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Like a moth to a flame in Stalker 2 — Help Senkevich or Dr. Krivenko?

During the passage of Stalker 2: Heart of Chornobyl you will have to go to the camp and find out who worked with Faust.
Like a moth to a flame in Stalker 2 — Help Senkevich or Dr. Krivenko?
Author
Anton Latoshkin
Date of publication
21 November 2024

Walkthrough Like a moth to a flame in Stalker 2

There are two ways to get the information you need. You can help Captain Senkevich by destroying the antennas that are interfering with his soldiers. Or you can leave them intact and collect data from the antennas for Doctor Krivenko. The quest is completed in a similar way, but can lead to significant changes in what you will have to do in the future. Also, only one of the characters will pay for your work.

As in many STALKER 2 quests, your decisions can affect how the story will develop (at least in the next few minutes). To help you make the right choice, below we have described what will happen in each case.



How to start the quest Like a moth to a flame

The quest will begin after you talk to Captain Senkevich in the camp that has become Varta's base in the Zaton territory. You will see him arguing with a local doctor. After talking to him, Skif will say that someone from the camp worked with Faust and caused the sabotage. You have a PDA that can be used to track.

The captain suspects Dr. Krivenko, pointing out that the NIICHAAZ scientist is the only one who is not part of his team. However, he cannot perform a scan, as Krivenko's antennas are creating interference. Since you came from outside, he asks you to destroy three antennas, which will help find out who the traitor is.

At this point, you need to make a choice. You also have the opportunity to talk to Krivenko, who asks you not to destroy the antennas, but rather to collect data from them. This way, he will find the person you need.

  • Senkevich will not pay you, and then ask you to find out what happened to his patrols.
  • Krivenko will pay for the work, after which he will send you to the station.


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If you destroy the antennas for Senkevich

If you agree to destroy the antennas, four markers will appear on the map. Three of them point to antennas, and one to Dr. Krivenko and an optional objective.

Antenna Locations:

  1. Exit the front door of the building and look left towards the observatory. Near the outer wall, next to the guard post, is the first antenna.
  2. Behind the main building, opposite the first antenna, is a tall water tower. Check the back where there is a door. Climb the stairs to the top and destroy the antenna.
  3. Northeast of the camp, behind the walls, look for a small building - a pumping station. It is located lower, so you should see the antenna from afar as you approach.

Once all three antennas are destroyed, return to Senkevich, who is sitting at his desk in the main building. He will inform you that something is still blocking the signal, and that this device is located under the observatory. Earlier he was informed that the area was cleared, but he asks you to check.

Destroying the Psi Beacon

Follow the markers on the map and head to the observatory and look for the door at the back of the main room. This will lead you to a narrow hallway and underground tunnels. There will be an electrical anomaly blocking the way ahead. Take your time and run past it to avoid damage. If you enter the left chamber, you will reach a dead end with resources. The hallway on the right will lead to another room with a Psi Beacon.

The more time you spend near the Psi Beacon while it is active, the more psychic damage you will take, which can cause hallucinations of non-existent (but damaging) enemies. Once you are in the room with the Psi Beacon, shoot it. Don't forget to grab the fragments.



Enter the door to the right of the Psi Beacon, then the door to the left. You will find yourself near the fragments. From here you can either go back the same way or exit through the broken tunnel system behind the blocked door on the left (if you're facing the lighthouse). It's best to go back the same way.

Once you're back on the surface, you'll be asked to meet Senkevich in the communications room, which is in a small building next to the water tower. You'll tell him about the lighthouse, confirming that Shtyryov was the traitor. He'll order all patrols to arrest him, then ask you to check both patrols, which will trigger the next quest. You'll be given two markers on the map, one for each patrol. He'll also suggest stopping by the medic at the base to get some psi-damage protection pills. You'll need them!

If you collect antenna data for Krivenko

If you talk to Krivenko first, he'll ask you to collect antenna data. If you agree, the map will update and three markers will appear, pointing to the lighthouses.

Antenna Locations:

  1. The first antenna is located next to the observatory, in the space between it and the outer wall.
  2. The second antenna is on top of the water tower behind the camp, behind the main building. You can reach the top if you go through the door on the back of the tower.
  3. The third antenna is located even further northeast, outside the camp. Look for it on the roof of a small building with pipes attached. To get to the roof, pay attention to the southern pipe. Move along it until it is closer to ground level, after which you can jump on it.

After bringing all three devices to Krivenko, he will say that something is bothering him underground and asks you to take a look at it. He also asks you to bring him data from the underground device. In addition, you will receive coupons depending on the difficulty level,.



Destroying the Psi Beacon

Following the markers on the map, head to the observatory and look for the door at the back of the main room. This will lead you to a narrow hallway and underground tunnels. There will be an electrical anomaly blocking the way ahead. Take your time and run past it to avoid damage. If you enter the left chamber, you will reach a dead end with resources. The hallway on the right will lead to another room with a psi beacon.

The more time you spend near the psi beacon while it is active, the more psychic damage you will take, which can cause hallucinations of non-existent (but damaging) enemies. Once you are in the room with the psi beacon, shoot it. Don't forget to pick up the fragments.

Enter the door to the right of the psi beacon, then the door to the left. You will find yourself near the fragments. From here, you can either go back the same way or exit through the broken tunnel system behind the blocked door on the left (if you're facing the lighthouse). It's best to go back the same way.

What's next?

By returning to Krivenko, you'll learn that you've encountered a psi-beacon - an old Monolith device that was repaired relatively recently. According to the data he was given, it was Lieutenant Shtyryov who did it. He also mentions that Shtyryov has the same psychosignature as the former Monolithists.

Krivenko will then direct you to the Echo Station, where his colleagues are doing similar research. This will complete the Like a moth to a flame quest and trigger the next task.

Game from the guide
  • Platform: PC, Xbox Series S/X
  • Genre: Shooter, FPS
  • Release date 20 November 2024