Walkthrough Transformers: Devastation

Chapter 1: City of Steel

Something strange is tearing apart a human city. The Autobots roll out to investigate.

After an introductory video move forward. End button LT is designed for aiming, and RT - shooting. You will inflict a blow with a sword by clicking on the X. Button Y - blow hammer. In addition, to use the jump button A. If press the button RB, the main character is transformed into a truck and deal a crushing blow to the enemy. Run forward and collect the cubes. Defeat the first group of conventional transformers, attacking them on the button X. Further there will be flying robots. Or wait, when they will fall down or bounce on the A button and attack. Now you can use a combo of buttons X and Y.

After winning collect energon as blue cubes. This will allow you to restore the health of the stock. Go through the gate ahead, pick up a chip fight of them. Destroy the gate.

Above flying drone. Jump up and hit it. On the street go around the corner and destroy huge container to find a useful item. Climb the buildings above. To jump even higher, you should use the double jump - double-click on the A.

Go to the Bumblebe, hold down RB, to transform into a wagon. Drive forward, avoid contact with the rays. Upon arrival, once again, press and hold RB, to transform into a robot. Stand on the orange place that indicates Bumblebe. Jump up and hold RB, to hit the ground the truck and find a secret. Jump on the building nearby, move to the other side. The following gates are guarded by circular saws. Before you saw attacking you, double-click on the RB, to evade the attack. Destroy the gate. Defeat opponents and ordinary people that will be located on the roof of the building.

Walk to the city center and will Devastator (Destroyer). There is the scale of his health in the upper right corner of the screen. Attack the enemy. You have to win! Use of evasion, as described above. Double-press the RB just before an enemy attack. Jump and attack him. At the end of each combo on the screen will light up the button RB. Click on it to inflict a crushing blow to the truck. Defeat your opponents and part of the mission will be completed.


Now you play as Bumblbe. Attack transformers on the roof of buildings. Go through the gate and destroy them. You will see a huge mechanical claw. Evades its attacks by double-clicking on the RB. Attack by all possible means until it is destroyed. Follow the path which marked on the map in red, it will not work: the strengths of the turbine will not allow Bumblbe drive forward. Go back a little and follow the ruined road. The machine will fly two of the ravine until you find yourself on the battlefield. Here you will find a battle with Megatron.

This fight will be specific. When in the hands of Megatron purple shield, then tighten button RB, accelerates and drive up to the enemy and press the button near the attack to strike a powerful blow and destroy the shield. With this you can immediately double to attack the enemy truck by pressing RB. After that run off as cause damage to standing will not work, but Megatron tries to crush you with its tank. Repeat the procedure as soon as the enemy will shield. 8-10 of successful attempts will be defeated and Megatron. Combat is fairly simple.

Then you play for another transformer. Follow to the gate, which is purple shield. Accelerate the machine and attack their press X. Go on. Destroy the same method on a container board. Get to the turbine, jump on it and go up in the air flow on the roof of the building. Go back down and go to the square. Defeat the soldiers, among whom are opponents of yellow. This is a more powerful units in which the health and supply of more and more powerful attacks.


Next, locate the turbine and jump on it on the roof of the building. Go forward past the laser beams. By car acceleration and jump over to the other side. Destroy transformers. Those with shields, should be killed just as Megatron. Then turn left and go around the barriers. Destroy a giant hand and jump down. Kill transformers and break the gate leading to the yellow marker.

Get several buildings with jumps of up to two gates. Ride forward and jump from building to meet again with Megatron.

Race for Megatron

During the chase, you have to call in the clubs, to the hero accelerated. Approaching close to Megatron in the truck, press the attack and seek button RB. Follow so a few meters until you find yourself on the battlefield. What is changed? First, around the electrical barrier, in contact with which you will save margin. In addition, Megatron will use the gun, repulsive you aside. In this case you need to switch on the car and try to drive his way to avoid being taken down in the barriers. Attack Megatron as well as before, until you not win. If you catch a wave, you can attack him transport, and while he will roast at the barrier, switch back to the car to accelerate and repeat a sequence of attacks.

Find Generators

Total you have to destroy three generators. The map has a green shield. Walk up to it and be able to choose the weapons and transformer for the game. Go to the yellow marker ahead and enter the tunnel by pressing the button B. The tunnels will be examined with opponents. Use the wheels to accelerate the car, and to overcome the resistance of the turbine. Go to the end of the tunnel and leave it by pressing B.

Follow ahead, jump on the building. Jump down to the first generator. Defeat Hook and Skrappera. Just scroll continuously on the location on the machine and attack them with acceleration, achieving button RB. Go to the generator and press B, to turn it off.

Follow to the next marker. You may have to go through the next tunnel. Sooner or later you will find yourself on the field with multiple laser beams. Destroy the robots moving along the rays. Can you look into the "Ark", use green marker nearby. Get to the new generator and defeat Scavenger and Bonecrusher. It operates on the same principle as the first.

Go through a tunnel nearby. Drive by car past the rotating laser beam. Break with one dispersal of violet barriers. You can travel around in a circle to accelerate. Leave the tunnel and immediately find yourself about the third generator. You will find a battle with the Long Haul and MixMaster. Get familiar with them. Attack of the enemy usually attacks useless, because they almost always will put the block. Switch on the car accelerates and proceed as usual. After winning turn off the third generator.

Follow the yellow marker to where you expect a battle with Devastator. Shying away from his attacks. When you see the yellow arrows, then press twice to RB bias. Avoid the red area when Devastator will be in the hands of two of the drill. The best way to dodge and attack his usual attacks on X, and until the button lights RB. So you can double-strike machine. Then see the cut-scene, completes the first chapter.

Walkthrough 1

Walkthrough LEGO Dimensions

Chapter 1. Follow the LEGO Brick Road

Events of the first chapter Lego Dimensions happening in the world of "The Wizard of Oz." After you complete the first task, start the plot level.

At the beginning of the level turn around and go back to see the area, blocked silver parts LEGO. Use the character with the corresponding ability to get access to. Pay attention to the tank with a carrot, you can see on the rocks and knock him out. Use all the fallen parts LEGO and parts in the car on the right side to build a hook for the car, blocking the way. Use Batman gadget to drag the wagon.

Now that the car is not blocking the road, you will see that in front of you waiting for a poppy field. Get in the Batmobile and go through this field.

Follow the road until you start the cut-scene with Dorothy and her gang. Before we move, drive on batmobile around the location to find items LEGO, necessary to comply with the special requirements of the mission.

Mini-kit can be found in the box to the left of the yellow brick road. Look for it in the near left corner near the rocks. There will be three boxes. Go there, go for it Wyldstyle and use the scanner to find the object. Use cat of Batman to get the mini-kit.

Follow the road and continue to see another cut-scene. This will start the battle with the Wicked Witch, which is surrounded enemy by  fire and orders flames winged monkeys attack them. Avoid blasting shots Wicked Witch. Eventually, it should appear a magic beam. Then you need to move the mini-figure active character in another section of Toy Pad. Once the characters are released, use Gandalf's staff and betarangi Batman to aim at the Witch and shoot her. When the witch is on the ground, then attack her until she again did not fly away. Then it will send back to your side a crowd of winged monkeys.


Repeat this process for as long as the Wicked Witch will not be destroyed. Watch the cut-scene.

The road through the forest

Characters will be in the dark forest. Use the terminal to save your progress. Go forward from the starting position and turn left to see the area, blocked silver parts LEGO. Select a character with the appropriate skills to get access to this area.

Turn left and you will see a large tree blocking the road. Get familiar with the winged monkeys that appear soon. Details LEGO should fall, of which you need to collect a giant saw, and then take advantage of it, play for Gandalf. Eventually, you have to saw the same tree. Move forward.

Instead of a tree will the vines. Jump into the Batmobile and fly over them. There is "Ghost swarm" to the right of the vines.  Use Peter Venkmana of "ghost hunters" to deal with the ghosts.

Go to the next barrier of rubble and vineyards.There are the skeleton and the two parts LEGO on the vine. Use Gandalf's staff to aim in all three goals, and knock them down. Then destroy the box, which is located on a cliff on the right side. From the box should fall items.

Switch to Wyldstyle and move it to the right sector Toy Pad, to use the scanner relics. You have to find a box on a rock on the left side. Use Batman hook to pull the box and shake it a few details from LEGO. There is cracked detail LEGO (on the ground) ahead on the left. Use a character with the appropriate skills to break the details at this point.

Now, when all the details at the bottom of LEGO, build a springboard for Batmobile and go at it. Cross the bridge and use the springboard.

Between the gap where the bridge collapsed, and the entrance to the Emerald City has five statues placed on the stone platforms. The first statue is on the right at the edge. The second statue - a little further to the right at the bottom. The third statue - from the left side. The fourth statue - on the right, just before the Emerald City. Fifth Statue - opposite the drawbridge to the Emerald City.

Head upstairs and go to guard the entrance to the Emerald City. Deal with the enemies and follow to the boxes to the left of the drawbridge. Destroy the two crates and stand with spears, then Pitch of the details LEGO desired acceleration mechanism. Follow on the Batmobile at this device and speeds up as long as the bridge will not fall. When the drawbridge is down, switch to Wyldstyle and move it a mini-figure to the left of Toy Pad, to activate its scanner relics and find the switch on the door. Switch to Batman and use betarangi to aim and shoot at the switch.

Winged Monkey

The door through which just passed the heroes now is closed. It hangs a gold plaque. If you have a character with a laser, you can cut the gold bar.

Once you find yourself in Emerald City, go to the guards and deal with them. Use the terminal to save the game. Go up the stairs, where there is a winged monkey. Deal with it, and then switch to Wyldstyle.

Move it a mini-figure sprawling Toy Pad, to activate the scanner and discover relics of the hook on the chest under the stairs. Switch to Batman and get the chest, use the gadget. Build the ledges on the wall, on which you can jump up. Get to the boards blocking the path. Wyldstyle can jump higher. Hit the facility to reset the rope on which rise Gandalf and Batman. Take each character separately.

Use Staff of Gandalf the door to activate the three buttons and open the door. Go through the doorway and watch the cut-scene, after which will begin the battle with the boss.

The battle with the boss. Evil witch

You have to create the cells and block their movement via Witches through the portals.

To lock the yellow portal, we need a glass cage. In the front right side of the room, locate and destroy objects. Use the items received LEGO, to build on the cells of the hook. Use Batman gadget to pull the cage down. Winged Monkey inside the cell tries to fly, but, ultimately, it is will be at the bottom. Move the cell to the portal. When the first cell will be in place, then there will be opponents. Get familiar with all, and then hang witch magic chain heroes. Move mini-figurine of an active character in another section of Toy Pad, to break out of the shackles.


To build a cage on a blue portal, stand on the glowing circle in front of the lever, playing for Wyldstyle. It is in the front left part of the room. Jump up to grab the lever and pull it down. Destroy the cage protruding from the body, and then restore it from parts LEGO. It moves up and block the portal.

To build a cage on a purple portal, switch to Gandalf and stand at the glowing object in the back of the room, where the windows. Pick an object in the air and drop to the one destroyed. Build from parts the switch, which will be able to activate the Batman. To do this, send it betarangi and shoot. Because of this chandelier will fall down. Because of its parts, and assemble the cell block third portal.

Wait a moment when the witch tries to use one of the portals. It may take about a minute. Witch turns into a trap heroes. If you suddenly catch a witch in the magical chain of heroes, you will need to move the icon of the active character to another section Toy Pad. In the end, the witch flies into the portal and would be imprisoned in a cage, which immediately collapse and destroy the magical field below.

Collect pieces of LEGO in the center of the room a water gun and use it to shoot the Wicked Witch. Watch the cut-scene and go to the gate. The next destination - Springfield.


Прохождение Nevermind

Клиент первый. Пролог


Сначала идёт система обучения. Вы узнаете, как сделать первые шаги в игре. Подходите к облаку советов, которое будет выделено синим цветом. Читайте то, что вам нужно сделать, и ищите фотографии. Если не хотите проходить обучение, то можете щёлкнуть правой кнопкой мыши, чтобы его пропустить.

Спуститесь по коридору и откройте дверь в конце. Вы должны попасть в сад с домом в другом конце. С правой стороны расположено три двери. Двигайтесь вперёд, вы должны увидеть деревянный стенд, на котором появляются найденные вами фотографии с воспоминаниями. Ниже стенда должна валяться первая фотография (1/10).

Сделайте несколько шагов назад к дому и найдите на земле вторую фотографию (2/10), лежащую около игрушечной лошадки. Подойдите к средней двери из трёх справа (слева, если стоять спиной к дому), и пройдите через неё в лес (кукольный).

Кукольный лес

Сразу после входа с правой стороны на пне можно найти фотографию (3/10). Заберите её.

Идите дальше и вскоре увидите первую головоломку, которую нужно решить. Вы должны вставить камушки разных цветов в клюв птиц. Слева – белый камушек, посередине – синий камушек, справа – розовый камушек. Как вы уже догадались, цвет камня зависит от цвета глаз. Заберите следующую фотографию (4/10).

Двигайтесь через другую дверь, ведущую в жуткий кукольный лес. В конце леса будет находиться пятая фотография (5/10), недалеко от подсказки «На мгновение задержаться».

Путь вперёд приведёт вас к двери, через которую вы сможете покинуть лес и вернуться к коттеджу. Открыта левая из трёх дверей. Пройдите через неё, чтобы попасть в другую часть леса.

Лес (лабиринт)

Здесь будет лабиринт, который может изменяться. Сначала следуйте в левую сторону до статуи совы. Там же должен стоять стол с тарелкой, а незадолго до него – на полу валяется хлеб. Поднимите блок хлеба и положите его на тарелку. Погаснет свет и лабиринт должен измениться.

Повернитесь и идите назад. Пройдите по мостику. Следуйте вперёд, направо мимо деревянной лошадки и налево, вглубь леса. Здесь будет статуя кролика. Вы должны опять же найти хлеб и поместить его на тарелку. Вновь лабиринт изменится.

Двигайтесь по прямому маршруту, пока не увидите статую белки. Найдите хлеб и поставьте его на тарелку. Пойдёт снег.

Найдите статую кролика без головы и хлеб неподалёку. Дальше будет алтарь со статуей лягушки. Поставьте хлеб на тарелку перед лягушкой. Снег пройдёт, вам придётся идти по дороге вперёд, пока не увидите подвесной мост. На столбике слева перед мостом должна быть шестая фотография (6/10).

Направляйтесь по мосту. Здесь будет несколько мостиков. После третьего мостика на дереве найдите седьмую фотографию (7/10), на этот раз на столбике справа.

Тропинка приведёт вас к пряничному домику. Перед тем, как в него войти, найдите на картине восьмую фотографию (8/10).

Зайдите внутрь дома.

Пряничный домик

Двигайтесь вперёд. Уворачивайтесь от зубов и шипов, которые могут появляться из-под земли. В конце дома вы должны увидеть печку, внутри которой находится фотография. Нажмите на фотографию и вас туда телепортируют. Нажмите на руку, которая будет появляться с разных стороны. Вы телепортируетесь на следующую локацию с лодкой.


Здесь вы найдёте очередную фотографию, которая была видна в камине (9/10). Садитесь в лодку и наслаждайтесь короткой поездкой на другой берег. Там вы доберётесь до хижины. Около красного рояля напротив дверного проёма, на земле должна валяться последняя фотография (10/10).

Диагноз и лечение

Итак, вы вернулись к стенду со всеми фотографиями. Щёлкните по ним. Вам нужно найти пять правильных фотографий, которые соответствуют фоновой истории. Решение данной задачи будет таким:

  1. Пронумеруйте два ряда так: верхний слева направо от 1 до 5, а нижний слева направо от 6 до 10.
  2. Выберите следующие фотографии: №2, №7, №10, №6, №3.
Как расставить фотографии первого клиента.
Как расставить фотографии первого клиента.

Расширенное нейрокартирование (Тренинг)

Подойдите к монитору и вновь выберите «Тренинг». Выберите «Расширенное нейрокартирование».

Все эти предметы нужно искать параллельно с поиском фотографий!!! Если вы их не нашли, то сбросьте прогресс исследования и повторите уровень заново. Следуйте инструкциям ниже.

Ниже вы можете увидеть 11 объектов, которые указывают на то, какая психологическая травма была нанесена пациенту. Все они должны быть найдены и изучены. Не все исчезнут с локации (в левом нижнем углу экрана должен появляться значок «мозга», что означает то, что вы нашли один из предметов).

На локации с коттеджем между буханкой хлеба и игрушечной лошадкой около коттеджа, прямо на тропинке вы можете найти кораблик. Щёлкните по нему и осмотрите. Положите на место.


На двери коттеджа висит записка. Заберите её.


Когда вы в лесу доберётесь до жуткого места с куклами на деревьях, то у подножия третьего дерева вы можете найти череп с ножом.


После того, как вы выполните действия около статуи совы, то пройдите через мост и сверните направо. Нажмите на любую клавишу маленького красного рояля с буквой G.


Опять же в лабиринте, когда вы доберётесь до подвесного моста, слева должны обнаружить спуск вниз. Есть широкая площадь внизу. Справа вы должны отыскать валяющийся на земле череп. Возьмите его в руки и поверните так, чтобы прочитать надпись: «Help Us». Должно сработать автосохранение.


Под подвесным мостом вы можете найти ещё один мост через реку. Пересеките этот мост и увидите домик. Подойдите к нему и посмотрите на дверь.


После того, как вы пройдёте по подвесному мосту, держитесь левой стороны и найдёте пирожное около костей. Подберите его, поверните и найдите рисунок красного сердца.


Прежде, чем добраться до пряничного домика, вы должны обнаружить дерево огромного диаметра, с левой стороны. В него воткнут топор.


Когда вы дойдёте до пряничного домика, то не входите внутрь. Пройдите в левую сторону и найдите там перо, которое прислоняется к дереву.


Внутри пряничного домика в третьей клетке справа лежит печенье в луже крови.


В конце пряничного домика есть стол слева. На нём лежит отрубленный кусок мяса (окорок).