After starting a new game, click on the clock in the lower right corner of the screen until the download starts. You will find yourself in the hall near the fallen elevator and get some clues. After studying the controls and listening to the dialogues, you will have to find 2 batteries to insert them into the remote control (automatically).
Look for the first battery at the reception with the "Information Kiosk", and the other - on a hill on the left side of the room. Once you find both batteries, you can open the green door with your drone. Click LMB while looking at the two red buttons to the left and right of the door to open it.
When you enter the room, you will see some drawings on the floor, and you will be asked to find the key card for the cable car. You must find 8 crayons (pencils) in the room, and then go to the other end and drop everything into the hole. Interact with her to drop the found crayons. There will be a yellow keycard right in front of the marked hole, so be sure to grab it. After throwing all the crayons, click on the yellow button on the left. A purifier will appear and inspect the room. After completing the check, you will receive a purple key card for the elevator (it will drop next to the hole where you threw the crayons).
After getting the purple keycard, return to the main room and approach the cable car. Use it to get into the water sector. Once you get to it, press RMB to teleport the drone. Now you need to break the yellow glass on the left side at the very beginning to get into the room. To do this, stand on the side and click LMB so that the drone does not fly in through the glass. Then position yourself so that the glass is between you and the drone in this room. Click LMB to make the drone fly towards you. He will break the glass.
Enter the room and take the orange keycard from the table. Exit the room and go to the nearest orange door. Interact with the card reader to insert the orange key card and continue driving. You will see the Stinger Flynn monster. Keep going forward until you reach a ladder that leads to a "Communication Kiosk". There will be a switch behind the board that you need to activate. You will talk to Stinger Flynn, after which you will get to the beach.
Approach the reduced Stinger, interact, listen to him and be able to control him. Pick up the green key card near the palm trees, and then go up the stairs. Interact with the device in the middle to start the timer. Shoot the red buttons on the wall. Press RMB to throw lightning at the switches. Keep in mind that lightning travels in an arc, so when shooting at the far buttons, you need to aim a little higher. Successfully complete three rounds. Note that there are two more buttons below you, so you have to go down. The door will open. Go through it and insert the key card. Exit the room and go through the opened door at the other end. You will be able to talk to the monster and leave the memory.
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You will wake up in the Toadster prison area and you will need to catch 10 criminals and put them in jail. Criminals are rose buckets with eyes. Collect them all. Climb up to the small room with the boss and look under the table for a hidden switch. Click on it to lower the wall platforms. Jump on them, jump from the top to the shelf in the corner and pick up the tape .
After collecting all the criminals, put them in jail to get a blue key card. Climb up the stairs and interact with the switch. Jump on the lights from one platform to another. Interact with the switch and then return the same way. You need to jump on all the lights! The door will be unlocked. Return to the water sector.
After listening to the conversation, go to the cable car and move to the medical sector. Open the door and enter it to reach one of the open rooms.
You will have to perform Nabnaline's operation. It's not easy, so here's the full solution to the puzzle:
You need to repeat the steps a total of 3-4 times. Keep an eye on the screen, as the desired fluid may change to another at the wrong time. In this case, pour off what is collected in the flask and repeat the mixing process! After success, a cabinet built into the wall will open and you can pick up the audio cassette . Exit the room and return to the cable car to enter the water sector. Enter the yellow door of the large glazed room and insert the audio cassette into the wall device. Nabnalina will meet with Nabnab and go through the blue door. Return to the cable car to meet Stinger Flynn.
After talking with Stinger, you will be teleported to the desert. You will find yourself in a car with a bunch of monsters and after the conversation you will be able to play as Stinger again. Walk forward along the corridor and press the button to open the door. Enter it and activate the four red switches with a lightning bolt. Walk forward and then press the first switch. You will see four moving red switches. Shoot them with lightning. Repeat the steps two more times by activating the switches on the left. The last time the buttons will rotate very quickly, so you just have to shoot at one point and wait for a random hit. Click on the panel in front and go through the door.
You will wake up in a children's room with a long table. We'll have to find a way out so that the monster doesn't know about it. After the conversation, interact with the four squares blocking the entrance to the corner room. After taking them, enter the room and take two red squares. Place the four squares back in the following order (stand on the shelf at the side of the entrance):
If you don't place them in the order they were in, Jumbo will find out and get angry. Go to the opened room on the left side, place 1 red square at the starting point and another red square on top of the two green ones in the distance. Jump on them to the top and take 1 red square. Go down, take both red squares and enter the next room by interacting with the switch.
Place the squares in such a way that you can jump onto other squares, get to the ledge and grab 1 red square. Take a running jump while holding Shift. Collect all placed red squares again and Jumbo will return around the same time. If the room turns blue, it means Jumbo is back. Quickly return to your seat and wait for him to leave (don't forget to close the doors). Once the monster is gone, open the last room by interacting with the switch and place the red squares to jump over the green ones and enter the room.
Use the drone to push the red buttons. Place the red squares (one on the empty space, the other on top of the green one). Jump from the squares in such a way as to click on the panels hidden in the corners and activate the red buttons, which are then pressed by the drone. After you activate and press all four red switches, you will receive a green key card .
Exit the room, hit the "End Training" switch, and go through the green door. Follow the white monster to the start of the game. The monster will take the elevator.
Start the cable car by interacting with the switch and go to the progressive sector. Go through the green door and you will see several switches on two walls. You need to click on the next button on the left wall (hint in the room behind the glass).
Press the next switches on the right wall.
A large green gate will open and you will need to go through the door and interact with the switch to get through the rest of the green doors.
Eventually, you will reach an area where you have to fight Tamataki and Chamataki. One of them attacks with his Tongue and the other shoots an orb if you leave the middle platform. In general, always stick to the central platform and leave when the monster swings its long tongue. Teleport the drone by right-clicking. Tell the drone to press the red button on the left, right or in the middle to make fireworks fall out. When the monster hits with its tongue, quickly return to it and place a firework on top. You need to do this three times.
Once you defeat the monster, go to where he was, take two cones. Go back through the chain of green doors and put the cone-shaped hats on the hanger robot on the left. You need to click on it to move to the pink chick. Then click on the panel and catch the chick. Climb up the hill to the right of the closed door and wait. A big bird will appear. Jump on it and be sure to press theinteraction button (on the keyboard - E) to ride it. Watch the cut-scene.
You will speak with Stinger Flynn for the last time. Run through a few doors on a bird until you reach a closed room. Press S to slow down if the door is purple. The dotted line in front of the door in this case should be the first pink bird! If the door is lit with green light, then your bird should be first. After the cutscene, click on the panel and go forward to the elevator.
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