Read the Walkthrough of a remake of Ghostbusters: The Video Game — a third-person action game created based on the famous series of films «Ghostbusters».
Walkthrough Ghostbusters: The Video Game Remastered
Watch the video, after which the action will move to the headquarters of the ghostbusters.
Slime escaped. Use the WASD keys to move around. Get down the stairs, following the buddies. At the bottom, shoot Slime by clicking on LMB. The vault will explode.
Follow Ray until you find yourself in the basement. Shoot Slime, press LMB and sights with it a beam at. A green dial while aiming at a monster shows its energy supply. You need to completely reduce it. The green stripes on your satchel show the HP stock of the protagonist. A red bar will appear there: the higher it is the stronger the overheating of the weapon. Periodically, press the R key to reduce heat.
Soon, Slime will run away, and you will be forced to fight the Lazy Ghost. You can open Tobin’s directory to find out information about him. Now the real battle with the ghost will begin. So, to start, attack him with LMB, directing the beam. As soon as you reduce the circular green scale to a quarter, you can apply the capture beam. To do this, press Shift to switch to it. If the ghost is flying to the right, rotate the mouse to the left, and vice versa. Due to this, the stroke scale will be typed faster (in the lower right corner of the screen). She has several charges. Click RMB to use punches on the captured ghost. So you will reduce its scale to a minimum.
Soon you will be offered to throw a trap. Do this by clicking on the F key. After that, continue to drag the ghost in opposite directions and use the punches to weaken it. When the ghost does not have energy scale (one red section from the dial), drag it towards the trap. Continue to do this, use strikes to prevent the ghost from recovering, and grab it soon. Then pick up the trap.
Get in the car and go to the hotel. Follow the buddies to the elevator and to the 12th floor. When you find Slimer, shoot him from the gun. Follow him along with your partner. Put on special glasses by pressing X. You will see a touch panel with a signal of different colors — green, red or blue. Green indicates ectoplasm, red indicates a hiding ghost, and blue indicates a ghostly artifact.
First, examine the wall opposite, into which Slimer crashed. Then move forward along the corridor and examine the vase at the far number on the right (red scale). Having found the desired point, you will see a hint that you need to click on LMB. Go back and use the sensor again to find the artifact (blue scale).
Help Peter, then call the elevator and go down to the lobby. Defeat two ghosts, and then fight another group. One of the ghosts will need to be trapped, the other — in the trap of a partner. Then Slimer and ghosts will separate. You and Peter will have to track down Slimer, but don’t rush. Go back to the front desk. There is an artifact.
Follow Peter, but the butler refuses to let you into the ballroom. Follow the buddy in the other direction, go to the kitchen and turn on the sensor. Examine the dark slime on the wall on the left, next to the place where the kitchen objects will take off. In the next room, the rack will fall. Go to his right so that the gas stove explodes. Go back and go to the door with the slime on the wall. Take aim at the mucus to lure the ghost. He will fly away; open the door to the left.
In the next room you will see a ghost that will summon small ghosts. Shoot the ghosts of fish from your satchel. This will be enough to destroy them. The way further blocks the closet. Shoot him while holding LMB, and press Shift to activate the capture beam. Take the cupboard out of the way.
Catch Slimer in the ballroom. If he will be hiding under the table, then use a capture beam to move the piece of furniture. Catch Slimer, go after Peter to the lobby and deal with the three ghosts of the butlers. Next the ghost of a mad fisherman comes.
Follow him with the doctor, but soon you will be forced to split up (the ladder will break). First, climb up the stairs to find a new artifact on the wall — a portrait. Move through the flooded corridors after the ghost. After it flies away, use the sensor to find a damaged lamp between the doors of the two elevators. In the future, such lamps will attack you more than once. Kill them with your beam.
Follow the ghost of a fisherman along the corridor, remove furniture from the path. He will hide in a vending machine. When you lure him out, you need to sort out the lights and go back where the new door opened. In the bar, fight the Fisherman yourself. When partners appear, go to the large door, because of which a monster, assembled from different kitchen utensils, will break out. Shoot it until you lure the ghost of the Fisherman (all energy should end). Next, attack the Fisherman himself and trap him. Watch the video.
To be continued…