The most significant graphical improvements are related to ray tracing technology. The game now features physically correct and pixel-perfect shadows of objects from the sun, and owners of the most powerful video cards will see shadows from all sources of dynamic lighting – such as explosions, gunshot flashes, and the like. War Thunder also now supports ambient occlusion and reflections with ray tracing (including on water and transparent surfaces), which makes the game frames even closer to reality. All of these effects are available on NVIDIA video cards and can be turned on or off individually at the player’s discretion. Ray tracing is especially visible where there are many mirror surfaces – for example, on the Alaska and Solar City maps.
Other graphic effects have been redesigned in the game: for example, the mud from under the wheels flies more realistically, the moment of turning on the afterburner on jet aircraft and the afterburner exhaust itself began to look more physically correct, the effects of missile explosions in the air have been reworked, the effect of burning fuel spilling from a destroyed tank has been improved, and abandoned cars are now beautifully crumpled when they are crushed by armored vehicles. Finally, War Thunder now supports the motion blur effect, which is also optional.
Super Hind is a South African modernization of the Mi-24 family of helicopters. Engineers completely redesigned the front part of the hull, where the sighting system and 20-mm autocannon with boxes for belts are located, in addition, the Super Hind was armed with INGWE tandem ATGMs, familiar to War Thunder players from the Ratel ZT3A2 combat vehicle. Super Hind helicopters are in service with the Air Forces of Algeria, Bulgaria and Azerbaijan.
You can learn about other new equipment from the Firebird update from the devblogs on the game’s official website.
The action game also received a content update.