Metel: Horror Escape is a logical horror game full of riddles, stealth and unexpected twists.
Main aspects of the game
In each chapter, you will have to look for certain items necessary for the passage.
Important point: with each new launch of the game, the tools change their location, and the order of their appearance may change.
For example: in the first playthrough, you could find a master key, and the next time there will be a key in its place.
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Torn Bag To get a torn bag, you need to complete the first chapter faster than 5:30 minutes.
Clown To get a clown mask, you need to complete the second chapter to the good ending faster than 6:30 minutes.
Rabbit This mask is the most difficult to obtain. It is available only after completing the secret ending.
How to get a rabbit mask:
• Complete the first chapter to the moment with the elevator.
• When you enter the elevator, break the wall with a pickaxe.
• How to find the wall: go facing the elevator, turn around, the wall you are looking at is the one you need to break.
• Use a pickaxe and quickly press LMB from the very beginning of the elevator. At a certain point, the wall will break, you need to go there.
• In the sewers, you will see a number that will be random for each player. Remember it.
• Turn left and go straight. Cut the mesh with a metal saw and go up.
• You will see the house from the third chapter. Go into the barn, into the far room, there will be a second number. Remember it.
• Carefully exit the barn and walk around the building, find the tower. There will be a third number on it.
• Return to the house and click on the door in the cage where the victim was sitting in the third chapter. Enter three numbers.
After entering the password correctly, enter the cage and take the bunny mask.
This mask is only available during Halloween.
Chapter 1: Alan
Pumpkin #1:
• Located at the starting location.
• Examine the table - the collectible is at the bottom.
Pumpkin #2:
• Find the duct tape and connect the console to open the door.
• The pumpkin is located on the blue box in the next room.
Pumpkin #3:
• Take the elevator down to the pipeline system.
• The pumpkin is waiting for you at the bottom.
Pumpkin #4:
• After exiting the well, the pumpkin is between the cage and the door.
Pumpkin #5:
• The last pumpkin is hidden behind a massive metal door.
• Walk past the shepherd (puppy) and take the item.
Chapter 2: Emily
Pumpkin #6:
• At the beginning of the episode, open the bedside cabinet and take the collectible.
Pumpkin #7:
• Continue through the level until you reach the intermediate room.
• The pumpkin is on the makeshift workbench.
Pumpkin #8:
• The pumpkin is behind the bars, which you will reach as you progress through the story.
Pumpkin #9:
• Once the kidnapper leaves the room, you can go in and find the pumpkin.
Pumpkin #10:
• The last pumpkin is behind a wooden door, accessible via a metal ladder.
• Pick it up through the gap.
Chapter 3: Eugene
Pumpkin #11:
• The pumpkin is in the shepherd's kennel.
• Crouch and try to grab it through the gap.
• Don't get too close, otherwise the dog will attack you and attract the maniac's attention.
Pumpkin #12:
• Located to the left of the gate.
• Available from the very beginning of the episode.
Pumpkin #13:
• Open the door by the booth and examine the box to the right of the blue lockers.
• There is a collectible there.
Pumpkin #14:
• After opening the door by the booth, go up to the attic and screw in the light bulb.
• The pumpkin will be in one of the boxes.
Pumpkin #15:
• The pumpkin is in plain sight - in the sink.
• Lock the maniac in the room, walk past the shepherd and examine the second room.
Chapter 4: Adele
Pumpkin #16:
• Located at the end of the tunnel.
• Get to the tunnel, but don't go outside.
Pumpkin #17:
• Hidden in the utility room with the elevator.
• Examine the ceiling and move the door to make the item fall down.
Pumpkin #18:
• Located in the maniac's room, in the ventilation pipe.
Pumpkin #19:
• Hidden in the nightstand in Adele's cell.
• It can be taken when you knock out the maniac for a while.
Pumpkin #20:
• The final pumpkin is in a wooden box on the stairs.
• After stunning the maniac and opening the door with a key card.
Mechanics for attracting the maniac:
• The player can create sounds to attract the maniac's attention. For example: breaking glass, turning on the elevator, microwave, etc.
• To avoid being caught, you need to return the room to its original state: close all drawers, cabinets, doors/doors, traps, do not touch the food.
• If you leave something uncovered, the maniac will catch you and you will lose 1 of 3 attempts.
• After losing 3 attempts, the game starts over.
• We start in a locked cage in a small room.
• Look to the left and pick up the lockpick in the lower corner.
• Open the cage with the lockpick and go outside.
• DO NOT touch the rope hanging in the center of the room.
Your task is to find a hammer, which can be in one of the following places:
Spawn Option Spawn Location
1 In a drawer of the table.
2 In a box next to the front door.
3 Under the bed frame.
4 Under the metal gurney.
5 In the fire extinguisher box
Use the hammer to break the round glass window in the fire cabinet. Inside you will find the key to the box.
Quickly hide in the cage! The sound of breaking glass will attract the attention of the maniac.
After getting out of the cage, find the shelf on the left. There you will see a locked box. Open it with the key you just found. Inside you will find duct tape and a hacksaw.
Use the duct tape on the wire in front of the front door. This will activate the console.
Return to the fire locker. There you will find a hint: "North, West, East, South".
Examine the walls to find the numbers. Their location may be different in each playthrough, so remember the following:
Direction Wall
North Wall opposite the cage.
West Wall with a window.
East Wall with a fire locker.
South Wall where the cage is.
Find the numbers on the corresponding walls and enter them in the correct order into the console.
After entering the correct password, interact with the console. Select "Door" - "Open".
Enter the room and examine the blue boxes. They may contain one or more useful items. If nothing is found, examine the hatch in the ceiling and get ready to run into the cage.
Don't forget to close the door with the console and turn off the console itself! Failure to follow this rule may result in punishment from the maniac.
Finding items and using tools
You need to find the following items: handle, screwdriver, bolt cutter, claw hammer. Use them as follows:
Item Use
Handle Use it on the workbench clamp to get a wrench.
Screwdriver Open the toilet cistern with a screwdriver to get a random item.
Bolt cutter Use it to open the drawer under the sink.
Wrench Unscrew the bolt on the sink with a wrench and move the sink aside.
Claw hammer Get the second part of the pickaxe with a claw hammer.
• Eventually, you will get the first part of the pickaxe.
• To the right of the front door is a large calendar. Remove it and use the crowbar to get the second part of the pickaxe.
• Combine both parts on the workbench to assemble the pickaxe.
• Use the pickaxe to break the wall behind the sink.
• Hide in the cage again!
• Be sure to return the calendar to its place.
• Completing the level
• While you are sitting in the cage after destroying the wall, the maniac will leave a box with a lever in the room.
• Pick up the lever.
• Go through the opened passage. There you will find a door bolt (if you have not found it before).
• Block the front door with the door bolt.
• Turn on the power on the panel with the inscription "220".
• Activate the elevator on the console.
• Run to the elevator and wait for it to arrive.
• Get into the elevator and use the lever.
• After going down, follow the sewer.
• Get out to freedom!
• Start: Follow the game instructions until the moment when you need to melt the ice in the microwave.
• Key and lever:
o Take the key from the indicated place.
o Open the door to the next room with it.
o Find the lever that lies on the barrel to the left of the front door.
o Return to the kitchen.
o Put the lever in the metal box on the shelf.
• Next step: After completing these steps, the kidnapper will take the item to Alan. Alan will escape with you.
• Search for a tool:
o Open the utility room.
o Find the fuse.
o Insert the fuse into the panel.
o Start the elevator.
o Return to the cage.
o The maniac will immediately run to the second floor to Alan.
• Liberation:
o Exit the cell.
o Climb the metal stairs that are opposite the front door.
o Wait for Alan to return and leave with him.
Chapter 3 - Eugene
• Hidden Objects:
o Lockpick: Check under the bars or in the cabinet drawers. If you can't find it, look for a rusty knife. Open the first aid kit in the next room (through the bars) and take the lockpick from there.
o Dog: After opening the bars, go to the dresser. The dog will start barking. It will only bark if you get very close.
• List of possible items:
o Rusty knife
o Key to the door in the next room
o Key to the door in the escape room (the room with the stairs to the attic, to the right of the cage)
o Key to the blue locker
o Wrench
• Continuation: Wait for the maniac to leave and continue the walkthrough.
• Detailed Hidden Objects:
o Rusty knife: To the left of the cage (inside) there is a barred door overlooking the next room. In it is a first aid kit, covered with duct tape. Cut the tape and take the item from the first aid kit (could be a lockpick, a key to the door to the next room, a key to the door to the escape room, a key to the blue locker, a wrench).
o Wrench: Go to the bars and unscrew the bolts. Take some item from there (could be a key to the door to the escape room).
o Red key: In the cage, open the blue locker. Take the part of the axe from there.
o Key to the next room: In the next room, go to the end. Turn on the light behind the old door. Return to the cage. Look into the hole and remember the three-digit number. Go to the chest outside and open it. Take the item (could be wire cutters).
o Wire cutters and a broom: In the next room, go to the cabinet. Open it. The door will open and two bottles will fall. Clean up the shards with the broom. Take the item from the cabinet.
o Grease: There's a grate in the next room. Use the grease to open it and the cabinet inside. Get the item.
o Drawer Handle: In the next room, insert the handle into the drawer with the red eye. Close the cabinet with the fire, and then open the cabinet with the moon. A small space will open to the right of the cabinet. Get the corkscrew from there.
o Escape Room Key: In the escape room, open the door. The maniac will start walking towards you.
Before the maniac arrives:
There's a spot marked with an X in the grate on the floor. Take the chair from the escape room, put it on the X, climb onto the chair, take the light bulb, remove the light bulb and put the chair back.
There are two blue cabinets. One of them may have a red key to the blue locker in the cage hanging on it. There may be an item inside one of the cabinets.
There is a small space under the stairs to the attic, partially boarded up. There may be an item there.
Check the shelves for the item.
o Axe Part: Go to the stump by the door to the next room. Craft an axe. You can use the axe to knock down the old door in the next room or break the vase in the attic.
o Corkscrew: In the pantry (behind the old door), go to the barrel, crouch, unscrew the cap and take the item from the barrel.
o Magnet and Metal Handle: Go to the well. Put the handle in its place. Raise the rope, place the magnet on it, lower the rope, raise it again and take the item.
o Suitcase Key: In the escape room, open the suitcase and take the item.
• Finale:
o Rope: After collecting all the items, you will receive a rope.
o Dog: Approach the dog so that it bites your leg. You can speed up the maniac's arrival by getting caught in a trap or approaching the dog again.
o Shelter: After the bite, go to the room under the stairs. Come out of the shelter when the character says "Come on!". Close the door and pull the rope near the door. Run away.
Chapter 4 - Adele
• Maniac: The maniac in this chapter is smarter. You can only move while sitting and keeping your distance when he is on the level. In other cases, he will detect you.
• First step: Open the electrical panel and close it. The maniac will come.
• Shelter: Hide behind the exit door (from where the maniac comes out) and wait for him to go to another room. He will leave the door open. Enter this room and crawl under the table with the laptop.
• Key: The key to the door is taped with blue tape. It can be:
o In the pantry, on the wall of the closet
o To the right of the refrigerator, in a small opening
o In the closet of the current room, on the side of the box
o On the back of the heater
• New room: After opening the door to the new room, check the cabinet on the left. There may be one of the following items there:
o Plunger: In the bathroom, opposite the toilet (maybe in Adele's cage). Use it to clear the water in the toilet and get the valve.
o Valve: Use the valve to call the maniac to the pantry. Do not forget to remove the valve itself (the maniac will notice this). The maniac will be fixing the pipe. At this time, take the key from the box that the maniac opens. This key leads to the maniac's room himself.
o Key to the maniac's room: Do not close the box when you take the key.
• Maniac's room:
o Empty teapot and rag: In the maniac's room, you can take an empty teapot and a rag. You can put the rag in the sink.
o Blue box: There is a blue box with a password in the room. There is red, blue and black paint in the location. At the right angle, you can see the number that the paint forms. The box will have the correct combination of colors.
o Mirror shard: In the maniac's room, you can rip open the pillow with it and get the key to the escape room.
• Escape room: Go to the escape room and pour water into the empty teapot.
• Teapot: Put the teapot on the stove in the maniac's room. When the teapot boils, the maniac will activate.
• Candle: You can melt the ice in the refrigerator with the teapot and get a candle. Light the candle in the fire in the maniac's room.
• Mop: Use a lit candle to remove the cobwebs in the pantry and get a mop. Put the mop back in place.
• Lockpick: There is a grate at the top of one of the rooms. You can open it with a mop, but a vase with a lockpick will fall. Remove the shards of the vase so that the maniac does not notice. Open the top drawer in the cabinet to hide the shards.
• Pipe: Use the lockpick on the closed blue cabinet (left) and get the pipe from the top shelf.
• Lever: You can use the pipe to fix the broken lever in the pantry. In the electrical panel, you need to dial 24 in total. Combination: 011011 (0 - off, 1 - on). Remember the combination that gives 10, since the maniac will pay attention to the heater, which should be on.
• Elevator: By activating the lever, you will raise the elevator with a respirator without filters. The maniac will wake up when the elevator rises.
• Morse code: Pour hot water into the sink (there should be a rag there). Remove the rag. The Morse code will appear on the mirror: - - • - • - • • •
• Safe: Enter the Morse code into the safe, which is behind the board in the common room. Collect the respirator. Give it to Adele.
• Alarm clock: Activate the alarm clock. When the maniac enters the cage, close it, turn on the gas, open the cage and take the key card from the maniac (it is on his chest).
• Finale: Open the blue entrance door, press the 4 red levers and go out.
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