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ShowGamer.comComplete walkthrough of Little Nightmares 2 - game guide


Complete walkthrough of Little Nightmares 2 - game guide

We present to your attention a detailed walkthrough of the game Little Nightmares 2. The release is scheduled for February 11, 2021.



Walkthrough Little Nightmares 2

General Tips

  • As you progress through the game, you will find several TVs. Each of them needs to be interacted with. When the hero touches the TV, try holding the W, A, S, D keys in turn. Keep holding the key that causes the picture to shake. On the first TV, you need to do this once, and on others - several times. The key will be random each time.
  • White paint on objects indicates what can and should be interacted with. It could be a door handle, some kind of ledge. Moreover, the white paint also indicates that you need the help of a partner to interact.
  • Try to almost always hold LMB (unless you play on a joystick, where the end buttons R1 and R2 are used for capture). This is an important button that allows the hero to grab ledges.
  • The message at the very beginning that it is best to play the game on a joystick is not empty words. There will be a section with a flashlight in the hospital when you have to shine on the mannequins that are chasing the main character. So it's almost impossible to go through this segment on the keyboard with the mouse.
  • We have a separate collection guide.
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Wasteland

Move forward through the forest. Remember that you are playing a 2.5D platform game. That is, the hero can move not only left-right, up-down, but also to the front or back of the screen. So it is here: there will be a ledge ahead. You need to run exactly on it to jump over to the other side. Did you fall down? Then go to the front of the screen and climb back up. Approach the grate, hold LMB and A to raise it, and then crouch on CTRL and make your way into the ventilation duct.

Go under the suspended bodies, climb up two ledges. The second one can be difficult to climb. But the problems are the same - you need to hold LMB! By the way, you can pick up items and throw them. To do this, you need to hold the LMB on the item, and when it is in your hands, click on the "Space". Jump off the log and climb up the other steps. Jump over the rope in front to avoid falling into the trap. Push the box, move it to the left. First, pull towards you from the right side, and then push away from you, standing on the left. Climb up and make your way under the stone. Run down from the rolling log.



Climb up the hollow log and jump over to the other side using the rope noose. Use the lever to lower the hanging box so that you can get over to the other side. Please note that the box will beto go down, which means it is desirable to lower it all the way down. There will be a broken bridge ahead. Jump to the front of the screen to avoid crashing. After descending even lower, start climbing up the wooden boards on the right wall.

Keep moving but don't rush. When you jump down to the shoes, take one of the shoes and throw it at the leaves to the right to activate the trap. A log will fall to the right and you can climb up to the ledge. Moving through the next clearing, bypass the traps. After jumping over the log, pull the stick out of the trap. Hit the trap by the hollow log on the right with this stick, and then move on. After jumping down, pick up another stick and hit the leaves in front to trigger other traps.



Next, throw cones into the leaves on the right. Continue to the right and climb up the boards. Climb inside the house through the open window, from the porch. Exit the kitchen into the hallway. There is a door on the right, but you can also go to the front. Do this and go to the room on the left. There is a hat on the floor. This is a collectible item. You can change hats in the pause menu at any time during the game.

Exit the room. The door on the right is closed, so go back to the screen and open another door on the right, opposite the kitchen. Go down the stairs, there is a boy in the room on the left, but you won't be able to get there. Go through the dooron the right, jump up and grab the axe. Drag him to the left and break the boards blocking the way to the boy. He gets scared and runs away. Go inside, approach the boy and wait. When he runs away, follow him. Climb up, go to the front and follow the door on the right, which was previously closed.



There are strange people in the room. Climb up the cabinet on the right and climb into the ventilation duct. The boy will try to lower the ladder to the attic. Then he will offer help. Interact with him to jump up to the rope ring. Climb the stairs to the attic, push the suitcase to the left and climb over the chest of drawers. In the background there is a support with a square hole. Need a lever. Climb to the cabinet on the left (good boy will help with this), jump down and crawl under the rack to the left. There will be an old woman in a chair, holding a lever in her hands. Pick up the item, go back and climb up the board. The boy will set the lever in place. Grab the bag that is lifted up with the lever and jump to the left to get the key. Having done this, pull out the drawer in the cabinet on the right and go back down from the attic. Open the lock on the door on the right.

This is how you leave the house. You can open an outdoor toilet, but it's pointless. Enter the shed ahead and push the crate up to the ledge. Climb through the open opening and look ahead for the leatherworker. Silent?? make your way to the right and push the piece of wood to go through the wall. Run away from the guy with the shotgun. Be sure to run behind the wooden boxes so that the enemy doesn't hit you. Eventually, you will climb down the ledge. Hide in the niche on the left.



The man continues to search. Move through the grass. Pick up the moment and run to the hole in front to jump down. Don't move if it shines on you.

Pull the rope from the bridge so that the partner jumps over. Then call her to Q and jump, grabbing her hand (LMB). Keep hiding behind the crates and climb up the wall to get into the building. Go around the holes, go outside and hide under the bridge in the water. Don't press CTRL. When the enemy leaves, go right. Overcoming segments without covers, do not forget about the possibility of diving under water. Push the log so that there is something to hide behind. In the end, get to the barn, pull down the shotgun and shoot. Get on the door and swim across the river.



School

Once inside the building with the TV, swing on the rope and hit the TV to go upstairs. Next, push the TV on the left and jump over the hole. The companion holds out her hand. Interact with the first TV in the room (described at the beginning of the article, point 1). Get out, slide the container towards you and climb into the building on the clothesline. Go to the back room and take any gameshku. Go back to the lever and throw the item at the painting on the wall on the right. The picture must fall. If the hero doesn't throw the object at the painting, turn off the light with the lever so that he can see the light behind the portrait hanging on the wall. In the wood-trimmed room, jump on the square slab in the floor. Jump in sync with your girlfriend to fall down.

Overcome the area with traps in the form of suspended buckets and other objects. Roll deep into the screen and carefully approach the toy. A metal cabinet will fall from above. Climb onto it and jump to the right. Next will be another trap, so duck down. When the school kids kidnap their girlfriend, grab a hammer and start hitting every creature you meet. After the next trap, use the chair.

Next will be an elevator with a lock. Walk through the classroom with the students. No need to crouch, just move in the background! When the teacher stops writing on the blackboard, hide behind any desk. In the next room, climb onto the cabinet, which will begin to collapse. Quickly jump off it to the left and hide in the box at the back of the screen. Take the key and get out through the ventilation grill. When the teacher moves away from the nearest desk, get out and go to the foreground of the screen. Again, no need to squat. Do not waste time, but immediately follow to the left. Nobody will notice you! This is the most ideal route . Take off?? lock from the elevator and go inside.

Tease the child on the rope, go around him while he is wallowing, and take the pipe. Hit him. Break the boards on the right door, follow above and along the ceiling. If an item falls, hide in the box. Push the board to go to ventilation. The library will have a ladder on wheels. Move a little to the right and climb up behind the headdress. Move even more to the right and run along the bookshelves. Grab onto the column of books. Hide when you get to the second one. First, just in the foreground, and then turn left. After jumping off the pillar, wait for the teacher to go through the door. Open it by moving the drawer closer.

Once in the hall, inspect the door on the right. It has a padlock on it. Climb up and connect the top of the white piece. From it, jump onto the handle. Take the same vertex and place it on the white piece to the left of the king, so that you can climb on the table and drop the king's vertex. Place it on the piece in front of the black king, and place the top of the chess rook on the piece at the table on the right. Go right along the corridor and remove the top of the chess queen (queen) from the table. Place it on the piece to the left of the black king. A hint with the correct combination is behind the curtain hanging in the corridor on the right. If everything is set correctly, a lamp will turn on above the table on the right. Hang on it and take the key from the cache. opendoor below.

Follow on, move the rack and climb into the ventilation. Use the ladle to deal with four enemies. Take the head of one of them and go through the dining room. Don't get too close to other children! In the next room, you need to climb up, swing on the rope and jump to the left. Next, push the jar with the brain, go down the hook on the right and throw the brain at the button. Let the teacher go to another room. Follow along. Climb to the table on the left and jump to the right. Hide behind the banks and slowly go through this area. You will need to jump to another table.

Then there will be a segment where you need to break several schoolchildren with a hammer. At the end of the path you will find a girlfriend. Break the board and get out together. In a building with a piano, you need to turn the handle so that the musical instrument breaks through the floor. Jump on it with the girl. At the bottom, climb through the hole on the left, carefully go around the schoolgirl, take the pipe and hit it. Pick up the key and lift the grate on the left together. Open the door on the right.

Pull the drawer and jump over the cabinet. Follow up, climb onto the cabinet and drop the top drawer so that the girl follows. In the room with the teacher who plays the piano, go downstairs and move to the far right corner. If the music stops, stop and do nothing. Does it teach?The fox is about to stop playing, and will hear any rustles. When she plays again, continue with the action. Turn the handle and then move the trolley to the left so that you can go back. Run away through the ventilation.

Hospital

Follow on, move the trash can deep into the screen to close the lid, and climb up. Open the next door by jumping on the handle. Climb onto the container and go around the fence along the roof. Remove the plank for the girl to follow and enter the building through the ventilation. Inside the hospital, follow up the hanging beds, take the fuse and insert it into the socket on the right. Jump on the elevator and get out of the shaft through the grate on the right. Having picked up a flashlight, try it out in action (key E). In the reception room, pull the handle of the vending machine and throw the jar at the button on the right wall. You will find another TV.

You have entered the hall. Climb up the steps. Nearby there are empty fuse boxes and an elevator. To the left you can find a grate with another fuse slot. To the right is a locked door. Climb down and run to the right. In the x-ray room, there is a picture of a plush toy with a key on the wall. From the room on the right, drag the three toys under the x-ray and turn it on with the lever. Take the one in which the key is hidden, go left and enter the elevator on the first floor. Drop it??pear in the cremator and activate it. Take the key from the furnace. Climb to the second floor and open the door on the right. Move to the front and jump over the broken window in the door.

Slide the box against the barrier ahead so that you can get under the metal couch. Jump on another and follow further. Don't let the hand catch you. Jump up and climb onto the next ledge. Drop down to the right and climb up the grate in front. Climb into the ventilation, do not stop and jump into the corridor on the right. Run by hand deep into the screen and enter the room on the left. Continue to the left, climb onto the table where the hand appears, and make your way through the shelf of the shelving unit. There will be another table, against the back wall. It has a fuse on it. Don't rush to take it. See the hammer on the floor? Grab the item and start hitting the hand.

Then move the box by the door on the left, take the fuse and follow it through the door. Move past the elevator and insert the fuse into the cell at the grate on the left. Go forward and ask your partner to pick you up at the grate. So you will get over to the other side through a small window. Lower the lever on the back wall, wait. The light will fade in and out. And in moments without light, the mannequin will walk in your direction. Eventually, the light bulb will explode. The mannequin will chase after you. Walk around and follow him?those through the hole in the grate on the left.

In the case of mannequins, I recommend using a joystick. In the last room, it is best to rotate the right analog to illuminate all the mannequins at once. You can run to the right, but keep the left counterpart tilted to the left. The hero will shine to the left.

Go left, deep into the screen along the corridor with three mannequins and through the hole in the door on the left. Run left across the room. Some dummies will chase you, but you will slip under the bed ahead. Use the flashlight and shine on the mannequins to stop them. Jump over the hole in the door on the left. Climb onto the couch on the left and jump up to the ventilation. Go out into the corridor, run to the foreground, to the right, not forgetting to shine on the mannequins. Make your way under the bed, climb up the filing cabinet and follow through another ventilation.

Jump into the shower room and lower the lever on the wall on the left. Move the box in the far left corner, at the back of the screen, to reveal a hole in the wall. You will be able to find a bathroom with a corpse. In principle, there is nothing special to do here. Go back and move one box to the grate on the right. There is a button there. Jump off the box and press the button. Go back and turn off the lights as there is a wheelchair with a mannequin in the next cell. Moving it with him will not work, so you need to make sure that the mannequinal. Without light, he will actually get up and chase you. Lure him away and turn on the light. Move the wheelchair to the door on the right and climb into the window.

Using the flashlight, go through the huge hall with mannequins and climb through the hole in the right wall. Climb onto the stool, jump to the left and lower the lever. A fuse will fly out of the shield. Approach the grate on the left and drop the fuse into the receiving tray. Wait for your partner to insert it into the cell on the right, which will open the grate. Return to the corridor and take the fuse. Take him to the elevator. Install the first fuse nearby. However, the girl must bring it. Pull down the lever to call the elevator.

Take the elevator down and walk down the corridor to the foreground of the screen. Turn right and go up to the window in the grate on a piece of rag. Grab the pipe and beat on the hands. After destroying both hands, help a friend break the board from the door on the right. Go to the right, make your way under the shelves with linen and see a huge monster.

Let him disappear. Follow and make your way deep into the room with the beds. Hide under these beds and look for any object - a toy or a children's cube. Take it, go back and throw it at the button on the right wall. Don't run into the room, but instead hide under the couch to the left of the mattress. Move through the ventilation, jump into the hole in the ?at the very end and go to the left side of the morgue. Pull on the box and jump inside. The girl will push him to the left. Pull out the shelf with the corpse in the background, go left and pull out another one. Jump up from it and grab the top shelf. She, too, must be put forward. Return to the beginning and jump on the shelves with corpses from right to left. From the table, jump onto the top corpse and climb higher to get to the key. Return in the same way back through the box so that the girl pulls it towards her.

Move through the ventilation behind the locked door. You will see a fuse box. There is a monster and a fuse in the room on the left. Carefully go to the left and climb into another room. Climb up the stairs on the wall and go to the left side. Jump down the hole while grabbing the lever. After turning off the life support device, hide under the couch by the stairs. While the monster is busy, return to the previous room, pull out the shelf with the corpse and jump up to the fuse. Insert it into the nest and run away from the enemy. In the end, you will find a huge furnace. Climb inside, go down and break the grate on the left to get out. Quickly activate the furnace. Call the elevator and move on.

pale city

Follow the simple path. In the room with the corpse and the TV, use the latter to jump onto the window. Eventually you will be ableto jump into the elevator. Activate it, but jump down to the second floor, where there is a wall with boards. Climb along them to the hole in the wall, and climb even higher behind the wall. You will be at the top, but outside the elevator. To help the girl out, go to the room on the left and take the key from the desk drawer. Open the elevator door. Enter the elevator and ride down, but jump back to the wall on the right. Climb up behind the wall and call the elevator. Together with the girl, jump onto the roof of the elevator to be on top.

Walk to the right and continue moving along the rooftops. Reach the place with a rope and a hanger. Climb up and turn the handle. Let the girl grab the hanger. Rotate the handle to the right, and then jump towards the girl. Climb up the stairs and the pipe. When the blockage occurs, help the companion, go to the right and interact with the TV. How they did it before. A monster will appear. Run after the girl to the right room in the foreground and hide under the bed. Go back to the TV and go inside it.

Move up the furniture and use the TV. Move it to the other side, open the door on the left by running jumping onto the handle, and use the TV again. Now you will be on the other side. In the end, you will find a remote control for the TV. It is activated with the E key. Turn on the nearest TV and go inside. On the backdon't have another TV. Climb down and follow through the ventilation. Move the cart with the load so that it can be used to jump over the pit along the upper tier. Turn on the TV on the right and enter it. You will return. Jump onto the hanging chandelier while holding LMB. So you can move on.

In the apartment with the woman at the TV, go to the kitchen, exit to the balcony and turn on the TV outside. Go back to the kitchen and turn off the woman's TV from the kitchen. Hide in the oven. The woman will be distracted by the TV outside. Turn on the TV in the room on the left and enter it. Go upstairs, turn on the TV on the right and turn off the TV on the left. Hide behind the beam. When the man falls down, turn on the TV on the left and enter it. After another rope with a hanger, you need to find a hole at the end of the roof and go down into the room. First, use the window on the right and push down the TV. Turn on the other TV in the room and enter it. Grab the window sill!

Remove the boards from the path in the flooded room, then run back and pull the lever to fry the enemy. Next will be an elevator with a damaged lever. Use the ventilation on the right to get down. Having done this, move the package to the lever on the right. Activate the lever to open the elevator. Turn on the TV inside the elevator and go upstairs. Then convince?Yes, the TV on the top floor is on. Start the elevator to go down, quickly enter the TV to return to the top floor, and jump down to the roof of the elevator. Exit on the second floor.

In the room with the toilet, jump over the sparkling wires and turn off the TV that the woman is looking at. Jump onto the toilet with a run. The woman will be electrocuted. Use the TV stool to open the door on the right. Inside the store, lower the grocery cart down. From the shelf on the right, jump onto the cart and even more to the left. Enter the room on the left and go upstairs to the ventilation. Once back out, pull the lever to turn off the electricity. Move the grocery cart so that it is to the right of that same shelf. Between the shelf and the table with the TV. Turn on the light and jump on the cart to the TV. Enter it.

On the street, you will need to turn on the TV in the shop window, and then turn it off on the left. Then run to the right so that the opponents do not notice you. Turn on the TV on the left again and enter it. Once inside the store, quickly run away before you get caught by the enemies and enter the TV at the very end. Try to get the girl out of the TV and then run away from the man in the hat. Everything is quite simple. Pull the handle and lever to unhook the wagons. Go left and deep into the screen, go upstairs and defeat the villain. For this n?You can hold A, W or D. A or D if the man leans to the left or right, respectively. W - if it stands exactly. Once defeated, enter the building ahead.

Broadcast

Go forward and through the door on the right. Then there will be a segment when you have to follow those doors through which the music is heard. Everything is quite simple and does not require our help. In the room with the girl and the box, press Q to call the girl. Go around it, take a hammer and hit the box. Run away from the girl and hide under the table. Take the ax, break the door and carry the ax closer to the girl. Leave it, for example, on the left. Go to the right door yourself and press Q. The girl will get angry and fly to this door. Go through it to be on the left, take the ax and hit the box.

In the dark, look for a door with an ax on the right. After breaking it, examine the four passages. First, go to the right and call the girl. While she is distracted, enter this passage and find yourself on the left. Take the ax and go deep into the screen. Enter the passage on the left. By that time, the girl will return to the box, notice you and run after you. While she is distracted, you exit through the right passage at the back of the screen and you can hit the box.

In the dark, look for a door with an ax on the left. Again there will be four passages. Stand at the left and call the girl. Enter it and you will be on the right. Jump on the ledge and take the axe. Drop it??bottom. Drag the ax to the far passage on the right. Call the girl, grab the ax and enter the passage. You will be on a ledge on the left. Hit the box.

Finally, use Q to scare the girl away and hit the box twice. Run away from the slime until you fall down. Sit on a chair. END.