As such, a step-by-step walkthrough for the Grand Ages Medieval game is unlikely to be written, but in this article we will try to consider the economic component of this project. The economy in Grand Ages Medieval can be compared, for example, with the health bar in a shooter. The worse your economy is, the weaker you seem and the closer you are to defeat. When three or more cities are under your control, then your budget gradually begins to go into the red. The tutorial system will teach you about merchants and even show you how to interact with them. However, you won't learn the right way to keep your budget on track.
Any product, or rather its quantity, is measured in barrels. Go to the "Production" tab in the city and you will see all the information about the enterprises available here. You will learn about the power of the structural organization, about how many workers are here, the cost of their maintenance and wages per week. The most important thing is that you will see the number of barrels of materials produced per week and the price for them.
Build new organizations and provide people with jobs. Attract new residents to the cities from the surrounding villages. Each enterprise can contain about 25 workers. But each new worker from the villages moves to the city with his family (about three people to the population). Thus, one enterprise is able to increase the population of the city by (1 + 3) * 25 = 100 people.
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In total, there are twenty types of goods in the game: six of them are basic, six are raw materials, six are finished products and two are luxury goods.
To get some types of raw materials, you need basic goods. To produce any finished product or luxury item, an initial product is needed. Since one city can only produce 5 types of goods, it will be difficult without trade between your cities. Merchants and businesses in your city automatically act like this on the exchanges:
If you go to the trade window, you can see the number of goods in your city. You see the number of barrels. For example, if it costs 0-1, then there is not enough of this product in the city. Its price is high. If there are more than two goods, then the price drops to an acceptable level, but still remains higher than production. But if there is a surplus of goods, then its price on the market will already be below the cost price, and production thereby goes at a loss.
Go to the stagnant yard and hire a merchant. Nearby there is another tab where you can purchase wagons for caravans to other cities. When the merchant you need is in the city, then click on it and select the icon with the "cart". Give him as many wagons as you see fit.
The trade caravan moves along a certain route, through several cities. In order to plot this route, you must use the "Plan a route" function. A maximum trade caravan can visit up to 14 cities. Approximately the same amount of goods will be sold between cities. The merchant will simultaneously buy goods that will be in excess in one of the cities. And he will sell them in other cities, where prices are lower, since this product is in short supply there.
You can always check the merchant's profit after passing a point (one of the cities). If the trader has completed two laps along the route, then you can use the “Route change analysis” function. You will find out in which cities the merchant found goods in excess, and where - in short supply. IMPORTANT! The merchant will only buy goods that are in abundance in the city. At the same time, he does not look at whether these goods are needed in other cities. It often happens that having bought a lot of goods, the merchant passes through the cities and realizes that there are already enough of these goods. Therefore, it is sometimes necessary to add cities with a lack of certain goods to the routes.