In this guide, we have collected all the popular questions about the game, and gave the most detailed answers. If you have other questions, ask them in the comments below!
At the beginning of the game, you are offered to create a character from scratch or choose one of three archetypes - Thinker, Medium and Sportsman. Each of them will automatically distribute points among four abilities. My personal advice is not to max out one particular skill, as this will entail having the other one at a minimum. Disco Elysium can be played with almost any build, but if you have level 1 skills, then you can run into serious problems and hopeless situations (when you have to bear certain losses). Yes, and do not rush to distribute points at the next level increase. Better wait for the moment when you realize that in this particular situation you need intelligence, brute force, and so on. And then upgrade your skills.
You must first talk with Lena, the wife of a cryptozoologist, and tell about the protagonist's amnesia. Then a task will appear that unlocks the desired conversation with Joyce.
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It is not difficult to guess that for this you will have to pass a test with the appropriate skill. It is listed in the dialog box. If you want to remove the grimace, you will have to restart the game and create a character with a well-pumped skill.
We are talking about the four main attributes of the protagonist. You first set their values during character creation. And then you can increase when pumping skills. Let's talk about other ways:
You will learn the name of the protagonist when you examine the documents found in the wrecked car. This will happen after the lock is closed, on the third day.
Pay attention to the physiology skills "Resilience" and "Pain Threshold". The first skill increases health, and the second allowswithstand more pain, that is, much less likely to lose HP.
Time in the game progresses when you are talking to someone: each line of dialogue advances it by 23 seconds. If you want to significantly speed up the passage of time, read the book.
Unfortunately, there is no such feature in the game.
To remove the shoes from the corpse, you have to remove the corpse itself. This can be done using Kim's pistol, or by asking for help from Golovomer or Evrart Claire. When the corpse is removed, continue the study, but in any case do not write shoes in the list of items. Then wait until the end of the day and say goodbye to Kim in front of the hotel room. Go back to the corpse alone and pick up the boots.
Focus on thoughts that permanently increase the characteristics of the character.
To get your gun back, talk to Ervart Clare, who will tell you that the gun was sold to an old woman. Later, you will be able to fight the character who has your pistol.
On the third day, close the gateway and examine the wrecked car.
Be sure to get the "Find the second shoe" objective. Also, when you pick it up, make sure that this goal is scored as completed. If she remains hanging in the magazine, nothing will work.
It needs to be clarified which house is being referred to.
Can be found near the car in the city square in front of the hotel or bought at the Fritte pharmacy (located just above and to the right of the hotel).
Get it towards the end of the game once you get to the island and chat with the strange friend.
Clarification required.
You need to go outside the fishing village, find the mural and study it using one of two skills. One of them will allow you to go up to the roof, and from it go down into the building. In the depths will be Ruby.
Botinki will be on the corpse. We wrote above how to get them. Breastplate can be obtained from Gary, a friend of the cryptozoologist. You can learn about gloves from Cindy Skull. Take them from the daughter of Lilyenne from the fishing village. You will receive a helmet towards the end of the game, on the island, from a deserter.
Sell various items, search locations, ask Kim for money. There is no one way to get rich instantly in the game!
Chat with different characters to make time move forward. Soon you will be able to spend the night in a hotel for 20 reais.
At the end of the game, you need to let Kim shoot. In this case, Kuno will join you.
Time does not pass until you communicate with someone.
If we are talking about the first room at the beginning of the game, you need to look in the mirror, pick up a shirt from the bathroom, pick up pants with a jacket, remove a tie from a ceiling fan and a shoe from a hanger. Put it all on and you can go outside. You may have to inspect the broken window on the left.
Talk to Ervart Clare, who will give you a card that allows you to leave the docks.
Use different medicines. Read item descriptions. You can find them in in-game locations or, for example, buy them from Fritte from the pharmacy.
You need to talk to Andre from the tent. Teenager on the left. Then you must agree to help. Now you can enter the church.
At the end of the game, you will need to go to the island. To do this, talk to Lilyenne and ask her for a boat.
On the roof will be Klaasje. You need to enter the bedroom upstairs and get out of it by interacting with the rug.
You need to get past the Golovomer. There are several ways. One of them is to ask about his theory of races to start the corresponding goal. Then study the thought, having passed the test of conceptualization, and then, after a while, when the thought is assimilated, talk about it with the Headstrider and agree?with him.
You need to go to the bookstore and examine the curtain on the right. Talk to the saleswoman, who will forbid opening the curtain. Say that you dealt with otherworldly forces. She will give the key and allow you to go to the basement.
Kuno lives in apartment number 12, which is located to the right of the entrance to the apartment building, from the south. Use the bolt cutter (located in the cops car) and pass the test to get inside.
The maximum allowed number of thought cells is 12. But at the beginning of the game, only 3 are available. A new cell can be unlocked each time the main character levels up. but in this case, you will have to sacrifice pumping skills. Instead of the skill menu when you level up, go to the thought room. There you will find out!
It doesn't need to be applied. Look for the desired item at the gardener, and then you can examine the corpse. The hero will again lose consciousness, but the next time he checks, he will restrain himself.
This door does not open and was added to the game on purpose??.
Ask for the key from Garth, the cafeteria manager.
You need to turn off the camera, and then apply the mount.
This room can be accessed through the rooftop balcony. Look for the key outside the window with vigilantes.
Interact with the crane control panel and select "Press *Allumer* to lower the container. You won't be able to open it right away. You need to talk to the union leader Evrart Clair. And then go back and open the door.
Wait for the night and split up with Kim at the hotel room. Also, you will be left without Kim when you send the body for examination.
You need to lower it by using a bolt cutter on the belt. Or shoot the belt. Or ask for help from Golovomer or Evrart Clare. Then find ammonia (the gardener has a suitable item). After losing consciousness, return to the corpse again. This time the hero will restrain himself.
Turn off the fan.
You need to find a reel with songs. Go to the village of fishermen on the third day, as you close the gateway. Look for an item in a crate in the southwest, next to the ruined house. Next, wait for the moment when you can buy a player, listen to the song and return to the cafeteria. Ask Garth to perform on stage tonight.
You need to pass a test of different skills. We'll have to pump them as much as possible before this meeting.
You need to wait for the third day and the lock closes, and then search the wrecked car.
If you need a reel for a karaoke-related quest, look for it in a crate in the southwest of the fishing village, near the ruined house.
Buy from the bookstore to the left and upstairs of the inn.
You can stay overnight in the fishing village for free. And before that you have to pay for a hotel room.
In a corpse.
In the fishing village, read above.
Located in the south.
Exit the bunker on the right, behind the console, to be in another part of the island. Look for the canister near the mattress.
Pass behind the channel, go along the western part of the coast, and then turn north. Soon find the buoy.
Chat with the laundress in the fishing village. This is after the third day. She will tell you about an empty hut in the north.