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ShowGamer.comWalkthrough The Suicide of Rachel Foster



Walkthrough The Suicide of Rachel Foster

We bring to your attention a text walkthrough of the psychological thriller The Suicide of Rachel Foster.



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The main character of the game, Nicole, arrives at a remote family estate, where for many years there was a residence for tourists and travelers. The goal is simple - to inspect what is left of the estate in order to subsequently sell it, as bequeathed by the deceased mother. But everything will turn upside down when the heroine is locked in a hotel due to a sudden blizzard. She was left alone, and on the wire - a mysterious stranger from the Rescue Agency. You can sit still, or you can try to understand the mysterious death of Rachel Foster, a young girl who destroyed the relationship between Nicole's parents, who became pregnant and subsequently committed suicide. Is everything as simple as it seems in reality?

https://youtu.be/bEzfBPYwxkk
Video walkthrough

Prologue

During the introduction, read the last letter from Nicole's mother. When necessary, go through the cemetery between people with umbrellas. Watch the introductory video. You will find yourself in a garage. Look around and go forward through the only open door. Move along the corridor, go upstairs and follow to the office, from where the sound of a ringing phone is heard. You won't be able to pick up the phone. Instead, listen to messages from the answering machine.



From now on, the map is available to you. It opens and closes with the M key. The Q and E keys can be used to switch between the floors of the map. In this case, the map opens every time on the desired page, where Nicole is located. But there is no marker of the main character here, so you will have to navigate by the inscriptions on the map and the signs on the doors of the rooms.

Go to the hall and go up the stairs to the left or right to the first floor (First Floor). There are two corridors here. Go to the right, where the Master Suite sign (master's number) indicates. Get to the desired room and go inside. Go to the back room - Nicole's former bedroom. The manager's key is on the table. Take it. On the left is a tape recorder. Listen to the radio wave on it, after which the radio will work. She is on the table. Take her to meet Irv??nom, a rescuer from the Agency. He will convince Nicole that it is not worth leaving the hotel in such weather.

Get out of the master's room. You will hear strange sounds. Open the map and find out the current target. From the master suite, go left and open the double door. Go to the observation deck, where broken shutters rattle (Overlook on the map). Nicole will contact Irwin again. Now go back to the garage and approach your car. The keys have disappeared. Nicole will chat with Irwin. Try to open the iron gates of the garage, but they are broken too. Keep looking around until Irwin gets in touch again. He will ask if you found something useful. After a couple of seconds after the conversation, the prologue will end.

Day 1

After talking with Irwin, leave the room and wait for Nicole to tell Irwin that she would not refuse a shower. After the conversation, go downstairs and go towards the garage. In the long hallway in front of the garage, on the left hand side is the door to the Boiler Room. Enter there and approach the cauldron in the far right corner. Wait for Nicole to tell Irwin about this cauldron. After talking, go to the control panel to the right of the boiler and inspect it. After talking with Irwin, click on the green button. The boiler is on! Go back to your room in the master suite. To go to bed, interact with yellow??th bass guitar, standing to the left of the bed and to the right of the table.

Day 2

After talking with Irwin, go down to the hall on the first floor. You need a kitchen. Open the map and figure out how to get to the kitchen, moving from the hall. Both are marked on the map as Kitchen and Hall, respectively. When you get to the kitchen, look for the door to the pantry in the far corner. Go there and examine the moldy vegetables. Having done this, return to the kitchen, listen to Irwin and go left to the door to the freezer. Go inside and look around. Take the can of bean soup from the shelf. After doing this, you will hear the door slam shut. Just wait and walk around the freezer until the door opens. Going outside, you will chat with Irwin. To the right of the freezer are large microwaves. Put a can in there and wait. Then have a snack.



You will learn that the lawyer did not manage to get to the hotel. Instead, he asked not to lose heart and while he was away to inspect the valuable things that the girl would like to leave. You can go to the master's room and discuss with Irwin the books and the music box located in Leonard's bedroom. You need to interact with the books on the floor, to the left of the bed. In Nicole's bedroom, look at the poster of hockey players hanging on the wall on the left. Nicole will say that she would like to leave?Keep your club but don't know where to find it.

Now, as the game asks, go up to the second floor. For example, up the stairs at the end of the opposite wing from the master's room. There are a number of other rooms on the second floor. But first, talk to Irwin about the mold on the walls. Then go to the back of the floor to inspect the closed door. Irwin will tell you that there is a wing that Leonard planned to repair. From here, go to the stairs between the two paired doors. There will be a wall telephone. And he will call. Answer the call of a mysterious stranger. After some time, Nicole will get in touch with Irwin. The day will end soon.

Day 3

Chat with Irwin to find out that the storm damaged the electricity. You need to turn on the backup generator. Exit Nicole's bedroom and look to the left, at the barricaded pantry. Take the palaroid lying on the paper boxes. You can use his flash to light your way. Now go to the opposite wing to the stairs, which climbed to the second floor. But instead, go through the door to the right of the stairs, into the corridor for staff (Staff Only). Go forward and on the left hand you will find a similar door, with the same sign. Open it and take the dynamo lantern lying on the shelf inin front. To the left of this shelf there is a prominent section of the wall. Interact with him to find a hole. Having done this, climb inside. Listen to Irwin. Look up. See the red wires? Follow the bundle of these wires to reach the room with the generator. Having done this, pull one of the three levers in front. Look around the room and take fresh lipstick lying on the table on the right. Nicole will discuss it with Irvine. The day will end.

Day 4

Talk to Irwin, then click on the clues on the wall and table. Discuss each of the six clues (three each on the wall and on the table), after which the day will end.



Day 5

Go ahead by talking to your father.

Day 6

Talk to Irwin, listen to the recording of the Ghostbusters' conversation. Now go to room 117, which is located in the opposite wing on the same floor as the master's room. When you get to it, inspect the metal bracket. You need a tool to remove it. Return to the garage and enter the room with the generator on the left, where you found the lipstick. Above the same table, in one of the trays is a screwdriver . Take it and bring it to the door to room 117. Remove the bracket and go inside. Look at different things and watch the video for a littleon the TV set on the table. On another table, to the right of the front door is a parabolic microphone . Take it - it's your new tool. Leave the room. When leaving, Irwin will contact Nicole, which will scare the girl. Chat with him. This is how the day ends.

Day 7

Go to the Christmas tree and click on it to discuss the holiday with Irwin. At the end of the conversation, Nicole will hear strange sounds. Talk to Irwin about various topics, then click on "3" to get a parabolic microphone. Hold RMB to activate it. You will hear strange sounds. Go down the hall and go from the front door to the ballroom on the left. Interact with the fallen chandelier to communicate what you associate the sounds you hear with. See the scene? Go behind it, turn right and open the far door on your right. Here you will find a small closet with a picture in a box. Interact with her. In a few seconds, the day will end.

Day 8

You wake up in a church. Get out of here and remember the path. Get to Nicole's bedroom and take all the things from the chair. She will chat with Irwin and claim that she walked in her sleep. Return to the church and look around. There is a painting on the right, examine the book on the pedestal and the sleeping bag at le?oh wall. You can also look at the organ and sheet music near the sleeping bag. You will remember Leonard's riddle.



Exit the church by the same corridor you came here. But don't rush! In front of the stairs up, a red butterfly will descend from the lamp on the left. She will point to a secret passage to the left of the steps. Use it and go forward. Open the metal plate at the very end to get into the room with painted walls under the children's bedroom. Check out everything here. After talking with Irwin, check the pink case on the bed and take the key from the bedside table. After talking with Irwin, then get out of here and return to the master's room. In Leonard's bedroom, there is a music box on the nightstand on the right. Apply the found key to it. You will receive the gold medal you won in the hockey tournament the day Rachel died.

Day 9

You will be standing in front of a closed wing. Follow the hall. Climb the stairs to the mezzanine (small floor between the hall and the first floor). That is, you do not need to climb even higher up the stairs. Instead, find a secret passage on the side of the steps. Having done this, make your way inside, move past the dummies and examine the hockey stick dummy. The entire setting indicates that the pregnant Rachel was killed. Pogov?Rive with Irvine, get out the same way. A bug is possible, but you just move away and approach the open doorway so that Nicole crawls out.

Climb to the second floor and go to the previously closed wing. Go to the back room to see the radio station. Interact with her. You will talk to Irwin. The conversation will be long. Then exit through another opening to open the door at the end of the corridor. Climb up the stairs and view the recording from the movie projector. Look around and find Claire's car key on the chessboard. Follow to the garage and open the trunk of your mother's car. Get the dirty blanket out of there. Having done this, open the map and find the location of the laundry. You can get there through the boiler room. Get to the laundry room and go to the sink in the far right corner of the screen. Wash the blanket and watch the video. You will learn shocking details about the death of Rachel Forest.

At the very end of the game, Nicole will be driving a car. Answer the lawyer, then start the car. Soon the cabin will begin to fill with smoke. Turn the key in the ignition to turn off the car and get a good ending. In this case, Nicole decides to put the hotel in order and return it to its former glory.





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