We talk about all the abilities and skills available in Dying Light 2
The Best Skills in Dying Light 2 Guide
The skill tree in Dying Light 2 is divided into two separate branches - the Parkour Points and the Combat Points. You will earn skill points by completing activities related to these areas. For example, to get a Parkour skill point, you need to climb mountains, stairs, jump, and so on. And in the case of the Battle - to fight with opponents. Let's first take a look at all the available skills.
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Parkour Points
- High Jump. Allows you to jump higher and reach higher ledges. Hold "Space". Cost: 1 Parkour Point.
- Landing Jump. Jump immediately after landing with a roll. At least 180 stamina. Cost: 1 Parkour Point
- Safe Landing. Now you can fall from a greater height without harm to health. At least 140 stamina. Cost: 1 Parkour Point.
- Active Landing. Don't lose speed when falling and reduce the damage you take from it. Cost: 1 Parkour Point.
- Firm Grip. If you run out of stamina, you can pull yourself up behind the ledge one last time. You can also grab onto ledges while falling from a great height. Cost: 1 Parkour Point.
- Fast Climb. Move faster on ledges. At least 140 stamina. Cost: 1 Parkour Point.
- Ledge Jump. Jump, climbing ledges to get to the top faster. At least 180 stamina. Cost: 1 Parkour Point.
- Slide Jump. Keep pace by jumping right after sliding. At least 200 stamina. Cost: 1 Parkour Point.
- Slide. Slide while running to easily overcome holes in walls and other obstacles. Hold C while running. At least 160 stamina. Cost: 1 Parkour Point.
- Sleek Runner. Speed up, overcoming difficult obstacles - slopes, boards, pipes, holes in the walls, etc. At least 120 stamina. Cost: 1 Parkour Point.
- Far Jump. Push off obstacles to jump further. At least 120 stamina. Cost: 1 Parkour Point.
- Double jump. Climb even higher, starting from obstacles. At least 160 stamina. Twice on "Space" while jumping. Cost: 1 Parkour Point.
- Rotate Jump. Turn 180 degrees while jumping. At least 200 stamina. Cost: 1 Parkour Point.
- Afterboost. Get a short-term boost after performing certain elements of parkour - after lifting, landing with a roll, and so on. Press Shift. At least 220 stamina. Cost: 1 Parkour Point.
- Dash. The dash will last as long as you have stamina. Hold Shift while running.
- Dart. Increase your running speed and jump over obstacles and large gaps, reach higher ledges or run longer on walls. At least 140 stamina. Cost: 1 Parkour Point.
- Stealth Movement. Increase your speed while sneaking. Learn how to jump from a squat. At least 160 stamina. Cost: 1 Parkour Point.
- Crowd Runner. Run through crowds of enemies without losing speed and taking less damage. At least 160 stamina. Cost: 1 Parkour Point.
- Wall Combo. Jump while running on the wall. At least 240 stamina. Cost: 1 Parkour Point.
- Wall Run Jump. Run up a vertical surface. At least 200 stamina. Cost: 1 Parkour Point.
- Tic-Tac. Run on vertical surfaces. At least 160 stamina. Cost: 1 Parkour Point.
- Enemy Jump. Jump over enemies while dashing or boosting. At least 180 stamina. Cost: 1 Parkour Point.
- Bush. Break through obstacles and enemies. At least 180 stamina. Cost: 1 Parkour Point.
- Wall Run. Combine tic-tac and wall running into more complex elements. At least 200 stamina. Cost: 1 Parkour Point.
Combat Skills
- Vault Kick. Jump over stunned enemies and kick them. You can also jump over fences. Having done this, press LMB to attack with your feet the target in front. Cost: 1 Combat Point.
- Grapple Throw. Grab enemies with more force to knock them down. Hold F to grab. Cost: 1 Combat Point.
- Grapple. Use enemy attacks to knock them aside. If the enemy is moving in your direction, press F and indicate the direction with S, A, D. If successful, you will stun the enemy. Cost: 1 Combat Point.
- Perfect Dodge. A well-timed dodge on "Space" will allow you to stun the enemy. Cost: 1 Combat Point.
- Air Kick. Kick your enemies with a powerful kick when you fall on them. From above, look at an enemy and press E. Cost: 1 Combat Point.
- Vault Power Kick. Power up your knockback and send your enemies flying. At least 140 HP. Cost: 1 Combat Point.
- Hear Stomp. Trample the heads of enemies that lie on the ground. At least 180 HP. Cost: 1 Combat Point.
- Dropkick. Perform powerful kicks while jumping. At least 140 HP. Cost: 1 Combat Point.
- Power Attack. Hold LMB and release for a more powerful strike. Perform powerful attacks that deal more damage, as well as stop the attacks of enemies and break through their block. At least 120 HP. Cost: 1 Combat Point.
- Perfect Parry. Perform a perfect block to stun the opponent for a longer duration and initiate a slo-mo effect that allows additional follow-ups to be performed more easily. At least 120 HP. Cost: 1 Combat Point.
- Block Projectiles. Block projectiles flying at you by right-clicking at the right moment. At least 160 HP. Cost: 1 Combat Point.
- Deflect Projectiles. Reflect enemy projectiles and send them back to the attackers. RMB at the right moment. At least 200 HP. Cost: 1 Combat Point.
- Block Charge. While blocking, ram an enemy and knock them to the ground. At least 160 HP. Cost: 1 Combat Point.
- Stab. Deal quickly with enemies unaware of the danger (you need a knife). Press the mouse wheel while killing. At least 140 HP. Cost: 1 Combat Point.
- Windmil Perform powerful attacks that damage all nearby enemies. Hold LMB to charge and then press CAPS LOCK. At least 160 HP. Cost: 1 Combat Point.
- Ground Pound. Perform powerful attacks while in the air. Hold LMB while jumping or falling. Stuns enemies. At least 160 HP. Cost: 1 Combat Point.
- Serial Shot. Fire up to three projectiles at the same time. CTRL to aim, then mark targets and release the key to open fire. At least 240 HP. Cost: 1 Combat Point.
- Power Shot. Adds piercing and bonus damage to all ranged weapons. At least 200 HP. Cost: 1 Combat Point.
- Precise Aiming. Increase your accuracy with all ranged weapons. At least 160 HP. Cost: 1 Combat Point.
- Smash. Break the heads of enemies by falling on them from above. At least 180 HP. Cost: 1 Combat Point.
- Stab Followup. After a quick kill with a knife, throw it at the next enemy. Requires a knife. At least 180 HP. Cost: 1 Combat Point.
- Ledge Takedown. Make short work of enemies by throwing them off ledges. When hanging from a ledge, press F. At least 220 HP. Cost: 1 Combat Point.
- Smash Jump. Jump right after the Smash and get the opportunity to perform another air attack. At least 220 HP. Cost: 1 Combat Point.
- Parkour Shot. Learn how to use ranged weapons while parkour. At least 200 HP. Cost: 1 Combat Point.