Walkthrough

Walkthrough Warhammer: End Times – Vermintide

Prologue

Red Moon Jun

Select a character for whom you will play and leave the room. Go down the stairs and get to know the owner of the establishment. So, there is the card on the table. Look at it to figure out how to construct a game. The game is organized as follows: after each job you return to the tavern. Browse the map and select an available job. At the same time you do specify the level of difficulty.

The Horn of Magnus

The game is really cooperative. Run one of the missions you will be on location with three other heroes, which community of members run Steam. Kill the rats. If you chose a player with a melee weapon, use the "Space" to evade attacks, the left mouse button for attack, the right mouse button click at a time when the enemy is about to strike.

Go through the city streets. If you do not know the route, make sure your team members. Then one of you must choose one barrel and transfer them to the gate opposite. To do this, use the key E. After the explosion move forward. Climb the stairs and enter the house in front. On the second floor, find the passage, which stuffy debris. You have to move through it.

Then all together stand on the platform and climb up. Defeat opponents and blew the horn Magna, use the same key E. Kill all and use another elevator from the bottom. Run forward and go into the wagon Olesya. The mission is now complete.

Solution Warhammer: End Times – Vermintide. Act 1 - Consolidation Act

Contraband (Smuggler's Run)

In this mission you find yourself in the sewers, where is the smugglers. Go forward on a single path. It will be necessary to win a huge rat. Attack on it at the same time with all those, dodge more often. Soon you will have to find the wheel opposite the gate gateway. Hit the design next to the wheel to start the spin. Go through the open gate, drive through the sewers, kill opponents. The second gateway will need to jump from a height to where the water flows away down the tunnel. Again destroy the design to open the gateway. Get to the exit point and leave the sewers, go up of the fire stairs to the street.

Get to the front of the wagon of Olesya and sit in it.

Black powder

In this mission you need to get to the pier where the task will be updated. So you need to collect eight barrels of gunpowder. They immediately all marked on the screen. You meed press the key E to raise the barrel, but to get to the ship, you need to click the left mouse button. If you are will attack the enemies or you hit the barrel, the fuse lit and after a few seconds the gunpowder explodes. If you have time to throw a keg with a burning wick on the ferry, it will not explode. Otherwise, location will be one less barrel. But once you get to explode and bring all the barrels marked initially, those barrels that previously exploded, reappear in their places. When eight barrels are on the ferry, then go back to it to complete the mission.

Supply and Demand

Move through the streets of the city to the shopping area. Basically, the way a simple. Kill opponents. In one of the houses will need to jump down through a crack in the floor and then destroy the structure, hold the wooden wheel. Go through the door, go to the market as a result. There is scattered five sacks. You or your ally must pick up the bag and carry it into the cart of Olesya. This should be done carefully, by killing enemies close. It is desirable that your allies accompany you when you carry a sack of grain. When all five sacks of grain will be gathered into the wagon, then go back into it the whole team and mission is completed.

Mage Tower

Go through the city streets. The path is simple. Kill the enemies and go to the mage tower, where everything is upside down. Well, now you need to repel the attack of rats, and then as soon as the job is upgraded, you will not only kill them, and even monitor the stock and health at luminous objects. When the Grey Magician disappear, you go up the stairs, pick up the cube and get out of the tower. Get in the wagon and complete mission.

Прохождения игр на русском

Прохождение Warhammer: End Times – Vermintide

Пролог

Таверна «Красная Луна»

Выберите персонажа, за которого будете играть, и покиньте комнату. Спускайтесь вниз по ступенькам и познакомьтесь с владельцем заведения. Итак, на столе лежит карта. Просмотрите её, чтобы разобраться, как устроена игра. А игра устроена следующим образом: после каждого задания вы возвращаетесь в эту таверну. Просмотрите карту и выберите доступное задание. При этом вы сами указываете уровень сложности.

Кстати, вы можете начать игру в команде с ботами. Для этого выберите карту, щёлкните по миссии и нажмите на слово "Играть". Если игра не будет найдена, то нажмите на F2, чтобы создать игру. После заявите о своей готовности той же клавишей, а затем нажмите на F3 для начала игры вместе с ботами, не дожидаясь подключений других геймеров.

Рог Магна

Игра на самом деле кооперативная. Запустив одну из миссий вы окажетесь на локации с тремя другими героями, которыми управляют члены сообщества Steam. Убивайте крыс. Если вы выбрали игрока с оружием ближнего боя, то используйте «Пробел» для уклонения от атак, левую кнопку мыши для осуществления атак, правую кнопку мыши жмите в тот момент, когда противник собирается нанести удар. Последним действием вы оттолкнёте врага при условии, что вовремя нажали на кнопку мыши.

Двигайтесь по улицам города. Если не знаете маршрута, то следите за членами вашего отряда. Далее кто-то из вас должен подбирать по одной бочки и переносить их к воротам напротив. Для этого используйте клавишу E. После взрыва двигайтесь вперёд. Поднимитесь по ступенькам и войдите в дом впереди. На втором этаже найдите проход, слегка заложенный обломками. Вы должны двигаться через него.

Далее все вместе встаньте на платформу и поднимайтесь наверх. Победите противников и протрубите в рог Магна, используя ту же клавишу E, Вам осталось выдержать финальный натиск противников. Добейте всех и воспользуйтесь другим лифтом снизу. Бегите вперёд и войдите в повозку Олеси. Миссия на этом завершена.

Прохождение Warhammer: End Times - Vermintide. Акт 1. Укрепление

Контрабанда

В данной миссии вы оказываетесь в канализации, где находятся контрабандисты. Пройдите вперёд по единственному пути. Нужно будет победить огромную крысу. Нападайте на неё одновременно со всеми, уклоняйтесь чаще. Вскоре вы должны отыскать колесо напротив ворот шлюза. Ударьте по конструкции рядом с колесом, чтобы то начало вращаться. Пройдите через открытый шлюз, двигайтесь по канализации, убивая противников. Ко второму шлюзу нужно будет спрыгнуть с высоту, туда, куда утекает вода по туннелю. Вновь разрушьте конструкцию, чтобы открыть шлюз. Доберитесь до точки выхода и покиньте канализацию, поднявшись по пожарной лестнице наверх, на улицу.

Доберитесь до повозки Олеси впереди и садитесь в неё.

Чёрный порох

В этой миссии нужно добраться до пристани, где задание будет обновлено. Итак, вы должны собрать восемь бочек с порохом. Они сразу все отмечаются на экране. Поднять бочку можно на клавишу E, а для того, чтобы загрузить на корабль, нужно щелкнуть левой кнопкой мыши. Если вас будут атаковать враги или вы сами ударите по бочке, то фитиль загорится и через несколько секунд порох взорвётся. Если успеете бросить бочку с горящим фитилём на паром, то она не взорвётся. В противном случае на локации станет на одну бочку меньше. Но как только вы взорвёте и принесёте все отмеченные изначально бочки, то те бочки, которые ранее взорвались, вновь появятся на своих местах. Когда восемь бочек будут на пароме, то вернитесь на него, чтобы завершить миссию.

Спрос и предложение

Двигайтесь по улицам город до торговой площади. В принципе, путь несложный, поворотов мало. Убивайте противников. В одном из домов нужно будет спрыгнуть вниз через разлом в полу, а затем уничтожить конструкцию, удерживающую деревянное колесо. Пройдите через дверь, доберитесь в итоге до рынка. Здесь разбросано пять мешков. Вы или ваш союзник должны подхватывать мешок и нести его в повозку Олеси. Делать это нужно осторожно, предварительно убив противников, находящихся рядом. Желательно, чтобы ваши союзники сопровождали вас, когда вы несёте мешок с зерном. Когда все пять мешков с зерном будут собраны в повозку, то вернитесь в неё всей командой и завершите прохождение миссии.

Башня мага

Двигайтесь по улицам города. Путь здесь простой. Убивайте противников и пройдите в башню мага, где всё перевёрнуто. Что ж, теперь нужно отбить атаку крыс, после чего, как только задание обновится, нужно будет их не просто убивать, а ещё и следить за запасом здоровья у светящихся объектов. Когда Серый Маг исчезнет, поднимитесь по лестнице, подберите куб и выбирайтесь из башни. Садитесь в повозку и завершите прохождение миссии.

Прохождения игр на русском

Прохождение Tales from the Borderlands – Episode 5: The Vault of the Traveler

Гелиос

Пообщайтесь с Иветт и вскоре окажетесь на свободе. Поговорите с Джеком обо всём. Щёлкните по клавише Q несколько раз, чтобы заполнить шкалу. Попав вниз и увидев Иветт, решите, освобождать девушку или нут. Вновь поговорите с Джеком. Уклонитесь от выстрелов турели в нише слева. Когда Риз начнёт взламывать, вы должны нажать на жёлтую панель. Далее левой кнопкой мыши стреляйте в стену из жёлтого кирпича. Ворота откроются. Прыгайте в левую сторону, спуститесь вниз и бейте шокером по частям конструкции. Далее спасите Иветт или откажитесь от этого. Нанесите удар по последнему элементу.

Пообщайтесь с противниками, подстегните Аугуста. Во время перестрелки возьмите оружие и нажмите на левую кнопку мыши. Жмите на клавишу E. Повторно подберите пистолет и выстрелите в баллоны слева от противника. После кат-сцены нажмите на кнопку A, чтобы разобраться с гиперионцем. Скажите роботу, что Гортис спасена. Двигайтесь по коридору и пообщайтесь с Джеком. Отключив мониторы, спрячьтесь от турели слева. Крикните Иветт, что девушка должна спасаться.

На поверхности планеты

Двигайтесь вперёд, пройдите между обломками и через кузов автомобиля. Пообщайтесь с Джеком и нажимайте на указанные клавиши, чтобы сначала сломать руку, а затем вырезать из виска чип. После этого у вас будет возможность либо вытащить из глаза линзу, либо оставить её и сохранить Джеку жизнь. Независимо от вашего решения игра продолжится по одинаковому сценарию.

Идите прямо и отпрыгните от летящего авто. Открыв дверь в шаттл, пообщайтесь с Аугустом и спросите у него, где находится Саша. Поднимитесь вверх по склону и поговорите с противником. Двигайтесь к Вэлори, наведите курсор мыши на атаманшу и нажмите на левую кнопку мыши. Пообщавшись с ней, вы сможете поговорить и с Гортис. Подберите гранатомёт и стреляйте в жёлтый светящийся кругл. Вновь подберите гранатомёт и выстрелите повторно.

Пообщавшись с незнакомцем щёлкайте на указанные клавиши. Оттолкните мёртвое тел и поговорите с другим человеком. Допросите его и начните в убежище выбирать команду из человек, которых вы использовали по мере прохождения игры Tales from the Borderlands. Выбрав трёх из них, подтвердите состав команды.

Монстр из Хранилища

Вместе с Фионой соедините две части системной платы. Поговорите с Гортис и попадёте внутрь неё. Тем временем, Фиона и Саша уже готовы отправиться внутрь монстра. Сразитесь с врагом, используйте клавиши движения, а также Q и E. Разберитесь с летающими противниками, после чего подбросьте Сашу выше. Убейте монстра и поговорите со всеми. Пройдите в Хранилище и смотрите финальную кат-сцену игры. На этом прохождение игры Tales from the Borderlands – Episode 5: The Vault of the Traveler завершено.

Walkthrough

Walthrough Halo 5: Guardians

Mission 1. Osiris

The first mission of Halo 5: Guardians you play Jameson Locke.

Achievements:

  • In the fire. Complete the first mission.
  • Your team - your weapon. Manage your team of Spartans to Osiris.
  • The enemy of my enemy. Help the elite General of Osiris in the difficulties "Hero."

Dr. Halsey takes go in a laboratory and throw the old notebook aside. She come to a smiling Kortane.

Intel 1/7 Unggoy Personal Log 005. Once you will pass control over Locke, past the ruined ship on the right and get the first collector's item with the information on the ground. It is near to a dead body, located between the two boxes.

Play for Locke walk through the remains and move along the mountains. Deal with the Covenant and the weaker opponents. Go up to the next level, Locke will notice several strong soldiers. Go to the fragments of ice and hit by pressing RB, to break them down. Kill the soldier, which will be on the other side.

Intel 2/7 Jul 'Mdama Log. Once you will break through the first ice wall, go right to the edge of the route, and look left. Here is another small ledge with a dead soldier of the elite. Next to it is a device with the data.

The following sectors will be soldiers armed with ranged weapons. Stick to the right-hand side of the map. Nearby you can find a light rifle, which you can kill enemies. Also here somewhere is Scattershot.

Before you go into the structure, climb onto the ledge to the left and get to the edge, to find the skull of IWHBYD.

Intel 3/7 Covenant Combat Orders. About halfway through this location move to the right side and jump on the ledge. Continue and you will see dead Grant about Needler. Go to the tab (here you can see the door) and find new data.

Once you clear the location, go through the open door. Use double jump and activate the system Artemis to open the next door. Before you go around the corner, go to the ledge where you first saw the Kraken. Pick up weapons called Loathsome Thing. This is quite a powerful weapon, so you need to use it wisely.

Intel 4/7 Halsey Research Notes 1/4. Once you see the Kraken, move along the path to the left. Go right and drop down. Walk a little more and see a dead soldier of the elite and a plasma grenade near him. Go to the ledge and see the site data.

Ahead begin battle between two alien races. Wait, let them kill each other. Then move into the valley. Ignore Kraken and deal with Covenant. Once the way is clear, move on, kill the enemies. If you still have a light gun, use it to kill enemies from a distance. Left and right are gun of enemies. Once you get to the back of the valley, once again select a light rifle and kill opponents with turrets. These enemies guard the desired door. Destroy all.

Intel 5/7 Halsey Research Notes 2/4. Before you enter in the door and go to the next section, jump to the snow ledge on the right and go past the breakaway tower. Go down to the lower ledge and see a dead Elite data about the site.

Take one of the turrets and enter the building.

Intel 6/7 Halsey Research Notes 3/4. Opposite the door there is a large window and on the ground in front of him is "datapad."

In the next room will be a fierce battle. However, if you picked up one of the turrets, everything should end well. Wait until the first enemy go from the door and then destroy the larger enemy using the turret. This is strong enemy with armor and it causes great damage to your character in comparison with other opponents. So you need kill him first.

Intel 7/7 Halsey Research Notes 4/4. After the battle with the enemy, jump onto the platform to the right of the exit. There are dead bodies and final data source.

Kill the rest enemies, go to the door to see a cut-scene.

Прохождения игр на русском 1

Прохождение Halo 5: Guardians

Миссия 1. Осирис

В первой миссии Halo 5: Guardians вы играете за Джемесона Локка.

Достижения:

  • В огне. Пройдите первую миссию.
  • Ваша команда – ваше оружие. Управляйте вашей командой спартанцев на Осирисе.
  • Враг моего врага. Помогите элитному генералу на Осирисе на сложности «Герой».

Доктор Хэсли проходит в лабораторию и бросает в сторону старую записную книжку. Она подходит к улыбающейся Кортане. Судя по поведению, Хэлси чем-то явно недовольна.

Intel 1/7 Unggoy Personal Log 005. После того, как к вам перейдёт управление над Локком, пройдите мимо разрушенного корабля справа и найдите первый коллекционный предмет с информацией на земле. Он находится около мёртвого тела, расположенного между двумя ящиками.

Играя за Локка, пройдите через останки и двигайтесь вдоль горы. Разберитесь с Ковенантом и более слабыми противниками. Поднимитесь на новый уровень, Локк заметит несколько сильных солдат Предтечи. Подойдите к осколкам льда и ударьте, нажав на кнопку RB, чтобы разбить их. Убейте солдат Предтечи, которые будут на другой стороне.

Intel 2/7 Jul 'Mdama's Log. После того, как вы прорвётесь через первую ледяную стену, идите прямо к краю маршрута и посмотрите налево. Ниже будет ещё один маленький выступ с мёртвым солдатом Элиты. Рядом с ним лежит устройство с данными.

В следующем секторе будут солдаты Предтечи, вооружённые оружием дальнего боя. Придерживайтесь правой стороны карты. Неподалёку можно найти световую винтовку, которой можно убить врагов. Также где-то тут валяется Scattershot.

Перед тем, как войти в структуру, поднимитесь на выступ слева и доберитесь до края, чтобы найти череп IWHBYD.

Intel 3/7 Covenant Combat Orders. Примерно на полпути через эту локацию двигайтесь по правой стороне и прыгните по выступам. Продолжайте и увидите мёртвого Гранта около Needler. Пройдите на выступ (здесь вы можете увидеть дверь) и найдёте новые данные.

После того, как вы зачистите локацию, пройдите через открытую дверь. Используйте двойной прыжок и активируйте систему Артемис, чтобы открыть следующую дверь. Перед тем, как пройти за угол, идите к выступу, где вы впервые видели Кракена. Подберите оружие Предтечи под названием Loathsome Thing. Это достаточно мощное оружие, поэтому использовать его нужно с умом.

Intel 4/7 Halsey Research Notes 1/4. После того, как вы увидите Кракена, двигайтесь по дорожке слева. Идите правее и спрыгните вниз. Пройдите ещё немного и увидите мёртвого солдата Элиты и плазменную гранату рядом с ним. Пройдите к уступу и увидите площадку данных.

Впереди начнётся схватка между двумя инопланетными расами. Немного подождите, пусть они перебьют друг друга. Затем двигайтесь в долину. Игнорируйте Кракена и разберитесь с Ковенантом впереди. После того, как путь будет чист, двигайтесь дальше, убивая рядовых врагов из Предтечи. Если у вас до сих пор есть световая винтовка, используйте её, чтобы убивать противников издали. Слева и справа валяется оружие Предтечи. После того, как вы доберётесь до задней части долины, вновь выберите световую винтовку и убейте противников с турелями. Эти враги охраняют нужную вам дверь. Уничтожьте и других членов Предтечи.

Intel 5/7 Halsey Research Notes 2/4. Перед тем, как войти в дверь и направиться в следующий сектор, прыгните на снежный выступ справа и пройдите мимо отколовшейся башни. Спуститесь на более низкий выступ и увидите мёртвого Элита около площадки данных.

Заберите одну из турелей и войдите в постройку.

Intel 6/7 Halsey Research Notes 3/4. Напротив двери есть большое окно, а на земле перед ним находится «датапад».

В следующей комнате будет жестокое сражение. Впрочем, если вы подобрали одну из турелей, то всё должно закончиться благополучно. Подождите, когда первый член Предтечи отойдёт от двери, затем уничтожьте более крупного противника при помощи турели. У этого врага прочная броня и он наносит огромный урон вашему герою по сравнению с остальными противниками. Поэтому независимо от того, какое у вас есть оружие, разберитесь с ним в первую очередь.

Intel 7/7 Halsey Research Notes 4/4. После сражения с врагами прыгните на платформу справа от выхода. Здесь будут трупы и последний источник данных.

Убейте остальных Ковенантов и Предтечи, подойдите к двери, чтобы увидеть кат-сцену.

Walkthrough

Life is Strange: How to make ALL Photo Episode 3 – Episode 4

Instructions how to make all the images in the game Life is Strange - Episode 3: Chaos Theory

Pictures in Life is Strange (Episode 3)

Photo №1 (luminous figure)

 The figurine is in the room of Victoria, on the dresser. In case the photo fails, flashlight toy by illuminates our phone.

 Photo №2 (squirrel and crickets)

The desired frame locate in the courtyard of the hostel. As before, the animal will turn the bench. The snapshot will do if you get close enough to the squirrel before it will disperse crickets.

Photo №3 (fish)

Once you get to university, go to chemistry class. There's an aquarium near windows, turn on the lights and do a photo.

03

Photo №4 (a skeleton with a cigarette)

Visual advertising about the dangers of smoking take pictures in the same class of chemistry. It will stand in the far right corner of the room.

Photo №5 (Chloe at the table of Rector)

Once in the office of the rector of the University, take a picture of Chloe.

Photo №6 (Self in clothing of Rachel)

Dressed in clothing go to the bathroom and do self.

Photo №7 (Bird on the fence)

Go down to the first floor of the house of Chloe, go into the living room and open a window that next to the kitchen. Then, near the door leading to the garage of David, go to the dresser with prizes, which will sit at the top of the bird. Scare her twice, she will fly to the back yard and will be on a fence near the painted plywood. We go the bird and take photos.

Photo №8 (red truck)

Across the road opposite the diner Joyce will be necessary to us the truck. The picture will do if the answer to the question of its owner.

Photo №9 (dead birds and insects)

After we did the previous image, go left to the rear entrance of the diner. We need the composition is near the box.

Photo №10 (Chloe and William)

The last photo of the episode do in the kitchen at home Chloe took the camera (left of her).

Instructions how to make all the images in the game Life is Strange - Episode 4: Dark Room

4

Pictures in Life is Strange (Episode 4)

Photo №1 (Chloe at work)

Photos do in the room girlfriend while she is sitting at a computer.

Photo №2 (nest)

Go down to the first floor of the house of Chloe, go to the garage of David. There near the gate in the left corner to find the nest on boxes, covered with a board. Push it, take a picture.

Photo №3 (pile of stones)

The required object is in the left corner of the courtyard of the University, in front of the totem.

Photo №4 (two squirrels)

To do this, we speak to the cleaner sitting on the bench of the same court, about animals, in particular about  squirrels. After speaking, he threw the food on the ground, to lure one animal. Second, we engage independently, take a bagel from the cleaner. We wait until the squirrels are together and do photos.

Photo №5 (traces of Bigfoot)

Once you get into the male dormitory housing, go down the corridor to the window, where we will see the required object.

Photo №6 (dead whale)

Capture tragic moment will be on the beach, where there is Frank van.

04

Photo №7 (yellow bird)

The animal is in the territory of the barn of the family Prescott, on the fence on the left of the building.

Photo №8 (owl)

Bird find in the same barn, on the upper platform, where we want to reset on the instructions of the generator.

Photo №9 (Justin half-dead)

Capture fun song (see. Screenshot) can be in the toilet basin, where the party is.

Photo №10 (two moons)

Natural phenomena photograph in the same pool through the window.

Walkthrough

Life is Strange: How to make ALL Photo Episode 1 – Episode 2

Instructions how to make all the images in the game Life is Strange - Episode 1: Chrysalis

Pictures in Life is Strange (Episode 1)

Mysterious disappearances and the impending end of the world does not interfere with the main character to notice the beauty in the world, therefore, for all five episodes of the game, we will fill a personal diary diverse images. This task, in fact, is not the easiest, because in addition to finding the desired landscape or object is often required to choose and the right angle.

Photos in Life is Strange (Episode 1)

Photo №1 (the inscription on the desk)

Photos do in the class of Mr. Jefferson, the second party of the middle row.

Photo №2 (bird statue)

Go into the courtyard of the University, the desired subject is in front of our eyes. Stand in front of him face and take a picture.

01

Photo №3 (skateboard and a nasty fall)

 Opposite the statue of the fence is to hang out with her friends, Justin. To make a photo of fan Tony Hawk, we need answer on a question. Then ask Justin to show the trick (for example, «tre flip»), and then make the desired picture.

Photo №4 (squirrel with a can of soda)

We find the desired frame in the courtyard of the hostel, near a tree, in front of which sits on the bench Kate.

Photo №5 (SELF)

Photos do in your room, use a mirror.

Photo №6 (the middle finger)

Victoria capture a secret message can be in her room, make photos of the door.

Photo №7 (broken window)

Come from the hostel back to the yard, notice how the ball arrives on Alyssa's head. Wind off time ago and warned girl, one gets exactly the window. We approach to it and take photos.

Photo №8 (sad smiley on a dirty glass)

Once in the parking lot of the University, at the far right we find a dusty trailer, and then write on the window and take a picture.

Photo №9 (bird on a rock)

Upon arrival to the lighthouse, the desired frame will be right behind us.

Photo №10 (Chloe at sunset)

Photos do from the back of your friend, sitting on a bench near the lighthouse.

Instructions how to make all the images in the game Life is Strange - Episode 2: Out of Time

2

Pictures in Life is Strange (Episode 2)

Photo №1 (rabbit)

Photos animal do at the hostel in the room of Kate.

Photo №2 (squirrel with a donut)

Come out of the hostel yard, we come to the ballot box at the bench and pull out a donut bitten. Put it on the bench, get up a little further, we wait until the subject gets to the food and to reduce the distance, make the desired picture (if a squirrel runs away, use the rewind time).

Photo №3 (two whales)

Our goal - logo diner, standing on the building.  You need stand to the left of the wooden pole and take a photo.

Photo №4 (Frank and Pompidou)

We head to the back door of the same diner and then go the mesh fence and then take a picture through the bars.

Photo  №5 (inscription in the toilet)

We find the frame inside the diner, in a toilet, on the right the mirror over the sink.

02

Photo  №6 (school bus)

The object is situated in the center of the dump. Select the correct angle, standing next to a red hood (see. Screenshot at the beginning of the article).

Photo  №7 (deer)

The animal is standing in an open meadow that is on the left side of the bus (on the prospect of the cab). Take a photo of animals from a distance.

Photo  №8 (Chloe with a gun)

The frame you want be able to do after the heroine bored firing bottles and cars. The correct view is shown in the screenshot.

Photo  №9 (Warren and scientific experiment)

Once we get to the university, our friend asked for help from chemistry. Go the audience, we give Warren a number of wrong advice on the selection of the desired agent, and then come to the teacher and learn the required material. After a successful experiment, take a picture of the young chemist.

Photo  №10 (Alyssa near window)

Photos do in the class of Mr. Jefferson. Alyssa will be standing at the left of the window.

Walkthrough

Walkthrough Life is Strange – Episode 4: Dark Room

After simple actions bring Chloe drink. To do this, take the glass from the table and give it to a friend. Find the disk inside the table under the TV, and then put it into your player.

In the morning go to the second floor where is the bathroom and inside the cabinet on the left side find the morphine. Talk about all the parents of the girl. Go back to the girlfriend and inject morphine. Take a photo album, which lies on a pedestal on the left side. Go to Chloe.

When Max will take the photo and then focus on it. To do this, hold down the D key and wait for the flash to happen. Next, hold down the left mouse button to see another list. Perhaps, instead of pressing A or D will need to hold down the arrow key or the "Left" or arrow "right".

Everything will return to normal. Take a look at the board and then move to the garage. Inside are locked cabinets. Take the crowbar lying on the table, and pick the lock. When you have the information, simply rewind time back. Go back to Chloe.

The next destination - the hospital where is Kate. Search the room and talk to Kate about Victoria. Leave the room and go with a friend at the hostel. You have to get into the room of Nathan. In the courtyard is a girl Brooke standing near the bench. Ask her where is Nathan. It turns out that it is not in the room.

Along with Chloe go to the hostel. When you're on the floor of the boys, then look for a room at No. 111, where he lives Nathan. Note scratch, search the sofa and see the cache. You will find the phone. Go back to Chloe. During the call will be Nathan. Warren would stand up for her friends. Stop the boy, that he did not fight with Nathan.

You'll go to Frank. Talk to him to get a list of its customers. Return to the house of Chloe and look at the board with evidence. Match them to find out what Nathan with Rachel went to the old barn. When it became clear where exactly he drove Rachel, you go to the crime scene.

Entrance to the barn located on the left side. Climb inside and look for clues. Look at the ground in a shed. Find the secret passage, which has a lock. Use the rope on the pole on the right side. Climb higher rewind time back, to return the goods to the place. Tie it to the other end of the rope and drop down. The lock is open, go down and search the secret room.

You will find yourself in an abandoned bunker. There is armored doors. Go to the left side of the panel and enter the code 542. Look at the computer, take away in the closet and find the folder with the girls. Look at them and get a photo of Rachel, Kate, and another folder of Victoria, which is empty. Follow the dump.

Soon, you look for the corpse. You have to deal with Nathan. Chloe want to kill him. Go to the party and at the entrance, meet Warren. Talk to him and go inside the club. Find the zone VIP, which you will not pass. Walk around the pool to the other side and find another entrance. Meet Victoria, try to warn her about the threat, but she did not believe it. You will see Chloe. Together with his girlfriend leave the club.

Read the message and learn about Nathan's desire to get rid of evidence. Once again ride the dump. Move over Chloe. In the place where the corpse was found, nothing. Look at the cut-scene, from which the person will learn the true psychopath.

Walkthrough

Walkthrough Life is Strange – Episode 3: Chaos Theory

The third chapter of the series will start with the fact that Max is in his room and do homework. Look at your mobile phone and read a message from Chloe. Leave the room of the girl and go to to the exit. Pay attention to the open door of one of the rooms. It is Dana. Talk to the sitting girl. After talking with her, you'll learn about the insidious plans of Max searched the room of Victoria. Go back to the hallway and go into the room of Victoria.

Inspect the room and read the entries in the notebook. Now go out. Go to the campus, and near the exit from the yard you will see drunk rector. He try to open the door. Carefully go past him. When you meet Chloe, you'll see that she's got the keys to the Academy. You have to go in Blackwell. Near the entrance to the Academy you will meet Jefferson and Victoria. After the meeting both men will go in different directions.

Make your way into the building and go to the office of the rector. The door is locked, and Chloe has not keys from it. Examine the board, where all the keys, but here they will not appear. Max contact with Warren, who will talk about how to blow the door with the help of bombs. To manufacture a bomb, it is necessary to find a tape, sugar, sodium chlorate and a soda. So, start searching for the ingredients.

Inside the machine, you can find a soda. Then go to the room of the chemistry and take sugar in teacher's desk. Note cabinet with different chemicals. Find sodium chlorate. Now visit the office of Jefferson and find the scotch. After collecting all the necessary means to return to Chloe. Max make a bomb with which explode the door to the office of the rector. Activated fire alarm. Quickly select into account and rewind time in the opposite direction. So you're in the office of the rector!

Inside the cabinet inspect dossiers of students and teachers. Read carefully. Then, talk about everything with Chloe, she will find something interesting in the computer. Finally, a note on the envelope with the money. It is best not to take them. Next Chloe said that she want to swim in the pool. Move to it the sides and near the entrance to the pool check the locker room.

Light in the pool is not. Follow in the control room and pull the switch. After a swim in the room will be a security guard. Do not fall into his eyes. Carefully hiding, select from the room to the pool.

When Max wakes up, then get up from bed and move in the direction of the chair where the girl's clothes. The girl said that she did not want to wear those clothes. Chloe says that clothing is inside the cabinet. Go to the closet and try on the clothes Rachel. Go down and talk to the mother of a friend. Choose breakfast and sit down at the table.

Browse photos from album and take one of them, which will give you a woman. After breakfast, you will meet with Chloe, which go down. While she distracts mother, you need move into the garage and find a laptop there. Unfortunately, you will need a password. Search the garage to find the password. As a result, you should find a family date 11-27-08, which is the password. Look at the laptop, and then go back to mom and Chloe.

Appears stepfather. Talk to him about everything and go after Chloe outside. Girls go to the cafe, which is located near the trailer of Frank. Chloe wants to look inside the trailer, but the door is closed. You must find the keys from him. Go inside the cafe and talk to Frank.

Next, talk to Nathan about Rachel and Frank. Then you need to communicate with the police officer. Ask about that dog and then go to the Fernku and talk with him about animals. Hevguess that Max wants to gain access to the trailer. He would get the key. Take the keys from the table, and when Frank wants to take them, simply rewind time back. He did not even understand what happened.

With keys move to Chloe and climb into the trailer. Take a knife and open the grille, behind which you can find notebook. Inside the book you can find emails and photos from Rachel. Go to Chloe and chat with a friend. You will go to the academy.

At the moment when Max examines the photo that gave mother of Chloe, she moved back into the past. On the day when the dad will go to Chloe's mother and gets into an accident. Chloe and her father cook breakfast. You will hear the phone call. This is Chloe's mother, who asks William to come after her. Max wants to save his father. You must make sure that he could not find the key to the car. Take the keys on the table under the hat, and throw them in the sink with water.

William could not find them, so go to meet his wife, mother of Chloe, on the bus. Max returns to the present and see that things have changed. Warren is now meets with Stella, and Chloe's stepfather works on the bus. Sit on the bus and go to the house of Chloe. Knock on the door and you will see William. He will call Chloe and see that girl sitting in a wheelchair.

In this walkthrough Life is Strange - Episode 3: Chaos Theory is completed.

Walkthrough

Walkthrough Life is Strange – Episode 2: Out of Time

The episode begins in the room Max. Once you will pass control, climb out of bed and check the room. Pour water into a faded flower, then take the makeup and go into the shower. Here you will be waiting for Kate, who you helped earlier. Say hello to the girl, and at the moment when Max will bathe in the shower will be Victoria. They chat with Kate, and then Victoria leave address at the mirror where you can view a video.

Erase this inscription on the mirror and go into the room Max. Dress up and find a book. Give her Kate, who is in her room. Talk to her and put a book about handbags. Next, look in the phone. Chloe waits Max in a cafe. Go to bus stop and sit down on a bus to get to the cafe.

Go inside, but Chloe would not be here. Sit down for a table on the right, talk to the waitress, who. She is mother of Chloe. Order food and wait. Chloe come soon, who asks Max to demonstrate their abilities. Tell us what is in your pocket Chloe. And there are seven pieces of cigarettes, parking ticket on the morning 10-34, the key fob with a panda, 86 cents.

Demonstrate Chloe that you know how to manage time and can predict the future. Here you will need to predict several events. Start with the fact that the trucker has to drop the cup, a police will cause for radio, with team-mate go without him. Then Justin and Trevor will to fight, and Joyce will try to separate them. Finally, the machine go mad as soon as there would be a cockroach.

At the time, when you try to leave the coffee shop, you will hear a call from Kate. Do not pick up the phone if you do not want to hurt Kate. The girls go to the dump, to frolic. Find the five bottles and give it Chloe. Help Chloe aim at the bottle. When a girl is shot, then Max will flow from the nose blood. Soon you will see a guy with Rachel's bracelet on his arm. At the moment when Max took aim at him, shoot is not necessary. The gun will be taken away.

When girls have a rest on the rails, Chloe can not rise because its leg stuck. Go to the top of the house, pick up a crowbar and broke down the door. Inside the locker on the right in the room, find clippers and follow the to the board on the railroad. Cut the red wire, and then move the arrow.

Max will be in the academy. Locate Warren, which is located inside the laboratory and try to help with the experimental work. Further move in art class. Near the office chat with Jefferson, and then move to the desk where sits Max. During the lesson, the class will be a guy. He said that some of the female housing can be something to see. Run after guys. And the picture is the following: , there is Kate on the roof of the building. Slow down time, quickly run to the roof and talk about everything with Kate to dissuade her from killing.

When you talk with the rector, then Max asked if she knew anything about what happened. Tell that the chief of security is guilty, and then put your signature on the documents.

In this walkthrough Life is Strange - Episode 2: Out of Time is completed.