We talk about all the abilities and skills available in Dying Light 2
The Best Skills in Dying Light 2 Guide
The skill tree in Dying Light 2 is divided into two separate branches - the Parkour Points and the Combat Points. You will earn skill points by completing activities related to these areas. For example, to get a Parkour skill point, you need to climb mountains, stairs, jump, and so on. And in the case of the Battle - to fight with opponents. Let's first take a look at all the available skills.
If you are looking for a walkthrough of other story and side quests, go to our game hub with a walkthrough and guides for Dying Light 2 .
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
parkour points
- High jump . Allows you to jump higher and reach higher ledges. Hold "Space". Cost: 1 Parkour Point .
- Landing jump . Jump immediately after landing with a roll. At least 180 stamina. Cost: 1 Parkour Point
- Safe Landing . Now you can fall from a greater height without harm to health. At least 140 stamina. Cost: 1 Parkour Point .
- Active Landing . Don't lose speed when falling and reduce the damage you take from it. Cost: 1 Parkour Point .
- Firm Grip . If you run out of stamina, you can pull yourself up behind the ledge one last time. You can also grab onto ledges while falling from a great height. Cost: 1 Parkour Point .
- Fastclimb . Move faster on ledges. At least 140 stamina. Cost: 1 Parkour Point .
- Ledge jump . Jump, climbing ledges to get to the top faster. At least 180 stamina. Cost: 1 Parkour Point .
- slide jump . Keep pace by jumping right after sliding. At least 200 stamina. Cost: 1 Parkour Point .
- slide . Slide while running to easily overcome holes in walls and other obstacles. Hold C while running. At least 160 stamina. Cost: 1 Parkour Point .
- Sleek Runner . Speed up, overcoming difficult obstacles - slopes, boards, pipes, holes in the walls, etc. At least 120stamina. Cost: 1 Parkour Point .
- Far Jump . Push off obstacles to jump further. At least 120 stamina. Cost: 1 Parkour Point .
- Double jump . Climb even higher, starting from obstacles. At least 160 stamina. Twice on "Space" while jumping. Cost: 1 Parkour Point .
- Rotate Jump . Turn 180 degrees while jumping. At least 200 stamina. Cost: 1 Parkour Point .
- afterboost . Get a short-term boost after performing certain elements of parkour - after lifting, landing with a roll, and so on. Press Shift. At least 220 stamina. Cost: 1 Parkour Point .
- dash . The dash will last as long as you have stamina. Hold Shift while running.
- Dart . Increase your running speed and jump over obstacles and large gaps, reach higher ledges or run longer on walls. At least 140 stamina. Cost: 1 Parkour Point .
- Stealth movement . Increase your speed while sneaking. Learn how to jump from a squat. At least 160 stamina. Cost: 1 Parkour Point .
- Crowd Runner . Run through crowds of enemies without losing speed and taking less damage. At least 160 stamina. Cost: 1 Parkour Point .
- Wall Combo . Jump while running on the wall. At least 240 stamina. Cost: 1 Parkour Point .
- Wall Run Jump . Run up a vertical surface. At least 200 stamina. Cost: 1 Parkour Point .
- Tic-tac . Run on vertical surfaces. At least 160 stamina. Cost: 1 Parkour Point .
- Enemy Jump . Jump over enemies while dashing or boosting. At least 180 stamina. Cost: 1 Parkour Point .
- Bush . Break through obstacles and enemies. At least 180 stamina. Cost: 1 Parkour Point .
- wall run . Combine tic-tac and wall running into more complex elements. At least 200 stamina. Cost: 1 Parkour Point .
Combat Skills
- Vault Kick . Jump over stunned enemies and kick them. You can also jump over fences. Having donethis, press LMB to attack with your feet the target in front. Cost: 1 Combat Point .
- Grapple Throw . Grab enemies with more force to knock them down. Hold F to grab. Cost: 1 Combat Point .
- grapple . Use enemy attacks to knock them aside. If the enemy is moving in your direction, press F and indicate the direction with S, A, D. If successful, you will stun the enemy. Cost: 1 Combat Point .
- Perfect Dodge . A well-timed dodge on "Space" will allow you to stun the enemy. Cost: 1 Combat Point .
- Air kick . Kick your enemies with a powerful kick when you fall on them. From above, look at an enemy and press E. Cost: 1 Combat Point .
- Vault Power Kick . Power up your knockback and send your enemies flying. At least 140 HP. Cost: 1 Combat Point .
- Hear Stomp . Trample the heads of enemies that lie on the ground. At least 180 HP. Cost: 1 Combat Point .
- Dropkick . Perform powerful kicks while jumping. At least 140 HP. Cost: 1 Combat Point .
- Power attack . Hold LMB and release for a more powerful strike. Perform attacks powerful that deal more damage, as well as stop the attacks of enemies and break through their block. At least 120 HP. Cost: 1 Combat Point .
- Perfect Parry . Perform a perfect block to stun the opponent for a longer duration and initiate a slo-mo effect that allows additional follow-ups to be performed more easily. At least 120 HP. Cost: 1 Combat Point .
- Block Projectiles . Block projectiles flying at you by right-clicking at the right moment. At least 160 HP. Cost: 1 Combat Point .
- Deflect Projectiles . Reflect enemy projectiles and send them back to the attackers. RMB at the right moment. At least 200 HP. Cost: 1 Combat Point .
- block charge . While blocking, ram an enemy and knock them to the ground. At least 160 HP. Cost: 1 Combat Point .
- Stab . Deal quickly with enemies unaware of the danger (you needa knife). Press the mouse wheel while killing. At least 140 HP. Cost: 1 Combat Point .
- Windmil Perform powerful attacks that damage all nearby enemies. Hold LMB to charge and then press CAPS LOCK. At least 160 HP. Cost: 1 Combat Point .
- Ground Pound . Perform powerful attacks while in the air. Hold LMB while jumping or falling. Stun enemies. At least 160 HP. Cost: 1 Combat Point .
- serial shot . Fire up to three projectiles at the same time. CTRL to aim, then mark targets and release the key to open fire. At least 240 HP. Cost: 1 Combat Point .
- Power Shot . Adds piercing and bonus damage to all ranged weapons. At least 200 HP. Cost: 1 Combat Point .
- Precise Aiming . Increase your accuracy with all ranged weapons. At least 160 HP. Cost: 1 Combat Point .
- Smash . Break the heads of enemies by falling on them from above. At least 180 HP. Cost: 1 Combat Point .
- Stab Followup . After a quick kill with a knife, throw it at the next enemy. Requires a knife. At least 180 HP. Cost: 1 Combat Point .
- Ledge Takedown . Make short work of enemies by throwing them off ledges. When hanging from a ledge, press F. At least 220 HP. Cost: 1 Combat Point .
- Smash jump . Jump right after the Smash and get the opportunity to perform another air attack. At least 220 HP. Cost: 1 Combat Point .
- Parkour Shot . Learn how to use ranged weapons while parkour. At least 200 HP. Cost: 1 Combat Point .