Read full walkthrough adventure game The Great Perhaps.
Walkthrough The Great Perhaps
After the introductory video, run to the right. Hold E and move the trailer from the tractor to the right to create a ford through the swamp. Enter and leave the house through the far door. You can interact with a plush toy at the grave. Go right and find out. That in a radius of 1000 km a signature of only one person was found.
At the next location, get to the building, go inside it and among the rubble find the old lantern. You will move to the past and see a cleaner. A monster will appear soon. Run away from him to the right, hold Q to again return to the past and proceed to the right. Return to the present and see a hole in the grate. Get down.
There is a locked door on this floor. Move to the past and you can open it. Go out the door, return to the present and take the light bulb from the table. The hero has no inventory, so he can only carry one item. Go down and in the past look at the panel on the device on the left. Insert a light bulb into it, then solve a simple puzzle. Press F, to rotate the squares to draw a line from the battery to the shield on the lower right.
Having done this, go up to the floor above and in the past find the gear near the left wall. Go down, in the past jump into the car on the left and throw the gear into the lever. To do this, press F, select the desired throw path and click this button again. Go through the door.
You will find yourself in the subway. Go right in the past until the blockage ends. By the way, the Q key allows you to not only switch between time, but also look into the present or the past. Do not press, but click on it to turn on the flashlight and see what is in parallel time. After the blockage, return to the present and move the barrel to the carriage on the right. Climb inside and follow the right until you hit a barrier. Switch to the past and go through it. Switch to the present right away so that you don’t get hit by a train. Get to the door and examine it. In the present, it is damaged, but in the past you need a key.
Follow the right until you hit a monster. Go back in time, run to the right of the monster and again return to the present. The train travels according to a certain pattern, so you will need to pick up time and get closer to the nest of the monster when there is no train. Get to the station. On the right, there is a huge barrier, and you need a valve to raise it. And at the beginning of the station you can go inside the dispatcher’s room. Go back in time and remove the key from the wall on the right (while the dispatcher is sleeping).
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