Actual for Platform: PC
The developers of Ubisoft Blue Byte (known more for The Settlers) give out a strategy with different figures in the title, but in a similar manner. There are cosy world of archipelagic, constantly growing demands of the settlers and the need to expand sales network, establish communication and create new factor on outlying islands. The game begins in holey trousers and a fish on a clay dish, but you finish in silk and gold, where you can buy everyone and everything. The game takes place on the moon.
Need more minerals!
Unlike Anno 2070, a new game Blue Byte displaces the accent from political parties to the corporation. The previous part of the series was full of gloomy tones: the world has experienced the apocalypse, due to the melting of polar ice from the land was only several islands on the surface of the ocean, and care for the environment has become for humanity as an end in itself. However, to the XXIII century hysteria about pollution subsided: Climate control in the Arctic calmed down the elements, so the industry in the middle latitudes can to extract resources. We start the game in this place. There Anno 2205 is not very different from the classics of 1998, but instead of colonists on the coast of the island go workers. They eat not the vegetables from the garden and they eat noodles of fast food.
The questions of the first settlers are simple - you make the streets and neighborhoods. It is enough to submit to them the power of the wind power, built the public catering, logistics and plant materials, and then let the city from the water pump on the shore. But then, people want the Internet, and then they want safety, health and fresh juices. Top managers does not live without wine, steaks and medical implants.
As in the previous parts of the series, the resources are distributed in different geographical areas. But if in the Anno 1404 all fit on one location and silk and spice were within reach of the fleet, now for scarce raw materials need to learn the separate biome - Arctic. Without polar the residents warm edges do not get high technology, including computers or the same implants, and without vitamins from the starting area will stall the development branch of snow. Only a great life in the Arctic is different from the city: home need of the sources of heat such as plants or gas-fired plants. Savers Arctic see for the exhaust of factories and mines - analogue ecologists from Anno 2070, and the population consists of two layers - the defenders and scholars. This is reminiscent of the division into quasi-western and eastern semi-colonies in Anno 1404, up to a different gameplay.
Finally, you have enough resources and build the port, you can drill the stratosphere and send the first settlers to the lifeless satellite Earth . Although the exploration of the Moon - the main intrigue of Anno 2205, just fly, you can not - at first it is necessary to spend a few hours on the development.
There are three of the region: temperate, arctic, and the moon. They exchange of goods and they relate the resources. .
On the islands (in the case of the Moon - with craters) within the individual zones is the same: they remember a system of communicating vessels. It is possible to transfer the building from place to place. Also you can divide pieces of land on the profile: one are residential neighborhoods, on the other - the industry, and third are the power.
The navy in Anno 2205 is not for beauty but you can to use away from private areas, and the enemies are unique. If before you fought with Indian shamans or witch, now are need fight with terrorist from Orbital Watch. They intend to release the influence of the moon from the earth. They can catch convoy of ships, or block the air conditioner unit - in a word, they are bad people. You need the navy to fight with them. Initially, it is composed of four ships, but then will eight.
The raids in the zone of conflict remember RTS.
Anno 2205 there are many opportunities in their own regions. You can accompany errant trader to the edge of the map, look at the polar of ice or refurbish hydroelectric power plant on the waterfall - each minor tasks you can get a weighty profit. For example, for the restoration of the same dam will give half the energy. Also you can participate in politics - Vote for CEOs in the local elections, to lobby for your interests. In fact, here it is difficult to fail - and this is the main problem.
The Unbearable Lightness of being
Developers have simplified the strategy. There are no tricky lines of production - it understands that who build the Cologne Cathedral in Anno 1404. Trade is simple on the global map. Logistics operates on the machine, with a few raw materials necessarily send caravans - order with a neighbor's warehouse to ship very fast. So from time to time there is a feeling that the player is absolutely not necessary.
Developers have created hothouse conditions that is not typical for the series. It is no wonder that the old fans were taken aback of such simplifications. However, Ubisoft hint is clear - the new strategy will involve the widest possible audience, and not some "Old Believers", who yearn for strategies in 2D. So if you still not test the products of Blue Byte, there is no better option to do it than Anno 2205.
Pros: The most beautiful game of the series; well the gameplay; you can build a space elevator and the miner's settlement on the Moon.
Cons: "upgrade" the computer will not hurt; misalignment of the economy in the direction of urban development; against the backdrop of Cities: Skylines checkrow planning colony seems the last century.