Philosophical question: conveyor game - Does it good or is bad? There are a lot of bad reviews about Assassin's Creed and Call of Duty, but why nobody says about the Demon's Souls and all its derivatives
Beta testing of Dark Souls 3 collect very positive reviews. No fundamental changes not happen
Go into the details of the plot - it is things thankless for obvious reasons: it and the final version of the game is usually not seen. But there are some points that need immediate discussion.
First, we went back to the dragons: at the location you can find a fresh, living, fire-breathing, and two old skeleton. But I have a question: For whom we all play?
Now human figures replaced by Ember. Moreover, the developers mentioned (just mentioned, nothing more) about the possibility of setting their own fires. But why?.....
Geography of the events are not entirely clear, but it is reported that the locations will be less than usual. The authors promise: that you see on the horizon, it will be possible to get around and explore - on an unprecedented scale for the series. All levels are detailed and complex. The structure of locations remid Bloodborne, and the relationship between them must be in the original Dark Souls: secret paths, multi-level maze near each fire and so on.
This was clearly seen in the "beta". With each scene two or three. Near the dragon there is a short path and near a "boss" you can go back to the beginning. Not everyone has found the secret of the ice "boss".....
If you believe the game designers, each part of the series has its own philosophy, different from the others. The key idea of the new game - variety of walkthrough.
The system of movement will return of Dark Souls 2 - between fires can freely teleport from the start. But this is almost the only thing that looks like sequel and trikvel: most of the ideas, like the rebirth of enemies sent to landfill, and all the mechanics returned to the first part.
An updated and not forgotten old
After the work on Bloodborne the chief ideologist series Hidetaka Miyazaki understand that the fast combat system - it's not so bad. In the beta version could not see the Statistics screen of character. The same can be said about stride length, speed bumps and the general level of mobility.
More Bloodborne influenced on the arms: it will be less than usual. In addition, in the game you can see a system Weapon Arts: you can take the weapon in two hands and press the left stick, each blow will be beautiful and destructive.
From a small, but important nuances - electrifies paper is activated in one motion, but it work only ten seconds. In the battle you can see new negative effects (ice-secret "poluboss" imposed on the player something unintelligible). And the history of the world will be told through a small altar with a fragmentary inscriptions.
There is another interesting moment with "boss." They are always at Miyazaki, a huge, eerie, look surreal and behave unpredictably. And they change their appearance and begin to fight more aggressively (as Gascoigne's father).
Otherwise, nothing fundamentally new game offers no. The enemy is both recognizable and new. Their movements have to remember again. Graphic arts is to a modern level. Beautiful dynamic lighting of the torch, detailed models of armor and other pleasures. So for the technical side, you can be calm.
Even in a small location of "beta" have hidden "boss", hidden shrines and carefully camouflaged path. The combat system become variability and offers new tricks. Miyazaki promise that a completed trilogy will be a turning point for the series.