Events Assassin’s Creed Syndicate transfer the player to London in the middle of the XIX century. It is 1868, the industrial revolution has already come — a time of high-profile discoveries.
A Spanner in the Works
Melting Ferris, Croydon, 1868.
One of the heroes of the game jumps on a train and go to the mission objectives. We are talking about Jacob Fry. You should find an industrial magnate Rupert Ferris and kill him. First task is to reach the Rupert Ferris. When control returns to you, then you will see a marker indicating the desired direction of movement, as well as the number of meters, which remains the goal. Follow to that place.
Once at the gate, they are closed. You will need to destroy the machine.
Go to the place indicated on the map that nearby. Locate and turn the three mentioned valve. Production is stopped! Now you have to deal with the bandits. Jump to the top of one of the enemy and kill him. Move forward and fight with three other opponents. Use the arrow keys (buttons) attacks, as well as engage the enemy, when there are appropriate tips. Be sure to search the body for the presence of money and other valuables — do so every time after the battle.
Walk up to the door marked, get the purpose of the mission on the screen and reach it. Go can be different routes. Jump down from a high crane and check the function of the «detected». This segment of the game can be overcome in three ways:
- Ran past everyone.
- Hide from the enemy on the roofs, behind walls and other objects.
- Immediately with all opponents.
Actively use the capacity of the eagle to detect enemy targets and mark them.
When will be said about the place marker, then climb up. Through the door access to the adjacent parts of the factory and learn more about the «secrecy». Somewhere nearby is the next opponent. Go follow, mark enemies and go past them in stealth mode. Or, you can deal with all those who are stopping you.
Be sure to inspect and scour all of the chests that are found in its path.
Reach the mark, the map is updated. You will need to follow to the next marker. Find a work shop and view a video in which you will be Rupert Ferris. So, now you need to kill Rupert. Come directly to the goal you can not, because the range of locations scattered bandits. You have to get past them without raising the alarm and without attracting attention or to kill anyone who stood in the way.
It is best to climb to the top of the pipe and move it to the room in which the Rupert. Around him jump off the roof and go to the nearest door. Kill standing in front of the enemy. Move on, go down the stairs and get into the other part of the working shop. You are on the balcony. From here you can see the place where the Rupert. You get to this building and see two points to pass. Decide where you will go. Either way, your hero finds Rupert. Kill him and view the screen saver.
Now you have to escape from enemies. This can be done by train. Follow the marker for that nearby. Jump on a train and deal with two opponents. Twice more on the way you will see bandits. Kill them. It is easy. After the murder of the third pair of enemies will start the video.
When you return to the control, you will see a new task, according to which the main character of the game is to get to a safe place. Peel down and run away from here. In time jump and use other elements of parkour. The first chapter is compete.
Walkthrough Assassin’s Creed Syndicate. A Simple Plan
The Old Man and Co., London, 1868.
Get familiar with the bandit, who guards the train. Pre-need to droop, to distract the enemy. Be sure to use the whistle in the confrontation with other opponents. It is a powerful «tool» distraction.
Now you have to unhook the train cars. Go forward on the train, throw the knife into the back of another enemy. Destroy the enemy and the third, which later will be on your way. Climb to the top of the car, go ahead and kill the two enemies. Keep go until you see the two opponents standing on the roof. Sneak up and defeat them.
At a time when up to your goal remains the order of 50 meters, that somewhere there must be a car, inside which there is a thug guarding the chest. Be sure to jump in the car to find a chest.
Before the marker on the map left quite a bit. Now you easily get to the point where you need to unhook the train cars. Do this and watch the cutscene.
In the next area you should get to a point of view. Enemies went in search unhooked cars, so the path is practically safe. Move to the marker, kill opponents or making his way past them unnoticed, get the rope and climb up higher. Find the marker and see a video.
Now you should familiarize yourself with a new feature called «Be Assassin.» Your next goal — the laboratory. There are additional tasks for the performance you get bonus points. According to this purpose, you need to kill five bandits, use hanging barrels. To act in several ways. You can lure enemies to those places over which hangs the barrel, or pick up and throw the barrel to where the bandits. Use a knife to cut the rope holding the barrel. At the end of the game for the fulfillment of this mission, you will get a reward.
Follow the new marker, kill opponents or go quietly past them. When pick up closer to the train, follow the underpass beneath it. Can kill, and you go quietly past a sleeping enemy. Immediately prior to this bandit is a turn to the right, where you have to go. Turn left and go forward where there are steps.
If you go through the underpass straight forward, all the way, where turn left, then somewhere along the sides can find another chest with useful items.
Inside the building overhear the conversation of people standing up. So, now you need to talk with the prisoner. Get to the top of the marker, take away from the path of the bandits. Some captive you will find two more enemies, which will need to neutralize. After their death, the video starts.
Talk to the prisoner to find out where the lab’s locked. First of all, you need to find the key. Climb to the roof of the building immediately after the conversation with the hostage. From here you can explore the area, and with less difficulty to get to the next marker on the map. When you are so the building itself, the information will be updated on the radar. Use eagle vision inside the building to find the target with the key in his pocket. Gold (yellow) color marked the goals that are linked to the plot (or have a quest item). Get closer to the goal and steal the key. You can kill the enemy.
Be sure to find another chest in the building where the enemy is key. Start his quest to climb up. So you can increase the radius of the review.
If you think that the enemies on the location, too much, and you do not deal with them, then use a smoke bomb. Throw it and quickly kill a few enemies, while they did not recognize you. Once you will have the right key, the task is updated. Now you need to find the entrance to the secret laboratory. Go out and move to the next target.
It is recommended to search the houses in the neighborhood, because within them is a huge amount of useful items chests. For quite appropriate to describe the reason each of the chests will not.
Near the huge building with several passages marked on the map, find the door that led into the secret laboratory. On your way will stand the bandits. They guard the entrance to the lab. One of the enemies is strong enough guy, but, however, you should easily deal with it. After you kill him, interact with the door to start the video.
You can find another chest inside the building with the aim. Once inside the building, go up as high as possible to increase the radius of the review. Inside the trunk you can find the money and useful items.
Inside in the lab, take the elevator to go down. To do this will need to pull the lever. Check out the improvement of skills of the character, select which of them to improve or enable. Once at the bottom, you should familiarize yourself with a new task, according to which the need to find Sir David Brewster. By the way, it is recommended to pump skill of a double murder, as the following two objectives will be standing next to each other. Anyway, you should move on to a mark on the map. Watch the video, which featured Brewster.
Your main objective is to kill David Brewster. But there is an additional task, according to which the need to kill him from the air (jumping from the top). Use eagle vision, as you will be able to do it. Note the location of all available on the bandits. One of them you can kill immediately, throw a knife into him. Climb up and then climb onto the balcony, where there are two enemies. Or were before. Once there, if have time, you kill two enemies. If you do not have time, then move behind them and deal with each of them one by one.
If you want to perform an additional task for the murder of David from the air in the room where it is located, climb up to the valve. Up there is not so difficult. Get up to the Brewster and jump on it to any convenient position to kill the enemy.
When you return to the control, you will learn about a new problem: it is necessary to leave the secret laboratory. Run away from here, overcoming obstacles. At some point you will find yourself at the wreckage. You will need to get out of the wreckage. Follow the only possible route and when you get on the air, the job will be completed.
Additional remuneration at the end of the game will be obtained only if the two sub-tasks were performed. So, it was necessary to kill five enemies, throw them hanging barrels, as well as to deal with the Brewster (air). If at least one of the sub has not been made, the award can not be expected.
Walkthrough Assassin’s Creed Syndicate. Somewhere That’s Green
Whitechapel, London 1868
Once in London, Jacob loses his wallet. You have to chase the thief. Run the boy, until you find yourself in the clutches of bandits. Deal with them and talk with Ivey. Now we need to get to the factory as soon as possible. If you get to the plant before it is make Ivy, perform additional tasks. In principle, to overtake the girl pretty simple.
When he reached the marker, check the video. Meet Henry Greene. When you return to management, then you will be able to synchronize with a new point of view. Climb up on a huge pipe factory. After synchronization and landing follow Henry Greene, until you see Charles Dickens.
Now you have to ride in a cart. When two thugs will chase a little slow down, that will be with them on the same line. Next ram opponents. When you meet again with Henry Green, then the sequence is completed.
Freedom of the Press
Move to the checkpoint, and meet with Alexander Graham Bell. Sit down to Bella and go towards Big Ben. Here you’ll need to install three fuses. A further object is that you set all the fuses, while not falling below a height of 30 meters. Install the first one on the Big Ben. Here you can take a point of view. The following will need to install a fuse in the building next. If you want to get to the third building, it does not go down, use grenade-gun, moving around the poles. When the third guard is in place, jump and go to Bell. After talking with him, you learn a new task.
You will need to find two hundred components. An additional objective is to get you kill a guard in the jump, from the air. You have to jump on the rope. On the map, you will see two yellow marker, which you need to explore. At the next marker will be four guards. Fifth thug, shooter hiding on the roof of the building. Since the latter is the most dangerous, you’ll start with him. When you kill all, you need take of the chest the first half of the metal components. Move to the second point, kill all and take away the second half of the components. These components allow you to craft new things.
Follow to Bell. He thanks for their help. Take brother and go to Green. Mission is completed.
Cheats Assassin’s Creed Syndicate. A Spoonful of Syrup
- Seize the merchant.
- Find a Distributor.
- Steal information distributor.
- General purpose: to steal the plan being noticed.
- Find distributors boss.
- Rob boss distributors.
- General purpose: to go unnoticed.
- Interrogate boss distributors.
Use your map to find the reference point of the memories, where over the head of Jacob and stolen trader. It is somewhere in Lambeth, south. The path is long, so it will be easier to use a cart. When you’re on the place, then talk about everything from the NPC. Next, you will need to pursue the merchant. Everything is complicated, because the gates are blocked with the help of some magic spell. It is best to move in a somewhat different way, about building up its direction of motion.
In the sewer there is only one way forward. Catch a goal you will not be long until you leave the sewers. Reduce the distance and disarm the goal. Move to the specified checkpoint and climb to the observation point. Use the «eagle vision» to find the next target near the cart. Unfortunately, he left the scene. Move to the vehicle and stop it. Your goal should be to leave the wagon and it will allow you to steal the plans.
Additional purpose: when the target is busy (distracted), then you will be able to quietly steal the plans.
Unfortunately, there is periodically fails in this location . Your goal may be to get out of the wagon, when you stop it. If this does not happen, try to ram carriage using another wagon. Because of this, the wagon should start to move on. You try to stop it again, and wait for the purpose of leaving the carriage.
If you already have the plans, then go to the next destination. Log in, use your device with a rope to get to the top of the beam. Eagle Vision will allow you to identify the next mission objective. Always make sure that you follow all of his guards.
Additional purpose: if you want to perform additional task, you will need to quietly neutralize any guards that may come close to the main goal. It is necessary to make sure, and that even the main goal you will not notice.
Come and grab a goal to complete the mission.
To Catch an Urchin
- Capture Whitechapel.
- Get to the warehouse.
- Kill the host.
- Release of nine children.
- Extra: do not raise the alarm.
And now you have to win the Whitechapel. And it begins with this chapter. Open the card gaming locations and select a new sequence of point 3. First, climb onto the roof of the shop, Henry Green, located to the east. There is a chest with loot. Next, talk to the person who is on the control point.
Talk with children who want you to get to the warehouse and the free other child slaves, while not raising the alarm (this is an additional objective). In stock there is only one guard. Wait until he starts to move and climb up the wall. Climb to the roof and go through the doorway. Kill the guard inside the case.
Examine the chest with useful items here. Walk past the boxes, ignore the huge hole in the floor. On the stairs slowly come down to you have not noticed guards. Located one floor below the guard and the owner. Wait, when they go in different directions, and then you need to kill both.
Free children sitting in the corner and then go back to the ladder and climb down, where you will have to start another fight. Kill the guard, located nearby, collect useful items out of the trunk by the west wall, and then eliminate another opponent on the same floor. On the ground floor are more then two enemies, which you can still win without problems, if you are attentive. Once they are defeated, free children and the sequence is completed.
Abberline, We Presume
- Climb the hill.
- Find Homer Dalton.
- Kidnap Homer Dalton.
- General purpose: Dalton to be alive.
Open the card and select a new memory. Once you reach the checkpoint, it will mark another location on the map. Climb to the viewpoint to be trained for a new job, according to which you want to steal Homer Dalton. You can even kill him if you want to make things easier, but then the synchronization is performed is not 100%. It is better to try to deliver it to their destination alive.
There is a green circle on the map . At this point are his wagon. Between Homer and they will be only one guard. Deal with him without any problems. If you hide in the hay nearby, you can wait until the past will not go Homer and guards. Use the «eagle vision» to mark all the bodyguards Dalton. It will greatly simplify your task. Wait until they turn away, sneak up and grab Dalton.
Take back it to the cart. You may have to hold it in a few cases. Sometimes he would try to escape from you. When it is inside the carriage, then move on to the next checkpoint. Now you even one step closer to the capture of Whitechapel.
Templar Hunt: Harold Drake
Select a new location on the map and move to the marker that points to the building that houses the Harold Drake. Once you’re in place, you will have the task: to kill Harold Drake. To perform the additional tasks needed to undermine a box of dynamite about Drake to blow him.
Remember the weapons that were given to you before? It’s time to use it. Use the «eagle vision» to carefully inspect and mark the location of any guards. Kill all, who notice you. On the left side there is one enemy that is sure to notice you. Deal with him and then wait for the Drake will turn back to you and go upstairs. At the top, pull out a gun and shoot the crate of dynamite about Drake. Leave the location to complete the memory.
Gang Stronghold: Spitalfields
Mark the fortress on the map and then go to the checkpoint, which points to the very fortress. Enter the castle from the north-west corner. There are a few cops, but they will not be disturbed. Climb the stairs to the east and move on. Get familiar with the security guard, then finish off the enemy in the yard in the west.
Open the drawer in the southern part of the yard, and then note the patrol on the south side alley. When he leaves, then go down the alley, pass a group of children and wait. Kill cop. Kill another in the east yard, and then go to the nearest building to find another opponent. Go back out and continue to move to the east to find two more thugs. Climb the stairs to get behind them, and then climb to the top of the fence and follow the double murder.
Free the prisoner nearby, then move up the ladder to the north to find the shooter. Wait until he turns away to the other side and then run up and kill the enemy. The last two thugs are on the north-west. You can easily find out the nearest one. Drop down into the haystack and kill the enemy.
Recent opponents are in the west, near the other captives. Climb to the top of the building to the north, from the top to kill another enemy. Free the last prisoner to do the job.
Gang War: Whitechapel
Once you have completed all previous memories and missions unlocked this task. Select it on the map and move to the marker. Kill enemy with other allies, and then go to the Henry Greene to start the mission. Will another fight. You need ti kill 10 bandits. This is simply because in this case you are helping other allies. The next goal — Rexford Keylock hiding in the train.
Climb up on the train and climb to the top, to fight against opponents. After them will be finished, go to Rexford. After you kill him, talk to Agnes, and then turn around and interact with a safe. Move to the next car and explore the map gangsters. Get an upgrade of Medicine and view other available improvements. Go back to the game and mark on the map following the memory sequence.
Cable News
Look at the door to start the memory. You’ll need to find the missing crew. Go to the next mark on the map to locate the hostages, which are held captive by bandits. If you want to perform additional tasks, use the hallucinogenic darts, shoot them in the fire nearby enemies.
At the location there are many sources of fire, so to do the job easy. Move carefully so that you can shoot darts into the fire, being invisible. Before shoot, make sure that the source of the fire is highlighted in a different color. Also on location there are several boxes of useful items. Open them to find things.
Explore the region by using the «eagle vision». There are three boxes that you can open. You have to search all three boxes to find the cables. Once you do this and get the cables to move the marker on the map, which points to the freighter. You should move quickly because a cargo ship is about to depart from the pier. If you will not get to the ship before it will depart from the pier, use rope. You do not have to stop it.
When you get to the ship, then check the box. If you wait a while the ship moor to the docks, it will make it easier. The fact is that after that your allies attack the gang. After searching box, move to the markers in the studio Bell to complete the memory.
The Crate Escape
Navigate to the train and enter the passenger car closest to the locomotive. Come to the table on the right to activate the memory. Use rope to get to the building on the west, move over the ships below. Climb to the highest point, which is located across the street from sniper positions in the north. Climb up above the sniper and use killing from the air. Look to the south to see another sniper on the balcony. Again, go through the rope and kill the second enemy.
You can continue to use rope to be above the enemies and kill them quietly. Or you can jump down and deal with opponents. Whatever your choice, be taken away and start looking for the box.
Unfortunately, Jacob was seen. You will need to shoot at enemies that come near to you. Reloading weapons previously. Watch for the icon that appears at the time when you need to escape from the fire. To do this, click on the «triangle» on the PlayStation 4 or Y on XboxOne.
Bounce from enemies as long as Jacob reaches a certain point. You will have ten seconds to leave the trucks and get to the next marker. This memory is complete.
Playing it by Ear
Talk to Henry Greene in the shelter to start new memories. You will find yourself in a coach Henry, who will go to the house Kenueya. After a short cut-scene, you’ll need to find the secret Kenueya. A further object is to find all seven collectibles. There are guards near house. Move to the southwest corner of the house and go to the window, through which you can go inside.
Climb into the need at the time when there will not be a security guard, or he will be back to you. Deal with the enemy and then go into the room to the east, to kill another enemy. Look at the map lying on the table near the eastern wall of the room. This is the first item of the collection Kenueya.
Continue down the corridor to the west and kill the guard in the room down the hall on the right at the end. On a table at the east wall is a hat — the second collector’s item Kenueya. The door that leads to the main goal is downstairs. But first you need to find all seven collectibles to perform more mission. Go through the doorway on the north, see the guard in the corridor. Go east down the hallway and go into the first room on the left. There will be another guard who patrols the area. Deal with the opponents. In the west wall of the room is on the table is another collector’s item.
Inspect the artifact on the table, then go back to the previous room (where you found the first element of the collection Kenueya) and go down the stairs. Go through the door on the north side of the room and take the corridor to the right. If you have a skill level of a second break, then break the lock that will allow you to get into the next room to the left. In the room there is a box, inside of which are silk, metal and money. Leave the room (or go down the corridor, if not hacking skills) and look at the model of the ship «Galka» at the front desk. This is the fourth item from the collection Kenueya.
Go back to the main room, where the stairs and look at the wall on the north side of the stairs to find the guns, Edward. Navigate to the southern part of the stairs to look for Edward swords above. Inspect pistols and swords, which are the fifth and sixth points of the collection. Go into the corridor to the south, but before you go through the glowing door (which leads you to the main goal), turn left. Look at the model of the other ship, located on the table on the left side of the corridor. This is the last thing of Kenueya collection that completes the additional task.
Go back and go through the glowing door. Look at the piano in the middle of the room. Click on the notes in the following order: D, A, D, E, F, D. This will unlock the hidden passage in the floor. If you can open a secret passage from the first, that is. E. Will enter the notes in the right order, you will be credited with additional work.
Go down the secret passage, collect loot from the box on the right (money) and check the shimmering object on the table at the far end of the room. Use the «eagle vision» and interact with the controls of the ship on the wall to open another secret passage. Drive through it and climb up the stairs to complete the memory and with it the fourth sequence.
Freedom of the Press
When you go to starting point memories, you meet of Alexander Graham Bell. He needs your help. Bring Bella to Big Ben and use rope to get to the top of the famous clock tower, which is the reference point. Replace the fuse and then move to the next place where you need to install the fuse. If you want to perform additional tasks, use the rope to connect the building. You have to move solely on top.
After all three fuses will install, go back to Bella and talk to him. Drive to the nearest cache with metal components (two points on your map) and move to the top of the building to the east. From here you can move to an adjacent building to the west and kill from the air the enemy. You can stay here, hide. Periodically, other guards would come to check the body. You kill them as well.
If none of the other guards did not come, then climb up to the ledge, then use the murder from the air. Take the components and then move to the second marker. This point is better protected. The easiest way: to attack all enemies at once. On the other hand you can kill two last enemies, then use rope to move over other opponents.
After killing everyone, collect loot, and then get the first upgrade for smoke bombs and throwing knife. Move to the next point, the workshop Bell and complete recollection, and with it the third sequence.
A Spoonful of Syrup
Open the card and go to the south to the area Lambert. Mark on the map the memory and then sit down to any coach and head to the marker. Talk to the person who is waiting for you here to start the memory.
After a confrontation with the merchant to begin the pursuit. Move him until he can hide in the sewers. Move and you’re in the sewers of the only possible way. Once you leave the sewer and again find yourself on the streets, catch up with the merchant and take him for questioning.
Move to the next marker, and stand on your point of view. Use the «eagle eye» and look for a coach to find a supplier. Most likely, at this time the supplier will sit in the carriage. Follow the crew of the city until it stops. The supplier has to leave the carriage. Use this opportunity to steal from the coach plans. If the supplier does not leave the carriage, then take control of the other cart and ram enemy’s crew.
Your next goal: to find the boss’s suppliers, which is marked on the map marker. When you reach your destination, go inside and use a rope to get to the top. Use the «eagle eyes» to look for the boss, and then pay attention to each of the guards in the area. Deal with the enemy, and then come back to the boss and his pohitte. If he will notice you before you will snatch him, the additional task will fail. When the boss is captured, the main character will automatically interrogate him.
Unnatural Selection
Move to the control point on the map that is on the roof of the building. Start the memory and find the first goal of the mission: to open the door to the distillery. Kill guards near the door. Kill the guard at the door, and then quickly open it.
Once you’re inside, follow the older man (your ally). He organizes sabotage, use one of the valves. You will need to do the same steps with the other valves on different floors of the building. There are a lot of guards that complicate your task. If you want to enforce the additional purpose, it can not kill the guards. However, you can stun them.
Rise to the level above and take care of the valves on the first floor. On the first floor, you can make it transparent to the other opponents. If you noticed, you can jump to the floor below, to avoid a fight. Once you have done the same steps with the valves on the second and third floors, you can not come back down, because the lower floors filled with gas. See into with all the valves and the lever at the top, to carry out the task of Charles Darwin.
On the Origin of Syrup
Follow the markers, memory once again will take you to Charles Darwin. Talk to the man. You will need to catch up and seize the crew of Mr. Owen. When you get close to it, you will need to get to the roof of the carriage. To get to the roof of his coach need to press the R1 button on the PlayStation 4, or to RB XboxOne. And then you will need to move and on another coach: it press the R2 button on the PlayStation 4 or RT on XboxOne. Hijack coach.
Once you control coach of Owen, ran it into other objects while health by the screen is completely exhausted. Be careful not to drive to any enemy crews. When the scale of health is empty, stop the coach and complete the mission.
Overdose
Talk to Charles Darwin, marked on the map to start the memory. Run to the front of the building and use rope to climb to its top and synchronize. Climb to the roof below and use the vantage point on the north side of the building.
Get down to it and find a few guards. Look at their positions by means of «eagle vision» and try go unnoticed while navigating through the doorway to the south. Go through the door and go down the stairs to the right, and then keep going down the next corridor. Enter the room at the end of the corridor, on the left side to get to the marker.
Your last task — to kill the doctor Elliotson. In addition, there are two additional purposes. Go back the same way and go into the hallway. Climb to the roof and move to the northeast. To perform additional tasks, you have to kill a young doctor on the lower floors of the building and talk to a nurse. Use a window on the north side of the building, which is closest to the nurse.
Climb through a window and climb down to the ground floor to find a nurse. Talk to her to get a new goal: to find a master key. The key is at the nurse, who patrols the stairs to the west of the location of the nurses. Stun nurse and take master key. This key is able to open all the doors of the building.
Go back out and go through the entrance in the middle of the building, on its eastern side. Once inside, go to the south and go through a hole near the floor. Go down the corridor to the east, kill the guards. Walk past a patient on a stretcher at the far end of the corridor. The room below are the two opponents. The third enemy patrols the room and hallway nearby. Wait a patrol so that you can enter into the room, then stun him, and then kill those.
At this point, you can go down the stairs to the room to complete the memory. But remember that as soon as you kill the doctor, you have to run away. Escape will be easier if you strip the floor before walking into the room doctor. Once all the enemies will to kill, go down the stairs and kill enemy which patrolling the corridor. Go west, kill another opponent on the road until you reach a dead body. Lift the body and move it to the southeast, to the destination.
Return to a stretcher where you found the body, and lower it. After the cut scene you will have the opportunity to kill the doctor Elliotson. Leave the building and hide from persecution. You need to get out of the red circle on the map.
Sequence 5
Friendly Competition
Talk to the woman marked marker to start the mission. Follow on the carriage for the next checkpoint. You need to complete an additional task: to destroy the two carriages, and then deal with the main goal. Once you’re close enough, throw a knife to the driver’s crew.
When an enemy is defeated, then move to a new point, which indicates the courtyard Milner. Your next task: to find a way to destroy the omnibuses. Head to the marker, which is located in enemy territory. Next you need to use «eagle vision» for the identification of wagons with explosives in the middle of the yard.
You must push the cart in the middle. Go to the roof of the south of the building and throw a dart into the fire. Push the cart towards the omnibuses. At this point, you have to set fire to explosives, but once that is done, there will be about 10 seconds to leave this place. You need move to a building in the west. After the cut-scene memories will be completed.
Research and Deployment
The first marker this memories that indicates on movable carriage and so it is better you move the carriage. You have to find Ned Vinerta that accompany a police convoy. If you want to perform additional tasks, so you can not kill police during the passage of the memories. The easiest way to release Ned, it’s take another carriage and lock the path by using with two carts of convoy of police. The police will not go around the carriage, you have time to save Neda.
Your next task is to find the boxes in the train. General purpose: to unhook two cars. You need to quickly move to the front of the train. The enemies in almost every car. Use the whistle, hallucinogenic darts and smoke bombs. Unhook the rear carriage and the one that is about the locomotive to complete an additional mission. Find a box (behind the closed carriage).
If you collect all, then unhook the wagon. Go back to the previous train and prepare to defend Ned, if on the other train were living opponents. When all the enemies will destroy, you have to wait until the train gets to the station of arrival. Memories is completed.
Survival of the Fittest
Again marker points on a moving carriage. When you catch it, that memories. You must get to the smuggling Milner. If you want to perform additional tasks, it should not touch the river water. To do this, go up on the bridge to the west of smuggling and wait until close to the desired ship will pass another vessel. You have to look at the routes of ships and to calculate the correct one. Then jump on it, swim to the goals and move to the ship smugglers.
Your next task: sabotage. An additional objective is to double-sabotage. You will need to burn the little boxes with explosives. Explosives have in almost all parts of the ship. However, to complete additional tasks, set three boxes of explosives on a wooden bridge between the smuggled goods. Place boxes evenly on the bridge and light the middle of them to explode and destroy all three at the same time, both cargo.
Once the job is done, it’s time to visit Malcolm Milner (the next control point on the map). Once Milner is killed, it will start a short cut-scene. Kill remaining enemies, move to the next target.
On the bridge move back to the north of the Thames. When you get to the right of the building, then go inside. Use the window on the northwest corner of the building. Go down the stairs in the southeast corner to view another cut-scene. Near the window, through which you have passed, to be a thug. You can kill him before the rest notice of you. Move to a safe distance from the building to complete the mission.
Breaking News
Once the memories begin, select the window and climb onto the roof. On the roof there are several boxes with items in which there are volt bomb. Wait signal Bell, and then throw a volt bomb at enemies below. When the group moves, moves with them and again throw a bomb at a signal Bell. If you run out of bombs, then remove them from the box.
After throwing a third bomb need fall down and take care of thugs using more traditional means. As soon as the bandits will be finished, follow Bell to his coach. Drive to the telegraph station to the next marker. When you reach your destination, then leave the car and follow down the cave to the east. Use the cars in an underground tunnel to hide from enemies. Throw volt bomb on two opponents ahead, if you want to perform additional task.
When Bell will enter into the building, the west will approach two opponents. Stand near the west door and wait for the enemies (they will be marked on your radar). When they pass by you, then kill them to protect Bella. Bell went to a nearby building where you will attack three thugs. Protect Bell from them. Once Bell gets to the target, the memory will be completed.
The Lady with the Lamp
It is time to help even one historical character — Florens Naytingeyl. You will have approximately eight minutes to complete the task. First you need to find a dealer. Time, in principle, a lot, but it should still rush. If there is a next coach, then use it. Otherwise, run to the marker on the map.
When you reach the desired location, then use «eagle vision» to find the dealer from whom you need to steal the goods. If you want to perform additional tasks, it is not necessary to kill the merchant. Go to the place and wait for the next will not be the police. After a sneak back to the dealer and steal goods.
Jump into the carriage and move to the next checkpoint, where is the pharmacist. Then you will see that the man was attacked by bandits. Kill them. Ignore the enemies that do not attack on the pharmacist.
Talk to the pharmacist, then quickly jump to a nearby cart and follow the man who hijacked a pharmacist’s coach. To perform the additional tasks you need to catch up with the carriage of one minute. When you will close with it, climb to the roof of his coach and jump to the next. Deal with the driver and then send the carriage to the shelter, where they will be the final point of the route. Make it for eight minutes and the memory will be completed.
A Room with a View
This memory begins on the roof. After the start go down to the ledge on the edge of the building and move to the front of the monument. Drive on the south side of the monument and wait for the police go from the bottom. When the way is clear, then go down and go to the base of the monument.
You must come to the front to see the wooden support at the bottom. There are few police. You should not notice. Wait for the guard near the monument turn away, then quickly run up and get to the right place.
Inspect the base and go back the same way. Use the rope to climb on top of the monument. Especially do not worry about it, to go unnoticed, because as soon as you find yourself at the top, then the police will no longer haunt you. Go to St. Paul’s Cathedral (the next marker on the map) and jump in haystack (of rope) to the east of it, if you want to complete the optional objective. When find yourself near the cathedral, then activate the «eagle vision» to find a place where you can to solve the puzzle.
To solve the puzzle, from the original position, rotate the top gear three times to the left. On the PlayStation 4 have to press the button L2, and on XboxOne — LT. Move to the lower gear and turn it to the left twice. Even lower gear should turn right three times. To do this on the PlayStation 4, you need to press R2, and on XboxOne-RT. The gear right of the last turn to the left. Now down to the lower gear and turn it to the left four times. If you have already managed to turn the gears, return them to the starting position.
Note: The screenshot below shows the correct positioning of all the gear except the last.
Climb to the top of the building to get to the next point and enter the tower. Examine artifacts and prepare to fight against Lucy. A further object includes the right to defend themselves against all of its attacks. Every time Lucy moves a certain distance, it will attack you. It was then necessary to defend themselves. Defeat in the battle to finish the memory and open the secret door.
End of the Line
Go to the building, where the point of view (a marker on the map). Climb to the roof and move to the entry point on the south side. Drop down to the lower beam and locate on a point of view. Your main objective to kill Pearl Ettveya. Activate the «eagle vision» and move to the southeast to find the target. You can steal the blueprints of the train, as well as to communicate with the conductor on the lower floor somewhere in the middle of the building.
Talk to the conductor and then go north to find the drawings that need to steal. Deal with the guards, walk into the room, hide and wait for the other guard will approach closer. Hit it, open the box and steal the blueprints.
Return to the conductor and talk to him again. Go to the north-east exit to meet about four opponents. Use hallucinogenic darts and then go into the next area and go south. Go down to the goal. Sneak up to the marked man and steal the desired object (or simply kill him). Climb back to the roof and continue south. Kill the sniper near and then go to the marker to kill Pearl Ettveya. Make the purpose, move to the locomotive the north and run away, complete the sequence.
Sequence 6
A Case of Identity
Your first task: to find Mr. Dredge. If you want to perform additional tasks in the process of finding not kill cops. Drive carefully to the east, avoide the cops. Use the «eagle vision» to find the desired target. Once you find it, there will be a new task: to steal Dredge. Climb up to the balcony to see where the target and its surrounding police.
Dredge moves on location. Matter of time before he will depart from the police. Once you neutralize it, you will need to get a location quickly. It is best to take care of the cops in advance, without killing them. When you’re ready, then move behind Dredge and steal him. Follow to the nearest exit (exits to the square and just four in different directions), while avoid the cops. Leave the red zone marked on the map, and the memory will be completed.
Tea ceremony
When you reach the first checkpoint, you will need to look for contraband weapons. Use the «eagle vision» to find three carts that need to be searched. All three carts protected by gangsters. However, the enemies are constantly moving at a decent distance, you can to sneak up on the carts and search. Opponents can simply kill or stun. In our case the cart is in the west of London.
Once you find a weapon, climb onto the roof and hide. When the carriage will start moving, then follow it. Navigate on roofs. When the carriage stop, then wait again and go to follow him to the last stop. Get to the final goal.
Good deed
Go to a marker on the roof to start the memory. After a short cut scene, you will find yourself behind the wheel of the carriage. You need to protect Edward. Two coaches will attack the crew Edward. You can deal with them, use a variety of methods. Then jump on the wagon and go to Edward Plant omnibuses.
When you get to the plant, then go up to the roof and kill a sniper in the middle, near the south side. Go through the door and whistle to attract the attention of the first bandit. Kill him and then move through the plant by using stealth mode, or brute force.
Use the «eagle vision» to find a security guard, who has a thing. You have to steal it. You can kill the target and search already dead. If the item is in your hands, then clean the plant. Attract the attention of enemies and kill.
Move to the next marker, which automatically ends the memory.
Nuisance
Move to an position. Your main objective is to kill Lucy Thorne in the east. But you can also chat with Ollie in the north and steal the master key by head of Yoma Uorderana northwest. If you decide to do some side quests, then go north and talk to Ollie. You can use the «eagle eye». Now you can move to the boss, which will patrol near one of guards. So you can deal with both objectives simultaneously.
After you kill three soldiers, then move on the new markers again to talk with Ollie. Go to the side marker in the form of a purple skull. Go inside the building and up the stairs. Avoid contact with the enemy. When you have a marker, then attack Lucy Thorne at the right time. After her killing, run away from the tower in the same way by which you came here, and get to the ship to complete the memory.
Dirty money
Now is the time go to the bank of England. You need to kill Phillip Tapenni. You can steal the boss of security. Basically he patrols the north-western part of the bank. You can also steal bank manager to get easy access to the repository. Finally, you can kill a guard of repository.
Climb to the roof of the Bank of England and use a window in the middle near the eastern side. Shoot hallucinogenic dart in guard at the repository. Since the enemy is the eighth level, the skill of throwing darts should be updated at least once. If you have not already, you will need to approach and kill from the air.
Go back out and go to the window on the northeast side to find a box with items. In this room there is a manager of the bank, which is constantly moving. Therefore, wait for him, and snatch him. Use the bank manager to get to the repository, and then climb to kill the target from the air. Now go to the next checkpoint and go down to the ground. Leave the bank and walk away to a safe distance, to complete the sequence.
06.jpg — Henry Greene told the twins about their next job.
Sequence 7
Political games
Climb to the roof of the building where is the next marker. Jump into the haystack below. Kill the next enemy and then move to the next checkpoint. You will need to spy on the prime minister. An additional objective is not to kill the guards at the club.
Go back to the haystack, where you can watch the Prime Minister. When the Prime Minister is go from the range of observation, then leave the haystack and go back to the yellow circle on the map. You should not see of any guards or the minister himself. If any of them you will notice that the memory will fail. It is recommended to use «eagle vision» to see the patrol and to choose the right route.
After the Prime Minister stop talking, continue until you will notice a sniper. Kill him. If you can kill the sniper on the quiet. You get an additional task. When a sniper want to shoot, you see a prompt on th screen and you will need to click the «triangle» on the PlayStation 4 or Y on Xbox One. Climb to the roof and run to the sniper that kill him.
Bodyguard
Climb to the roof and stand on the ledge to get the memory. Slide to the roof to the north, where is the next marker and then activate the «eagle vision» that will allow you to determine the position of the police.
Quickly climb onto the roof of the building to the south and kill four opponents. As soon as they will be finished, then go east and kill the from the air of one of the enemies below. Kill the other villains nearby. When two groups of enemy will be defeated, then roll to the west to find another one. Move as quickly as possible to the strength of the wagons was over 50%.
Immediately jump into the nearest carriage to catch other. Once you get close to it, then jump onto the roof and grab the crew. If you follow these steps in one minute, you will perform additional task. Move to a safe area (outside the red zone on the map) to start the cut-scene.
The driver of Mrs. Disraeli
Once the memory starts, go down the street and talk to the girl, to distract reporters and perform additional task. Run from the reporters , and then return to the coach to be a marker. Drive to the next checkpoint, but be sure not to see on the way with journalists. If you see them, you will need to accelerate to get away from the chase. When you get to the point, then leave the carriage and escort Mrs. Disraeli through the slums.
On location there are some thugs, including along the road where you will go with Mrs. Disraeli. Not stray too far from the women, but do not forget to kill the enemies. If you want to perform additional tasks, hide behind corners and whistl to involve bandits, kill them secretly.
Once you escort the woman to the nearest point on the map, see the next cut-scene. Unfortunately, the dog of Mrs. Disraeli ran and you need to find it by visiting several points. After a new cut scenes you’ll have to leave in a carriage, and then escort the woman on the 10 Downing Street, to finish memory.
Easy Money
Follow for Abberline, and then move to the counterfeiters. Use the «eagle eyes» to identify your target. Wait, when the target with two guards go to the coach. Jump into the next carriage, and go after them. So as long as the enemy does not stop the coach.
Leave your coach and go to the goal. Activate the «eagle eyes» to identify the location. Enter the building to the printing plate, select into a window on the north side. Kill the guard at the window and a second enemy patrolling near the stairs and then go to the room to the south and burn fake money to complete an additional task.
Go down the stairs and kill the guard, and then steal the printing plate. Go to the next marker, which indicates the Bank of England. Stun or kill the policeman at the entrance to the bank that you have not noticed. Climb to the roof and climb through a window on the north side.
Drop to the floor and broke the lock on the door to get to the checkpoint. Next will casket. If you have not the skill level hacking, you will need to walk around and deal with the guards, but you will not be able to clean out another box with useful items. Return the same way and get away to a safe distance, and then move to the next checkpoint to talk with Abberline.
Сhange of plans
Your task is to find a box with documents. In the dangerous area are only three boxes, but none of them have no securities. But to continue the job, you need to examine all three boxes.
If you want to complete additional tasks, then move to the fountain on the west corner of the dangerous area. In the box beside him are no documents. If your see the enemy, you can press button the R1 on the PlayStation 4 or RB on Xbox One. You need to open the box, as soon as he throws a smoke bomb. Then use the distraction again to complete additional call.
To search documents move to the building on the south-east of the dangerous area. Jump to the ground and kill the guard at the door, then go up the stairs inside. There is a second enemy on the ground floor, but you can just sneak past him, if you wish.
Kill the guard in the room at the top of the stairs, and then open the box, which he guarded. Move to the building around the northeast corner of the dangerous area. There you will find the box with the documents. Sneak up to the window on the west side of the building and go down the stairs. You need to whistle at the bottom of the ladder to attract the attention of the guard, and then open the box. But there are no documents.
Now, you must steal the Templar to know where to go. Go to the building in the north-west location and find the window, for which there is a Templar. Snatch him it is not problem. To do this, jump through the window into the building and sneak up to the enemy, and then stun.
Go to the next marker and find the marked area. Talk to the girl on the sidewalk and then move on. Use the «eagle vision» to watch the carriage. When you go the end of the track, then talk to the people at the marker. Enemies can not see you. Talk to people until you go the ladder that leads to the underground.
Go the tunnel, kill the guards until you get to the place where are Henry and three opponents. If you can kill two enemies with hanging barrels, you perform additional task. Kill guards and free Henry. Go to the exit with him.
But this can be problematic because Henry likes to attack the bad guys. He will throw a smoke bomb. But once you get down to ground level, then use the knife to drop the barrel over a ladder. Fight in next sector, while Ivey will not notice a sniper on the roof. Climb to the roof and kill the sniper.
The initiation of impeachment
Climb to the top of the building to start the job. You have a main goal and several additional tasks. The main purpose of the mission — to get to Earl Cardigan (marked by purple skull on a map). You need to steal a corrupt cop. So you can go into the parliament building. Or you can talk to a politician who tells you where to look for the graph Cardigan. The politician is closer to the middle of the building on the first floor.
If you want to talk to a politician, you first need to steal the password minister. He patrols the yard to the north of the main building. Get password, and then enter the main building through the west-facing balcony. Kill the guard, who alone in the room, and then talk to the politician.
Follow politician, kill the guards on the way. Once you’re inside, you kill Earl Cardigan, and then leave the building and move away from it at a safe distance, to complete the sequence.
How to unlock eight consecutive
You can not to play in the eighth sequence. You must clean up the three locations indicated on the map. If you remember, in the third sequence, you have already won the Whitechapel. So you have one location.
Richmond upon Thames- it is one of the easy locations. As for the third area: Open the map and determine which area of the city you have done anything to win it. Thus, it and choose.
After you complete all the activities in the district, will be available «Gang War». Then you will need to participate in the war and kill gang leader and win the district.
Borough of Richmond-upon-Thames
Hunting Templars: Tom Ecclestone
Recommended level: 4.
When you get to the marker on the map, then climb the stairs to the west of it, and then move on to the ship in the southernmost area of the search. From time to time Ecclestone leaves the ship and move to the boat to the north, then it goes to the east, and then returns to its original position. Kill the sniper on top of ship, and then wait when he leaves, and kill him from the air. The first task is completed.
Hunting Templar Captain Hargrave II
Recommended level: 4.
When you get to the ship, where the Hargrave, clean up the way to the captain. Kill him any way. Then take his body and throw it into the river, to get additional bonus. Then, go back the same way that you came here, and leave the danger zone to complete the task.
Hunting for the Templars: Brothers Jekyll
Recommended level: 3.
The mission is no different from previous ones. Now you have the two goals. You have to kill Kent and Rafael Jekyll. To get the bonus, you need to force the police to kill one of them. Kill Raphael — is easier because only one guard protects him. He is located on a boat near the south side of the search area. Just wait until the bodyguard leave, then sneak up behind Raphael and kill him.
To kill a policeman of Kent, wait for the cop and the Jekyll are in close proximity to each other and then shoot the guard. Wait for the die Jekyll. Leave the area.
Headhunting: Emmett Sedgwick
Recommended level: 3.
Move to the marked area and kill a few bandits nearby. After you need sneak up from behind and snatch Sedgwick, to get an reward. You with Sedgwick can leave the danger zone and find the carriage of allies (green dot on the map), and then deliver him to the endpoint to complete the mission.
Headhunting: George Skrivens
Recommended level: 3.
Go on a marker on the map. Turn on the «eagle eye» and look for George Skrivensa. Search area is small. Kill the enemies on your way and then snatch him to get an reward. When you need go to the nearest coach with him (green dot on the map) and take your prisoner to a place of destination.
Headhunting: Simon Chase
Recommended level: 4.
Simon usually walks in the southern part of the search area. Kill the enemies on the way. Snatch George and go with him to the nearest carriage.
Borough of Lambeth
Hunting Templar Martin Church
Recommended level: 3.
Martin is in the courtyard, so it is easy to find him. You need kill him covertly, use the blade for bonus. Kill a sniper on the roof of a nearby building and then jump into the haystack below and wait for the Church and his guard pass by. Once both are located back to you, then jump out and kill Chase. Run on a safe distance, to complete the mission.
Hunting for the Templars: Bullies Lambeth (Ada and Clyde Stryker)
Recommended level: 3.
It is simple mission. You can use hallucinogenic darts. Climb to the top of any building in the area of search and shoot in Ada and Clyde by darts.
Hunting for the Templars: Fletcher
Recommended level: 3.
You need to kill the sniper on the roof, jump on the roof of a building located close to the targets, and then go to the edge and jump down. Kill two opponents from the air. Then, go back to the roof and use the rope to get to a safe distance.
07.jpg — Kill Fletcher simultaneously by jumping from the roof.
Headhunting: Leopold Bacchus
Recommended level: 3.
When you reach the location at the next checkpoint, you will be in enemy territory. Use the «eagle eyes» to look for the goal, which is underground. Go to the destination hard. Try to attract opponents, breaking them into groups. So it will be easier.
There are two ways to get into the dungeon, where you can find Leopold. Find a large tunnel is simple, but this route you go to head-on. Alternative: use a hole in the ground near the southwest corner of enemy territory with two nearby enemies.
Go down and kill the guard near Leopold. Once you do this, he try to escape. But there were no problems. Lift him on upstairs and leave the enemy territory. GO with him in the carriage, and move to the marker on the map to complete the memory.
Headhunting: Jesse Butler
Recommended level: 3.
Your goal is in the northern part of the search area. Kill enemies near exit and then jupm in a haystack. You can also get to the roof behind Jesse Butler. Snatch Butler and go to the nearest carriage. Go to the endpoint to complete the mission and get bonus compensation.
Headhunting: Mildred Graves
Recommended level: 3.
Kill enemies on the way to the goal. Snatch Graves and return by the same route which you came here. Drive on the coach. So you get an reward and complete the mission.
Releasing children: Strain and Boyle
Recommended level: 4.
Climb to the roof and kill the sniper near the entrance on the second floor, in the north-eastern part of the building. Use this entry to get into the building. Kill the guards and turn off the alarm. Here are two the enemy, but if they identify you, then here come several opponents. But you kill all of them. Free children upstairs and two groups of children below.
Stronghold gang: Echo Street
Recommended level: 4
You need kill one of the big thugs by hallucinogenic dart. He kill other opponents . Unfortunately, he can kill the hostage and the additional goal will be failed. If you want to get all the bonuses, you will need to kill the sniper on the roof, then drop down and free the hostages.
Stronghold gang: Battersea Bilouz
Recommended level: 3.
If you want get bonus that kill the sniper on the roof, and then wait for the leader to kill him from the air. Then clen up the location and free the hostages.
Sequence 8
Strange Bedfellows
Go to the northeast to find the rear entrance to the building. Talk to the doorman, then go down the stairs and talk to Roth. After conversation drive by coach of Rot to the next checkpoint.
Leave the coach and follow Roth to the track above. Your next task: find and destroy five explosives. To get the bonus compensation, you have to use a moving train. In practice, this means that you’ll have to stay on the moving train until, until you find the explosives. Sit on the train, when it will pass, activate «eagle vision» when you move to the front of the station. As soon as you notice the explosives, the additional task will be complited, and you can jump from the train.
At the station, there are a few enemies. You need to destroy all the explosives, burning them. Can you move to the side of the locomotive, to hide from the enemy to the north.
There are only five of explosives in the two large rooms. One of five is in the top northwest corner. Kill the guards. Move to each of the explosives (they are marked on the map in red). Use hallucinogenic darts to make it easier to combat. You can also use smoke bombs, if you need to escape.
08.jpg — Find and destroy the explosives.
Your next task is to find and steal the driver. Activate the «eagle vision» and check part of the western room. Make it easier from the second floor, where one of the sticks of dynamite. Before the driver to steal, clean up the northeast corner near the engine, so you could not stop the guards. Once you find the driver, go down and snatch it. Follow to the engine (next marker on the map) to complete the memory.
Triple Abduction
Climb up into the carriage of Rot and go to the National Gallery is the next marker on the map. Go north along the lane that goes down and talk to the girl standing at the gate. Go through the gate, but watch out for the police on the opposite side of the courtyard. When the cop will turn back, go after him and knock «Pharaoh.» Talk to the boy at the next gate.
To the north of the boy you will find stairs leading down. On location there are several policemen. If you want to receive bonus compensation, it did not kill anyone. To escape from the police, go up on the roof and use the «eagle eyes» to detect your target to the north. Go down near the stairs and wait for the guard patrolling the yard, will pass. Then, you need stun him.
Then go down the stairs to the lower level. Move down the corridor leading to the east. But in the corridor will be a security guard. Two enemy locate in the following passage from the left side and the other two enemy — in a nearby hallway. If you want to perform an additional task, then again, you can not kill guards, but they can be stunning.
Hide in the alcove, where you can see your target, you should steal (do not worry, she will not notice you). Wait the patrolling guard passes by you. Use the «eagle vision» to discover and other enemies. When the enemy will pass, then stun him. Quickly move the body of the enemy in an alcove where you hid before, and wait for the appearance of the second patrol.
When the enemy will pass, then follow him and stun. There are still two opponents in the next corridor, but you can ignore them. Move toward the room where is the target. Wait until the enemy will go to the western side of the room, and then click the box in the northwest corner (if you have level of «Hack»). Snatch Hattie. It is important that Hattie did not see you before the snatch.
Go back the same way that you came here. When find yourself in an alley, then go in the direction of the marker on the map. This route is tortuous, but you will avoid a clash with the police. Place Hattie into the carriage on the marker and go to St James’ Park. When you reach your destination, leave the carriage and snatch next target — Benjamin Refflsa. Climb to the roof of the building to the east and activate the «eagle eye» to locate enemies.
As you can see, in the park near the Raffles are a lot of enemies. If you do not wish to receive bonus compensation, then you can just kill enemies and steal Refflsa. However, if you want to achieve full synchronization, you need to move to the south side of the park. Use the roof that you have not found the enemy, and then go down the street to the south of the park. Watch patrol coach. When the way is clear, then enter the park from the south side.
Hide in a haystack at the park and wait for the Reffls depart from the gazebo in the middle of a public place. Then go into the crowd. Wait until he comes back into the pavilion, and then snatch him and again leave the pavilion. This will happen at a time when there will not be a security guard. Remember that Reffls must not notice you.
When Reffls is in your hands, you will need to plan your escape route. Coaches which patroll the streets (marked red circles on the map). Just avoid the red circles that you could not find. Exit the park through the western pass, as soon as will pass by one of the carriages. Quickly move to the south until you reach the next street. Then go right (west) and get to the checkpoint, where you will find a coach.
Move to Scotland Yard, but do not use a route that you recommend. The fact is that if you go to the south, and the road lead to the park, then you will go to the enemy. Instead, follow the north to do is not large, but safe circle. When you arrive at a place, then leave the cart to steal another man — Chester Svinbourna.
Climb to the roof of the building in the north and then move to the next target on top. When you get to the building, where your goal is to follow the northern side to find an open window. This is entry point next to the goal.
Go in the window and then wait for the Chester will turn back to you. Snatch him. But before we do this, kill the opponents. Remember that you are in Scotland Yard and security guards are almost everywhere. You will need a lot of patience and time to do the work quietly.
Do not go out the main entrance, because it is behind the guard. Instead, go right to the second door, and then turn right again until you return to the main street. Walk around the block to get back to the coach, and then get to the destination. If you not want additional compensation, you can just kill everyone you see. When you reach the final checkpoint, then the memory is completed.
Games and Entertainment
Drive to the Old Man’s workshop and then follow for Rot up the stairs to the roof. Your task: find and move boxes of dynamite in four different places of location. If you want to receive bonus compensation, it must be done without killing anyone. It is difficult. There are three locations with two boxes of dynamite. Do not go to the boxes near the north-east gate. Focus on two other markers. Get there it will be easier.
The first thing you need to start it with the three snipers on rooftops. You can not kill them. There are two snipers in the main search area, and the third is located on the building in the south-eastern zone of search. Once all three are stun (not kill), deal with a security guard patrolling the streets in the south-east side. Another opponent, who must also be neutralized, located on the western side of the street. There is another enemy who patrols the streets in the northeast, but it can be ignored.
When the guards will be finished, go to the boxes closer and deal with other opponents near of dynamite. Do not worry about the guard, which is located near the northeast gate, he not notice you when you approach the dynamite in the eastern corner. You also do not have to worry about the guards who patrol the area at the gate.
When you pick up the box, the map will be a new marker, which will need to move the dynamite. If necessary, you can put a box on the floor and stun enemies in the way. Then again, take the box and continue the path.
Once you put all the four boxes, move back to Rot and talk to him. Unfortunately, you’ll have to go back into the restricted area to save the children. Go through the window on the north-eastern side, then open the door in the southwest, to free children. But not all children will be in the mind. Three of them will need to make the street. Take the first child and go into the street. If you are see bandits, lower the child and deal with the enemy, and then re-raise and take them to their destination. Do you have a total of three minutes to save all children. But if you do it in two minutes, you get bonus compensation.
The final act
Now you tasked to kill Maxwell Rot. On the map, there are three additional goals: purple emblem — kill the driver, a blue logo — to get help from the waitress, green emblem — associated with the bailiff and stealth mode.
The bailiff will help you go to the theater. It can be found in close proximity to the western entrance to the theater. To use it, you’ll have to deal with the two guards in the park to the west of the theater, and then get a mask of one of them. With the mask you can follow the bailiff in the theater.
Climb the stairs and kill the two enemies in the first room. Navigate to the theater and get to the balcony, to be on the marker. Stand on the railing to define your goals. If you talk to a waitress on the second floor, you can poison the drink. The waitress will bring the drinks to your enemies.
09.jpg — near the theater, to the Maxwell Roth hand.
After that, you will kill the enemies in disguise. If you have a second level of «Crack», you can open the door and free the driver. You need to move overe the scene and cut the rope to kill Rot. If you do not have the skill «hacks» to kill Roth by the usual way.
When Roth is killed, you will need to leave the theater. If you want bonus compensation, go to the side of the main gate, but climb to the second floor. Jump over the balcony to get to the exit. If you try to follow the normal way, you can not get out of the theater, because the path is blocked by fire.
Sequence 9
Double trouble
To get the bonus, you do not have to kill police officers. Move to the marker on the map, which indicates the house of Gladstone. When you arrive at your destination, go to the next checkpoint. There is a young girl in the doorway. Talk to her about everything, and then move to the next marker on the map, where Mr. Gladstone. It’s far away, so you can capture the next coach to quickly get to your destination.
When you reach the marker, then go up to the roof and activate the «eagle vision» to find the Gladstone and police surrounding it. You have to steal the invitation to Gladstone, which can be found on a table under a large tent. If you move to a small roof built to the east of the goal, you will need to deal with only two policemen. One cop patrol the area north of the table, and another patrol located to the west of him. Then quickly run up to the table and take the invitation.
Now you’ll need snatch an invitation of Mrs. Gladstone. Move on to the next point on the map to find Mrs. Gladstone, surrounded by police officers at the station. Climb upstairs to escape detection and go after Mrs. Gladstone, until it is one. Once a woman will sit on the bench, go down to the carriage behind her and sit on a bench on the other hand, an invitation to steal. Now all you need to do is to leave the station and get to the next marker on the map, to the northwest of the starting position. This objective refers to the carriage of Mrs. Gladstone.
Steal a coach and get to the endpoint to complete the memory. If you want to receive bonus compensation, the coach should not be damaged. Drive carefully.
Dress to Impress
Talk to the man who sweeps the street, and then move to the top of the nearby church of St. Martin. Find the royal guards. When you look for one of them (this is done automatically), then walk up and knock.
The Royal Guard is located in the center of the restricted area. The goal on the south side is the most light. Climb to the top of the building and get the guard. Wait for the guard to be one, go down and knock him out. Search the body to get clothes guards, and then hide the body in the nearest cache. Then go back to Abberline to complete memories.
Family Politics
Climb to the roof and move to the marked area. Do not fall to the ground in the area of the yard, if you want to receive bonus compensation. Instead, use a volt bomb or hallucinogenic dart on horseback, to scare them. Then jump into the royal carriage and go to the next marker on the map. At the same time, make sure that the coach will remain whole by more than 50% over the memory (an optional goal for full synchronization).
Once you will pick Duleep, go to the next checkpoint, which points to the first policy. Your next stop — Victoria Station. But you have a minute and a half to get to your destination. Here you will need to tread carefully and quickly. That is, you should like to go fast, to keep within the time limit, but does not damage the carriage. After you will take the first policy move to the next marker to pick up the second. Be careful in enter in the park, because the passage is narrowish and damage the carriage is not recommended.
10.jpg — Royal carriage.
Your next destination — the parliament. You have half minutes to get to the building. When you set down the policy, you will need to go to the residence of Mr. Gladstone, and then — in a gentlemen’s club. This time you have two minutes and 30 seconds to get to your destination with Duleep. You need to return the carriage to the next marker and then leave the danger zone.
The night which you remember
Follow your brother in the room, and then steal the key from the marked owner (green marker on the map). This is guard. If you want to perform additional tasks that enter into the living room on the second floor, you should use this key. Once you have the key, wait for the guard to be out of sight of other enemies and snatch him. Go back inside and move up to the next marker. You need carefully pass by enemies blocking the way to the top. Do not draw their attention. When you get to the room near to the living room, then stun the enemy and use the key to get into the room.
Take the plans of the boxes, then go down (do not worry, the guards had already left) to view a cut-scene. After the cutscene you have to manage Jacob. Climb up to the roof to talk with Abberline and return the weapon.
Navigate to that place, to return the equipment. You will have three minutes to deal with the six snipers on rooftops. Your next task is to find and kill the 16 impostors. If you want to receive bonus compensation, the free all the royal guards. If you first free the guards, about their need to kill a few enemies. Most of them can be destroyed by using hallucinogenic darts.
Once all the enemies are destroyed, and the guards free, climb to the roof to give the signal Ivy. After a short cut scene you’ll manage Jacob. Drive to the entrance of the store. Go down the stairs and then climb up the other side to get to the marker.
You need kill Crawford. Go to him and watch another short cut-scene, after which will play for Ivey. At this time, you have less than four minutes to get to the point. Do you have time to sneak up and kill the enemies on the way.
The final battle with Crawford consists of several stages, where you’ll have to switch between brother and sister. Whenever you need to move, pay attention to the rays.
11.jpg — The battle with Starrikom.
Attack Crawford until you see the cut-scene. Then you need press the button on the PlayStation 4 «circle» or on the Xbox One press B. Repeat a few times to win Crawford.