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SIGNALIS Walkthrough

First, go through the top door and up the stairs. From here you can go up, down and to the right.
SIGNALIS Walkthrough
Автор
Юлия Кушнарёва
Дата публикации
30 октября 2022

SIGNALIS - Game Guide and Walkthrough

First, go through the top door and up the stairs. From here you can go up, down and to the right.



Also read:

Control

F - interaction, RMB - move away from the subject, stop studying something, WASD - move, TAB - open inventory, M - open the map.



Penrose 512 (wreck)

  1. Take the photo from the cockpit which is at the very bottom. Hangs on the panel in the upper left corner. Examine the back side in inventory to see the location of the 9 buttons. Some of them are included (red).
  2. Take the duct tape in Mess Hall to the right of the room with the stairs. It's on top of the dashboard.
  3. Take the broken key to the Cryogenics airlock (uppermost room). To do this, enter the code that you can see in the photo (TAB to open inventory).
  4. Combine the duct tape with the airlock key in inventory (F on any item and Connect).
  5. Use the airlock key on the panel in the airlock chamber (go all the way down to the crew cabin and go through the door on the left). So, you get a spacesuit.
  6. Keep going forward, clicking LMB in the direction of the arch. You will automatically descend into the hole. Make your way through the hole Crawl through the hole in the wall and take the book "The King in Yellow" from the table.

Base "Sierpinski": floors B1, B2

  1. Leave the toilet. Take the key from the reception on the counter in the upper right corner and open the door on the right.
  2. Read the brochure about safes. Enter the middle upper door. You will enter a long corridor. Open the first door on the right. This is the save room. Save your progress on the red screen.
  3. Go right into the parallel corridor and climb all the way up. To go down to the mine, you need an administrator key. Pick up the tread key from the seats on the top left.
  4. Return to the first corridor to the right of the reception room and open the door on the left (with the Protector's Key). The second drawer contains a pistol and an aperture card. Press TAB and equip your gun!
  5. Get out of here and again go to the corridor above. Kill the monster and go up to the library from above. Apply the aperture card to the device on the left to view the microfilm. You will find out the factory code for the safe - 204512.
  6. Run down, to the right through the save room and into the adjacent hallway. Immediately open the door on the right, which leads to room 4B. Enter the code 204512 on the safe in the upper right corner. Take the audience key.
  7. Exit to the corridor and run up. Pick up ammo, a repair patch and use the auditorium key to open the door to auditorium 4C. Get down into the hole.
  8. Go north, then west. Call the elevator and find the key to the service hatch inside it. Protector identification card is required to use the lift.
  9. Back in the hallway of block A6, use the key to the service hatch on the top door. You need to break the lock by placing the parts of the mechanism on the same level. The arrow buttons change the top part that retracts the mechanism. The F button allows you to retract the mechanism and check the operation. You need to make sure that the lower parts of the castle are lined up on the same bottom line.
  10. In the room on the upper right there is a box with a butterfly. Need a key. The door on the left leads to a safe room., First aid room Behind the last upper door there is a safe and a key to the east wing. You won't open the safe.
  11. Back in the hallway, go to the right door to open it with the East Wing Key. The upper rooms have resources. The Repair Spray can be combined with the Repair Patch.
  12. Go through the bottom right door, then the bottom left door. Pick up the key to the wardroom, return to the previous room and open the right door. In the long dining room, kill the enemies and collect ammo.
  13. Head down, then through the lower left door to get the first piece of the broken key.
  14. Return to the corridor and this time enter the upper right door. In the room, look for the key to the west wing. Back in the hallway, open the left door to return to A6, creating a shortcut to the south hallway.
  15. Return to the elevator lobby to open the door on the left with the west wing key.
  16. Go left, then up twice to find the second piece of the broken key. Combine the two pieces of the broken key to get the butterfly key.
  17. Follow the left, then - up and open the right door to return to the northern corridor.
  18. Go back to the butterfly box and open it with the repaired key to get the slab of eternity.


Radio Station

  1. Go into the building on the right to take the REM-64 radio module lying on the table in front.
  2. Open inventory, click on W and start the radio module. Use the Q and E keys to set the frequency to 160.000, which is shown on the red device outside the building. Interact with him to open the door.

Также рекомендуем сайт наших партнёров — ТОП лучших игр.


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Base "Sirpinski": Third floor

  1. You can now open the safe built into the wall in the office to the left of the infirmary with the save device. Tune the radio to the desired frequency (mine is 188.000; I need a note with the frequency for different objects; this safe shows a tree) and wait for the desired code to be displayed in the lower area (in my case, 45536). You may have a different frequency. Just switch between frequencies until numbers with a potential code begin to appear in the lower left field. Check all such codes. The safe contains an ID card that will grant access to the Protector's lift. After inserting the card, you need to select a destination, as you will be blocked until you remove it from the device. The card will be automatically withdrawn on the 3rd floor.
  2. Go right and up to the safe room to get the shotgun. There is an access card printing machine in the room above, but you need a clean key.
  3. Go right into the northern corridor. For the first upper door, you need the key to the observation room. The next door on the right has a printer with various objects. The most important of these is Object D, which shows the template needed to program a clean key. The next door on the right is the morgue. It has a locked door that requires a key to the crematorium.
  4. Return to the East Corridor, turn right, then go through the top door from the South Corridor. You will find a TV with a built-in VCR that requires a video cassette.
  5. Returning to the corridor, look for a safe with a sword on it by the door in the upper right corner.
  6. Return to the East Corridor and go left. You will find a door that requires 5 keycards with different elements. On the chairs on the left there is a clue related to the cipher from the safe with the sword: A = 1, N = 2, B = 3, H = 4, S = 5, R = 6, Z = 7, ??? = 8, K = 9, E = 0.
  7. You can go to the West Corridor on the left. Open the topmost door to return to the elevator lobby. The top left door in the hallway will lead to a wrench handle. In the room below, on the left hand, there is a key to the pump room, which opens the door in the lower right corner of the corridor.
  8. The solution to the puzzle with the pumps is indicated in the note from the table. You need to equate the liquid in flasks A and B. Just read the note carefully.
  9. Return to the bathroom, where you took the key to the observation room, and jump down (after solving the puzzle with the pumps, there will be no water here). Pick up the water key. Directly across from where you came from is a safe room that contains the key to the viewing room.
  10. The upper left door of the flooded hallway is a sleeping ward with a videotape. The adjoining room in the upper left contains a vent with an air key.
  11. After returning to the Flooded Corridor, look for a clean key behind the lower right door. Return to the upper level through the lower left door.
  12. Return to the inspection room to learn about combining repair patches with repair sprays, as well as get a 10mm head to combine with a wrench. You can go back down to the flooded corridor, and in the back room use a wrench to unscrew the grate on the ventilation to get an air key.
  13. Use the video cassette in the TV room to watch the video and take the gold key from the train chair.
  14. Now that you can open the safe with the sword, take the module (something like a photo mode) and the key to the crematorium from there. The safe code is SRKFH.
  15. Return to the morgue to access the incineration room. You need to adjust the CO2, O2 and gas content according to the prompts on the left of the screen. If the up-arrow button is lit, turn the toggle switch to the left, and so on. Check the solution by lowering the lever on the right. When you open the furnace, you can take the fire key.
  16. Print the earth key from the blank key using the template from the printer or the screenshot below.


SIGNALIS - Game Guide and Walkthrough

Insert all five keys into the door, save and get ready for the boss fight. Hide from the shots behind the column, and when the boss reloads, shoot him in the head (the mask opens).



Base "Sirpinski": B5, B6, B7, B8

I hope you read the posters scattered around.

  1. You can first go to the safe room through the lower right door. This is the Protector's office, where you can find the service key.
  2. You can go through the door on the left and go down to the sixth floor. There are several doors here that require the keys to the mailbox, the owl, and the workshop. Go through the STORCH dorm using the lower left door and look south for the workshop. South of the workshop door is the APAR dorm with a hole through which you can jump down to the seventh floor. Do this and open the door ahead.
  3. Go to the top right door to get a fuse. You can now return to the puzzle on the fifth floor. Set the toggle switches so that it is 800 V at the top and 230 V at the bottom. See the screenshot below.


SIGNALIS - Game Guide and Walkthrough

  1. The next door in the upper right corner of the seventh floor is a hallway with a piano and a locked room that requires a shutter handle.
  2. After solving the puzzle on the fifth floor (applying the fuse), take the narrow seventh floor elevator down to the eighth level. Enter the room on the left to find the handle for the lifting mechanism. Walk up twice to get to Falke's bedroom. Falke is holding a box with an owl.
  3. The first bottom door in the library hall has a puzzle clue. The other lower door is an unlit room.
  4. To the north of it is the east corridor, where you need a hummingbird key to open the door on the right. Go north twice to Adler's bedroom for a flashlight module. It occupies a permanent slot in the inventory, like the shocker, and is activated in the same way. The room north of Adler's bedroom needs an eagle key.
  5. The top left door from the East Corridor is a room with an elevator leading to the mine. It needs an admin key to work. The leftmost door is the path to the stairs to the upper floors.
  6. The door to the right of the restroom of the STORCH dorm is a dark room. Head north to get the locked weapon case and duct tape from the shooting range. It is important that you have a flashlight, otherwise you will not see anything.
  7. The northernmost door of the northern corridor on the seventh floor leads to the management office with a painting of the island, which requires an island key.
  8. Use the lift handle on the seventh-floor hallway door to find another safe room and the owl key.
  9. Back in the dark room on the seventh floor to the left of the narrow elevators, go north to find the Island Key and the Hunter's Key. Use the hunter's key on the found case with weapons to get a revolver.
  10. The Owl Key will open a room on the sixth floor, which will allow you to find a broken music cassette. Repair it with the duct tape from the shooting gallery.
  11. Use the island key on the island painting found earlier to get the workshop key. Unlock the workshop and install the whole cassette into the tape recorder. It has a frequency on it. Attune to her and run into the room with Falke to open the box she is holding in her hands (opens when the correct music from the cassette is playing).
  12. When the owl box is opened, you will receive a hummingbird key. The Hummingbird Room contains the Eagle's Key. But don't leave yet. In the room on the right, look for the key to the mailbox.
  13. First, return to the mailboxes on the sixth floor, open them and take the library key. You need to interact with the machine to get the astrolabe. To do this, move the grip up, left, down, right, up. In general, you need to get to the red slot with the book.
  14. Open the eagle room and install the astrolabe. Set up the planets as shown in one of the planet layout rooms. After getting the admin key, use the elevator to go down to the mine.

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SIGNALIS - Game Guide and Walkthrough

to be continued...