The Tyrant Trial is a classic gambit that can be won in 4 moves.
First move: The dragon is waiting. To the right, higher in the thick of opponents, so that each of the units can get it for an attack, we immediately put a gargoyle on the defensive. Opponents cover it all and kill it. Then 2 casts of fire shower into a formed neat group of enemies. Then a dragon flies in place of the gargoyle and gives a massive AOE with poison. Everyone dies and there are 3 squads of one warrior each.
Second move: We fly out despite the control zone outside the enemy's reach and heal.
After two turns, the rest will die from burning and poisoning. In general, in any battle, there is logic in the tests - they are analogues of "chess problems", nothing more, they do not require luck or procs. It's just a calculation, you just need to find the underlying combat logic and follow it.
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