points, skill points.

Type of job: "optional, but the main" quest.

During the very first quest storyline, you'll be near the place called Burial Hill. Here you will easily be able to find the right job for "Experiment Kasparov" crystals!

Reward (depend on the difficulty level of the game):

  1. Normal difficulty level. 250 experience points, 1 point skills.
  2. Elite difficulty level. 10,000 experience points, 1 point skills.
  3. The maximum level of complexity. 36,000 experience points, 1 point skills.

And Not a Drop to Drink

Location: Prison Devil's Crossing.

Who gives this quest: Barnabas.

What you first need to pass the quest: Helping Out.

Reward: experience points, iron, reputation and inventory bag.

Type of job: "optional, but the main" quest.

You can find the rubbish in barrels, boxes and other fragile, mainly wooden objects nearby location Lower Crossing and The Old Dump. Return to Barnabas, when you have 5 pieces of garbage, for which he will reward you with 350 experience points and 300 pieces of iron.

Barnabas will tell you that the pump is working, but the problem is. The water is poisoned. He suspects that in the cave there is a nest of slugs, which poisons the water. You must find and kill their uterus to the water once again become drinkable. Go to building behind Barnabas through the breach in the wall and go through the prison dungeon until you find your enemies. Destroy them to save water.

Reward (depend on the difficulty level of the game):

  1. Normal difficulty level. 350 experience points, 300 pieces of iron in the first stage and 500 experience points, 100 reputation and bag for equipment for water purification.
  2. Elite difficulty level. 21,000 experience points, 1800 pieces of iron in the first stage and 23,000 experience points, 100 reputation and bag for equipment for water purification.
  3. The maximum level of complexity. 51,000 experience points, 7000 pieces of iron in the first stage and 58,000 experience points, 100 reputation and bag for equipment for water purification.

Securing Burrwitch

Location: Prison Devil's Crossing.

Who gives this quest: Captain John Bourbon.

What you first need to pass the quest: Helping Out.

Reward: experience points.

Type of job: main quest.

Go through the location Burrwitch Outskirts, until you find yourself at the entrance to the village Burrwitch. You can easily through the main gate to get into the territory of the village. Before you can activate them, you will have to fight off waves of attacking three monsters that will appear on all sides of the gate. Each next wave will be stronger and more powerful than the previous one. When the third wave will be destroyed, then open the gate to the village.

Reward (depend on the difficulty level of the game):

  1. Normal difficulty level. 350 experience points.
  2. Elite difficulty level. 22,000 experience points.
  3. The maximum level of complexity. 54,000 experience points.

The Warden

Location: Prison Devil's Crossing.

Who gives this quest: Captain John Bourbon.

What you first need to pass the quest: Securing Burrwitch.

Reward: experience points and reputation.

Type of job: main quest.

Go to the area and follow through Ranger cave directly under its estate in the village Burrwitch. So you'll be closer to the exit of the cave. Explore this location, until you get to the gate in the Ranger laboratory. Walk through the gates until you reach a large location. Soon you will see the Ranger. There are several sections: a secret laboratory, accommodation, internal laboratory, abandoned storeroom and underground prison. Behind the door to enter into the camera you will find a room with the boss - Keeper. Log in to his room and kill the enemy.

Reward (depend on the difficulty level of the game):

  1. Normal difficulty level. 2000 experience points and 1000 points of reputation within the prison Devil's Crossing.
  2. Elite difficulty level. 22000 experience points and 1000 points of reputation within the prison Devil's Crossing.
  3. The maximum level of complexity. 58000 experience points and 1000 points of reputation within the prison Devil's Crossing.

 

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