Read detailed walkthrough of the pixel quest Dom Rusalok from the independent Russian developer Yakov Butuzov
After the introduction, go to the left (A / D keys) and take a knife from the lower left cabinet. Having done this, exit through the door on the left (if you wish, study the rest of the objects in the room).
Move to the right, chat with your aunt and follow on. You will meet two guys — Vadik and Ilya — who have lost the soccer ball. Go all the way to the right and enter the entrance of the house. There is a ball inside, to the right of the elevator. Return to the two boys with the ball. Click on the ball and on Vadik in the red T-shirt. By giving the ball, you will receive a cigarette. There is a side street to the right of the boys where you can go. Move there and meet a blonde girl. She will ask for a cigarette. Give her a cigarette. The girl will introduce herself as Beata, and then leave.
Now you can enter the boiler room, the entrance to which was covered by the girl. Once you’ve done this, examine the toolbox to find a carbide. A jet of steam blocks the path to the right. Exit and return to your yard. There is an urn to the right of the aunt. There is tar under. Pick up this stone and chew, applying it to the main character. Return to the boiler room and insert the chewed tar into the pipe that is pouring steam out. Walk to the right and take the hammer out of the cabinet. Exit the boiler room and go right to meet two other boys, Lesha and Kesha. They are building a house. Pass the hammer to them to get a bottle of water.
Return to the street where the boys were looking for the ball. Go all the way to the right, but shortly before entering the residential building (where you found the ball), examine the TV. In inventory, combine the carbide and the water bottle to get the carbide bomb. Apply it to your TV. After the explosion, go left, past the garages, where your aunt is already waiting for you. Tell her the truth (that the TV exploded, but you have nothing to do with it). She will say that that blond girl is probably to blame for everything.
Return to your house and use the knife on the clothesline. After receiving the clothesline, hand it over to Lesha and Kesha, who are building the house. Then Dasha will appear, and the guys will start playing hide and seek. You will be looking. Go to the house and make your way through the hole to the right of it. Follow the left and meet Lesha. The rest of the guys will appear and tell the story about the «House of Mermaids». As a result, all the guys will go inside. Go to the right while studying different things and chatting with friends. At the very end, Zhenya will fall down. Walk to the right and find a cave entrance. In the end, the guys will go home.
The next day you will go to the library. Go inside and chat with Masha. Go to the librarian and talk to her. Having received the card, return to the table to the left of Masha and take the pen from there. Combine the pen and card in your inventory, and then hand the completed card to the librarian. It turns out that Zhenya forgot the list of books. Ride your bike home and take the list of books out of the center cabinet. Return to the library and give the list to the librarian. Walk all the way to the right until you find your computer. You can study it. Enter numbers and press Enter to move through the categories. Back can be used to go back, and the exit command will close the computer. Return to the librarian, but she will not find any books. Talk to Masha and go outside. Kesha will pass by. Go to the right and see the bullies who will take away the bike from Zhenya. Masha will appear who will tell you that these children of local drunks hang out at the abandoned house.
Now you will control Lesha. When mom leaves, go to the right end of the room and take out the cartridge from the drawer. Insert it into the console and play a strange game. Leave the room through the door on the left, answer the phone call, and then knock out the plugs. Exit to the floor and go up the stairs. Go to the attic, follow the right and interact with the shield. Take the videotape from the box.
Now you are in control of Dasha. Talk to Yura and Sofa. In the end, Sofa will ask you to bring turpentine (perhaps you should try to leave the office). Go to the right end of the room and get the turpentine from the wall box, on the right and above Yura. Give the item to Sofa, after which the lesson will end. Go left until the stop. The tram will not appear, so Dasha will decide to take a walk. Move left until you come across a demobilizer and his brother. When one of them starts to threaten, use the hole in the fence on the right. Move right to a dead end. Examine the front glass of the car. Dasha will say that she sees a screwdriver. Return to the left, to the beginning of the location, pick up the brick and break the glass. Having received a screwdriver, unscrew the ventilation grill to the left of the car and make your way into the building.