Walkthrough Layers of Fear
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Look around. To move, use the keys W, S, A, D. The left mouse button is to interact with objects. Right mouse button - zoom in objects that you take into your hands. To accelerate - hold down the Shift key.

Go to the front door, move the white dot on the center of the screen on the door and hold down the left mouse button. So you grab the door. Now move the mouse to the left side to open the door. There are several doors on the ground floor. The door to the right leads to the kitchen. There is a door to the pantry in the kitchen. The door on the left is locked, where there are traces of paint and the note. Behind it is the artist's studio, but so far that it can’t get you.

The door near the studio leads into the basement. At the end of the basement, there is another door but it was locked. Finally, there is another door leading to the bathroom. In the hall, in the lobby and other areas, you can open tables, study the different notes. To do this, as it were optional, but recommended if you want to know about the artist as much information as possible.

Climb the stairs in the hall to the second floor. There is a grand piano. You can play on it. After a few keystrokes piano closes. There is an office on the second floor, which is the noise. Go through it. Left in the study are more shelves with books. Come to the table and find the note and key. Click on the key to pick it up. The presence of any object in the inventory shows its image in the lower right corner of the screen.

Also, there are two locked doors on the second floor, children's room and another room. You can explore them. Go back down to the first floor and open the door key with traces of paint and the note. Go to the workshop. Learn everything here. In the end, pull the sheet on the easel to look at the big picture. There will something sinister.

Episode 1. Canvas

Come out of the artist's studio, and you'll see that you were in a completely different place. Walk through the front door to get into an unfamiliar room.


Go to at the open window and read the inscription on the fence behind him. Soon the window will close. Go back to the door, through which you have come, open it and you will see a totally different corridor. Follow the corridor to the rotary valve in the ceiling until you go to the other door. Open the door and enter the office with a desk, wardrobes and paintings on the wall. On the left, there is a table stand with a small chest. There is the lock on the trunk. You must enter the three-digit code. Go to the front of the chest wall, turn left, to the nearest corner and light three candles in the wall. In the pictures you will see three digits of the code - 5, 4, and 8. Enter the numbers on the lock and open the chest.

Inside you will find the ring. Look at it, read the inscription on the lid of the chest.


Go through the door between the busts of two men in front of the table. Go down the hallway and enter the room with a fireplace and two chairs. Go to a picture hanging on the wall opposite. You can see the doll boy on this picture. Once you look at it, then you fall down into the basement.

Go to the barrel with a candle, turn from it to the left and move forward to the wall. This wall must have a switch. Click on it to turn on the lights in the basement. Look at the picture behind. Then climb up the stairs and pull the lever on the wall. Go back to the room with a fireplace and two chairs.

Go through the door on the left, move to the hallway with the pictures, until one of them falls. Turn it and find a sketch with the wife of the protagonist. After a few memories you go through the nearest door. Go to the picture of a burning fireplace. Turn around and, if you have not closed the game with fear, go through the same door.

You will find yourself in a bright room with a seating area, flowers and other items.


Follow through the door on the right, go down the hall, turn left and go through the door. Follow the utility room with cupboards, go to the kitchen. The door to the kitchen is closed. Look all around and picture on the wall. The second time, go to the locked door, the light should go out. Go back to the picture and look at it. Take a piece of skin. It would be in your inventory. Go through the same door and find yourself in a room with an easel. Click on it to change the picture. You will see two flamingos.


Episode 2. Painting

Go through two doors, move the grille and enter the elevator. Be sure to shut the grille and pull the lever to the right. Lift rises to the top.

Exit from the elevator; check the two doors on the left side, one on the right and one at the end of the corridor. Everything will be locked. Go back to the very first door and see that it is now open. Go into the room and pick up key from the cabinets. Read a note. Exit the room, enter the room opposite. You will see a picture of the woman playing the piano. Examine the notes and hear the memories of the artist.

Return to the hallway and go left. Open the front door key (locked door on the right). Open the door to the left and climb the stairs to the attic. You turn around and see another door. Open it and go out into the corridor. Examine the contents of the chest near the table and go through the door on the right. Continue through the next door and find yourself in the bright hall.

Inspect turn left and turn right, then go through the door ahead. You will find yourself in a room with a fireplace and rocking chair. Go through the door in front and hear the roar. You turn around and see that the room was destroyed. You’ll find a small safe if you go back into the room and look at the wall to the left of the doorway.

Go down the hallway a few doors. After painting with the dogs turn left, go through two doors and find yourself in a long corridor. Follow to the end, open the door and see a great picture. Turn around, go to the wall and look at the smaller picture. Again, turn around and see the new corridor.

Follow the room where ran the rat (to the left). Walk down the hallway to the next door. The door will close. Walk past it and hear what it reopened. Go back to the door and enter a small room with a bed and a table. In the cabinet to the right of the table is the key. Take it. Turn around. The door begins to someone knocking. Light three stand with candles and knocks will end. Open this door.

Exit the room, turn left and go to the portrait, which leads to the trail of paint. Portrait will mutate. Turn around yourself and see cane from the portrait. Take this cane to hear memories from the past.


Move in the opposite direction and open the door with the key. Go through a few doors to the bedroom. There is a gramophone in the middle of the room. There is plate on the cabinet to the right of the gramophone. Take a plate, set on the gramophone, and turn on. You can change the settings and switch tunes. To start, simply turn the handle a few times. Go back to the door, through which you have come here. It begins to spread, like a painting. If it does not, then play with the gramophone. Above, on the left of the plate is a speed selector. Set the maximum speed and lost the first and second melody (the side there is a switch, below the pipe), each time come to the door. At some point it will distort.

You turn around and see that the whole room will distort. Go to the gramophone, and behind it, on the floor get a jar of blood. Take it and listen to the memory. Jar will be in your inventory.

Again, use the gramophone. At this time, set the average speed and play one of the melodies in the normal mode. Come at this time to the door. It must once again become normal. Open the door and go through another. You will be to the first room with an easel. Examine the flask of whiskey in the cabinet on the left. Wardrobe right has six sections. One section is open and it is a piece of skin from the first chapter. Apparently, all found the items in the chapters will place in the cabinet. Click on the easel, to select the next chapter.

Episode 3. Primer

Go through the door, turn right and follow the other door. Walk up to the piano, it will move to another room. Open the cabinets on the left and find a new picture in the clothes.

Go through a few doors. Behind one of the doors will be the wall with a chain. Turn around and you will see that another door is gone. Turn to the other side and you will see the pass into the corridor. Do not hurry! Opposite is the door. Open the door and the doll drops. There hangs the key on dolls’ neck - take it.

Go down the hall, up the glass. Through the glass you see the room. Turn around and find yourself in this room. There is a calendar on the cabinet. You need a door on the left. Go through it, move through several doors until you find yourself in a familiar hall.


Walk through the front door and look at the canvas on the right side. Under is the glasses. Look at them and hear memories from the past.

Return to the hall and go through the door on the right. Go down the stairs on the left side. Go around the circle. You will hear the phone ring. On the right is the stand inside of which is a note. At some point you will see broken phone on the floor. It will gather together and fly up to the top. Move in a circle on, until you see the right side of the small cabinet. Stay near it. It should fly up the phone. But you can’t do anything with it.

From this point go in the opposite direction!!! In the end, the phone should fall and break. Pick up the phone and hear a memory from the past. Go in the same reverse direction until the door would be right. Go through it, open another. Please try again and enter the room. Look up - you see a table with drawing with inscriptions about bats. Look at him.

Find the switch on the wall near the open door. Activate it to turn on the lights and return the room to its normal state. Go through the door, which was back in place, try to go down the hall, but it is constantly changing. Turn around to the door, through which you came here, and click the switch to the left of it. Now quietly go to the end of the corridor, open the door and enter the elevator. Push the grille, turn the lever to the left, and then go down the elevator.


Downstairs, open the chest to the right and read the note. Go through several doors until you find yourself in the bathroom. Look at the doll in the bathroom and find a note on the mouse. Examine it. Exit the bathroom and look to the left. You see a few things which block the way. Go to a wooden pallet and move it down. Follow the corridor, open the door and find yourself in another a long corridor.

There are several doors on the right and left side. The doors are closed on the right, but in the upper part there are bolts. Open the door to the third in a row to the right, push back the bolt. Turn on the light, enter the room and move the drawer in the cabinet on the right. Take one more picture.

Exit and go through the door on the right, at the end of the corridor. You will find yourself in a room with four doors. Three new doors will not give you anything. Open the one through which you came here. Run down the long corridor with candles, open the door at the end and go down to the basement. Go ahead to the piano, start play. All items will be flying around the room. Walk around the room until everything finally falls. Look around and see a cabinet with light box. Look inside and find a bone. Examine it and take away. Get out of the basement, open the door and see the easel. Click on it to start a new chapter.


2 thoughts on “Walkthrough Layers of Fear

  1. Hi there! First of all, thank you so much for your walkthrough. It was very helpful. Even though I can tell English isn’t your first language, I still understood it just fine for the most part.
    Second, I have a kind of strange proposition for you. See, I’m an English teacher of 7th, 8th and 11th graders (approx. 13,14, and 17-year-olds). I’d like to use your walkthrough as example sentences to work on grammar. I hope this isn’t insulting–like I said, for having English as a second language, you did remarkably well. I was wondering if you’d like a copy of the revised walkthrough that my students and I will come up with. We might not re-do the whole thing, but I’d like to use at least a few parts of the walkthrough for revising and editing practice for them.

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