Move to the right, follow by a huge creature which stole a little. Get to the cliff, and then appear on the «play». Loading.
Continue for a thief, jump by pressing W. When he the fold down the cobbles, then go over it and go right. Push the D key broken wooden beam. As a result, you find yourself in a short cave. Go through it, move the cube a cell with the substance. Stand on the cube and jump to the cage to rescue the creature (1/26).
Move the cube to the ledge on the right and use it to jump to the top. Follow for him, jump on the ledges. In locations with a mechanism consisting of two wheels and ropes, pull the lever, illuminated white point. To do this, press «Space.» It left open the passage. Go there and drag the small cube to the ledge on the right. Climb up with it and follow the thief.
Pull the other lever to lower the left and lift the right unit. Jump higher. Go after the baddies in front of mine.
Go to the edge of the right and pull the lever. Jump on the rocks risen. Go to the next cliff, the platform appears. Climb on it to the other side. It will be hungry and bloodthirsty plant. You may need to reset the hive in front of him. To do this, jump up 3-4 times, referring to the hive. Once the plant is something to eat and fall asleep, go past him.
Go down where the villain. On locations there are several wheels and stretched wire between them. Go to the far right. Walk up the hill to find a niche. There is a lever. Pull the lever and go left. From the ground rises platform. Stand on it and jump on the wooden structure on the right. Go right to knock down the cube. Push the box to the right, almost all the way. With it, jump on the ledges to the top.
Go right, jump on the platforms. One of them is lowered and raised within a few seconds.
Walkthrough Toby: The Secret Mine. Level 3
Jump over the flying bombs to get close to the thief, who immediately flee. Follow the right. At the top of a wooden structure is a lever, but until you do not reach out to him. Go to the right and activate the console with a small white object, by clicking on «gaps». Jump through the cube on the right and push it to the left. Platform drop down by clicking on the same console. Push a wooden structure with a lever, use it to jump up and pull the lever. Now push the cube back to the right side. Pick it up with the help of the very same platform that is powered by a remote control. Push to ledge on the right, use the cube jump up. Go to the right. At the top you can see the cat. Go down and go ahead until you see the creature in a cage.
Go right and activate the familiar console. From the ground it will be a cube. Push a cube all the way to the left, to the wooden structure on which the other cube. Jump higher, jump the gap to the left and jump to the high ledge to the cage. You saved the second creature (2/26).
The top cube design push right to the earth was two cubes. Note the signpost depicting geometric angle. One of the cubes put the right of the control panel and click on the remote. Cube goes down. On top of this cube put the second cube, move it to the right. Now click on the remote to bring up the lower cube. Do you have a design of two cubes. Push these cubes to the right, they have to lean against the wall. Jump on the top.
There will be a signpost to shown to the hexagon. Go to the control panel on the right, click on it and scroll down. Go right. Jump to the ledge with a large and remote communities. Downstairs there is a third signpost depicting a circle and two sticks. So, go to the console and will see a six images. Check the «Space» those images that have seen: geometric angle, hexagon and circle with two sticks. Open passage further.
Go right, jump over the pit with water. Right raised and lowered spikes. But in front of them there is a small stone on top of wooden sticks. Jump on it and jump up to see in the dark cell. Save the third creature (3/26).
Now move to the blocks with spikes. Get to the villain who will block the passage. The lever is now inactive. Go through two sets of spikes back and stand in front of the third, which is located near the ravine with water. When he falls down, then jump on it and stand. You go up in a secret room. Jump up to the ledge and pull the lever with the green lamp. Go back down and go to the right arm, which is now active. Pull it and open the passage.
Move to the right until you see a big hole. Jump on the wooden platform so as to have time to jump onto the fallen block with spikes. On the rise above it and jump to the ledge on the right. There is a wooden cube. Jump over it and go up the hill on the right. Here you will find the key.
Go back and push the cube to the left stop. In the place where there was a cube, there is a circular control button. Go and click on it (blank), so that she caught fire. With cube jump to the ledge on the left and go up the hill to find another creature (4/26).
Go down and jump on the blocks with spikes right. You need to swing on two suspended logs. To do this, run on the logs from side to side. Where is the log, and to have to run you (in that part). Jump on three more unstable platforms and use the key in the keyhole on the right. Save another creature (5/26) located in the cell. Go right, click on the white circular button and move to the next level.
Go to the right. At the top you should see two tanks — large and small. The path by the right is blocked. But there is a hole near the barrier in the ceiling. Jump up to the ledge on the lever notice. Pull the lever and a small container will hang on the rope. Go to the large capacity. Bottom left of it is a lever. Pull this lever several times to fill a small water tank. When he falls to the ground, it will pass on the right.
Move back to push a huge block in the hole on the right side to reduce the volume of the hole with water on the right. So wooden board will rise even higher. With more help jump to the ledge on the right. Go down one notch down. On the right side you will see the villain shoot at you from a bow. But you go to the wall on the left to find a niche in the gear. Roll the gear right. Push it to the hole with water. Discard down. The water level will rise, but this is not enough. There is a lever on the ledge on the left. Pull it falls second cog. Push it to the right. Discard the water. Finally, you see a third gear hanging on a rope. Jump on it several times until it fall down. Push the third gear in the water. The control lever on the ledge on the right is activated. Pull the lever, wait for the fall wooden structure, and go to the next level.
Go to the right and pull the lever. Upstairs, past the sign with the image of the head and the two bones. Soon you will see the second arm, but not in a hurry !!! To it right, there is a niche in the wall. Go there and save another creature (6/26).
Pull the lever and lower down. Do not rush to jump, because there is a huge monster below. When that will go to the right, go down and go left. Jump to the ledge to save the creature (7/26).
Jump down from the ledge and to break a board. Move to right across the bottom until you find a lever. Pull it when the monster will pass to the left of you. You climb higher. Go to the right. In a place where there is a plaque with a hint (the creature falls and breaks through the board) have to jump and land, to break through the floor. Fall down, immediately run to the right. Jump to the ledge.
Go right. You can jump into the design to find it remote with round white button. Do not hurry to press on it. Go to the right and see the lift lever. Jump on it and pull the lever. Upstairs, jump to the ledge and press the round button on the second panel. You will hear how to start the countdown. Quickly jump down, go left and jump into the structure. Click button on the first remote. Now run to the right. At the top you will see two burning light bulb. Until they died out, pull the lever on the wall to the right.
You will need to press the button in the sequence (numbered bottom to top): the first and only one second from the bottom upwards, fourth upward, the third from the bottom up, the fourth from the bottom upward, the first upward, and the second from the bottom up. The puzzle is solved! Open a passage on the right.
Move to the right. Do you see thorns in the ground? Pay attention to the direction in which they protrude. When you approach closer, out of the ground in this area will jump some creatures. Contact with them will lead to the death of the protagonist. Go through this segment. In the first go of the ledge on the wall to find a niche in the arm. Pull the lever. Follow the top, jump on the raise and lower the platform. All movements occur with the same frequency.
Go ahead. Go through the cave to the right you can not, because you get an arrow. Without going into the cave, look, there is a cube. Move it to the right. Under your feet will board. Jump on them 2-3 times and fell down. Save the creature (8/26).
Move to the right again fly jib. As they fly, you have to stand at a safe place. In the screenshot below you can see the point. Go to the right and move to the next level.
Walkthrough Toby: The Secret Mine. Level 8
Go to the right, avoid the thorns underfoot. Use the jump to dodge dangerous creatures. Next there is interval with moving platforms. Note that in this interval there are narrow high platform. You have to jump on it to move around and jump on the platform. The fact that the moving platform are not always flush with each other. Sometimes is a large gap between them and overcome it in the jump you will can not. And you can not fall to the ground! Therefore, you need to jump on the narrow boards.
Jump on the three boards. Take your time, because they do not fall. Jump to raise the platform, and with it — to the fourth plate. Get down on the ground. There are tiles on the right, with which you can jump to the ledge. Get on it. Wait, when out of the ground will leave the monster go down to the right and go into the mountain. You will find the key in a niche. Take the key and when the monster again fly out of the ground, then return to the tiles and jump to the ledge on the right. Use the key on the keyhole to the bridge appeared.
Follow the right. At the top you will see a villain with a cage. There is one more cage on the left. Go right is not recommended because you will kill the arrows and you pass away. You see two small wooden column on the ground. Jump between twice to break through the floor.
There is the stone on the left. Push it to the right to protection from arrows. When the arrows fly, then move through the stone in the right direction. Pull the lever. Take the hanging key and then move carefully and deliberately another stone. When the arrows fly, then go to the keyhole. Save another creature (9/26), and then jump to the ledge on the right above. Go to the next level.
Next will move duplex block. On the first jump on the lower level (between two blocks). The following construction is necessary to jump to the top level. Go ahead. Do you see the right movable platform? Do not hurry. On the floor, find fault and jump twice to be underground. Move the stone from the right side to the left side. Pull the lever to open the passage to the left, where there is a cage.
Release the creature (10/26), go up and continue to move forward. Jump on the platforms until you reach the other double block. On the blocks you have to jump as follows: lower level (between two blocks), the upper tier, lower tier, upper tier, upper tier.
Move to the right, avoid the arrows. Go to the next level.
Winter came. Go right and jump to the left of the fire to break through the floor. Pull the lever. There will be the bridge to the right. Move on it, jump on platforms, save the creature (11/26), under the ledge to the left. Run away from the avalanche or snow storm right. You will need to jump on the falling platforms, climb ledges, and even make it in time to jump on a moving platform. Run in the aisle to hide from the storm.
Go right, overcoming obstacles. Between logs appear spikes. It is necessary to pass from the first timber to 2-3 step forward and not get caught on the spikes and jump over them simultaneously. Pull the lever and jump to the bridge. This will start a storm. Move to the right, jump up on the ledge. When you see a log on the ropes, then push it to the right as possible. Jump on the logs, go to the left side of it, to shake even more, and then jump to the right. Come close to the mountain to fall down. Go left to fall even lower. Go to the right and push the wooden fence. Go to the right, jump on the ledges above. Go down from the ledge, enter the alcove on the left and pull the lever, as shown in the screenshot below.
Move on, jump on platforms. Go to the next level.
Go to the right, run the villain. There is ice bar to the left of the lever. Click on it, use the «Space». Solve the puzzle in which you need to interconnect pipes. Navigate between the squares should be using the keys S and D. Moreover, these keys allow you to move left to right and up or down. W key will allow to get out of the approximation. In «Space» need to rotate the tiles. The decision in the screenshot below (you have to turn right lower tile):
Move to the right and when you see two logs, hanging on ropes, then go ahead and jump down. There is a niche in which is the creature (12/26) to the left in the mountain.
Go on, push the two cubes to the wall to the right and jump to the top. Jump over the pit to the right into the mountain to find another creature (13/26).
Drop down into the pit to the left. Move to the right, you will see the well and the lever. Go to the right, push the pyramid of boxes, so that they fell down. On the boxes get to the key, take it and return to the well. Now you can safely activate the lever to go down to the next level.
Walkthrough Toby: The Secret Mine. Level 13
Downstairs, go left. Wait for your nearest pendulum will start moving to the left. Go after it and get up at the cage to rescue the creature (14/26). This place is safe. When the pendulum will reconvene over the head of the hero, then move to the left. Jump over the small ax. Jump on the boards, which will appear in spikes. Jump to the ledge and take the key. Move back. You have to go after the big pendulum, to stand in the cage just as both blades are at it.
Go to the right, pull the lever and go through the long-range on the bridge. Jump on the ledges to the villain who hid. Move forward until you find a well. This will open the passage, but there will be another well. Go back a bit and jump up the ledges on the right.
Follow the room with a key. The passage is closed. You need to quickly get to the right side of the room and pull the lever. This will pass. But at least you need to use them quickly, return to the left, because the ceiling spikes are about to crush you. Use the second key to the second keyhole and turn right at the new location.
Go to the right and pull the lever. Jump on the lower platform. Jump even higher and pull the lever on the left. Go to a cage with a creature right. Save the creature (15/26). Jump to the right, go back and re-pull the same lever downwards to lower the platform. Go to the right side, the slope and see a second arm. Pull on it. Anyway, the top begins to roll a huge ball with spikes. However, if the left platform has been omitted and you pulled the lever for the second, it must be closer to you. Quickly jump on it.
Wait until it goes to the left, climb up to the cage where you saved the creature. Go to the right and go up the hill, where the previously rolled ball.
Now we need to overcome the period of a pendulum. Platforms on which you can jump, can be concrete and can be made of wood. Concrete platforms will not fall, but the wood will fall in a couple of seconds after you will land on them.
The first concrete platform — jump on it. Wait, when the pendulum of you will fly to the right, jump to it on two platforms ahead, which is a low concrete ledge. Wait, when the pendulum go to the left and jump to another two platforms ahead, on a concrete ledge. Pick the time and jump to the adjacent concrete ledge. Now, the pendulum needs to overcome a smaller size. When it flies to the right, then after a short pause, jump on two wooden structures right. With the latest design will have to jump up to the right to move through flying pendulum in the left side and fall to the concrete platform below. Now jump to the right, when the pendulum once again makes the cycle of movements to the right and go left. Stay on a concrete platform in front of another large pendulum.
Here it is necessary to wait until the pendulum will start moving to the right and jump on two wooden platforms. Go to the right on the second platform, without jumping to fall on the concrete platform below. When the pendulum will go to the left, then jump on the ledges to the right. You will see a villain who is hidden from you. Go through the place where it was, go to the small ledge and see a wooden stick. Jump up 2-3 times to break through the floor and found creature (15/26).
Move on, jump on a concrete platform, and immediately followed by a wooden. Do not hurry. Wait a few seconds on the wooden platform until when the rock fall down above. Quickly jump to the ledge on the right. Go right to the narrow ravine, but do not jump on a nearby ledge. Wait at the edge to the left dropped two rocks, and then take a couple of steps to the left and wait for the third rock falls right. Jump on the ledge and continue.
Jump on a broad platform that will begin to stagger. Will not go with it. It falls, and you can go to the right. The path from the top still impossible because of the red spikes. Pull the lever on the right and follow to the next level.
Go over the bridge on the right, without stopping. Jump on the narrow cliffs. Follow another bridge, which already have to use jumps. Pull the lever to move up higher. Next will be a difficult cut. You will see the structure in the form of swing. Where do you stand, there they tilt. So, go to the right edge of the swing and start to push it to the wall. Somehow, it starts to go right. Now, stand on this place until you see a red spike to the right on your level (it is after a huge spike from the bottom). Go to the left side, so that it fell, and then jump over the spike. Next you need to walk across the platform to the left to the right, choose the level, so as not to bump into spikes. It all depends on you.
Follow the right and lower arm and the left button is activated on the ground. Step on the button and see how climbs a wall with spikes. When it rises to the top, then quickly jump through a narrow ravine and go under it. Stand up against the wall on the right, left to lower the bridge. Quickly jump into the pit. Go to the villain, which will block the passage. Interact with a white panel on the right wall. Quickly set the circle on the arrow on top of the circle with two sticks and the bottom front of the arrow — the letter «T» with a stick in the middle.
Go right and jump down. Follow the left and jump into the truck. Pull the lever on the left. This will start the motion. There is the lever a few meters away. Passing by it, you should have time to click on the «Space». Move on. When you see a sign withtrolley and arrow to the left, hold down the A, to slow down. Get to the other signs, where the trolley stops. Do not pull on the long lever and jump out of the trolley by clicking on W.
Pull the lever on the left and scroll down. Go to the right and pull the other lever to rise above. Follow the rails until you see the third lever. Pull it and find yourself at the top. There is a keyhole on the right, but you do not have a key. Blocks fall from left. The two middle block once fall together and at other times just falls right out of the two. Wait until the two central block will fall and immediately run to the left under the penultimate block, which this time will not fall. When the block falls to the left, then go left and take the key.
Go back. To do this, wait until again fall down two central blocks, stand under a second left to right, which does not fall. When the fall block to the right, then stand up under it and wait for the fall last block on the right. Quickly run to the right. Stand at the keyhole to use the key. Circular saw bottom moves. The way will free for you.
Go back to the trolley by the same route and pull a long lever. Move to the right, pull the lever to raise the bridge. Over the next pull the lever is not necessary, but will have to slow down at key A. Two other arm in front of circular saws will need to switch. Go to the next level.
Follow the right, jump over the keys on the floor. You will be in front of the tunnel with movable blocks. Note that the first go four blocks. The last two blocks once fall together, and other times — only the left block. Start the movement in the cycle, when to fall the two extremes of the block. When the fall left block, then run to the right. It should look like that when you find yourself at the extreme right side of the block, it will not fall.
The following four units to pass easier. Save the creature (16/26). Climb back down the left side, where the beam at an angle. Jump on its right side, near the edge with the cage. As a result, it should drop down. In the niche on the right locate the small cube. Move to the left to the right edge of the log. Move to the left on the log and jump to the ledge. Jump even higher and run on top to the right side.
Go right and see the trolley located at the tilted rails. Around it is a lever, but jump on it too early. Jump to the ledge on the left where there is a second lever. Pull it and quickly jump to the platform at the top pulled up. Drive to the right on the floor will be a button. Go to the right, into the shadows, to find the cube. Gently push the cube to the left button. Go down and jump into the truck. Pull the lever to start the movement.
Of the three levers you need pull the first and the third (the two extremes). Jump over the running saw, move to the right in this case. Go to the next level.
Follow the right, jump on the log on the ropes and start to rock it. First free the creature (17/26) on the left. Cranky, to break through the wall on the right. Go there, turn the lever for the first few times to the right to see the other lever. Turn it, go back to the first and one time switch to the right there were the usual ledges. Jump on them and you will see two other lever. Pull the right to set up the first bridge. Turn left for a time and see stand the bridge to the right. If not, go back and re-once pull the left lever, and so on. Go into the shadows, to be in the room with the crystal.
The two upper circle turn crystal. We need this to find the three correct symbols on the wall to the left. But not necessarily to look for them, you can learn more about them here. From left to right bottom three symbols must be: a circle with a stick, headlines with the letter «P», something like «remote.» All these symbols are on the wall to the left of the crystal. The screenshot is below:
After all exhibitor, click on the green button on the right. Elevator go down.
After downhill the first thing you see is a huge circular saw to the right, staggering like a pendulum. Go to the right, when it will move in the same direction, and jump into the first ravine. Move to a nearby ravine only when the saw fly past you in the right direction. But be careful, because the movement of the left it is safe, but once again it will fly right past you, it touches the ravine.
Next ravine closed, but if you jump on top of it, the ceiling is broken. So do it when a saw fly to the left. Same do with another ravine. Finally, when it will fly back to the left, double-jump to the right of the overlap of the neighboring ravine.
On a ledge on the right hangs a cage — save the creature (18/26). Move right and see a rotating cube. Jump need for the surface where no spikes. Next will be rotating plate similar to the carousel. Overcome them. Once again 4-5 cubes with spikes.
Below there is a bridge. You have to jump on the plate standing on the bridge. If you jump to a different part of the bridge, it will break. Downstairs, save the creature (19/26) in the cage on the left. Go to the right, but not in a hurry to jump to the ledge. Push drawer, hidden in the wall to the right. On the right side, over the other the bridge is to push the beam. Go back and jump to the top. When you’re on top of the bridge beam, then jump to break it. You will land on the beam. With a beam just get off at the bridge below. Since the height is small and the bridge will not break. Move right and see a new level. But at the top right is a cell with the substance. Jump back, use a projection on one of the platforms. Save the creature (20/26).
Go to the next level. With this top-down should be from the same ledge from which you jump originally when go to save a friend.
Jump up and push the big wheel to the right. Make it so that it blocked the path of the laser. Go down and go to places where the laser lacks. Next will be three more of the laser beam. At the top role the wheel: pick up time to pass them. When you run through the last beam, you will need to jump. Be careful, because the wheels are falling from above, can kill the hero. Jump over the ravine with water.
Next you need to find time to go in the rays, hiding behind obstacles above. Then you see a lever. Pull on it, you activate the valve with a barrel at the top left. It must be done at some point. Do you see the right one more tongs, moving the barrel? That will come out on top as soon as a new barrel and begin to move to the right, then pull the lever. And then, you will see what to do.
In front there is a large dog. You can hide from it. Certain objects, when you are standing near them, are beginning to lighten. This means that you are hiding behind them. See the screenshot below.
When you see the lever, then pull it to move the cube, for which you can hide. You will need to go back to the cube back a bit, but it’s necessary.
Then there will be another cut with laser beams. There is a lever. Pull it fell to the wheel. Once again, the lever can pull (after 1-2 seconds), then pull again to display the second wheel. When two wheels will block two beams, then a quick run to the right. The remaining rays pass under the left wheel. Pull the lever to the right to go to the next level.
So, that’s the last level. Everywhere are evil men. Left and right are saw, but they should be held in a different manner. Let’s first go to the right. The fact that the right, as for me, somewhat more difficult segment. Go down from the ledge, but be careful not to man threw a bomb at you. When the saw fly past, then run to the right, avoid the bombs. Next, there is a laser. Hide it under the platform and save the creature (21/26) on the right. Do it, jump on the platforms up and pull the first lever. One of the creatures disappear.
Now move to the left. There is a small saw, so it will have to jump over. Moreover, it is desirable to jump twice. Jump once, go a little to the left, and wait until it is once again go to the right. Jump the second time and safely run to the left. Please note that you throw the bomb. On the left is the creature (22/26) in the cage. Go to it, without stopping to you to not hit the boom. On the platforms, jump up and pull the second lever.
Next it is not difficult, because all the monsters will disappear and there will be only the ringleader. Go down and go right. At the end of the game you will even give you a choice: take the crown and become the king of evil, or kill the enemy, pull the lever to the left to activate the saw. In this walkthrough Toby: The Secret Mine is completed.