Walkthrough Armikrog

After an introductory video, play for main character, go to the lever lying on the floor on the left side and click the left mouse button. Pick up the lever, left-click on the panel of the door on the right. Hero will automatically insert the lever and move it down, thereby open the passage to the left. Follow the new room.

P.S. To move your character, as in any point - & - click adventure game, you have to use the mouse and its left button. If you click on the location moves only dog, four-legged friend of the protagonist, is a mistake. We'll have to restart the game, because in the first place is to move the main character, and have him follow the second character.

However, in the game it is possible to control both characters individually. So, if you play as originally Tomminavta, then click the left mouse button to switch dog. Push orange-white creature in the room to the left. Climb over it and press the red button on the left side. Click on the dog and by controll the dog, take a look at a small hole in the wall. Take the tunnel, pick up at the end the lever and return to Tomminavtu.

When dog is near Tomminavt then wrest same lever. Click on it and go to the room on the right, where there is a statue. Point the cursor to the panel at the doorway on the left and click on the left mouse button to put Tomminavt and lower the lever. Pass on the right opens. Go into the room on the left side, where there is a strange creature. Move this creature to the right so that the room with the statue, it was situated in the doorway to the right, you have just open. Top will drop tentacles. Click to Tomminavt climb on them. Then you need to press the hole in the top of the screen, which should rise tentacles.

There is a door on the second floor on the left side. There are a large window between the door and the tentacles. Tap into it and will see a "Avraahant" Lincoln.

"Avraahant" Lincoln himself.
"Avraahant" Lincoln himself.

Hholds a leaf with sheet lines in his hands. When you press the first line make two sounds, the second line - three sounds, the third line - one sound. Remember this.

Examine the panel next to the door and see nine cells with symbols. Around the 3x3 field has buttons in the form of arrows. When you click on these buttons, the symbols change the location. The middle row is highlighted and you need to find the right combination of the three characters.

Go down into the rooms below go into the room on the left side by using the tentacles and switch on the dog. Dog run in into the hole and move to the right. Walk to the end, to be in the first place. You should see the first of three characters on the wall. In our case it was the "wings", but with absolute certainty can assure you that for every passing character set will be individual.

The first character is found. Climb by the tentacles into the room above. Hence, without getting off the tentacles, rise even higher. You will see a huge green button and the door on the left.

The third floor has a lever (to make it easier to navigate).
The third floor has a lever (to make it easier to navigate).

The screenshot depicts the lever for a reason, and the door is open. Rise to the top by tentacles, where you will see that same octopus play the role of the hoist. Go right. There is a funicular on the right side, but to use it until you can not. Pick up from the ground L-shaped lever and go back downstairs, in a room in the previous screenshot.

Insert the lever into the hole (again, as shown in the screenshot above). Scroll down the lever several times until the left side will not go red. Enter the new room, switch on the dog and run in into the hole on the left side. Move to the end, and then another room. In the role of a dog you will find yourself on the top floor, where the octopus-lift. Pay attention to the symbols on the wall. Remember it. In our case, it was "an astronaut with a spear", but with absolute certainty can assure you that for every passing character set will be individual.

Go back to the lever. If you go to the statue at the bottom, it will give you a pretty unambiguous hint: "How not cool, and  in the same room place two." Well, turn several times the same lever and in the aisle on the left is a green room. Follow back and watch the cut-scene. Tomminavt will find a child, by the way, after leaving the room  you need calm the child. When you leave this room, you will find that the tentacles on the right side there. But about Tomminavta appear icon with a crying baby. Click on the icon and you will see in front of a music circle with hanging toys. Three toys fell. Hook them into place and wait. Wait until the music does not pass on the entire range. If any toy will fall down, you'll have to swap them and wait for the completion of the second round. Your task is to music played around the circle and at the same time none of the toys did not fall down. By the way, in order to start the music, press the green button in the lower left corner of the screen with a circle.

How to calm a child.
How to calm a child.

If you do everything right, and the music loses before the end, the child calms down. The reward for this is not only the return of the tentacles, but also the first green crystal.

Again, enter the green room andpick up the lever on the floor left of the animal skin. This lever must be inserted into the control panel, located near the cable car on the fourth green, the top tier.

How to turn on electricity

Go back to the red room, turn the lever a few times (the third floor). Switch to the dog and follow through the hole in the wall on the left. Get to the technical floor with octopus. Click on the octopus, view a video, and then you pick up the abandoned item. Go back to Tomminavt where dog regurgitate parts.

Switch to Tomminavt and pick up the item. Put this item into the device in the background, and then play for dog, press the red button on the right side to the left of the doorway.

Electricity served!
Electricity served!

Follow back to the cable car, pull the lever, which recently inserted. Since electricity is applied, Tomminavt and dog suck in the tube and "spit out" right in the booth. Follow the line to the right and down until you find yourself in a room. Get to the metal circle. The room will light the light, and you can see the latest, the third character. In our case, it was "a man with glasses," but with absolute certainty can assure you that for every passing character set will be individual.

Go back to the cable car back. Stand on the metal circle and wait a few seconds to sucked back the pipe their.

Walkthrough 1

Walkthrough Stairs

Chapter 1

Move forward on the path after review an introductory video. Hold down SHIFT, to move faster. Press the J, to open the magazine. Here you can learn the basics of management:

  1. If you can interact with an object, then when you hover the mouse cursor instead of the standard "arrow" you will see a "hand."
  1. Interact with the subject, you can by pressing E.
  1. If you click the right mouse button, you can pick up a camera. The interface will change accordingly. Click the left mouse button to take a photo.
  1. Left and right have multiple tabs. Red tab on the left: to read the notes. The yellow tab on the right: view photos.

Go to the tab with photos. There are eight shots, but they are all gray. You have to find the same locations and take photos.

Follow the path until the left you see a building with a sign NEDAKRA. Come closer to it, take the camera (right mouse button) and take the picture. The picture needs to be done is the same as on the tab in the journal. Can you open a magazine and look at it. If done correctly, the bottom of the screen will display «SAVING PHOTO ...». More below: "Picture the big door." (1/8).


Go left on this door, go around the side of the building and get the raised gate. Take a picture of them - it's the second shot (2/8).


Crouch by pressing the CTRL, and climb to the factory. There is a door to the right: approach it and press E. Exit through the door at the far end, go right and climb the stairs to the second floor. Enter the room on the left. There are a few chairs on the far side. Behind them there is a passage. Exit and railway platform moves along the walls of the plant. Go through the control room and open the two doors.

Get out into the hallway and go through the door on the left. Go down the stairs.You find the table with a few things in the room on the left side. Take a picture of it - it's the third shot (3/8).


Go to the end of the corridor, turn to the right door, where you can see the bright lights. There is a bowl of dog food left on the ground. Take a picture of it - is the fourth shot (4/8).


Go to the window at the back and take a picture of the Bible, a syringe and other items (5/8).


Go back into the corridor, go back through the room to the left and go to the main hall of the plant. Immediately see the floor on the left side: there is a drawing of chalk, like a man. Photograph (6/8).


Then go around this figure so that between you and him were blue and white ribbons. Take a picture of them (7/8).


On the contrary there is a descent into the basement: to follow and find the same door as in the diary. Behind the door is staircase leading to several floors down. Take a picture of the open door, without going into the stairwell (8/8).


On the contrary there is a descent into the basement: to follow and find the same door as in the diary. Behind the door is staircase leading to several floors down. Take a picture of the open door, without going into the stairwell.


Прохождение игры Stairs

Глава 1

После просмотра вступительного видеоролика двигайтесь вперёд по тропинке. Зажмите клавишу SHIFT, чтобы перемещаться быстрее. Нажмите на клавишу J, чтобы открыть журнал. Здесь вы можете ознакомиться с основами управления:

  1. Если с предметом можно взаимодействовать, то при наведении на него курсора мыши вместо стандартной «стрелки» вы увидите «ладонь».
  2. Взаимодействовать с предметом можно при помощи клавиши E.
  3. Если вы щёлкните правой кнопкой мыши, то сможете взять в руки фотоаппарат. Интерфейс соответственно изменится. Щёлкните левой кнопкой мыши, чтобы сделать фотографию.
  4. Слева и справа есть несколько вкладок. Красная закладка слева: прочитать заметки. Жёлтая закладка справа: просмотреть фотографии.

Перейдите во вкладку с фотографиями. Здесь есть восемь снимков, но все они серого цвета. Вы должны найти такие же локации и сделать фотографии.

Идите по тропинке, пока слева не увидите здание с вывеской NEDAKRA. Подойдите к нему ближе, возьмите фотоаппарат (правая кнопка мыши) и сделайте снимок. Снимок нужно сделать такой же, как на закладке в журнале. Можете открыть журнал и взглянуть на него. Если всё сделано правильно, то внизу на экране появится надпись «SAVING PHOTO…». Ещё ниже: «фотография большой двери» (1/8).



Пройдите налево от этой двери, обойдите здание и сбоку найдите приподнятые ворота. Сфотографируйте их – это второй снимок (2/8).


Пригнитесь, нажав на CTRL, и пролезьте на территорию завода. Справа есть дверь: подойдите к ней и нажмите на клавишу E. Выйдите через дверь в дальнем углу, пройдите направо и по лестнице поднимитесь на второй этаж. Войдите в комнату слева. В дальней части стоит несколько стульев. Позади них есть проход. Выйдите и по железной платформе двигайтесь вдоль стен завода. Продолжаем прохождение Stairs на ShowGamer.com. Пройдите через комнату управления, попутно открыв две двери.

Выйдите в коридор и пройдите через дверь слева. Спускайтесь вниз по лестнице. В комнате с левой стороны найдите стол с несколькими предметами. Сфотографируйте его – это третий снимок (3/8).


Пройдите в конец коридора, сверните в дверь справа, где виднеется яркий свет. Слева на земле валяется миска с собачьим кормом. Сфотографируйте её – это четвёртый снимок (4/8).


Пройдите к окну в дальней части и сфотографируйте библию, шприц и другие предметы (пятый снимок – 5/8).


Вернитесь в коридор, идите назад и через комнату слева пройдите в главный зал завода. Сразу же посмотрите на пол с левой стороны: здесь есть рисунок из мела, напоминающий человека. Сфотографируйте (шестой снимок – 6/8).


После этого обойдите этот рисунок так, чтобы между вами и ним были сине-белые ленты. Сфотографируйте их (седьмой снимок – 7/8).


На другой стороне есть спуск в подвал: следуйте туда и найдите такую же дверь, как в дневнике. За дверью будет лестничная клетка, ведущая на несколько этажей вниз. Сфотографируйте эту приоткрытую дверь, не проходя на лестничную клетку (8/8).


Все фотоснимки готовы! Спускайтесь по лестнице в самый низ, пока не начнётся загрузка.

Walkthrough 2

Walkthrough SOMA


Simon's apartment

See introductory video.  Click the left mouse button to interact with any other material. Answer the call on the mobile phone. After this control will go completely into your hands. Use a standard set of keys - W, S, A, and D to move around the room. So, study the apartment. You can turn on the light use the switch on the wall. In various drawers and bedside tables are magazines, photographs, postcards, and other notes. Look at them, if you're interested.

Listen to the message on the answering machine, and then read the email on your computer. Send a letter of "Draft". Then go to the door of the apartment where the kitchen is located. , find a cure protagonist in the cabinet on the wall over the kitchen table. By the way, it also can be hidden in a locker located in the bathroom.


Drink a medicine by clicking the left mouse button. Incidentally, in the top drawer of the table, on which stands a laptop, there is a note from the newspaper, which talks about what happened to the main character.

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Walkthrough Pillars of Ethernity


Go to the west, we find bushes behind the wolf. Go across the bridge over the bag with water, when the fall into an ambush, then kill the enemies and go to the camp. We kill the Aboriginal. Then you will  be under the ground. We investigate possible accuracy. There is a false wall on the right side of the trap, so it is with the left side of the corridor. Go left, we reach to the cache, there is wash the face of the statue, and then insert the crystal that found at the ghoul. You have to go near the trap or through the wall to the right to get out of this level.  We find spiders near the exit. The level exit.

After roller leave the Sillant Liss, go to Veilvud. Don't hurry to join the battle, since we are still without assistants. We go on the road to the southern exit from the area. We communicate with the person who stands at the bridge. We pass into the Gilded Valley neighborhood. As we arrive, we start to take the mission, as well as information currently employ assistants.

Plea mother

We are in the house on the northwest side of the area. Woman asks to find a priestess, it should assist in making potions.

We need to go to the south Compass Anesloyga. You need find at the shore the camp, where is the sorceress. We talk to her, and then give the job. First you need go to the camp to the east of the location. It's simple. Then she ask to find spores that are located in a cave a little above the camp. We kill all within the 1st fungus and collect material. We give it to sorcerer who cook from it something. Bring this case the customer.

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Walkthrough 3

Walkthrough Fran Bow


Early in the game talk about everything with the doctor. You can choose any options. We come to the table and pick up her purse, and then click on it and read the note from mom. Take the tablets from the tray.

Chapter 1. My common sense

Click on all the hot spots. The box to the left is locked. We need to find the key. Come to the window, and click on the curtain. It will fall along with the hook, select it to yourself, look out the window. We pass to the left to the doctor and say to her:

  • How long have I been asleep?
  • Is this due to the drugs?
  • Broke curtain.

We pass over to the right and a grandmother talking to her:

  • No, I have not seen.

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Walkthrough 4

Walkthrough Stasis

Go left to the gate. Click on them. They will be opened. We pass into another room and go into the hall with the fans. We reach the end and go into another room. We pass to the unloading dock and read the information. Pass into the next compartment right above. Pass throught lullabies and beds, we get to the hospital.


Near beds find electrical shield. Click on it. Include extreme button to the right and then the extreme left. So we are connected to the network, and then turn on the scanner DOC MATE. Exit approach and go to open the scanner scanned. Then, go to the console and pick up the first aid kit. It is necessary to use the medicine. Open the menu items at the bottom left and combine syringe with medicine. The resulting injection leads to John and press LMB (left mouse button). Watch the cut-scene.
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Walkthrough 1

Walkthrough Mad Max

Feral Man

Mad Max game begins with the fact that for Max hunt bad guys, and in the end, he finds himself face in the sand. Our hero took away the car, he was left without water and weapons. But he had a companion - dog.

Run across the sand to the green marker to find water. Drink, then run to the next marker to find the dog. Here you will find mechanical Chumbucket, who watched Max and says that our hero - the driver of the god. He frees the dog and offer it to stop bleeding, while Max will collect parts for buggies. Eat a little, to heal, and then go in search of spare parts - the marker.

On the way to the goal you will encounter enemies. Use the shotgun, then kill the rest of his fists. When finished with them, collect parts. Before leaving, collect two metal in the area. One - to partially burrowed blue container. Climb the hill and start to run, to jump on the container.
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Walkthrough Metal Gear Solid 5: The Phantom Pain

Prologue. Awakening

While the credits, you can move the eye. At the request of video skipping.

Nod your head, lift your eyes up. When the doc will ask your name, then select the name. Watch the cut-scene, then select the new face of Snake.

When control passes to you, then crawl to Ishmael, stood at the door. Move on until there will be an explosion. Run in the room and lie down on the ground. Follow the corridor, avoiding the limelight. Go over to Ishmael.

In a room with several screens hide behind one of them, closer to the enemy. When the enemy will check the neighboring bed quickly crawled back to you have not noticed.
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