Read detailed walkthrough of all story quests of the adventure action with a third-person view of Assassin's Creed Valhalla
All quests in this line take place on the map of Norway. After completing the story missions, you can return here at any time and find all the secrets and treasures.
Use Odin's Sight and find medicinal berries. With their help, you can restore the health of the main character. Run towards the green marker. Use the raven's eyesight and the highest points (displayed on the map with a raven icon) to inspect the nearby territories. In the settlement, you need to reach the long house and enter it through the roof passage. Kill all enemies and inspect the village for secrets.
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Talk to everyone in Fornburg. You will learn about various mechanics and challenges. Then call the horse, go out onto the road and press the appropriate button to proceed to the next goal. So, you will find yourself at the home of the seer Valka. Do whatever is required of you and leave this area.
Head back to town, talk to the blacksmith and Randwy, then just follow the game instructions.
Also, as in the previous task, follow the instructions of the game. At the end of the assignment, Sigurd's friends will give the hero a blade for hidden murders.
When you wake up you will see an enemy spy. Get rid of him and hunt down a few more. To do this, use Odin's Sight while exploring the city. Tell Sigurd what happened, then hop aboard the drakkar and travel to Nottfall. This village is not far from the island you recently left.
When the raid on the village begins, use a torch or light arrows, then burn everything in your path, including the supply carts. Like any other, this area is fraught with many secrets and treasures. Don't be lazy to find them all.
It should be warned that you have to fight a fairly strong opponent. Prepare for battle and tell Sigurd that you can hit the road.
The battle with Kjotve is divided into two parts. First, the enemy will strike with his fists, then he will take his axes. Use dodges and try not to linger for a long time in the radius of his attack.
After defeating Kjotve, run forward and open several gates of the fortress. After reaching the long house, listen to the monologue of Kjotve's son and leave the building.
Find Sigurd at Alrekstad. Try not to start fights in this city, since the guards here are all 90 levels. It may end badly for you. Basim will teach the hero to use disguises. In this part of the quest, you can attack the guards, or kill them if you failed to pass by unnoticed.
In any case, get to Harald and talk to him. This quest will end in the long house after a series of engaging dialogues. The choice that you make while communicating with the king has not yet affected the further passage.
This is the final quest of the "Battle for the Northern Way" chain. As we have already noted, you can go back and explore the secrets in Norway at any time.
After arriving in England, kill the robbers, and then listen to Sigurd. In this mission, you need to master the mechanics of raiding monasteries. There will be many similar monasteries, but they all differ in the number and level of enemies. Before a raid, be sure to check the recommended influence rank of the hero, otherwise you can screw up hard.
Swim to the nearest monastery from the city and try to destroy it. Use Odin’s Sight, track down the treasures of the monastery and open them. You can improve your city from the materials found.
Return to your city and build a blacksmith’s workshop to complete the mission. The blacksmith is very useful for improving weapons and armor. Find treasures in the open world and upgrade your equipment here.
The mission will begin after speaking with Randwy at the Long House. Depending on which region you open first, the task will become available to you. Run to the marker on the map, then use the crow to find Soma’s assistant. Then we sail to the swamps and free several captured soldiers.
We use the Vision of Odin or the raven and find the Soma camp on the other side of the island. We speak to her and complete the mission.
Rise to the tower and light a fire. To do this, open the auxiliary menu, select a torch and throw it into the fire. Visit the three marked locations on the map and free all captured soldiers.
When saving Glynn from the wolves, examine the ship nearby. He will be covered in yellow paint. Inside we find a letter confirming that this is his ship. We return to the Soma camp in Middleton to complete the mission.
Follow to the gates of Grantebridge and make a raid on the city. Open the gate for the army and capture the city.
The mission will be available when you complete three tasks from Soma:
All these missions are similar to each other and represent raids on cities. In the first task you need to find and kill the priest, in the second to destroy the fortress, and in the third to burn down the houses.
When the moment comes to point out the traitor, we answer «Gallin».
This mission completes the Song of Soma quest chain. It looks like any other raid, only in this case you need to finish off Wigmund. It is located in one of the rooms of the monastery. We kill him, inspect the area for secrets and return to Soma.
This quest will become available if you talk to Randwi and select a new area to form an alliance. You need to get to Repton, a city northwest of Ravensthorpe. When you find yourself at the gate of Repton, we advise you to immediately synchronize the terrain.
Enter the building and listen to Ivar. Follow him to the main tent and watch another video. You can explore the city, and when you're ready, head to the pier and chat with Ubba. You need to get to the Tamworth fortress in any way and go to the gates of the city.
After dialogue with King Burgred, the game will also give you time to explore the area and prepare for battle. To launch the attack on Tamworth, find the warrior in the camp of the sons of Ragnar and tell her that it is time to begin the battle.
Move deep into the city and open the gates from the inside, kill enemies along the way. Don't forget to inspect buildings for treasures and other valuable items.
When you get to the long house, watch another short cut-scene. Use "Odin's vision" and look around the house to complete the task. In one of the rooms, you will find a "royal book of records" from a mercenary, whom you might have seen earlier in the tent with Ubba and Ivar. Read book and go to Ivar.
Use the map to track Sigurd's location and go after him. Follow your brother until you are at the gates of Tonnastadir city. The same mercenary Tonna will come out to meet you. She will offer a deal in exchange for information.
There are many interesting places in this settlement, where you will find a book of knowledge, equipment and treasures. It is best to destroy the village in secret. Therefore, if you have the second level of the "charisma" skill, you can offer Tonna half the price for information. In any case, you can finish off the mercenary and get your hard-earned money back, even if you paid the full amount.
At the moment of the passage, Ledecestre is a hostile city. You need to get to the far right tower from the entrance to talk to Ivar. After the dialogue, the game offers you a choice: visit the old bathhouse or the church.
There is nothing to do in the church, so go straight to the old bathhouse building. You can get into the building through the roof and through the main entrance. The easiest way to do this is the first way.
Inside, there will be three guards in front of you. You don't have to kill them all. Use "Odin's vision" to understand which guard has the key to the warehouse. Take the key and enter the previously locked room. Watch the cut-scene.
Follow Ceolbert to the market square and start killing the soldiers highlighted by the marker (use “Odin's vision” to highlight the necessary enemies).
Now you head to the abandoned Castle - Templebrough. Talk to Sigurd. There are many enemy soldiers throughout its territory.
Make your way to the castle grounds, climb onto the roof and find the entrance to the castle (you will see red doors on the upper floors outside the building). Go down to the first floor and watch a video of Aethelswith, wife of King Burgred.
At the end of the cut-scene, do not waste time and go to the water. Leave the castle, summon a Drakkar and follow Aethelswith. The fastest way to catch a woman is to ram the boat with a ship. In this case, she will head to the nearest shore.
Tip: do not immediately follow Aethelswith. If you do this, she may change direction and paddle towards Templebrough. In this case, firstly, you will have to swim for a long time after her, and secondly, look at a woman who is trying to climb a high fence directly from the water. If you come across the above bug, load the latest autosave.
After catching up with Aethelswith and destroying her boat, wait until she swims to the shore on her own. Get rid of several enemy soldiers, then tie up the woman and deliver to the camp of the sons of Ragnar.
Tip: You may also experience some difficulties while completing this task. If you tie the woman up, pick her up and try to get into the water, she will free herself and start swimming again towards Templebrough. The best way to transport it is to sit it on a horse, or put it in a drakkar.
Return to Tamworth and speak with Sigurd. Go to the pigsty. To make Aethelswith talk, tell Ivar to leave. The woman will tell you that Burgred is hiding in an old crypt in the south of Ledecestrescire.
Break into the camp and immediately head to the crypt. In the crypt itself, there are only a few warriors and many interesting things that you can find:
Use horse and ride with a man without stopping to a marker on the map. Enemy riders will follow you and you to meet you along the way. After reaching Tamworth, watch a lengthy cutscene that completes the task.
The task will start immediately after completing the previous one. Take a walk with Ivar and chat on various topics. When the hero wakes up, follow the long house and watch the scene with the coronation of Ceolbert. When the ceremony is over, take the fast travel to Repton.
Now, you need to defeat Leofrith. This enemy is not very fast and is afraid of ranged attacks. If you have enough ranged combat skill, then you can hit him with a dozen headshots.
Defeat Leofrith, you have to decide his fate. Choose how to proceed:
The quest will begin if you find out about the location of the scroll with your name for the Zealots. The scroll is in the bowl by the statue in the Venonis region. Burn the scroll in the statue's bowl to stop the Zealots. However, if you get too close to them, such enemies will automatically attack the protagonist.
This quest will begin as soon as you are about to make an alliance with East Anglia. Use the nearest fast travel point and travel to Northwic. Find the Long House and talk to Finnr - advisor to the late King of East Anglia. After the dialogue, leave the city and find Oswald. Get to the nearest village and deal with all the enemies.
Having done this, you return to Oswald. He will offer to spend the evening in his domain, if you agree, then you will find an interesting scene and a fist fight with two opponents at once. After the fight, the task will end.
Follow to the pier and start a dialogue with Oswald. The guy will challenge Finnr to a mortal battle, but you will take part in it instead of the advisor. Get to the lonely island and fight Oswald. You will fight without weapons, but they are useless. Even on a high difficulty level, Oswald is a very easy opponent.
After the duel, Finnr comes up with a plan to elevate Oswald in the eyes of his fellow tribesmen. Summon a Drakkar and go to destroy the nearest settlement on the island. During the raid on the bandit camp, you can find the Cloak equipment in the only locked chest. The key to the chest is on a wooden table near the red tent.
Examine the pier in Northwic and interact with Oswald to start the quest. When control passes to you, open the global map. The scout can be found near the pier, to the left of the bridge over the river.
Follow the marker on the map to the Rued fortress and kill all the warriors. On the upper level of the fortress, you will find the key to the secret passage door on the table next to which there was a strong enemy. Go down to the lower level and look at the stone-covered passage in the ground. Get rid of the rocks. Inside you will find a lore book.
Having dealt with the warriors of Rued, light a fire and watch a long video, at the end of which you leave the castle.
You need allies to defeat the castle of Rued. Return to Northwic and listen to Finnr, who will direct you to Theotford. But they don't just become allies, so Reeve Theotford offers to make a deal. You need to clear one of the nearby village captured by Reed's people. This is a good opportunity to get some skill points and also find some treasures. Free the settlement, talk to Reeve and complete the quest.
When capturing a village, be sure to search the church. Here you will need to find the key to the chest, which contains the item of equipment.
Follow the marker on the map and talk to Finnr. He will ask you to give a speech before the battle. To cheer up the warriors, say "East Anglia needs you."
After a lengthy cut-scene, you appear on the ship. Swim forward, and maneuver and use your shield to protect yourself from arrows when enemy archers start attacking the ship.
Once on the shore, get rid of the nearest enemies and help your comrades ram the gates. They will not break even the first gate without your help. Follow the same pattern until you find yourself in front of Rued. Climb to it to start the battle.
Rued is not the strongest opponent, but in addition to him, you will also be confronted by a rabid wolf. We recommend getting rid of the predator first, and then defeat Rued. In any case, you will have to get rid of all enemies.
At the end of the battle, the game will again give you the choice to kill Rued, or to spare. If you spare Rued, then Oswald will be pleased with your decision. But in the next storyline quest, you will have to fight this enemy again.
Talk to Oswald in Northwic and complete some wedding activities. You can participate in archery, try to get drunk, or even sleep with Broder. Also, you will have to lower the drunk Finnr from the roof, and finally fight the freed Rued (if you left him alive). Return to Randwy and tell of the successful alliance with East Anglia.
Back in Ravensthorpe, look into the long house. As soon as you do this, the cutscene will immediately begin, activating this task. Two neighbors - Holger and Rowan had a falling out. One of them "stole" the horse's tail, and the other demands compensation.
This quest will become available upon entering into an alliance with Oxenefordschire. It should be warned that all settlements in this region will be hostile to you, so be careful.
When you reach Buckingham, use Odin's vision to find an inn and sneak inside unnoticed. If you want to talk to the innkeeper and find out where Sigurd is, then it is best to use charisma (recall that this skill can be pumped in fluting competitions). She will direct you to a lonely barn by the river bank.
The search for Sigurd shouldn't take too long. Watch the cut-scene and head with your comrades to Buckingham's Long House to free Geadric. Another cutscene will end with a clash with a dozen different enemies.
The final part of the quest will be a short trip southwest of Buckingham. Here you need not only to deal with all the enemy warriors, but also to free the captive ten. The location is not very large, however, when exploring it, you can find several secrets and a book of knowledge.
Tip: to destroy the stone barrier in the locked house without windows (this house contains an item of equipment for the hero), use the pots of oil. If there were no such pots nearby, then you will have to bring one pot from neighboring locations and destroy the wall.
Use Fast Travel to the pier in Buckingham and head down the river east to Linford. Talk to Sigurd and prepare for the raid on the Abbey of Saint Albanes. When you're ready, make your way to the abbey and do your normal raid. You will also find Fulke in the monastery.
After reaching the monastery, pick up the key from the cell on the counter. Use it, go downstairs and talk to the priest. You will have a choice: kill him, use charisma to persuade or bribe. In any case, you will receive the key to the cage and free Fulke. Leave the abbey and talk to Sigur.
Saddle up your horse and follow Fulke. Fulke will stay in one of the rooms. You will see a mobile rack with stones to the left of the girl. Break the drawer next to the shelving to move it and open the door. Interact with Fulke's dead assistant and watch the video.
After examining the body, watch another short cut-scene after which you will need to defeat all Eadwyn's soldiers.
After meeting Fulke, destroy one of the supply carts. After that, the girl will offer to meet reinforcements, to place jugs of oil along the way. If you want to carry out Fulke's order, you will have to hurry up, since the enemy squad will arrive very soon. In any case, you just need to defeat a dozen common and strong enemies. Having dealt with the reinforcements, follow Fulke to the top of the hill and watch the video that ends the chapter.
Immediately after completing the previous quest, head east to the Abandoned Shrine and talk to Geadric. Run to Cyne Belle Castle. Don't rush to go inside through the main gate. The best way is to sneak into the castle walls and destroy the main part of the defense weapon. When all the weapons are destroyed make sure you complete the "A Little Problem" quest. Return to Geadric and begin your attack on the fortress.
When the siege of the tower begins, do not waste time and stand as close to the castle walls as possible. Use Odin's Sight to track the weak points of the chain on the raised bridge. When you find yourself in the fortress, climb onto the first tower to the right or left. Find the passage to the grate mechanism and break it. When this happens Lady Edwin will descend to the battlefield. Destroy it to complete the attack on the castle.
Immediately after the seizure of the fortress, you have to determine the fate of Edwin: send into exile or give over to Geadric. Go up to Sigurd and Basim and examine the stone.
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