Walkthrogh the Sword Coast Legends
«Do not let the horses trot and not look at the road signs. Everyone should continue its way through the wild lands, or else risk losing yourself «- Gareth Zaherod. 1391.
Night tract. Prologue
Click anywhere on the map the left mouse button to move to this place. Job History is on the right and it displays the names of current jobs, and all current or completed tasks. If you missed something, the tabs in the lower left corner of the open chat log, history and fight.
Rotate the camera by moving the mouse left and right while holding the right mouse button to get a better look neighborhood. Approach the camera with the mouse wheel. Hold down the ALT key to highlight all interactive objects nearby. Click on items like the chest give the order to go to the object and automatically interact with it.
Exit the room and go down the hall to the right. Open the chest and take out all the items. Press the I, to open inventory. Double click on the armor and weapons of pants to wear them. Kill the two enemies and go left to go down the stairs to the main hall.
Talk to your allies and defeat all the enemies. There is a ritual brazier in the room on the left at the top, but it is empty. In the last room in the lower left corner find the chest. Open it and get the skull. Skull place on ritual brazier. At the top left you will see the cellar hatch. Open it and go down to the dungeon.
Move through the dungeon, talk to the dwarf. Go on, kill enemies. Open your own coffers. If they will quest item, article about this will be indicated. Go to the fiery eyes on the ground and watch the cut-scene.
Move forward along the path. On the map you can see the purple icons — is the characters, give out additional quests. If you want, you can take them. Drive straight, never turn, you meet Bellamy near the bridge. Talk to him, defeat the bandits. Go back to the caravan where you will have to wait three warrior. Talk to them and defeat the enemies. Agree to go further. Quest completed.
Move to the right on the map. The cave entrance is located in the lower right corner of the map. There still needs to be three mercenaries. Kill them and enter the cave mercenaries.
Move the cave. At the top is to be the commander. Kill him and get the key. At the top left, where there are two doors (left and up), you can perform an additional task that could give one of the members of the caravan. Go left and see Richard. Talk to him and try to convince them that you can not steal.
Go through the top of the door, kill enemies and watch the cut-scene. Then you can agree with one or the other character. Follow Bellamy, talk with the magician. Select the squad. Exit the cave the stairs on the left.
Go forward until the left and right will not pass. Go left (up) and see a locked gate. Please note that on both sides of the gate has a square wooden plate with green circles. As one character stand up to them. The third character move back and break the table on the hill on the left to see the third plate. Stand on it and will pass. Now, all the characters enter the room and defeat the goblins. Talk to saved man and go back. Go to the right.
Find a room where is the stolen items of caravan (in the chest). Follow the cave to the place where the fight with the leader of the assassins. Use all the skills that you have. On the key «Space» you can stop the clock and give the members of the squad of the team.
Defeat him and decide what to do with it. In this walkthrogh the enemy was killed. Collect all that is in the cave. From the table to take away the torture mercenary contract. Because of this will pass back to the Big tract.
Go to the right and hit the wheel with a rope, which is responsible for the locked gate. Go down, turn side quests that you had to perform. Also talk with Dzharhildom to complete the main mission. Go through the gate on the right side.
Follow the location, until you meet Tasilisa. Talk to him.
Penetration into the city
Talk to characters and go to the active point at the bottom right to go to the world map. Go to Luskan, the right of the goal.
Penetration into the city — Part 1
«The gates of Luskan are closed today. The city can go who have a special pass. Near the gate there is a small camp, where refugees, travelers and mercenaries are waiting for permission to enter the city. Walls Luskan hardly protect them from the harsh northern winter and hunger. «
After downloading, you and your friends find yourself in the forest, which is located near the campground. Your new task: «enter to the city.» Your first sub-task: «Talk to the head of the caravan.» Go to Tollin (chief of the caravan, which you guard). After talking with him and get the money for the work, your new sub-task: «Inspect the gates of Luskan.» Go to the huge gate, near which there is a crowd of people.
Near the gate, you see the guards which try to punish girl. Of course, you can prevent their stupid amateur. In any case, talk to Bosanom Taddokom, do you know that inside you could not get there, but if you take advantage of the charm or force he agree to give you the key from the sewage system, through which you can get in the city. Then appear subtask «Meet Bosanom Taddokom in a cave.» But what is most interesting sub-task, «Find a way to get into Luskan» — not lost.
The fact that Bosan initially decided to make you an ambush. Everything goes smoothly and is very suspicious. It will give you a fake key and at the exit of the cave you will meet guards. You need kill them, and you need find another way to get inside.
I suggest you look at the gate Berkins. For the key to the sewage system, she asks that you give the pass her friend (which is not too far away).
Penetration into the city — Part 2
«Deep under Luskanov are the ruins of the ancient city Illusk. There are criminals and a group of undead.
Go into the sewers, a new sub-task: «Get out of the sewers in Luskan.» And please note that now the path is not easy. You will find a lot of dangers and difficult moments — I recommend to prepare.
→ Tip: The sewer is the most dangerous — poisoning. Virtually every enemy is able to poison you. Poison will hit your hero and he will begin to lose health. But there is a way to keep their heroes from this. To do this you need on the territory of the city gates carefully inspect everything. Almost there is an amulet in every chest. It gives protection against poison. Further, during the passage of sewage, you will find a e more amulets to the protection of the poison.
The first thing you see spiders, after which you will meet with a gangster named Wilga. You have to decide what to do: pay for a pass, use the skill «strength» or «Charm» or kill all. But the fight will be difficult.
Boss — William
The battle is heavy. William is killer, he hides and beats in the back and very painful. Attempts will be so strong that after the attack easily falls your priest and magician. I recommend that before you see enemies and boss, to lead all back to the previous room. There stand on the side and wait for the moment when part of the crowd will go through the arch, throw something for example, poison or a bottle with fire. William will disappear. So get ready for his attack. While he will run in stealth mode, you’ll need to cut down the ordinary enemies, but as soon as he appears again to throw all forces on it. Do not forget to treat the team use their skills.
→ Tip: Wandering through the sewage system, I recommend more use of the search mode. On this location there are a huge number of caches. Just great!
Sewage is enough big and I recommend carefully inspect the entire location. There will be not only useful items, but also experience. In any case, you get to the gate that leads to the shelter «dead rats», but the guard Rykiel will not let you inside.
He wants you to have done him a favor. Because you need to go further, and the only way — you need to accept. He will tell you that you have found his sword. Sword can look at one of the boxes. There will be an unknown person near boxes (the right place is located in the north), talk to whom it turns out that the sword broke, but some of what part of the whole, but this part take the rat. Rat you can find in the heart of the slum — where you run into a whole pack of rats. Kill all and pick the part. Now you need to repair it. You can do this at the dealer, which is located in the western part of the sewer. Then return back to the Rykiel.
Penetration into the city — Part 3
Now come further. The path is linear, so you will not be difficult to find your way to the exit. At the end you will find a staircase sewage. Rise up and find yourself finally in the city.
→ Tip: After the shelter «dead rat», because if you activate the search mode and inspect the left side of the sewer corridor, you will find the secret door, open and you can find the treasure with useful items.
Luskan was once a bustling port,» the winter of the north gate. » However, over the last century City of Sails has become a dangerous.»
After a short dialogue with their friends, you have a new task and sub-task: the main task — «The Messenger», sub-task — «Talk with connected Illidii in» Pirate saber. ‘» Tavern easy. It is enough that you will map. There you nees talk with a girl named Shivani — she stands near the stairs to the top. She will tell you that your friend run away. At the top is the wounded guard, who knows something about him. Go up to him and talk to him. For information, he will ask you to cure him. Cure him, you get a tip on a few shelters, one of which can now in Soranil. There will a few points. Each point — shelter. You need to bypass all. Because there you can find useful things — go to the shelter, which is located near the herbalist shops. Here you will find Soranil. Will start a fight.
After the battle, talk to an elf. You learn about some Maferile and its secret library. We need to know exactly what he’s doing.
Inside of the dead city — Part 1
After the conversation you get a new job and subtasks: the main task of «Inside the dead city», sub-task — «To go to the cemetery in the slums of Luskan.» Go to a place where you can move and choose a location «Slums».
Inside of the dead city — Part 2
As soon find yourself in the slums, go ahead. There is a cemetery — you go right. At the cemetery to upgrade your job. The new sub-task «Find the entrance to the den of Maferila.» At the cemetery, you will find a huge number of undead, so you need to prepare. At this point, there will be three of the crypt in the center, right and left. You need a left crypt — that there is a portal Maferila. But do not go there because you have to get more key items without which you will not be able to use the portal.
To use the portal, you need to get: a black candle, grave dust, crystal vessel and a tooth ogre- zombie.So, a black candle you can get it in a central vault. They look for the northern part of a Falkrou. You have to fight with him.
Boss — Falkrou
In the battle to them, note that he can call the wolves. He can conjure your friend that he attacks you (temporarily, of course). Try to prepare. It is necessary to stun and block ability. All this can be done with ability. Wolves can not touch — it is better to focus on the main enemy.
Once you kill him, you search the corpse — take the key. Use the key and open the chest next to pick out all the things, including a candle. Now you can safely leave the crypt and go for the following components.
The grave of dust — it is not a problem to get it. You can get it from dead vampires in the crypt. Even vampires slaves. .