Read detailed and full walkthrough of detective adventure from the creators of The Longest Journey and Dreamfall Chapters.
The first day
Watch the introductory video until the heroes arrive ashore. Point Alice to the Fretland farm. You can let go of the girl or ask to stay with you. However, she will run away anyway. Study the letter from the Fretland addressed to Edward, the main character of the game, who is looking for his sister Betty.
Move up the hill. You can take a break on the way. Go inside the house because no one opens the door. Follow the living room to the left. Examine the family photo (Alice will look at). Look through the window to see the church in the distance. You can study the burned book in the fireplace and read the note on the table. Study another photo on the wall where the twins marry twins.
Go to the next room to learn about the business of the Fretland brothers. They owned a mine. In May 1902 Johan sold his share, in July there was a tragic incident. Their younger brother Arne was killed in a coal mine. Get to the pantry with a mannequin, on which Edward finds Betty’s scarf.
After that, sit on the sofa. When you wake up, leave the house and follow the sound, climb over the fence and log. Climb up, take your glasses, and go to the pier where you will meet Alice. Talk to all topics, after which the day will end.
Tip. Press the F key to chat with Alice when the corresponding prompt appears. Do this in all cases when you do not know where to go next.
Go to the porch and chat with Alice. You can sit on the well on the right, so that Edward draws the nearest barn. The picture will appear in the journal of the main character (opens with the J key). Get down downward from the house and on the tree to the right you will find Alice. She will shout to you. Click on F and talk to the girl. She will say that you need to check the next house.
Go to the right. There is no one in the house on the left. Enter the house on the right and look at the note in the bedroom on the right hand. You will learn about the death of children. Inspect the house on the left. There is nobody in three houses. Talk to Alice and go forward to the fence. Open and climb the path up the hill. Examine the ad on the right of the church with the graveyard. View the graves and chat with Alice. Several people were buried at the same time, but by whom and why? You can sit on the stone on the right (the fence) and draw a church. Enter the church itself and see the boarded-up boards, and on them is the note “There is no God here.”
Follow back to the estate and go down even lower along the path to the left. Sit on a wooden bench to paint a new picture. Get down even lower to the pier and see the only shop of the city «Fretland and Son«. Examine the sign above the door and the photo outside the window. On the board on the left, there is a poster about the memorial service on the tragedy that happened 20 years ago. It also states that the telegraph and the ferry do not work.
Go down to the pier; examine the rope that was attached to the boat. Also sit on the wooden box on the side to draw a new sketch.
Go along the coast to the left and examine the boat in the shed, look in the hole. Examine the rails, the trolley and the writing on the stone. Go to the direction where the rails are directed, and you will see a closed gate with a warning that outsiders are not allowed. If they did everything described above (they studied the neighborhood), then Alice will offer to inspect the store again.
Go to him and see the raven near the window. Look through this window and find Betty’s hat. Go around the corner to the right and find the window ajar. Open the sash and climb inside the store. Examine the wall with the bloody inscription. Press F to talk to Alice.
Open the room on the side and inspect the broken telegraph and undelivered mail on the shelf to the right. Look at the children’s drawing on the wall, open the wall cabinet and click on the empty key hook. Also read the note. Simon shifted the key to another place. Go to the cash register, turn the handle and get the key. View the portrait in the main room. It depicts Fredrik Fretland and his deceased brother.
Go to another room, open it with a key, and take Betty’s hat. Read the note. Fredrik wrote a letter to Johan, where he defended his son Simon and claimed that he could not kill Ruth, the daughter of Anna and Johan (you just came to them).
Alice will offer to look through the window at the cliff from which Ruth fell. Do this, then exit the store and go right to Alice. Climb up the cliff where Ruth fell. Listen to Alice; inspect the dead flowers in a vase and a stone of blood. Move the stone to pick up a decapitated doll with some ancient Viking pin.
Move higher, lean over to look down and explore the place of the fall. Follow up the mountain until you find the body of the hanged man. Inspect it. Talk to Alice, then correct the chair, climb on it and untie the loop on the neck to bury the body. After a while you will find yourself in the house of the Fretlands. Talk about everything with Alice.
Study the letter on the kitchen table at the side. Margaret wrote to her sister Anna, trying to convince her that she influenced Johan and Fredrik. The brothers quarreled after the tragedy in the mine. They also say that they found something, and Fredrik called half the neighbors «traitors.» It was this word that was written on the door of one of the three houses. The letter was written before the birth of Simon, who is accused of Ruth’s death.
Go upstairs and go to the room with the piano. There is the diary of Anna on the table. Read it; do not forget to turn the page twice. Go to the living room, re-examine the family picture and a partially burned book, lying on a chair by the burning fireplace. In the next room, look again at the photograph of the brothers at the mine. You will understand that Fredrik was angry at Johan even before the incident with Ruth. Go to your room, hang a hat on a mannequin and go to bed.
When you wake up, call Alice and go upstairs. Enter Ruth’s bedroom and study it. Look at the pictures on the wall and the book on the chair. You will learn about Draugen — the living dead fisherman, the appearance of which heralds death. Examine the bed, and then look at the drawing under the table. Take the casket from under the table and find the values of the ancient Vikings in it. Soon you will hear the ringing of the bell.
When you finish the conversation with Alice, and then leave the house. Go to church and re-examine the boards with a note. Take a look through the gap, and then break the board. Walk forward, examine the rope, and take Betty’s gloves from the bench on the left. Go ahead and look at the picture on the left. Examine the book on the right, which records the dates of birth and death. Pages torn out.
The first will be indicated by Alice, and the second you will find behind the partition next. In the same place, you read the scripture from the Bible and look at the image of Jesus. Go back and see a hill for the pastor on the right. There is a note with a prayer and the third page of a torn book. The fourth page is lying between the benches. For sure, Alice herself will point it out. Insert the pages back into the book and examine all the entries. Run out of the church and find the grave with a shovel. Dig it, and then watch the cut-scene. Alice should disappear.
Run after Alice, move along the path to the house and talk with her. Listen to her near the mansion of Johan and Anna, after which the day will end.
When you wake up, talk to the statue and Alice. Go to the living room and continue the conversation. Next you need to visit the kitchen, then go upstairs and remove Betty’s jacket from the hanger. Go to Ruth’s bedroom and continue chatting with Alice (hit F). Get out of the bedroom. When everyone disappears, go back to the mannequin and hang up the blue coat. Wait for the end of the day.
Wake up, go upstairs and open the only previously locked door. Behind her you find a bedroom with a dead Anna. Examine her body, and then read the note on the table. It was written by Johan, who repented of sins and was going to fix everything by visiting Fredrik. Find Betty’s lighter on the window sill of an open window.
You leave from the house and run to that gate with the warning. Climb over them and climb the hill to Fredrik’s farm. At the site, inspect the remains of a burnt house, among which there will be a safe. There are two graves to the left of the large barn. Examine them. Margaret and Simon Fretland, wife and son of Fredrik are buried here. The hero will remember the dates of birth, and you can point them to the safe. Indicate the birthday of Simon and examine the contents of the safe. There will be a Viking artifact, a letter from Boston, documents that the mine can be closed if they discover some kind of discovery, and the key to the mine.
Pass along the rail and open the door of the house with the key found. Examine the newspaper clipping in the frame on the wall and get out through the window. Continue to move the only route to the metal door. Examine the plate on the right and pick up the doll’s head on the ground. Come inside and at the very end pick up the Betty brooch. Look through the hole, and then run out of the mine, until the ceiling collapsed.
Come outside and go to the sound of Betty. You will return back to the house of Johan and Anna. Go to the room with the dummy and hang a brooch on it. See a long cut-scene that explains what is happening. In fact, Elizabeth, Edward’s sister, died a little girl, drowned in a pond. All this is the figment of his sick imagination.
Get out of bed and go outside with Alice. Leave the yard and find yourself upstairs. Sit on the rock and talk to the girl. Next will be the boat. Drag it ashore, run to the house of Johan and collect a suitcase with things, first pull the brooch out of the dummy. Go back to the boat and watch the final cut-scene. And at the end of the credits — a message will appear that Edward and Alice will return.