Living room: take blanket.
Bedroom: take blanket from Inventory. Give to daughter.
Living room: use door, open door by pulling on doorknob.
Living room: take lamp from mantelpiece.
Combine matches with oil lamp in Inventory. Use door on right hand side in the hall: use key with keyhole, turn key, turn doorknob.
Room: click on chest of drawers and push to left.
Bedroom: take children.
Bedroom: take photo of mother from bedside cabinet.
Room: hand over photo to children.
Chapter One: Behind Enemy Eyes
City wall: examine upturned cart, use knife with axle sleeve.
Turn right, go to wall: take loose planks, use with knife.
Work table: use planks, sleeve, screws and knife in this sequence.
Wall: climb up right column, go to left.
On the column: combine extended plank with column in front of the wall.
On the left column: use the ledge.
On wall: when the guard is not looking, creep right, along wall to the window.
Tower: use radio receiver city, set correct frequency (right 6 o’clock left and up 10 o’clock).
In front of bathhouse: take jug, cut water hose with knife, use canteen with motorcycle, combine canteen with oil with lock on iron gate, use lock picks with iron gate, use unlocked iron gate.
Cistern: turn wooden wheel and run across bridges as far as back left.
Rear wall ledge: shave off moss using knife, block up hole in jug with moss.
Front path: Fill sealed jug at the water pipe, examine hole in floor, use the jug with water hole in the floor; keep wooden wheel.
Cistern: use wooden wheel on the first platform with steel with hole, use set in wooden wheel to lower bridge, follow bath to bathhouse.
Bathhouse: go to Tamer’s corpse and search him for the code card. Take cloth and use it with wash basin.
Headquarters: take hook.
In front bathhouse: examine car, use hook with boot, take items from the boot.
Bathhouse cellar: use hook with a ladder in the ceiling, inspect bottle and use hose from the gas bottle with ladder.
Bathhouse above: inspect door, use water hose and wet cloth with door gap, connect water hose with gas hose, fix hose connection using sticky tape.
Bathhouse cellar: examine valve, use spanner to turn valve anticlockwise to open it.
Bathhouse above: use door.
Radio room: combine code card with radio and tap out the barcode that is on the code card Washroom: use bathtub 2x.
During the flight out of city use the overplayed buttons at the right moment.
Chapter Two: Shadow of the Past
Play for Anna. She travels to Bavaria to talk with Walter Kessler. At the end of the war the Kessler’s soldiers killed family historian Rosenthal. Presumably, Kessler awarded his collection of Vikings. If Anna find any artifacts from the collection, it will be able to present Kessler murder charge.
After driving up to the house and talked with Secretary Kessler, you find out that that is not at home. Anna decides to sneak inside. In the inventory, right button — click on the bag to get the contents of it. Right-click on the notebook and grab a pen. Remember the phone Kessler — 38658. Talk to the boy, who is sitting at the bus stop by the information booth on the left — he throw a ball in the garden of Kessler and asks for help.
To the right of the gate is a telephone booth. Call villa (dial — a single quest in this game), and the secretary will go into the house. The gates will remain closed. Check the mailbox and remove the magazine about football and a postcard. Return secretary. Once again, call the villa. Take a broom and apply on the ball that is stuck in the branches of the tree of the phone booth. Give the ball to the boy and offer to divert the Secretary. The child first wants to get any gift.
Look at the information booth and discover the active point «Sticky poster». Combine magazine about football and a postcard. The screen will exercise book. Combine magazine and a knife, cut out the picture and poster sticky, sticky photo and postcard. Then, combine the handle and photo — you make a picture with an autograph. Give her the boy, and he will distract the Secretary.
You will find yourself at home. Now you need to find an object from the collection of Viking Rosenthal. Go up to the office of Kessler and take the will of the table. Read it by clicking the right mouse button — the collection is not hidden in a villa, and elsewhere. Further instructions are in the safe over the fireplace. There is also a plan drawn villas and letters under the plan.
Click on the mask over the fireplace, which hides the safe. Take the box from the table. Get out into the hallway and check the jacket on a hanger — you will find the key. Combine the key and the box and remove its contents. You will find a cigar, iodine tablets and capsules with cyanide. In the hallway, take the striped rag around the globe. Go back to the room and approach the table with alcohol. Take a bottle of gin.
The plan of villas marked some items by red circles. If you look closely at the walls of the cabinet, you will understand that it is — pictures to the right of the door. Zoom picture with the words «Norway 1940». Combine iodine and gin, gin and then cloth. Click on photo by rag. Rub by mouse and find the photo symbol.
There is second photograph in 1942 next to the gramophone. Locate the second character. Get out into the corridor and proceed as with the picture is similar in 1768 (church). There is the last picture (sailboat) 1835 at the bottom. The picture in the office (landscape) do not need to rub.
Go back to the safe and turn arrows on the lever in chronological order (1768 — 1835 — 1940 — 1942).
Then roll the central lever.
Anna finds a card and the old key, hear the noise and hide. In the Cabinet will enter Kessler with three people. The woman begins to torture Kessler. He will tell you that the collection was hidden in a bunker. Then the woman shoot Kessler. Anna will go to the bunker.
Attach found in the safe card to the stand with a map. Anna finds the entrance to the bunker — in the middle between the ventilation shaft and a drainage system. Now you need to get to it.
Go to the right. You will be shown a top view, go right and up the path, never deviating. Go the ventilation shaft. Pick up the cones and cut by knife the wire with woodpile (to the second time not to go). Exit to the right location.
A little walk down the screen, then select the road to the northwest and look for a «quagmire.» When you go, take a fishing rod and a backpack. Right-click to open the bag and remove the contents. Fishing rods pull out of the swamp blue plastic bags in inventory, click on the right mouse button. Click on the fishing rod, right-click and remove it from the line. Exit to the location and go to the right and to the north.
Find a watchtower and go it. Combine plastic bags and wire. The screen will exercise book. Combine a plastic bag with a wire, then with cones and fishing line. Ignite lighter design — you will turn balloons markers.
Go back to the swamp and attach the balloon to a pipe with a valve. Then go to the ventilation shaft and attach the balloon to the second building. Go to the tower and click on the active point «South». Anna says that the entrance to the bunker is located between the shaft and the marsh. Go down from the tower, go down the screen and get active point «Rocks». Climb the rock and look at the bush. You will find a rope ladder. Click on it — that’s the entrance to the bunker. Open the door with a rusty key.
… In the footsteps of Anne are three. The woman gives the order to comb the forest …
In the bunker is dark. Click on the plate near the door and scrub the rust by brush. Read the instructions on how to turn on the generator. Please note that on the label someone cut tips. With a knife, remove the top left nail. Exit approach, and then to the generator.
Follow the instructions:
- Turn the upper knob and a blue exhibited in the window voltage 035 amperes;
- Turn the arrow in the lower right corner of the screen to the «wavy line»;
- Turn the green switch «Lighting» in position «On»;
- Insert a nail in place of missing switch «Air Ventilation» and put in position «Off»;
- Adjust the power supply: The tooltip not see the second digit (or 420 or 480), the correct value — 480 (in other words will not work);
- Press the red button.
The light should turn on.
Explore the bunker. First, go into the left door and go in sunroof. You will find yourself in a room C-3 (written on the wall). Go through the door at the back of the room. You will see a bridge over a big fan. The bridge is bald cable — no further passage.
Go back to the lab, get out of it and go through the door on the right. You will find yourself in a room D-2.
The left door leads into a room B-1. In it there are two doors. Pick up a piece of metal pipe near the left door. Examine the left door — no handle on it, but there is a small hole. Go to the right door.
You come into the room A-5 with three doors. Go into the middle door — you will go to the start location to the generator. Go back to the A-5 and go into the left door.
You will find yourself in the former recreation room. From the bed take away a piece of rubber. Check two lockers — one you pull out cans from another — a brass tip.
Banks, as well as half of the collected items will not be useful (obviously, they need to collect to complete the picture).
Return to the room with the bridge and any exposed cable. Combine a metal tube with a piece of rubber and remove the cable from the road. Cross the bridge and look at the door. Remove the valve B.
Go back to the room B-1, and insert the valve into the hole on the left door. Go inside. On the left of the rack take the gas burner in the inventory combine with brass tip. Go back to the door of the bridge. Replace the valve and the gas burner cut the chain.
Swirl valves as it was written on the walls of the premises: A — 5 to the right, B — to the left one, C — 3 to the right, D — 2 to the left. The door will open.
Examine archive cabinet to the left of the door — there is stored information about the stolen artifacts, but how to find among so many boxes are needed? Go right into the passage. Against the far wall is a table, take a notebook. Look at the notebook, right-click and determine what letters labeled stolen artifacts at the beginning of the war — is the «alpha», «beta» and «pi». Go back to the archive closet.
It is necessary to check boxes, open them and select «Germany». Inside are a bookmark, select «Artifacts.» Viking Collection you will find in a box of «pi». Click on the record and find that casket is in the rack 11 in a cell 1. Go to the right for the third pass. The rack 11 is on the right. It is broken and artifact is not.
Move the wooden pallet on the opposite wall and climb into the breach.
In to the bunker …
Click on the table. A hand steal the table desk lamp. Feel switch on the wall. When you light a light, you see daughter of Gwen Fenton Paddock. She finds the box with Viking runes. Anna hears the noise and offer to run away.
You will find yourself in a room with a brick laid the door. Click on the hole in the door. Gwen climbs in and say that it’s too dark. Now you can switch from character to character by clicking on the icon on the screen.
Switch to Anna and use the lighter on the hole in the door. Also give Gwen knife. Switch to Gwen. Look at the dark screen, the active points and press on them that Gwen asks that it is. When you find something metal and glass, Gwen must determine that it is a lamp. Apply to the lamp lighter. Room light. Take a cart and drive to the projectile. Roll the shell on the truck. Roll the cart to the hole in the door. Switch to Anna.
Go right and look at a brick wall. You have to find unfastened bricks. Give it to Gwen.
Switch to Gwen. Zoom into the truck and apply it on the brick — Gwen substitute brick for trolley. With a knife, remove the wheel. Through the hole transfer wheel Anna.
Switch to Anna. Use the wheel on a red wheelbarrow and roll the it to the hole.
Switch to Gwen. Use the shell on the hole in the door.
Switch to Anna. The shell is already in a wheelbarrow. Twilight it on the ramp by pressing the active point «Ramp». To the left on the opposite wall has a console that controls the conveyor belt. Run the tape and move to a wheelbarrow with a projectile. Click on the shell, then the shipping tape. Gwen will come out of the hole and help put a shell into the tape. Once again, click on the console.
The shell blow up the wall, and girls go out. Ana heard the pursuers and run to distract them. Gwen, left alone, will drop precious casket into the fire and jump out onto the road. Anne pick up the girl, but gets into an accident. She will to escape from pursuers and they take away Gwen.
The action moves to the back in seaplanes. Anna says that KGB (State Security Committee) agents snatch Gwen, and offer to fly to Berlin.
In the laboratory in Moscow put to the question on Gwen. A woman needs to get into the subconscious of the girl and find out what she knows …
Chapter 3 between the front. Moscow
You will sit at a table on the Pariser Platz Cafe (see. The first part of the game). German agent Stasi will talk about a top-secret research institute in Moscow, which took Gwen. Anna and Fentonwill go to Moscow in a freight car.
In the video bear goes the railroad tracks before the train racing. Anna on the way somewhere to disappear, and we will play for Fenton.
At the station, he decides to find a research institute. Address of the Institute is in the inventory: in the basement under the mausoleum. You need go to the Red Square.
Click on the queue at the mausoleum. Once inside, you find out the rules of the visit: the inventory can only stay a purse, to inspect you have two minutes. Do not touch. Go on a tour.
The task for the time (in the mausoleum will tick clock). Try to touch the lever under the flag, and then go right. Inspect hatch of ventilation. Click on the table next to the guard — it is on a plate for biscuits. Go outside.
Click on the purse, right-click (you pull out bill 10 pounds) and go to the kiosk. You should buy two chocolates and get odd money. Go right at the station. Put coins on the rails. Go to Red Square and return — again the train drive away. Once again, go to the Red Square and go back. The train drive again, check the track and take the flattened coin. Put it in a purse (you can put only one subject) and go to the mausoleum.
Time job. Remove the coin screws on the ventilation hatch -you need the special screwdriver in the shape of a star. The end of the job for a time.
Go to the area and put in a purse brown candy without nuts.
Time job. Go to the mausoleum and make the mold with screws. The end of the job for a time.
Go back to the station, where there was a mechanic. Take the screwdriver. In the inventory, right-click on the handle of a screwdriver and a blade. Place the second piece of candy in the purse and go to the mausoleum.
Time job. Go right and put a piece of candy on a plate on the table. The end of the job for a time.
Go to the area and put in a purse blade of screwdriver.
Time job. Go to the mausoleum. The guard will be busy with candy and turn away. Pull off the lever under the flag and go to the ventilation hatch. Open the wallet, take out the screwdriver blade and combine with the lever. Remove the screws. Fenton will get into the hatch. The end of the job for a time.
When the mausoleum closes, and Fenton goes out, go left and click on the sarcophagus of Lenin. You will find yourself near the door. Behind the glass is guard, task — not to fall into his eyes and go to the opposite door. Hide behind pillars and wait.
You will leave the inner corridor. Here, too, there are guards, but they just go away. See in at the window and look for Gwen laboratories. When you see her, go inside.
To free Gwen, click on the white gown on a hanger. Take the key and open the cabinet on the left of the green screen. Fenton find a scalpel. Cut the straps on her hands. The laboratory enters arrested Anna, with a man in a hat. Fenton throws knife and kill the villain. Choose one of the characters a shot Gwen.
Start video: all three of them go to the freight train. Wotan project — a secret Nazi program, and after the war, the KGB continued to develop it. Stash of Vikings — a clue, «give the almighty power of the gods.»
Anna’s father — Professor Bruner. Before the war he worked at the Nobel Institute in Stockholm, found the casket, and brought to Germany. During the war he worked for the Nazis, while studying the casket. Bruner was able to reveal it secret and realized that such weapons can not be given into the hands of the Nazis. Anna continued his research and found that the runes on the box — a map that leads to Asgard, where are the gods of Norwegian.
Langtry cryptology from a military academy in Sandharste before the war contacted with Bruner and asked to send pictures of boxes for decoding runes. Stash burned, but the photos could saved. Anna convinces Fenton to go to cryptology.
… The KGB woman shoots a doctor.
Chapter 4. Deceptive security. England
Travelers are on the waterfront Sandhurst and decide where to look Langtry. Fenton gives Gwen a little money and send the bar.
Play for Gwen.
She asks by the bartender where you can find Langtry. He advises to talk to people in the harbor. Look at the pictures on the wall and find out what it is —
famous people who visited the bar. Go out into the street. To find Langtry, you need to talk to four people in the harbor and the bartender in the correct order.
Talk to the fisherman about the professors and find that he looks like an actor on a film. There is a woman on the bench. Ask her about the film — a woman will call movie title. Tell to saleswoman movie title — you figure out how to name the actor, who played a major role. Go back to the bar and ask the owner about the actor Trevor Burns — you can not take his picture.
Go to the artist and ask him about the professor — he said that he knew all the people who ever passed. Order your portrait. Go to the bar and substitute portrait of the actor on your. Show portrait to painter — he recognizes it and say that Professor Langtry usually comes every day in the bar.
After half an hour in the bar will be a professor and Anna with Fenton. Langtry invite all to his home for the lighthouse. Along the way he will tell you that deciphered the runes, but they wrote only half the story. He pronounces «Asgard». Anna exclaim that they had found a map in Asgard. Climb up the lighthouse, Gwen will give the second part of the runes, which was hidden in a box.
Gwen congratulates Fenton and give him your portrait. Then she says that froze. You need to make tea.
The screen will exercise book. Combine a cup, teapot and tea leaves.
Langtry return. He explaine that burned casket was made of special wood.
Now you will float in Sweden.
Chapter 5. The island of the gods. Gotland
Gwen read notes of Professor about casket. Then Anna will suggest that casket was in the grave of Torah and the monks dug it and hide. You need to find the grave of the Torah.
On locationis dark, so go right. You will see a stone circle and five passes to the sarcophagus. You can bring the circle and look at the symbols on the five rings (the lion, the rose, the balance, the cross and the book). You need to determine who is buried in the sarcophagus and install the correct symbols in front of each passage.
Go around all the passages and rummage through garbage heaps. You will find some necessary and some unnecessary items.You need knout and petrol portable stove. Return to Gwen and Anna.
They light the fire near one of the columns. Combine gasoline plate with a knife and clean the nozzle plate. Walk around the four remaining columns apply to them and the plate set fire gasoline by lighter. You can now carefully consider the sculpture. After you inspect any statue, Gwen gives notebook with tips.
Garrett Brave: pay attention to the upper part of the frame, which is a statue — it is made of solid stone. If you look at the upper part of the frame from the rest of the sculptures, they are collected from several bricks. It is a distinctive feature of this statue. As the monk was brave, his symbol is «a lion».
Tyre Penitent: look at the bottom of the frame, which is a statue. There are only two bricks and in all the other sculptures are three of them. It is a distinctive feature of this statue. His symbol is «cross».
Alaric Truthful: look at the outlet over the head of the statue. It differs from other outlets to its pattern. His symbol is «weights».
Sculptures Chadwick Wise and Percival are no different. (In the notebook socket Percival was turned up, but it drew the frame is turned down). Symbol of wise monk is «book» and Percival is «a rose.»
Go to the aisles and check the differences on the arches over the sarcophagus (left to right): Tyre — unknown — Alaric — Garrett — unknown. Set symbols on the circle: the cross, the book, scales, lion, rose.
At the center of the circle will be a narrow hole. Go for Gwen. Use the whip on Gwen and she go into the hole. Once again you can switch between characters.
Inspect the bowl to the left of Gwen — here you need to pour petrol and light the cave.
Switch to Fenton and give through a hole plate petrol and a lighter.
Switch to Gwen and light the cave.
Go to the center and look at the floor — a map of Europe. Climb up to the sarcophagus and slide the top of it. You will find Thor. Take two shields and zoom leather breastplate. Click on the runes on the top part and read: «From the power hidden mountains … «Clean from dust the bottom part of the breastplate and look at the hint. There is a second clue.
Exit approach and look at two of the pedestal, which burn candles. If you click on the left pedestal, Gwen finds a square recess, if you press the right — hexagonal. Insert boards in pedestals and look at the second tip: under the left shield you can see the symbol of «two squares», under the right shield — «a square and two lines.» This means that the need to turn left shield 8 times (4 + 4), and the right — 6 times (4 + 1 + 1).
Each board has a risk. Turn the shield counterclockwise and follow a beam of red light. If it change direction, you make a circle. You can go out and listen Gwen, «1, 2, 3 …». If will correct, the red lights of the panels will converge on the map.
It will be marked by Iceland. Gwen will come out to the outside, and all will go to the country of volcanoes.
Chapter 6. The world is on fire. Iceland
You will find Fenton on the parking lot of geologists. You need to repair the helicopter to get to the mountains. Take a can of water near the red tent, near the campfire — tin (it is hard to see, look at the screen, «Tin»). Zoom into the helicopter and open the hexagonal cover. It will need to pour the liquid for the hydraulic system. Also you need hosepipe.
Inspect the engine of an old truck. Apply tin to the oil hole and cut the red hose by knife. Remove the clip with a pink tube top of the screen by the knife. Exit approach and light a fire. In a saucepan pour the water from the cans and oil cans. The resulting substance fill in the helicopter, pull on the pin the hose and secure by a clamp. Pick the pump to the left of the geologist and apply on the neck. If is correct, Fenton goes to the geologist, and it will drive them into the mountains.
Two hours later, travelers will find the gate. You wikk see persecutors (woman and three KGB agents). They need to open the door to Asgard via amulet Gwen. Anna shoot an agent. The woman asks the question: «Mr. Paddock, how you met my sister?» This explains the strange behavior of Anna, who constantly lied Fenton and pursue personal interests. Paddock open the gates.
You will learn that project Wotan — a search and processing of uranium and platinum ores. Almost all scientists died from radiation. ….. You need to find the elixir of life, use as clues and rune magic tree.
Go right to the mosaic circle on the floor. Turn the rings, collect wood.
Around the circle will light up the rays. Check pedestals and get a blue diamond. Obviously, you need to find three more diamond. Right-click check the diamond in your inventory — it has sharp edges. On the left wall, get a candle and light it in inventory. Find the active point «Leave».
You will come to the location with a waterfall. All the characters are in the «Building». Other locations are marked as «Cave» and «Exit». First, go to the location «Exit». You will find yourself around the helicopter. Look at the snow and you find a frozen Nazi soldiers under a rock. Take a helmet from one of the soldiers. Note on the pack. Go back to the waterfall by clicking on the «door.» Go into the cave.
Wolf guards round hall. Fenton noticed that the wolf does not like the light. At the center of the room set a trap, which hit one of the KGB agents. He lost his backpack, but he did not reach. Go right into the corridor, where you will see the broken statue. There is a spear in his hand. Use the candle and take it. Return to the room with the trap and pry backpack. In the inventory, right-click to open it and remove the ice-ax, sword and a signal of nylon clothes. Throw a wolf signal checker — the wolf goes away. You will see a diamond at the top.
To get it, go back to the helicopter and dead Nazis. Remove the backpack and ice-ax, right-click to open it in your inventory. You will find a box and a tin cup. Open casket — inside are the brass rods. Put snow in a german helmet and go back to the room with the trap. The snow melts and turns into water. Combine spear with the helme. Cut clothes by diamond and remove the nylon thread. Combine the shaft and thread — you’ll have a bow. Attach the brass rods — you’ll have a bow and arrows. Shoot the diamond. Pick it, you will see that it is green.
Go back into the corridor, where they found the broken statue. Look at the column — in mounting the torch you see another diamond. On the far left column is crows. Here you need to click on different guess the column to crows eventually took off and sat on the other column. With crow, you can get a diamond, if you specify way. Crows is flying from the left to the right column, and then again on the left. If you click on the wrong column of crows return to the starting position. The correct order of pressing is: middle right column, proximal left column, middle left column, the proximal right column, the far right column.
Pick up the white diamond.
You need to find the last diamond. Go through the door at the back of the screen from the pedestal and remove the yellow diamond. If you go to the open door of the tiles with the runes, it closes — obviously need to find out the correct order of pressing plates.
Return to the «building» and set up the diamonds around the mosaic. If you correctly place the diamonds, you wil see image on the wall. The correct order (left to right): green, blue, white, yellow.
Click on the image. Return to the room with tiles and pass them in the order that you saw on the wall.
The door will open. Go inside. You will find yourself in a room with the bridges. There are two buttons on the pivoting sections, three red lever in the left niche and a button in the middle niche.
Save your game.
Press as: button on the first section, the red lever in the left niche, the button on the first section, the red lever in the left niche, the button on the first section, the button in the second section, the button in the middle niche, the button in the second section, the red lever in the left niche, button on the second section, the button in the middle niche, the button in the second section.
Go through the portal.
There are three wheels and pedestal are three buttons. Each wheel has a risk. Press the button so that the risk of left wheel pointing to the right, middle wheel — down right wheel — the left.
You can see on Fountain fate, and Fenton back to Gwen. Pour the water from the fountain in the mug and give Gwen. The woman says that «it works», and aims at Gwen. Fenton is close Gwen. She falls from the bridge, and he will die.
Play for Gwen.
Click on the chain and tie it at one end to the wheel, and the other — to the door. Press the brown lever and run the wheel. Go to the open passage. Gwen meet with a giant by the name Trim, the last keeper of this place. He will say that Gwen can resurrect his father, if you change the past.
Go to the right arch. You have to go through the maze to get to the boat. Click on the altar in the lower left corner of the screen and take the ring. Then step on the brown stone. Stone will be a moving platform, using the red arrows you can move it. The platform is stopped when it reaches the obstacle. Press the arrow keys as follows: up, right, down, right, up, right, up, left, down, right, down right, down, right, down, left, up, left, down, left, up, left, up, right, upwards.
Now you can reach the boat. Apply it on the ring. Automatically you will find yourself at the beginning of the maze. Exit the room and go to the left arch. Click on a well in the center of the island. Gwen jumps down and will be in the past.
Dresden, November 1942
Go to the house and talk to the dying man. There is key in your inventory. Climb up two floors and use the key on the door of the apartment. Bruner opens the door, will take the key, but does not change the past, and it is still going to die. Gwen back to the well.
Jump into it a second time. Once at the apartment door, go inside and pull out the photo mother Anne of teddy bears. Gwen put it on the bedside table, but Bruner again die.
The third time, jump into the well. Walk into the apartment and take the casket from the bookcase. Throw it into the fire. Go to the attic, where is Bruner. Locate the rack rag and cleaning fluid. Combine them and apply to Bruner. Gwen puts to sleep Bruner. The SS men go into the apartment, but only to find a burnt box. Past is changed. Watch the final video game.