Walkthrough Trine 3: The Artifacts of Power
Three characters - Pontius
The game is divided into chapters. You need to collect the yellow crystals to gain access to a specific chapter. These crystals scattered locations. When you choose a location, if it is open, you will see the number of crystals that can be collected in this chapter. If the location is closed, it indicates the number of crystals which is needed in order to open the step.
After downloading run to the right. In the background is visible track with a huge watermelon. Behind him is the first yellow triangle. Break the various objects by clicking the left mouse button. Follow the right, jump on huge sheets and collect a couple more triangles. Moving on, cutting the stems.
Vacations (cost of opening - 9 gifts)
Swipe your finger across the screen from top to bottom, as the game tells you. Click on a key that hangs on the last letter of the word WELCOME. Select the key in inventory and click on a locked door. Pick award.
Pick a lighter (lying on the railing to the left of the door). Then pick up the red gas tank near the right railing. first apply the gas to the balloon (between the basket and the beginning of the ball). Then burn the gas, using a lighter to it. The balloon will rise up. There are scissors in the place where there was a balloon. Pick up a pair of scissors and apply them to two bags on each side of the basket ball to fall. Click on the door to open it. Go to the next level.
Start! (cost of opening - 9 gifts)
Just click on the front door and door opens. Go on.
Shake the device on which you are playing. Bells will ring and the door opens. Go on.
Heat the screen by moving your finger on it. Click on the door to open it when the ice melts. Go on.
Turn all four Christmas stocking on the door (toe). There is key from one of the socks. Pick up the key and apply the door. Go on.
Episode 1. The landing place
Get in the boat.
The secret. Let's start with the search of the first episode of the mini-kit. Run to the right until it stops, there will be a post with a rope tied up. Alan cut the rope and rise up through it to pick up a mini-suite.
Then run back. There is a house in the background. There is a hook located above the stones (right from house). Throw the rope on the hook, play for Paul Kirby. Pull the rope. Billy Bennigan can climb the walls - do it. Go right and climb he other wall. Run on top to the right side, break all the objects. There will be a post in the end - break it and support the fall.
Episode 1. Isla Sorna
Hop into the helicopter immediately after the end of the previous storyline.
Workshop of Eddy
Fix the three machines.
You play for Ian Malcolm and Eddie Carr. You need to fix the three cars. At first, shoot at two targets in the background. The wheels fall down.
The secret. Do not rush to roll the wheel to the car on the right. On one of them roll to the left, where there is the same rack as the right front of the car. Set here the wheel, turn the handle and pull out a mini-suite.
Episode 1. Prologue
Transportation of Raptor
So, you play as a character named Robert Muldoon. When you go to the administration, you need to go to the rotating around your DNA molecule. Press letter H. The DNA molecules will meet you during the game. When activated, you will be given some help of gameplay.
Run and collect all the coins. Go to the next molecule of DNA, where they'll give you another help. Around there are bouncing blocks. Hold down K, to assemble the generator from the blocks. Further, the generator should be charged a shocker. Shocker has at the second character. To switch hold U and select John Brown. You can also simply click on the U key to quickly switch. The first method is relevant if you play three or more characters, or if these characters are far from each other. Go to the generator and hold K to charge it.
It's time go to Skellig Islands. You need to find a ship to do this . Go to port of Novigrad and talk to the captains. Will be marked only the area to search, you need to look out the captains. You need this.
He will say that the only one who can to swim to the Skellig - a captain Wolverstone. The ticket will cost 1000 crown - prepare this amount in advance.
Find the captain in nearest tavern, pay and go. The ship is attacked - you need to fight. Then the ship crashed. Swim to the land.
By the way, not are a hurry to run on the task - the next will be barrels and chests with various objects. As well as a place of power. When all the good take - go to the nearest port, marked on the map.
Bonfires of Novigrad
We go to Novigrad in search Triss. , we see thieves at the place indicated on the map thieves. After talking with them we learn that people left Novigrad or hide. And they recommend to go to the "rotten Grove" and talk to the King of Beggars. You need follow for the thief (which I happily lost in the crowd), or ask at the poor to find location of the rotten Grove. The beggar says the location from the second call. He also says the code word for the passage. We go there. You can call the code word or can just pay and go.
Finally we meet Triss and talk to the King of Beggars. Then follow Triss to her "client." However, before it you need to take from her acquaintance desired magic ingredients. Familiar replied that the ingredients were loss. The dialogue will have a choice - to say that you find, or that he do it. I choose first option. During the search will be found and other interesting items. We go down to the basement (do not forget to take it, "Liriyskie leather pants"), and then in the mode of intuition Witcher find button disguised as a brick, and click on it:
The Nilfgaardian Connection Continued
Ride in the tavern "At the Crossroads" and ask the innkeeper about Hendrik. After talking three soldiers will drop to the tavern who accost to Geralt. You can end the conversation peacefully or can kill them. Then again you talk to the innkeeper and he'll send you to the village of Vereskov.
Ride there. The village is devastated. But there was a man who fights off wolves. Help him and then talk to him. After that go to the house of Hendrik and inspect the corpse, search the shoes, which will be key to the cellar. Go to another room and inspect the carpet, behind which will hatch. Open it and went down. Touch the torch and examine all the documents that are in a secret niche.
Hunting a Witch
Ride to the village, "undergrowth" and ask the villagers about the witch. The village will gossip talking about the witch. Once you come up and speak them, they will deny everything. Get away from them and overhear the conversation.