A detailed walkthrough of a psychological horror with a third person view The Dark Pictures Anthology: Little Hope
IN THE WALKTHROUGH WE WILL INDICATE ALL THE CORRECT ANSWER OPTIONS TO ACHIEVE THE BEST ENDING, AND ALSO TO KEEP ALL GROUP MEMBERS UNTIL THE FINAL. FIRST WE RECOMMEND TO READ THE TIPS FOR THE GAME!
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This is a teaching introductory chapter in which you cannot influence the course of events. When you take control, you can look around the house and find:
As we have already noted, further forks will not affect anything, since the whole family will die anyway.
Move forward along the road. Look at the road sign on the right, then follow on and watch the video.
If you refused to go to the city (and it had to be done!), Then you can ask Andrew to stay at the bus with you. Even if you don't ask, it doesn't affect anything.
After the fog scene:
When the group heads for the gate, you do not rush to follow them. Examine the passage on the left to find a postcard in the back of the pickup.
Follow to the Black Cat Bar. In front of the bar, you can chat with Daniel and find out the relationship (optional).
Talk to Vince and look around the bar. Here you can find some notes, inspect the phone, talk to Vince again. When you have fully explored the room, leave it through the door.
On leaving the bar, you look at the postcard on the table and the city map. Follow ahead. On the left side, interact with the doll on the ground. The heroes will see the vision. There will also be several dialogues and choices that only affect the relationship of the heroes.
Follow the road ahead, go behind the car and pick up the postcard. To the right of the road, you can find a guide to the ghost towns of the northeast. Look at the ad for the play on the pillar and walk forward to the covered bridge. All choices up to this point are optional and affect only the relationship of the heroes (we will not describe such forks in the future).
At the covered bridge, John will say that he will go forward himself. Choice:
When the group decides to split up, you can choose who to go with. It doesn't really matter.
Follow the bridge, and then execute the QTE. Once you get to the abandoned house, you don't have to complete the pulse mini-game, as there will be an ordinary cat inside the house. Examine the book on modern magic and rituals, as well as the bed in the second room, and take the revolver (it will come in handy in the further passage).
Upon leaving the house, you will have a dialogue with Angela:
After reaching the building of the police station, examine the barrel and take the postcard. Take the stone and break the window for them.
Examine the sign, then the locked school gate. The fog on the left dissipates and you can go further. Examine the strange symbol on the tree on the left, and a drawing on the playground. When you see the girl, choose one of the options to travel back in time.
In the past, you will see a priest and a girl. Select:
Back in our time, follow the road. On the right side of the table, look at the postcard and go down to the store.
At the entrance to the store, examine the poster on the wall "Hope for Little Hope". You can also choose two ways to get inside the building. We chose to climb the stairs to the second floor. There will be a QTE action in which you need to catch the phone. If you do not complete it, the phone will be broken, and you will have to walk on the second floor in the dark.
If you followed our choice and ended up on the second floor, then go along the corridor and come close to the landslide so that Daniel fell down. This is not fatal, so don't worry.
After landing on the first floor, a pulse mini-game awaits you. Complete it, and then examine the cashier's desk and the rack behind it. The phone doesn't work, and you will find a key fob on the shelf.
Try to open the door for Daniel to be transported into the past. Select "Confront" and talk to the man:
Talk to Taylor. The choice affects only the relationship with the hero.
Examine the premises of the police station. You can find here:
When you find the last item, the non-working phone will ring. Select:
After the conversation, you will be transported back to the past. Watch a lawsuit where you can choose who to approach (does not affect the plot).
When talking to John, be sure to choose:
On the way, you can see:
On the bridge, the choice:
Follow the bridge until you are in the past. Watch the execution scene, after which you will need to make some iconic choices. Choose who to save:
You can walk through the cemetery and find the graves of some of the participants in the executions of witches from the past (policeman, judge, and Abraham Alastor - Andrew's double). Interact with the gate to leave the graveyard.
On the road you will see Vince with his bike. Complete the pulse mini-game to keep him away from you. If you do everything right, the course will change.
Follow the path forward until you reach a wooden bridge. Cross the bridge and see the grave of the first witch Little Hope to travel back in time. In the past, you can make a choice (optional).
This part of the walkthrough is crucial for Angela, as you will have to correctly perform the QTE-actions. Otherwise Angela will die! In the sewers, go to the grate and open it. The camera will change its angle, and you will hear the girl scream.
Note: This is a part of the plot that cannot be avoided. If you did everything right, Angela will join the group in the fourth act.
You can see some of the items in the museum:
After examining the last item, Andrew and John will begin a dialogue. John will offer to burn the doll - don't agree!
Examine the two entrances to the museum. They are all locked. Use the window to go inside. Find a postcard in the room you entered through the window. After that Daniel will go to help the girl. This will open another door. You need to search the opened rooms and find:
When you find the knife, leave it to Daniel. Thus, in the future, he will help save this character. Choice:
Leave the museum building to complete the act.
On the way, you can see the following objects:
Return to the railing on the road and walk forward. A scene begins in which Taylor talks about a swing from her childhood.
At this point, you will be transported to the past and see the burning of Tabitha. When you return back to our time, get ready to perform QTE-actions on which the future of your heroes depends. If you lose the knife that Daniel found in the museum, then the guy will die later.
After reaching the church, if you have picked up a pistol, you can use it. This is optional, but it will affect the ending (at the end of the game you will see what you were shooting at). Shooting will also help talk to Vince through the door. In general, you can decide for yourself whether to shoot or not.[caption id="attachment_18099" align="aligncenter" width="768"] Little Hope Walkthrough & Guide[/caption]
If you shoot, the group will hide in the church and Vince will start knocking on the door. Choose:
Next, you need to tell Vince about the missing girlfriend Angela. The man will leave you alone and promise to come with help.
Young people will climb the stairs to the bell tower and see another vision from the past. This time Daniel's double will be executed.[caption id="attachment_18100" align="aligncenter" width="768"] Little Hope Walkthrough & Guide[/caption]
On your return to our time, you must choose:
Go downstairs, you can search the church building:
When you have examined all the items, you head towards the crowd of people at the exit. The cut-scene will begin.[caption id="attachment_18101" align="aligncenter" width="768"] Little Hope Walkthrough & Guide[/caption]
Now you need to perform QTE actions. As usual, try not to miss, so as not to lose heroes.
After fighting the demon, you can make an optional choice:
After a short video, you will again have a choice:
Once the group is united, you have to make one of the key choices:
Several minor choices follow. When a silhouette appears out of the fog, order Andrew to remove the weapon:
Daniel and Taylor will be attacked by their dead demon doppelgangers. You need to choose who to save first:
After choosing, perform QTE actions to save your friends. If you do everything right, then Andrew will receive several moral principles that will influence the ending of the game. End of the act.
At the beginning of the act, you can find the following objects:
When you have examined all the objects, go to the entrance to the building. A dialogue with Daniel will begin, and you will also go back in time. In the past, the following should be said to Andrew's double:
Back in our time, talk to Daniel. The choice only affects the relationship with this character. After the conversation, a demon will attack Taylor.
Once you gain control of Daniel, you will be presented with a choice:
If you made the right choice, Daniel will find Taylor. He will grab her hand. You need to choose:
Having made a choice, you will need to perform several QTE-actions, after which control will pass to Daniel.
Follow forward to the factory building. Chat with your comrades (the choice affects the relationship), then inspect the area in front of the building:
If in the previous scene with Vince you told him about your missing girlfriend, you will see him here.[caption id="attachment_18104" align="aligncenter" width="768"] Little Hope Walkthrough & Guide[/caption]
Enter the factory building to find yourself in the past. Choose how to answer Abraham:
Back in modern times, you need to explore the factory and find some interesting objects:
When you find all of the above objects, follow the group members and move the boxes. At this point, Daniel will fall into the basement.[caption id="attachment_18105" align="aligncenter" width="768"] Little Hope Walkthrough & Guide[/caption]
Here you will find some entertaining QTE before making a decision. Andrew must decide what to do:
Grasping a metal pipe, Daniel must choose:
Follow forward until you meet Daniel (if, of course, you did everything right). Go straight ahead and look at the hood of the car in front of the large two-story house.[caption id="attachment_18106" align="aligncenter" width="768"] Little Hope Walkthrough & Guide[/caption]
Once you reach the lawn of the house, you will go back in time. This time, John's double will be executed. You can try to help him, but that won't change anything. Just as it won't change if you attack Mary.
Back in our time, Angela must make a decision:
After this selection, the screen will switch between Angela and John. You need to perform QTE actions and get to the destroyed house. If you do everything right, you will be inside.[caption id="attachment_18107" align="aligncenter" width="555"] Little Hope Walkthrough & Guide[/caption]
After completing all the QTE-actions, the game will offer you a choice:
When the group is in the house, John will hold the door:
This is the final location in the game. Examine the building for some interesting objects (we will not list them, since the objects and notes now only affect the overall picture of what happened). You can spend more time in the building and find them all. When you see the little girl climbing the stairs to the second floor, follow her and examine the broken record. You will find yourself at the final judgment.
[caption id="attachment_18108" align="aligncenter" width="768"] Little Hope Walkthrough & Guide[/caption]
IF YOU WANT TO GET THE BEST ENDING, CHOOSE THE ITEMS BELOW.
For other endings and how to get them, check out our guide.
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