Read detailed walkthrough of the souls-like game Chronos Before the Ashes
Watch the introductory video. When control passes to you, run forward and get into the elevator. Also go straight to the next lift. get out; you will see a device on the platform to the right and an inactive stone on the left. Now it makes no sense to interact with the computer, since the system is blocked.
Run forward and get into the third elevator to unlock the system and release the emergency lock. In the room, turn right and pick up the key on the floor. Use the key on the console in the adjacent room, and then select Disable Emergency Lock .
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Now that the lock has been removed, you can even go further into the previously locked door. But that doesn't make sense, since you don't have a key card. Take the elevator back to the previous platform and interact with the terminal in front of the inactive stone. Select " Run system diagnostics " and go to the stone. Now you have the only region available to move - go there.
At this level, you will face common enemies. Use shield or dodges to avoid damage. open the door; follow the small building in front of you. Here in the statue, pick up a crystal heart that can be used to restore the character's health. Follow forward, kill enemies and open the wooden door. Walk through the room and open another similar door. You will find yourself at the gate, the passage to which is blocked by fire. Climb higher, find the lever and turn off the fire.
Follow the opened passage and kill all enemies. You will see a familiar wooden door in another small building. If you examine the room behind it, you will find a silver box. Open it in your inventory to receive a DRAGON SHARD.
go outside. In the next building, you will also see a door with a friendly character behind it. You can ask him about the Dragon and Cyclops. He will also ask for a golem eye in exchange for a new weapon .
Exit the building and go down underground. Go through the dungeon, where you will meet new enemies - skeletons. Follow forward, and then open the gate using the lifting mechanism. This will cut off some of the path if you want to head back to the Blacksmith.
Follow along. Open the wooden gate; you will see an inactive stone on the left. Interact with it and open move point. In the next room, try to open the door, but a plant will grab you. It will give the hero a special ability.
Take to the platform, interact with the lever and rise to the next level.
New enemies will appear at this level. Tanks can be killed if you catch the moment of their vulnerability. And dodge the magicians in time and run away when they create fire around them.
Run into the passage on the left, then, once in the large hall, open the grate on the left. At this moment, a huge creature will begin to approach you. Try to avoid collisions with him as he will kill you in one hit.
Follow forward and clear all rooms. You will find a piece of a handle in a room with a similar platform. There is a statue with a second crystal heart in another room. The second part of the handle can be found in the room right below where you found the crystal heart.
Now that you have two pieces of the handle, combine them in your inventory and open the passage to the mirror. Interact with it to be near the stone at the beginning of the level. Do you remember the locked passage behind the bars on the right? Now you are here. You can open the grate to quickly move around the locations.
Get out of the mirror, behind it you will find a passage to several rooms. Get rid of all the enemies here and find a small pool, next to which you can pick up a key-tap, which is designed to open and close the valve.
This key needs to be inserted into a similar object in the location where magicians walk (a room with a large hole in the floor). Return to the portal, then return to this room and go all the way. Insert the water supply wrench in the appropriate location.
Having done this, run to the mirror again but do not use the teleport. Go further down the corridor. Here you will see that water appeared in the cliff and raised a wooden bridge. You can now walk along it and pick up the octagonal stone . Put it back in place immediately to open the passage and take the new Krell Hammer weapon.
Use the portal and return to the start of the level. Where you picked up the key, there is a room where you can insert the found stone. Having done this, a passage to the second floor will open, at the end of which there is a room with a strong enemy. This enemy with an ax is very fast, so try to dodge and parry his attacks in time. If you don't want to fight, then just pick up the rune-like symbol from the table and return to the mirror.
Now that you have a new portal item, look around the back room and find a bookcase with a key. Here you can see a tiny portal with symbols visible. Install the found element in the portal and activate the following combination.
Enter the portal and follow forward. On the way, you will meet new enemies. If you are using a hammer, then we recommend holding down the Shift + LMB keys in advance and getting rid of each of them with one blow. Go down the rope and interact with the key. Return to the portal, go into the room and take this key.
Use this key to open two doors on the second level. One of them is located not far from the place where you picked up this key; the second is in the location where you activated the water:
Now that you have the master key, return to the first level and after moving on; open the door on the left. Kill the only enemy and collect the Krello Shield.
Go down to the basement. In the back room you will see a strange mechanism with which you need to make a drawing. In an amicable way, first you need to visit a location nearby to see how it looks. But you can use our screenshot.
Now take the dagger and go into the passage to the left of the door, then turn right. Kill all enemies and insert the dagger next to the corresponding statue. Go down the opened passage and fight the Stone Golem. He has only a few types of attacks, so byte him to attack and run back. After his attack, make several hits. Repeat attacks until he dies.
For defeating a golem, you will receive an energy ball. Take it to the blacksmith at the beginning of the level and get the new weapon Morgenstern . Before that, you can inspect the remaining rooms in the dungeon. Examine the table on the right side of the cauldron and take the Sack of Grain. At the end of the room, interact with the extinguished torch to find a new weapon - the Krell Ax .
Examine the opened passage and collect the Fragment of the Painting. It must be used in the same dungeon, on the other side (where you picked up the bag of grain). The picture will dissolve, and a new enemy will appear in front of you.
Enter the painting. Follow the road and go down the stairs. Be careful: very strong enemies await you at this level! You can try to run through some enemies and activate the stone at the end of the level.
Here, by the stone, enter the temple and go to the wall to the right of the entrance. The wall will disappear and you can pick up another magic stone .
Follow the temple until you find a stone staircase. To the right of it, pick up the silver box and go upstairs. Here interact with the column so that the hero pushes it down. This will open the passage. Go down, kill the enemies and open the wooden door.
Go down the wooden stairs and pick up the spear. Here you will also find a hook and rope. Return to the place where you dropped the column, combine the rope with the hook and go down. Deal with the enemies and take the crystal heart.
Climb up the stairs and open the grate. This will open a quick passage to the stone. Here, pick up a strange box, opening which you will receive Rune 1. With the help of this rune, you can open locked stone doors. Open the nearest door, go up the stairs and talk to the friendly creature. He will give you the Flute. Return to the last stone and follow to the locked gate. Use the flute on the statue on the right to open the passage.
Run forward dealing with monsters. At the end of the level, you will find a key card . Now get to the temple, kill the guards and fight the Red Widow. After defeating her, you will receive a wand. Approach the platform on the right and use the resulting wand to open the passage.
Kill the monster, then open your inventory and take the wand into two parts. The first part can be inserted into the stone object to the right of the entrance (you need to interact with the stone slab).
Run forward along the level and deal with several more magicians. In a small building you will find a bigger monster. Get to the room that has blue and white circles on the floor. Here you need to follow the appropriate path so as not to fall into the ground. But even if you fail, you can use the stairs to go upstairs.
You need to move so that the blue color in the images is in front of you, and the white indicates the direction forward. By the same principle, go through the second room and open the door to the room with the stairs. Here, open the grate, which will help cut the path to the stone of revival and go down.
Walk across the wooden bridge, kill enemies and run to the altar. In front of him, the hero will fall into the ground. Run forward until you find yourself at the red door. There is no point in interacting with it, because at this moment the mechanism is activated and will kill your character.
Walk across the wooden bridge, kill enemies and run to the altar. In front of him, the hero will fall into the ground. Run forward until you find yourself at the red door. There is no point in interacting with it, because at this moment the mechanism is activated and will kill your character.
Instead, go to the room to the right of this door and approach the wall to the left. The rune will do its job, and you can go through the opening in the wall. Interact with the mechanism and disable it. Now the path through the door is open. Deal with all the enemies and look at the stone statue. She will follow you when you have your back to her. Ignore her, leave the room and run down the corridor to the next similar door.
It also makes no sense to interact with her. In the back room, find a wall that you can walk through and find a mechanism. This device lacks a handle - use the Widow's wand to activate it.
Open this door and examine the room to the right of the entrance. You will find a small shield here. When you find yourself in an open space, three statues and a magician will appear at once. Don't get close to them. You can generally run through this location and open the grate to return to the first room.
In a room with this grate, you can climb higher by using the root of the tree hanging above the ground. Having done this, turn left and open another grate to cut the path, then return and follow to the right of the entrance. Take the sapphire from this room.
It needs to be inserted in a room nearby. Activate the picture with the shield (in the same you inserted the first part of the Widow's rod). But this will not be enough to open the door. There is a hidden passage in the wall to the left of the painting, behind which is a device with three stones of different colors. Place the sapphire in the lower slot, press the button once to scroll the device, then use the handle and lift it up.
On the left, a passage to the tomb will open, in which you will find a device that looks like a lantern . Use this device on the platform opposite the painting to open it. Enter the portal, interact with this device and insert the received lantern into it. Run forward to meet the level boss.
Return to the second level and interact with the portal. Collect the following combination.
As soon as you go through the portal, you will meet the next boss - the Krell Guard. You can fight him back. After the victory, return to the first level, where you fought with the stone golem.
Kill him and return to real time. You need a keycard to get through here, but behind the glass you can see three symbols on the portal. Since you already have all the stone blocks, you need to go back to the portal and set the following symbols (or just use the existing keycard).
You will have to fight the monster that is on the other side of the glass. He is very fast and strong, so choose your effective tactics for the battle.
After examining three test subjects (one of whom is still alive), return to the first level to the roots of the tree that gave you the gift and go into the opened passage (the grate opposite the spawn stone will be broken).
At the end of the corridor, you will see two doors. The double door on the leftis locked; follow the wooden door straight ahead. Examine the right side of the location and find the descent underground to the next magic stone.
Go back upstairs, kill the enemies and open the door on the left. There is a small altar behind it. Here you need to use a bag of grain . Step back a little so that the bird takes the grain and drops the red stone .
The resulting stone must be inserted into the statue on the right, at the locked double door at the beginning of the level. Go up the stairs and examine the room on the right. There is an improved ax that you can replace with your own. To do this, take the ax from the device, select it as your primary weapon, and interact with the platform again. The hero will put the old ax in its place.
Kill the enemy with the large shield in the hallway and look around the nearest room. Here you will find a silver chest and a locked door with an unknown person sitting behind it. You can ask him a few questions, and then return to the corridor.
Go to the end of the corridor. In the room to the left, read the book, after which you will receive a sheet of paper with cutouts. Run into the remaining passage and kill all enemies. In the outer room you will see a platform, if you stand on which a passage in the wall opens. A broken "robot" lies opposite the platform. Interact with him and use the stone key found earlier on the second level.
The mechanism will go forward and open a passage in the wall for you. Climb the stairs, you will find a new weapon. Go back and open the door on the left side of the room to go further.
Kill the large shield monster. In the next room, interact with the altar and use a piece of paper with cutouts on it. Do not forget to look around the back room and pick up a dragon stone . You need to activate the levers in a specific sequence to continue moving. Let's number them from left to right from 1 to 5:
4 - 3 - 1 - 2 - 5
Enter the opened passage and go downstairs to the stone portal. Use the rune to activate it. Get on the platform and be transported to another location.
Follow the stone blocks that appear to the second portal. Go to the round door and open the way back to the stone. Run around the blocks again and use the teleporter. By this principle, move forward until you find yourself in a large room. First you need to kill one strong monster, but after his death two more will appear.
After that, take the second part of the rune and combine it with the first. Return to the beginning of the location, use the new rune on the door and enter the next portal. Activate the stone and solve the tag-style puzzle. First, place the stone blocks as shown in the screenshot below.
Run forward, then left. Here you will see an active yellow portal followed by a piece of puzzle block. Go back to the device and place the stones in the following order.
Similar to the previous portal, get to the purple one, move to the next area and fight with several strong enemies. Pick up the box and open it. In it you will find the third part of the rune . Combine them and return to the puzzle. Install the blocks in the following order.
Run forward to the central tower and use the updated rune to enter. You will see a portal on the left that can take you back, but for now it is not needed. Instead, fight the boss of the level. Defeat him, you will find yourself in front of the plant. Jump into the red passage in the ground.
Examine the laboratory. Pick up the yellow box near the terminal in one of the rooms. Open it and take the lens . Follow down the lab until you find a lens holder and opposite a wall with various symbols. With the lens on a tripod, look at the wall. You will see highlighted symbols.
In the last room, use four columns to place these symbols and open the passage. Follow the lab ruins and find an empty canister . There is no point in running back. Walk to the end of the ruins and open the iron door that will take you back to the terminal.
Use the canister on the barrel with the inscription FUEL, then go to the generator and start it. Take the elevator. Kill several enemies, go to the room on the left and interact with the test subject in the chair. This is the final boss . Kill him and the game will end.