Delivery from the Pain: Walkthrough
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Walkthrough

Delivery from the Pain: Walkthrough

Read detailed walkthrough post-apocalyptic action. The main character of which is alone in the middle of the city. He creates a shelter and tries to break through to the north.

Walkthrough Delivery from the Pain

Prologue

Choose the main character - a man or a woman. In this case, we are talking not only about gender, but also about a set of different abilities and characteristics. Follow Morgan, go around a lot of zombies and exit through the door to see a map of the world.

You can go to the shelter or motel from the clinic. Move to the shelter and talk to Morgan again. Click on the character in the upper left corner and examine the injury - damage to the bones. Now you have no materials for treatment. Look for 2 bandages and 4 tires. Next, open the inventory by clicking on the backpack at the top right, then eat canned food and drink vodka. Go to bed, and when you wake up, go out into the yard and talk to Morgan.

Go to the workbench and make a desk. It will appear next to the workbench. Use the writing desk to study the raw fence. Next you need to find wood for the fence. Talk to Morgan, take the knife from him and equip through inventory. Go to the clinic, grab the clock. You should be back in the evening.

Clinic

Go to the right place and kill several enemies. Attack the zombies from behind to kill with one blow of the knife. Search the cabinets marked with a magnifying glass. Search all cabinets to find bandages and tires to cure bone damage. After that, look for residual wood and an antibiotic for Morgan, and then leave the clinic. Your character must confirm that he has enough materials for the treatment of Morgan and the installation of the fence.

Cure Morgana and move all the collected items to the storage box. Click on the book by the LMB to move it. Next, Morgan will offer to go to a motel nearby.

Motel

Once in place, you will see a zombie. Go to the room on the right and start searching the closet. The zombie will hear these actions and head to the room. Quickly hide behind the cabinet below and wait for the zombie to pass by to attack him from behind. After doing this, search the same closet and get a bat. You can equip it as a second weapon. To change weapons, use the icon with circular arrows in the lower right corner of the screen.

Understand the second zombie: start to inspect the closet, and then hide around the corner. Search the closets until Morgan stops you. He will say that you can kill a weak zombie, then hide and go around a strong one. So do it.

Keep exploring the motel until you explore every closet. After that, Morgan will say that the building is fully inspected and it's time to get out. Watch the cut-scene, then get out through the nearest door and run to the shelter.

Chapter 1

Build a fence on a workbench, and then go to bed. The first day can be devoted to the study of various technologies on the desk and the production of what is enough resources. Next, head north to Smith Hospital.

Smith Hospital

Examine the first and second floors, go through the door to the north of the first floor and you will find yourself in the laboratory. Read the note, and then go through the door on the right. You will see a corridor with lots of zombies, but a doctor will appear. Follow him back and talk. He asks to kill those same zombies.

Just search the hospital and kill as many enemies as possible. After that, you can return to the doctor. He will introduce himself to Duke. Bring him laboratory equipment to receive medications in return.

Important notes:

  • Learn how to navigate the mini-map. Zombies are marked with red, green - doors and stairs leading to other rooms of the object, blue - exit door.
  • To distract the zombies, you can turn off the automatic sit-up (right bottom of the screen) and click on the icon of character. Run behind the wall from the zombie, and he will turn in your direction.
  • Take time to completely clean out the hospital and bring all the possible loot.
  • You should not carry more than one weapon with you.
  • Explore the satchel on your desk as soon as possible and collect resources for crafting. There will be 2 additional inventory cells.
  • The farther you are from home, the earlier you need to go back, since the journey back takes more time.
  • The clock begins to squeak, when you need to return to the shelter from the current place in an hour.
  • At the top right there is a “Supply” symbol. If you die three times, it will glow, and Morgan will offer help. Choose a weapon, food or resources. A box with them will appear in the yard.

Laboratory equipment for Dr. Duke is located in the same hospital. Go down to the first floor and go through the door on the left above. Find another door and go to the next room. Here, there is a cabinet with the necessary equipment behind the reception desk. When you get it, take it to Professor Duke.

You can find a safe in the far room of the second floor. Inside you will find tools for the car and an unknown pill. Also you will find various folders and newspapers. Read them to save information in the log and free up inventory cells. Technological journals temporarily increase intelligence, but the action lasts only until the next sleep.

Watch an eye on the icons in the upper left. The first of them with the “pill” indicates a disease. If a character has injuries, the scale gradually falls, and at zero the hero dies. Treat any injuries as soon as possible. This will keep this scale and spend fewer resources. We remind you that you need to click on the character icon in the upper left corner of the screen.

The scale of happiness is replenished when you drink something, sleep, listen to music, and so on. Subsequently, you can create an inflatable doll that restores happiness much faster than conventional methods. The scale with the image of the "eye" indicates the fatigue of the hero.

In the future, we will pay attention only to unusual, plot locations.

Shopping center "New Zealand"

It is located below and to the right of the shelter. In fact, the location is not a plot, but there are a few locked safes with useful loot, and you can also find a portable console. Like tools for cars, this item is unique.

Residence

Go down from the shelter. In this house, in addition to resources, you can find a character - Hunter Miller. You can exchange food for various resources with him.

Police station

Go down from the shelter. Once inside, you will encounter new zombies - screamers and fat men. They act in the same way as similar opponents from other games. Go through the door on the right to find a girl and a little girl. You talk to Catherine Solomon.

Central City Park (plot)

It is located to the left of your shelter, just below it. Once in place, you will immediately meet Dr. Duke. Talk to him. There is a car on the right. You will have to find tools and spare parts for the car. The tools are hidden in a safe on the second floor, in the Smith hospital. Here you can set traps to catch animals. In this case, an additional trap symbol will appear on the park icon on the map. When there is an exclamation point, then you can pick up a cage with game.

When there will be tools and parts for the engine, then return to the park. This should be done in the morning to have a doctor. Talk to him and pass the details.

Note that after this the battle against the huge zombies will begin. Stock up on firearms and ammunition. Defeat your opponent. It is necessary to destroy 4 scales of health. After that, talk to the doctor. Now you will quickly travel the world, but the car will have to be repaired.

Auto shop

In the second workshop of the auto shop, you can find spare parts for the engine. In the same place in one of the cabinets is a postcard with the words “Do not go! It's a lie!". In total there are 3 safes.

Shelter (plot)

Upon returning to the shelter, you will meet Colin Lock. Chat with the guy.

Rest House

Visit this place, which is to the right of the shelter. There are 2 safes on the first floor, on the second - another one. Also here you will meet a banshee (a screaming zombie, attracting the attention of other enemies not to the place where he stands, but to you; that is, they immediately begin to pursue you, even if you are hiding from the banshee) and fat people. If the fat man's neck is swollen, then when you kill him, he explodes and gives off a fetid odor. If you are close, then the odor will fall on the main character and within 80 minutes zombies will smell him.

On the second floor, you can find an electronic board. It is one of the important plot items.

Police Station

From the main hall, you can go through the doors on the right, left and bottom. A door to the right leads to a room with a girl and a little girl. Talk to the girl. She will offer a good reward if you find clothes for a girl. You will find baby dress in the central market north of the shelter. Read about it below.

In one of the rooms of the police station, you must find a detonator that looks like a bunch of dynamite sticks. This is a plot items.

Central Park (plot)

Climb north to the very edge of the accessible region to find the central park. Chat with Avery Float and Lock, who also arrived here. You will find out that things are even worse in the northern city, and Lock has deceived you to find shelter. You can buy melee weapons and gunpowder from Float. He will say that it is impossible to pass beyond the fence due to electricity.

Chapter 2

Central market

Visit the central market and find a baby dress in one of the boutiques. Take it to the police station and give it to the girl. You can agree to free sex services. They raise the mood of the character. In the future, in exchange for this, you will have to give the old cloth, clothes, potatoes or products.

You can find the plot items - a cell phone on the second floor of the market.

Backup power station

At this station there are two halls. In the first, there will be a lot of additional rooms fenced with an electric fence. In the second, there is a large generator. You must examine it!

Shelter

After meeting with Lock and Avery in Central Park, you’ll talk to Lock again when you return to the shelter. He will say that he is ready to leave you. Also, a man steals the weapon of the protagonist, if any. Go to the police station and see that Lock is in contact with the very girl.

Power station

In a conventional power station, there is nothing necessary in the plot — only resources and a few entries for a magazine.

Central Park

Return to Central Park after exploring the generator at the backup power station. There must be Lock, Dr. Duke and Avery. You need to choose what to do - try to crack the password or create a bomb and blow up the generator. In any case, it will be proposed to prepare for both options. However, you can tell Duke that this is too dangerous, and then he will not try to crack the password. Avery needs a cell phone, a detonator and an electronic board to make a bomb. All these items we found earlier (read the walkthrough above):

  • The cell phone is on the second floor of the central market.
  • The detonator is located at the police station.
  • Look for an electronic board on the second floor of a rest home.

Pass the items and visit Avery the next day to pick up the bomb.

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