Room 46 in Blue Prince - How
to find
The main
and, one might say, final goal in the game Blue Prince is to overcome the
intricate corridors of the Mount Holly estate and find the hidden room 46. In
this puzzle, you play as Simon, a 14-year-old boy who inherited the ancient
Mount Holly estate from his rich grandfather. However, he will receive the
inheritance only on one condition: he must find the mysterious room 46, hidden
in the northern part of the building. There is one problem - every day the
location of the corridors, rooms and doors changes. How to find your goal in
this changeable labyrinth?
Prince
guide, we'll take a detailed look at which path to take to reach Room 46. While
I've tried to make the walkthrough as structured as possible, there may be
spoilers for some puzzles. There are many ways to reach Room 46: with the right
knowledge and a little luck, you can find it in just one day of play! However,
in this guide, we'll focus on a strategy that minimizes the impact of the
game's randomness. We can't control the randomness that will be in your favor,
but we'll try to give you some useful tips that can be applied in any
circumstance.
Before you begin,
it is recommended to unlock as many permanent upgrades as possible. Although
our guide will only require one of them, all the changes to the mansion will be
useful to you, as they will provide additional starting resources and make it
easier to access key rooms. Also, be sure to pay attention to the following
items - Broken Lever, Batteries, Sledgehammer. These items can be combined to
create an Energy Hammer - a powerful tool that will greatly simplify the
exploration of the estate. With its help, you can destroy walls, finding hidden
levers and passages, which will save you time and effort. However, remember
that it is better to leave the Energy Hammer in the closet for later use!
Utility room, electrical panel, garage and door
outside
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The Outer
Rooms are one of the permanent additions to Blue Prince , which become
available after you complete the garage and storage room. With these rooms, you
can unlock the western gate, allowing permanent access to the western path. It
is also possible to open the garage door if the boiler is connected and power
is supplied, although the probability of this happening is somewhat lower.
To get to
the garage, you'll first need to build a utility room or storage room, which
will require solving a puzzle with an electrical panel. Once built, open the
panel and turn the garage switch to the ON position. If you add a garage to the
layout in the same gameplay loop, you'll be able to open its door. Note that
the garage can only be placed in the far west (left) column of the layout. Once
inside, go to the garage door control panel located near the entrance. If the
light on the switch is green, then power is on and the door is open. There are
three keys under the panel. Next, head south, cross the river, and turn left at
the fork. Here, you'll be able to open the western gate and permanently unlock
the western path, allowing you to include the outer rooms in the layout.
The utility
room is part of the Blue Prince circuit designed to control the power supply.
By solving the electrical panel puzzle, you will be able to connect the garage
to electricity. The panel includes the usual switches for regulating the flow
of power and six buttons labeled "VAC Indicators". At first glance,
these buttons do not seem important, but as with many things in Blue Prince ,
their presence is not accidental! There are three clues to solve the electrical
panel puzzle, which can be found in the following places - the mail room,
emails in the office, the ninth letter from the lab experiments.
To solve the
puzzle, you need to arrange the VAC indicators in the following order: gray,
blue, green, white, red, purple. To do this, press the buttons in the right
order. Number the buttons from left to right from 1 to 6. Here is a
step-by-step instruction:
Once these
steps are completed, the VAC indicators on the panel should match the sequence
shown, and the wall will rise, revealing the electrical panel. Interact with it
to unlock the diamond upgrade, which will allow you to start the day with 2
diamonds. These rooms work similarly to the interior of the estate, as they
need to be redesigned each day. The main goal is to find the Tomb.
Tomb
Inside the
Tomb, you will encounter statues that must be activated in a specific order to
progress. These statues resemble the stained glass windows found in the Chapel,
and each one depicts a character with specific attributes. To activate the
statues correctly, follow this order:
Once you
activate all the statues in the correct order, a hidden wall will open, leading
to the Catacombs. Here, you'll encounter multiple coffins, a large arrow, and a
statue of Draxus , a skeleton with a scythe. Interacting with his hand will
open another hidden wall and lead you to the Abandoned Mine. Once you're in the
mine, turn left to find a minecart. Move it all the way back. While this action
won't have an immediate effect, it will come in handy later. After that, you
can return to your daily quests, focusing your efforts on reaching the front
rooms.
Lobby
To get to
the Vestibule, you will need to unlock one or more doors facing east, south, or
west. These doors are opened using levers hidden in the Secret Garden,
Greenhouse, Great Hall, and other places.
To get the
Secret Garden Key, you need to solve the dart puzzle in the Billiards Room. The
Secret Garden Key opens the locked door on the east or west side of the
mansion. Use this key to open the Secret Garden room by going through the
locked door. According to the soil research, the rank 2 plot on the west side
of the house in the barn in the apple orchard has been found to have barren
soil. This will not hinder your progress, but it is better not to design the
Green Room early in the game and focus on rooms that provide jewelry, keys, and
food.
To open the
Vestibule doors leading to the east, south and west, you will need the
following levers:
Each of
these doors has additional levers hidden in other parts of the estate, and you
will have to find them to continue progressing. Additional levers for the
doors:
Before
entering the Antechamber, make sure you have enough action points to overcome
all the obstacles. You will need to unlock one of the doors in the Front Room,
make your way to it, and open the basement with a key, which will also require
strategy and timing.
Basement
In order to
get through the basement, it is important to first open the door using the
basement key. This key will open two doors in the estate: one at the base of
the Foundation, and one at the bottom of the drained Fountain. This walkthrough
describes the path through the Foundation.
The
Foundation is one of the key rooms in Blue Prince that is different from the
others because it stays in the same place every day. This room is rare to
appear and should be taken if available as it is essential to completing the
game. The Foundation is fixed to the grid and its location in the house is
important. It can only appear in the three central columns and its rank affects
the difficulty of the playthrough. If it is higher, it will be harder to get
to, but you still need to visit it to complete the game. When the Foundation is
lower, the path to it becomes shorter, but this can affect other routes in the
game.
There is an
elevator inside the Foundation, but it is too high. In order to lower the
elevator, you need to design a room with a door that connects to one of the
Foundation walls. After you activate the lever, return to the Foundation and
ride the elevator down. This will give you access to a door with a red symbol,
which can be opened with the Basement Key.
As you move
through the basement, you will find yourself in a typical basement room with
boxes, filing cabinets, and other items. It is important to note the lifts that
are loaded with boxes, as well as a button located high up. In order to reach
the button, you will need to move the lifts so that they form a passage in an
L-shaped room. On the opposite side, there will be additional cabinets, boxes,
and a ladder and ramp leading up.
To get to
the stairs, you need to create a bridge between the two walls using platforms
and lifts. Once the bridge is ready, go down the stairs and push the lift to
the opposite wall, then lift it to create another passage. This new path will
lead you to a button that will open a secret passage to the Reservoir.
If you have
an energy hammer, head to the top of the L-shaped basement to destroy the dark
section of brick wall. This will reveal a hidden passage leading to the area
near the braziers.
How to open Room 46
Now when you
get to the Reservoir, pay attention to the lake on the left, the train tracks
ahead and the door on the right. Your goal is to go through the right door,
behind which is a gear platform and a lever to rotate it. Turning the lever
four times will not create a straight path, but will form a passage on the left
side. Go through the door and follow the train tracks. Here you will again
encounter the minecart that you moved in the previous stage. Turn the next
lever five times to open a new path and reach the next lever.
After that,
you need to turn the lever five more times and go through the new passage that
appears. It may seem like a dead end, but there is a secret door here. Open it
and you will find yourself on the train tracks.
Now return
to the Entrance Hall and enter Room 46, completing the Blue Prince walkthrough
. Even though this is technically the end of the game, there are still plenty
of puzzles and riddles to solve in the estate.
As you can understand, the game is inspired by Dredge.
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