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ShowGamer.comBeholder endings

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Beholder endings

After you check in Georg Dreiman and his wife Christa-Maria, you will have the opportunity to talk to the man. Find out about traveling abroad. The quest "To go or not to go" will begin. It is not necessary to have a passport to travel. But having them will allow you to save money on the trip. Passports can be obtained in exchange for drawings of Volner, which you will give to Albert Meinick.


Next, George will list how many people are ready to help you. This is where the price comes from. If you find the indicated money, you will successfully reach another country.

Ending 2

You can not give him money, but take the risk to go like that. In this case, you will be caught and executed. They will kill your family too.


Ending 3

At the end of the game, the quest "A Check Is Coming" will begin. If you did not violate the rules, then the check will be completed successfully. You will be left in office and you will see the ending. To be safe, you can bribe a man at the front of the house, who will stand almost immediately after the start of the countdown for this task. You will need to invest $60,000.

Ending 4

If the check is not passed, you will be deprived of your position, and they will also be imprisoned.

Secret ending

Look in the mailbox and turn over the newspaper. Click on the label in the upper left corner to move it and find the number. Call him. Say you finished the game. Watch the secret cut-scene.


More about endings

In general, the endings consist of several parts. First you will find out what is happening in the country, then on the front line (war), and after that - what happened to Karl and his family. What happened to Karl was described above.

For the Ministry and the current government to win, you must help George Danton as little as possible. Also, to be sure, you can donate $40,000 at the end of the game to the needs of the government (the man will be standing at the house after the start of the quest “The Check Is Coming”).


In order for the revolution to win (George Danton and the New Tomorrow), you must help George, and also not donate money to the government at the end of the game.

If you want to see the ending when the war ends, give the blueprints to Albert. It is very important not to donate money for military needs! Otherwise, even with the given drawings, the war will continue.


By the way, Karl can even stay to live alone. For et?He needs to be done so that his whole family dies. Carl can go abroad alone to Patrick. But then you need Anna and Martha to die.