We talk about all the skills, abilities and skills available in Dying Light 2
Best Dying Light 2 Skills
The skill tree in Dying Light 2 is divided into two separate branches - Parkour and Combat skills . You will earn skill points by completing activities related to these areas. For example, to get a Parkour skill point, you need to climb mountains, stairs, jump, and so on. And in the case of the Battle - to fight with opponents. Let's first take a look at all the available skills.
Parkour skills
- High jump. Allows you to jump higher and reach higher ledges. Hold "Space". Cost: 1 parkour point.
- Jump landing. Transition into a jump immediately after landing with a roll. At least 180 stamina. Cost: 1 parkour point.
- Soft landing. Now you can fall from a greater height without harm to health. At least 140 stamina. Cost: 1 parkour point.
- Rollover landing. Don't lose speed when falling and reduce the damage you take from it. Cost: 1 parkour point.
- Iron grip. If you run out of stamina, you can pull yourself up behind the ledge one last time. You can also grab onto ledges while falling from a great height. Cost: 1 parkour point.
- Fast rise. Move faster on ledges. At least 140 stamina. Cost: 1 parkour point.
- Ledge jump. Jump, climbing ledges to get to the top faster. Not less than180 stamina. Cost: 1 parkour point.
- Jump after sliding. Keep pace by jumping right after sliding. At least 200 stamina. Cost: 1 parkour point.
- Slip. Slide while running to easily overcome holes in walls and other obstacles. Hold C while running. At least 160 stamina. Cost: 1 parkour point.
- The Elusive Runner. Speed up, overcoming difficult obstacles - slopes, boards, pipes, holes in the walls, etc. At least 120 stamina. Cost: 1 parkour point.
- Long jump. Push off obstacles to jump further. At least 120 stamina. Cost: 1 parkour point.
- Double jump. Climb even higher, starting from obstacles. At least 160 stamina. Cost: 1 parkour point. Twice on "Space" while jumping.
- Circle jump. Turn 180 degrees while jumping. At least 200 stamina. Cost: 1 parkour point.
- Second wind. Get a short-term boost after performing certain elements of parkour - after lifting, landing with a roll, and so on. Press Shift. At least 220 stamina. Cost: 1 parkour point.
- Acceleration. The dash will last as long as you have stamina. Hold Shift while running.
- Jerk. Increase your running speed and jump over obstacles and big gaps, reach higherseveral ledges or longer run along the walls. At least 140 stamina. Cost: 1 parkour point.
- Covert movement. Increase your speed while sneaking. Learn how to jump from a squat. At least 160 stamina. Cost: 1 parkour point.
- Running through the crowd Run through crowds of enemies without losing speed and taking less damage. At least 160 stamina. Cost: 1 parkour point.
- Wall jump. Jump while running on the wall. At least 240 stamina. Cost: 1 parkour point.
- Wall running. Run up a vertical surface. At least 200 stamina. Cost: 1 parkour point.
- Tick-tock. Run on vertical surfaces. At least 160 stamina. Cost: 1 parkour point.
- Jump over an enemy. Jump over enemies while dashing or boosting. At least 180 stamina. Cost: 1 parkour point.
- Breakthrough. Break through obstacles and enemies. At least 180 stamina. Cost: 1 parkour point.
- Wall run. Combine tik-taki and wall running into more complex elements. At least 200 stamina. Cost: 1 parkour point.
Combat Skills
- Jump kick. Jump over stunned enemies and kick them. You can also jump over fences. Having done this, press LMB to attack with your feet the target in front. Cost: 1 combat point.
- Throw grab. Take the enemyin a grip with more force to knock them down. Hold F to grab. Cost: 1 combat point.
- Capture. Use enemy attacks to knock them aside. If the enemy is moving in your direction, press F and indicate the direction with S, A, D. If successful, you will stun the enemy. Cost: 1 combat point.
- Perfect dodge. A well-timed dodge on "Space" will allow you to stun the enemy. Cost: 1 combat point.
- Kick in the air. Kick your enemies with a powerful kick when you fall on them. From above, look at an enemy and press E. Cost: 1 combat point.
- Powerful knockback. Power up your knockback and send your enemies flying. At least 140 HP. Cost: 1 combat point.
- Crushing of the brain. Trample the heads of enemies that lie on the ground. At least 180 HP. Cost: 1 combat point.
- Jump kick. Perform powerful kicks while jumping. At least 140 HP. Cost: 1 combat point.
- Powerful attack. Hold LMB and release for a more powerful strike. Perform powerful attacks that deal more damage, as well as stop the attacks of enemies and break through their block. At least 120 HP. Cost: 1 combat point.
- Perfect parry. Perform a perfect block to stun the opponent for a longer duration and initiate a slo-mo effect that allows additional follow-ups to be performed more easily. Not less than 120 XP. Cost: 1 combat point.
- Projectile blocking. Block projectiles flying at you by right-clicking at the right time. At least 160 HP. Cost: 1 combat point.
- Reflection of projectiles. Reflect enemy projectiles and send them back to the attackers. RMB at the right moment. At least 200 HP. Cost: 1 combat point.
- Ram. While blocking, ram an enemy and knock them to the ground. At least 160 HP. Cost: 1 combat point.
- Knife murder. Deal quickly with enemies unaware of the danger (you need a knife). Press the mouse wheel while killing. At least 140 HP. Cost: 1 combat point.
- Mill. Perform powerful attacks that damage all nearby enemies. Hold LMB to charge and then press CAPS LOCK. At least 160 HP. Cost: 1 combat point.
- Hitting the ground. Perform powerful attacks while in the air. Hold LMB while jumping or falling. Stuns enemies. At least 160 HP. Cost: 1 combat point.
- Multiple shot. Fire up to three projectiles at the same time. CTRL to aim, then mark targets and release the key to open fire. At least 240 HP. Cost: 1 combat point.
- Powerful shot. Adds piercing and bonus damage to all ranged weapons. At least 200 HP. Cost: 1 combat point.
- Precise aim. Increase your accuracy with all ranged weapons. At least 160 HP. Cost: 1 combat point.
- Krush??nie. Break the heads of enemies by falling on them from above. At least 180 HP. Cost: 1 combat point.
- Double kill with a knife. After a quick kill with a knife, throw it at the next enemy. Requires a knife. At least 180 HP. Cost: 1 combat point.
- Ledge drop. Make short work of enemies by throwing them off ledges. When hanging from a ledge, press F. At least 220 HP. Cost: 1 combat point.
- Crash jump. Jump right after the Crash and get the opportunity to perform another air attack. At least 220 HP. Cost: 1 combat point.
- Shot in motion. Learn how to use ranged weapons while parkour. At least 200 HP. Cost: 1 combat point.