The skill tree in Dying Light 2 is divided into two separate branches - the Parkour Points and the Combat Points. You will earn skill points by completing activities related to these areas. For example, to get a Parkour skill point, you need to climb mountains, stairs, jump, and so on. And in the case of the Battle - to fight with opponents. Let's first take a look at all the available skills.
High Jump. Allows you to jump higher and reach higher ledges. Hold "Space". Cost: 1 Parkour Point.
Landing Jump. Jump immediately after landing with a roll. At least 180 stamina. Cost: 1 Parkour Point
Safe Landing. Now you can fall from a greater height without harm to health. At least 140 stamina. Cost: 1 Parkour Point.
Active Landing. Don't lose speed when falling and reduce the damage you take from it. Cost: 1 Parkour Point.
Firm Grip. If you run out of stamina, you can pull yourself up behind the ledge one last time. You can also grab onto ledges while falling from a great height. Cost: 1 Parkour Point.
Fast Climb. Move faster on ledges. At least 140 stamina. Cost: 1 Parkour Point.
Ledge Jump. Jump, climbing ledges to get to the top faster. At least 180 stamina. Cost: 1 Parkour Point.
Slide Jump. Keep pace by jumping right after sliding. At least 200 stamina. Cost: 1 Parkour Point.
Slide. Slide while running to easily overcome holes in walls and other obstacles. Hold C while running. At least 160 stamina. Cost: 1 Parkour Point.
Sleek Runner. Speed up, overcoming difficult obstacles - slopes, boards, pipes, holes in the walls, etc. At least 120 stamina. Cost: 1 Parkour Point.
Far Jump. Push off obstacles to jump further. At least 120 stamina. Cost: 1 Parkour Point.
Double jump. Climb even higher, starting from obstacles. At least 160 stamina. Twice on "Space" while jumping. Cost: 1 Parkour Point.
Rotate Jump. Turn 180 degrees while jumping. At least 200 stamina. Cost: 1 Parkour Point.
Afterboost. Get a short-term boost after performing certain elements of parkour - after lifting, landing with a roll, and so on. Press Shift. At least 220 stamina. Cost: 1 Parkour Point.
Dash. The dash will last as long as you have stamina. Hold Shift while running.
Dart. Increase your running speed and jump over obstacles and large gaps, reach higher ledges or run longer on walls. At least 140 stamina. Cost: 1 Parkour Point.
Stealth Movement. Increase your speed while sneaking. Learn how to jump from a squat. At least 160 stamina. Cost: 1 Parkour Point.
Crowd Runner. Run through crowds of enemies without losing speed and taking less damage. At least 160 stamina. Cost: 1 Parkour Point.
Wall Combo. Jump while running on the wall. At least 240 stamina. Cost: 1 Parkour Point.
Wall Run Jump. Run up a vertical surface. At least 200 stamina. Cost: 1 Parkour Point.
Tic-Tac. Run on vertical surfaces. At least 160 stamina. Cost: 1 Parkour Point.
Enemy Jump. Jump over enemies while dashing or boosting. At least 180 stamina. Cost: 1 Parkour Point.
Bush. Break through obstacles and enemies. At least 180 stamina. Cost: 1 Parkour Point.
Wall Run. Combine tic-tac and wall running into more complex elements. At least 200 stamina. Cost: 1 Parkour Point.
Combat Skills
Vault Kick. Jump over stunned enemies and kick them. You can also jump over fences. Having done this, press LMB to attack with your feet the target in front. Cost: 1 Combat Point.
Grapple Throw. Grab enemies with more force to knock them down. Hold F to grab. Cost: 1 Combat Point.
Grapple. Use enemy attacks to knock them aside. If the enemy is moving in your direction, press F and indicate the direction with S, A, D. If successful, you will stun the enemy. Cost: 1 Combat Point.
Perfect Dodge. A well-timed dodge on "Space" will allow you to stun the enemy. Cost: 1 Combat Point.
Air Kick. Kick your enemies with a powerful kick when you fall on them. From above, look at an enemy and press E. Cost: 1 Combat Point.
Vault Power Kick. Power up your knockback and send your enemies flying. At least 140 HP. Cost: 1 Combat Point.
Hear Stomp. Trample the heads of enemies that lie on the ground. At least 180 HP. Cost: 1 Combat Point.
Dropkick. Perform powerful kicks while jumping. At least 140 HP. Cost: 1 Combat Point.
Power Attack. Hold LMB and release for a more powerful strike. Perform powerful attacks that deal more damage, as well as stop the attacks of enemies and break through their block. At least 120 HP. Cost: 1 Combat Point.
Perfect Parry. Perform a perfect block to stun the opponent for a longer duration and initiate a slo-mo effect that allows additional follow-ups to be performed more easily. At least 120 HP. Cost: 1 Combat Point.
Block Projectiles. Block projectiles flying at you by right-clicking at the right moment. At least 160 HP. Cost: 1 Combat Point.
Deflect Projectiles. Reflect enemy projectiles and send them back to the attackers. RMB at the right moment. At least 200 HP. Cost: 1 Combat Point.
Block Charge. While blocking, ram an enemy and knock them to the ground. At least 160 HP. Cost: 1 Combat Point.
Stab. Deal quickly with enemies unaware of the danger (you need a knife). Press the mouse wheel while killing. At least 140 HP. Cost: 1 Combat Point.
Windmil Perform powerful attacks that damage all nearby enemies. Hold LMB to charge and then press CAPS LOCK. At least 160 HP. Cost: 1 Combat Point.
Ground Pound. Perform powerful attacks while in the air. Hold LMB while jumping or falling. Stuns enemies. At least 160 HP. Cost: 1 Combat Point.
Serial Shot. Fire up to three projectiles at the same time. CTRL to aim, then mark targets and release the key to open fire. At least 240 HP. Cost: 1 Combat Point.
Power Shot. Adds piercing and bonus damage to all ranged weapons. At least 200 HP. Cost: 1 Combat Point.
Precise Aiming. Increase your accuracy with all ranged weapons. At least 160 HP. Cost: 1 Combat Point.
Smash. Break the heads of enemies by falling on them from above. At least 180 HP. Cost: 1 Combat Point.
Stab Followup. After a quick kill with a knife, throw it at the next enemy. Requires a knife. At least 180 HP. Cost: 1 Combat Point.
Ledge Takedown. Make short work of enemies by throwing them off ledges. When hanging from a ledge, press F. At least 220 HP. Cost: 1 Combat Point.
Smash Jump. Jump right after the Smash and get the opportunity to perform another air attack. At least 220 HP. Cost: 1 Combat Point.
Parkour Shot. Learn how to use ranged weapons while parkour. At least 200 HP. Cost: 1 Combat Point.
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