HEAVEN'S HOPE PASSWORD IS NOW AVAILABLE ON SHOWGAMER.COM. ADDED FEBRUARY 26, 2016.
Watch the introductory video and then interact with the Archangels. So, the controls in the game are standard for Point-&-click adventure. Click the left mouse button to move to the specified point. Click the same left mouse button to interact with the interactive object. If you press and hold the SPACE key, you will highlight all active points on the map.
First look at the roof of the house in the background. You should notice the golden hoop - this is the halo of our hero. Try to take it by clicking on it once with the left mouse button, and then clicking again on the image of the "palm". As you understand, the image of the “palm” allows you to take the object, and the image of the “eye” allows you to examine it.
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Taking a halo just won't work. Examine the basket lying by the fence. Try to get the item in the basket, but you will be attacked by a crow. Click on the crow and select the palm icon. Next, a new icon will appear - click on it to scare the crow. The bird will fly away. Examine the basket again and take a piece of bread from it. A dead mouse will appear on the right. You will automatically take it to your inventory.
Remove the pamphlet (brochure) hanging on the tree on the right. Please note that the lower hollow in the tree trunk has some glowing dots. Use a piece of bread on them. You will receive firefly bread . It will be used by you as a flashlight. Previously, you could not go to the right, due to the fact that Tariel stated that there was pitch darkness ahead. Now you can do it. Go right and you'll be on a farm.
Immediately pick up large pebbles (stones) from the ground. They lie at the right edge of the screen. Approach the barn on the left, in the background, and click on the rake to try and grab it. Tariel will take the top of the pitchfork. In inventory it will be signed rake . Select pebbles (stones) in the inventory and apply to the halo on the roof of the house. Aim and throw at the halo. The halo will fall through the chimney into the house. Click on the door of the house, talk to its owner and find yourself inside.
Chat about everything with the owner of the house, now you need to hide. Examine the hanging candle chandelier. Click on the "lips" icon to blow out these candles. After that, you will hide on the chandelier. When the villain leaves, then again talk about everything with Bill.
Take the cheese from the table on the right side of the room and go outside. Bill will follow you.
Once outside, immediately go back inside Bill's house. Open the stove door, and then put the pamphlet (brochure) down in the fireplace. Use the rake on the open oven door. A halo will fall right on the letter. Take both the halo and the pamphlet (back).
Go outside, use the halo on Tariel and try to talk to St. Peter - the statue on the left side of the screen, on the belt of which the key hangs. Talk about everything until the red icon appears. Click on it to tease the statue. Lightning will hit Tariel's head, but nothing will work. In the inventory, combine the rake and halo, and then apply the resulting construction on Tariel. Tease the statue again - the main character will be charged with heavenly power.
Return to the first location - the field. In inventory, hover your mouse over the dead mouse. There is a new icon. Your celestial power now allows you to animate dead bodies. Revive the mouse. A live mouse will remain in the inventory. Revive the scarecrow on the left and talk to him about everything.
You need ordinary human clothes. She is on the scarecrow. Scarecrow will ask you to return his hat. The hat, as you can see, is hanging from the tree branch above. Use a live mouse on this hat. The mouse will drop its headgear. Talk to the scarecrow again. Tariel will exchange clothes with him. Return to the farm and try to go towards the city, which is behind Bill's house. Bill will talk to you and this time he will let you through (you have changed clothes).
Walk to the right and you will see a huge tree. For now, there is nothing to do here. Go even more to the right to be near the bridge in the forest. Go even more to the right to get to the outskirts.
outskirts
Talk to the merchant on the right about everything. As a result, you will buy gunpowder from him. Enter the city through the passage in the background.
Go all the way to the right, past the well and the pillar with coals. A boy will sit on the ledge. Talk to him, in the end you will receive a slingshot from him, but give back the luminous bread. From left to right there are several passages. Let's go in order.
First, look into the laboratory by opening the green door on the left side. Talk to the alchemist. There is nothing more to do here. Head outside and enter the church through the double door in the background, between the well and the lab.
Talk to the priest. There are three paths that you can take to walk around the church. On the left is the confessional. You don't need her now. Return to the city center as the other two routes cannot be used.
Enter the library through the red door to the right of the well. Talk to the librarian. There are several books on the shelves that you can borrow. The books seem to be the same, but their content is different. If you took any book, then in a conversation with the librarian, you can return it. You can only carry one book.
Follow the path that leads deep into the screen and is located between the laboratory and the church. There are two doors here - blue and red. Go through the blue door and find yourself in an antique shop. Chat with the merchant about everything and go outside. Enter the building with the red door and you will find yourself in a Chinese shop. Chat with a merchant. Pick up a bamboo branch from the floor. Use the gunpowder from inventory on the spider sitting in the aquarium (against the wall in the background). You will receive a spider hair .
Talk to the man walking around on stilts and setting lampposts on fire. Ask about everything and get matches from him.
Go to the alley between the church and the library. Enter the building on the left, into the tavern. In the tavern you can chat with a stranger - a traveler, as well as with a woman behind the counter. After talking with her, try to pick up the bottle on the bar. The woman will start arguing. She needs to be distracted somehow.
Go even more to the right and you will find yourself near the gates of the cemetery. Chat with the gravedigger about everything. Use a live mouse on the bell to the right above the gate. The mouse will climb into the bell. You click on the ground near the gate, where there is a rope. The bell will no longer ring. Tariel will find earth from the graveyard and place it in his inventory.
Go back to the professor's lab and talk to him. You must convince him that you are an Angel. First, drink the poison from the red cup by the door. Next, revive the cactus standing next to the professor. Now you can talk to him about everything.
He will take you to a back room where his invention stands. Chat on different topics. You need to break the law to convince the boy to tell you about Greta.
But first, go back to the outskirts of the city and follow the merchant with the tent to the right. Pass through the location with stones even to the right and you will see a building that looks like a lighthouse. Grapes grow on the left wall of the building. Take it to inventory.