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ShowGamer.comWalkthrough Some Distant Memory



Walkthrough Some Distant Memory

Some Distant Memory is a short adventure game. The main character of the game finds a building that has fallen underground and, using a special device, studies the memories of people who once lived here.



After talking with the commander, go right using the WASD keys. Please note that in order to bypass the commander, you need to go down. Examine the aluminum can and then the mobile phone sticking out of the ground. The main character will fall down.

Examine the bed, mobile phone and statue. Enter inside the building. Examine the cabinet in the upper right corner to re-establish contact with the commander. Walk left and look at the painting. Click on the "circle" to see its normal image. Walk down to inspect the photo frame, the journal (in the toilet) and the will. You need to act in a similar way, only here you have to press on a few “circles” that will restore artifacts. Then view the memory in the center of the hall.



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Exit to the corridor through the door on the right. At the top there is a closed door. Go down a little lower and enter the next room on the left. Examine all the objects available here by clicking on the "circles", and then view the memories. Walk down and to the right along the corridor. Enter the back room. Examine the magazine and the game console??y, and then start the memory. Climb up the room and examine the locked cabinet. Return through the corridor to the previous room where the second statue was. There is a set of tools on the floor. Take them and apply them to the locked cabinet. After taking out the key from there, enter the room on the left. Examine all the items using the scanner to find them (press TAB ). View the memory, interact with the tree in the upper left corner twice and go downstairs.

Attention! If you want to collect all the artifacts, before jumping down, go into the corridor and through the door on the left, into the vestibule. Walk to the left and examine the magazine.



Examine all items. One of the notes lies under the bedside table, next to which a memory marker will appear. Enter the room on the left through the bottom door. Examine all the items and view a new memory in which a grandmother reads a book to her grandson. One item will be hidden in the same room under the armchair, the other will be hidden to the upper left of the memory marker.

There are two doors leading from here. Go down first. Examine all the items, including the desk, and then start the flashback with the birth of Rika. Go back and to the left to get into another vestibule with doors. Examine the items, including the statue and the three artifacts below, and then trigger a flashback??nie. The door on the lower left is closed and a key is needed. Climb up and go into the room on the right. Examine all the items, including the postcard on the fridge, and trigger a flashback. The door on the right leads to the first room you fell into.

Therefore, go back to the corridor on the left and go through the door to the left. After examining the items, take a look at the memory. It will fail again. Open the door from above. In addition to ordinary things and memories, you must find the key . Go back to the corridor and go down to open the door on the left.

You will enter the garage. Go left and inspect all the memory items, then return to the door on the right and go down the stairs at the bottom of the screen. Once in the basement, interact with the shield on the wall above. Now the whole house has electricity!



Climb up and talk to the commander. There are new things to explore in the house. Examine the two in the garage and start the second memory. Now check all the rooms on this floor. New objects and memories appeared everywhere. Then go to the large hall where you fell at the beginning, and examine the blockage in the lower right corner.

Image from Some Distant Memory walkthrough
Ta?? there is a robot vacuum cleaner in the form of a cat

Having done this, go to the office with aquariums to pick up a strange device ( remote control ), which the main character did not want to take. Return to the vacuum cleaner and activate it with this device.

Go to the room on the right, inspect all the items. One of them is hidden behind the cabinet above, the other is in the bathroom on the right. After doing this, view the memory. Here you will find another remote control . Follow the garage and interact with the door on the left. Returning to the first part of the house, examine all the rooms again. You are especially interested in the far right, which you opened with a key. There is the right code for the door. Go through the iron door at the top of the corridor and talk to Rick's projection. Having done this, examine the book and go to the cave on the right. Follow through it, listen to Mira's memories and read her notes. In the end, you will reach the commander. View the last memory that ends the game.



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