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ShowGamer.comWalkthrough Prepper Survival Guide 2021

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Walkthrough Prepper Survival Guide 2021

Full walkthrough of all story and side quests, search for each resource, recipe and other secrets of the game


The first thing I want to draw attention to is that you can disassemble three barrels and a box outside the house, but do not disassemble ANYTHING inside the house. You still have to collect again, because the Agent will not like this!

Questions about the game

How to improve a room

This was not possible in alpha and beta versions of the game. The full version supports this action. First, find the labels to improve the room, and then go down to the right room and interact with the box in the upper right corner. Install improvements related to devices located in the room there. The game will tell you how many labels of this type will be required to completely improve the room.


How to plant seeds

Some seeds require a plot of land. To do this, dig any room to get soil, and then create a plot of land on a workbench. Place it in the bunker room, double-click and select the desired seed. It will also need to be watered (there is water in the sink) and provided with light (hang a lightflax on the wall). Other seeds may require a tub. Learn it!

Where to get a stone

You will find a lot of stone in the mine after repairing the elevator. Herbalist Jenny will tell you about the mine. Also, the stone can be bought from Bob, after the elevator is repaired.

Where to get glass

Buy glass items and dismantle them at the workbench. There is no other way to get glass (except for the search for the same items that could be dismantled).


Where to get seeds

They can be bought from the herbalist Jenny if you free her house from wolves. It is also possible to collect all the seeds inside Jenny's house. And some are sold in the supermarket.

Where to find the herbalist

Head into the forest and search every bush. One of them will move. This should be done in the morning or afternoon, during daylight hours! At night, Jenny is not in the forest.


grand plan

Already at the start of the game you will receive the first achievement - The path of Mr. Prepper . Be sure to select a training procedure. Talk to the agent and familiarize yourself with the control keys. By holding the RMB , you can move the screen using the mouse. Or use the WAS keysD. You can also zoom in/out with the mouse wheel . LMB is used to move the Prepper. Double tap - run. Finally, RMB will allow you to interact with any objects. Go to bed, then go to the kitchen and take out any food from the refrigerator. Or just right - click on it and eat it.

There are three scales at the top of the screen:


  1. Green - endurance scale (the lower it is, the more tired the character is considered)
  2. Red horizontal - health scale (means satiety and health as such)
  3. Red semicircular - vitality

Every time your health or stamina bar drops below 50%, your hero starts losing survivability

If your survivability drops to zero, you will faint. To maintain vitality, eat and sleep on time.


Walkthrough Prepper - building the first room in the bunker
Walkthrough Prepper - building the first room in the bunker

Examine the escape plan above the bed, and then select the house icon at the bottom ??crane and build the first bunker room. Now we need a ladder. Go behind the house to the right and remove the cover from the workbench. Examine the table. It needs to be improved, and for this you need metal and wood. Go to the mailbox on the left and interact. Now only Sergey is available to you. You can and should buy 8 units of metal from him. Gradually, with each seller, confidence increases. A higher level of trust opens up access to new offers, and a neighbor can tell you about other points to trade. After buying metal from Sergey, you will increase the level of trust to the second. Sergey will talk about the supermarket and Nancy. As long as you don't need it.

Close the menu and use the pointer on the left. Go to the forest. Collect three logs. You can also pick berries from the bushes. Find the sign to return home. Use the workbench and dismantle three logs to get 15 units of wood. Wait for the metal to arrive, pick it up and return to the workbench. Upgrade the workbench, and then create a ladder (3 more units of metal). Open the box at the bottom of the screen, drag the ladder and place it under the hatch in the room under which the first bunker room is built. Also, in parallel, you will need to take plates in the kitchen, disassemble them on a workbench to glass and create wall lamps.

Walkthrough Prepper - and this is how logs look in the forest
Walkthrough Prepper - and this is how logs look in the forest

You can also study the hunter's tablet so that the hunter herself appears on the trade map.

You will probably be tired by this point, so go to bed. Agent will come in the morning. You need to hide all the evidence. Run outside and pick up the workbench in your pockets. Unfold the escape plan board in your room. Finally, right-click on the hatch leading to the bunker and cover it. Now you can open the Agent. Barrels will make him suspicious, but in fact they are not needed. The days when the Agent comes are marked on the calendar with a "points" marker.

If you miss the day when the Agent arrives (do not open the door or you will be in another location), he will leave, leaving a letter that will appear the next day. This will increase the level of suspicion. 100% suspicion will result in you being arrested and having to start from your last save.

When he leaves, go down to the bunker and set the workbench in the left corner. It must be dragged in the same way as the stairs, but note thatyou can leave the workbench only in the very corner. In other places it is not installed. Then go to the kitchen, interact with the stove and cook food. If you do not have raw materials for food, the task will be completed automatically. Now you will be prompted to look into the notebook. Click on the gas mask at the bottom of the screen and go to the Notepad tab.

I recommend digging another piece of land into three parts. Then create another ladder (or until you can do it, use the same one to go down). At the workbench, create from the soil (which you get when you dig a new room for the bunker) 5 plots of land. Place these sections in the new room. All five pieces. This will complete the task.

Self-Sufficiency Walkthrough Mister Prepper

In the house you can find all the necessary seeds. Search the cabinets in the kitchen. Search other lockers in the house to collect additional resources. Interact with the washbasin and collect water. You will receive 5 canisters. In no case do not press "Take", otherwise the washbasin will be taken away, and when put back in place, it will accumulate water again. You can also order seeds from the supermarket. Although now it makes no sense to spend money. Plant all five seeds and water with five canisters of water. Then create two wall lamps (take apart d??I of this plate) and install on the wall so that the light falls on all parts of the earth. Mission accomplished!

herbalist

On the second day, the postman will come. Go to the mailbox and get a letter from a mysterious stranger. She is waiting for you in the forest during the day. Go to the forest. Go left and look near the sign for traces that go deep into the forest. Go deeper, to the location "Forest 1-3", and look for a woman in the bushes on the right (the bushes will stagger). Talk to Jenny and agree to help. She asks to drive the wolf away. This will start the task "Grandma and the Wolf".

Walkthrough Prepper - old Jenny hides here
Walkthrough Prepper - old Jenny hides here

The farther into the forest

At the location "Forest 1-2" there is a funicular. At the location "Forest 1-1" you can find a pole with a sparkling electrical panel. To fix it, you need a lever. You will pick it up near the bush where Jenny's grandmother is hiding on the Herbalist quest. Return with the lever and set in place. Then choose the second level.

-14-09-20-305-800x450.jpg" alt="Mr. Prepper - this pole needs to be mounted with a lever found at Jenny's house" class="wp-image-21521"/>
Walkthrough Prepper - on this pillar you need to install a lever found at Jenny's house

The next upgrade will require a lever and 15 units of metal. You will find the lever in the place of the battle with the wolves on the assignment "Grandma and the Wolf". The metal will have to be accumulated on its own.

When you fix it, you will be able to study the levels "Forest 3-1" to "Forest 3-6". At the very last there will be a pack of wolves with a lever for the next part of the cable car. The box will contain plastic and a knife. To repair the path to Forest level 4, you will need 1 lever, 20 metal and 10 plastic. Plastic and lever will be at the level of Forest 3-6. Then you can open access to the rest of the forest. Read our walkthrough below. Each part has a separate quest associated with it. The last level, marked with a ?, is infinite. Used for farming.

Grandma and wolf

Once you've repaired the funicular lever in the mission "The Farther Into the Forest", head to the second level of the forest. Accumulate 5 units of wood and be sure to create a baseball bat. After that, move to the second level of the forest. You are interested in "Forest 2-3". Collect different resources along the way. If you are playing the demo version of the game, repairing the cable car for the levels??i scaffold 3 will be unavailable. Here you will meet wolves. First, one commoner will attack, then three commoners, and then two commoners and a leader. Beat them with LMB, having previously equipped a baseball bat. If you need to defend, use CTRL or just run away. After the victory, pick up the lever for the cable car lying in the background. Go right and look around Jenny's house. Search the funicular along the way. There will be many seeds in the house. Go outside and talk to the old woman. You will receive a new task. Old Jenny will become available for trading.

A new location will also open up for visiting - "Old Mine by the Stream".

Walkthrough Prepper - Quest "Mushrooms"

Old Jenny will issue the next task, stating that the mushrooms should be looked for in a new location - in the old mine. Go there and talk to the miner Bob. He is ready to let you into the shaft if you fix the elevator. The task "Who are you without an elevator?" will begin. Repair the elevator by using 10 units of metal on it. Then you can go down.

Walkthrough Prepper - by the way, the name of Bob Jenny calls a plant in a pot
Proho??Denie Mr. Prepper - by the way, the name of Bob Jenny calls a plant in a pot

You need to find a level -1 pass (green) in the second right adit. Then upgrade the workbench to the second level and create a pickaxe ( there were changes in the game update, so the pickaxe can now only be bought from Bob ). Return to the mine, click on the remote control and go down to -1 level. There is a blockage in the second adit on the left. Destroy it with a pickaxe (equip it like a bat), and then collect all the mushrooms along the long adit going down. The miner's helmet will light the way. It can also be crafted at a level 2 workbench.

At some point you will have a neighbor. If you lend her sugar, she will bring orange jam, which restores satiety and stamina. Sugar can be bought at the supermarket.

Who are you without an elevator?

To repair the elevator, you will have to collect 10 units of metal. You can, for example, disassemble the fuel barrels standing near the house. Or you can buy containers from Sergey and dismantle them already. As soon as you repair the elevator, talk to Bob. The task will be completed.

Mine

Use the elevator and go down. In total there are four different levels at the entrance. Two on the left and two on the right. Here you findthose of their first enemies - bats and rats. Also collect cobblestones, which can be broken on a workbench into small stones. On the first adit on the left you can get to the green pass to the -1 level of the mine . In total, there are 6 different levels in the mine, not counting the entrance. The last, sixth, is classified. In this chapter, I go into detail about each floor of the mine, and what can be found. In the first adit on the right, at the end under the stairs lies gold. It can be profitably sold to Bob. Also at the entrance, in the second from the left adit (below the first with a map), at the very end there is a box of fuel. You can take it all. In the second adit on the right there is another piece of gold.

It is possible that all these adits are located randomly each time, but all the production on the floors is almost always the same. As for fuel, you will be able to fill it with drills in the future, which will extract various minerals (periodically look into the trolley next to it).

Mine -1 level

We have already found a map for this level. Climb up and use the remote control to the left of the elevator. Choose level -1. After going down, search the trolley on the right and refuel the drill, standing nearby. There is such a drill at every level of the mine. Full refueling requires 4 cans of fuel.

In order not to carry fuel back and forth, I recommend leaving extra canisters in the trolley.

Go left and move through the passage into the room (follow the tracks like in the forest). Talk to Bob about everything and agree to help in finding the jacket. The task "Bob's jacket" is activated. You can also examine the shelves with books on the left. Ask for one of the books under the shelving to get the Nuclear War book ( only after the Minuteman asks to find it ). The one that Minuteman needs.

Go down below. Some passages will be blocked by embankments, so you will need a pickaxe. It will be possible to make it at the workbench of the second level ( or buy from Bob if it is not in the workbench menu ). However, you can already now go down to the lower adit on the left and get to the blue pass to level -2 . If you go down there right now, you will find that all the adits are shrouded in darkness (not lit).

Once you upgrade your workbench to level 2, you will be able to craft a miner's helmet (illuminating the tunnels; don't forget to equip) and a pickaxe (the pickaxe may not be in the crafting menu, so buy it from Bob). At -1 level, there are two mushrooms and gold in the adit on the left. There is a blockage in the adit on the right. Break it and destroy the mice. In conthere will be gold, and mushrooms along the way. In general, there are enough mushrooms in this level to collect 8 for Jenny on her side mission. in the second adit on the right, at the end there is a box with fuel and iron ore. In the third adit on the right there is another box with fuel, ore and a bomb. First you need to break the blockage.

Mine -2 level

The first adit on the left has two blockages and gold at the very end. The first adit on the right leads to a yellow pass to level -3 . The second adit on the left leads to a box with coins, ore and fuel. In general, it is quite dark here, so it is better to continue the exploration with a miner's helmet. Crafted at a level 3 workbench. The second adit on the right has a box with fuel, gold and ore.

Mine -3 level

The first adit on the left is very long and leads to a box with fuel, coins and ore. The first adit on the right leads to the enemies and Bob's jacket. The main character will also emphasize that there is no pass to the next level -4 of the mine! Need to look elsewhere. The second adit on the right contains a box.

Mine -4 level

It will be cold at this level of the mines. To defend yourself, you need a workbench of the fourth level, on which you can create warm clothes.

As soon as you get a pass to this level from Joe (complete his tasks at the junkyard), go down. On the first tier on the right there will be a box with cartridges, gold and fuel. On the first level on the left, look for another crate with dynamite, coins, ruby, fuel, and ammo. The second level on the right contains a cave with many rats (stock up on food for healing) and a pass to the -5 level of the mine .

Mine -5 level

In the room on the left you will find the Sleepless Base. This is Bob's last assignment. In the first adit on the left, at the end there will be a cave of rats and a pass to the mysterious level of the mine . This is the last level. In the second adit on the right there will be hydrogen. The second adit on the right leads to gold. The second adit on the left leads to a box with the usual resources. Some more resources and gasoline are in the third adit on the right, in another box.

Mine: Mysterious Level

It changes every time, but there is always an adit with a lot of rats and a box with a good reward. In the form of jewelry and so on. In the story, you don't need a level.

Pass to the mine

This task is related to the search for a pass to the -4 level of the mine. Will you receive this pass from Joe when you complete his second task and find the Chupacab??at. Read below.

New escape plan

In fact, this task could have been continued earlier, without a search of the forest and the help of an old woman. As soon as you plant the plants, provide them with water and light, you can re-examine the board with the escape plan. Examine her. The task will start and you will need inspiration. The postman will come right away. Run to the mailbox and take everything that came to the Prepper. Among other things, there will be a letter from Minuteman and an inspiring photo of a rocket. Go back to the plan, interact with it and place a photo of the rocket in the empty cell. You will unlock a new plan.

How to make money in Mr. Prepper

Gather berries daily in the forest, but do not put them in the refrigerator. Let them rot. Rotten food can be sold to Old Jenny. Every day you can sell 10 units of rotten food and 10 fresh berries. $20 out of the blue!

Where to get electronics

There are several options. The first is in the desert. But at later levels. The second option is the Jetson's house in the trade menu. In order for them to appear, you need to pump up the reputation of the hunter. Or maybe other merchants. At first, the Jetsons will periodically have phones. Two pieces. But if you continue to trade with them and proswing the reputation to the maximum, they will have tape recorders and computers. Finally, after completing Bob's tasks, you will see the base of the Sleepless. Bob will leave his room at -1 level of the mine. And you can take his computer.

Jenny's Quests

Exotic fruits

This is the next task from old Jenny. She will tell you that guarana grows in the depths of the forest, which is distinguished by red fruits. To get to the right part of the forest, repair the cable car on the second forest level (for the second time, read above). This part of the forest consists of six levels. On level 3-6 there will be a pack of wolves and a lever to repair the level 4 cable car. On the way there, collect guaranas - plants with red fruits. After collecting 8 pieces, return to the old woman on the second level and give them back. She will give 4 Guarana Seeds.

underground plantation

After you bring 8 guarana fruits to Jenny, she will tell you about the next task. She needs you to plant 4 guarana seeds. To do this, you need a workbench of the second level. Create four tubs and plant guarana in them. Provide watering and lighting. Waiting for the guarana to grow is completely optional. You can simply walk daily into the forest and collect new fruits. By the way, guarana blooms several times. In contrastfrom carrots or the same beets, you need to periodically cut off the fruits, but the plant itself will not disappear. Once you plant 4 plants and bring 20 guarana fruits to Jenny, the quest will be completed. She will give you 10 Guarana Seeds.

plane crash

After you bring Jenny 20 guaranas, she will ask for another favor. First, repair the cable car to the fourth level. Lever and plastic can be picked up at Forest level 3-6. Once you fix it, go to Forest 4. Then you need to get to the 5th level of the Forest. To repair the road on the fourth level, you need a lever, plastic and 10 electronics. One way to get electronics is to buy phones from the Jetsons' house and take them apart. You will get access to this house as a result of pumping experience with the huntress. Kill wolves and sell their skins.

Be patient until you fix the cable car on the fourth level. It is not difficult. Need electronics. Just trade constantly with the huntress and then the Jetsons. They will have telephones, tape recorders and computers. Electronics can also be found when exploring the desert.

As soon as you repair the cable car, move to Forest 5. You need to make your way to the very end, to Forest 5-10. There will be a downed plane. Destroy the wolves and search the plane. It will have a photo on it.Prepper (???), the artificial horizon required for the Countdown and Pass to Somewhere quest.

More exotic

After the quest above, return to old Jenny at the hut and talk about everything. She needs another 99 guarana. Uh... First you need a workbench of the fourth level. Create a freezer on it. In this device, food does not spoil. This is the only way to collect the right amount of guarana. Visit the forest and, if desired, grow them at the base. When you bring all the fruits to the old woman, a pill will come to the post office a little later, which will allow you to stay awake all night.

Minuteman missions

When you receive the second letter from the Minuteman, he will ask you to send him a jar of blueberry jam. Wait until you can buy sugar at the supermarket. The assortment changes daily. When you buy sugar, stock up on 10 blueberries and 1 unit of glass, and then prepare a jar of jam. Mail it to the Minuteman. Along with $30 for jam, he will send a letter with the following request (Nuclear War).

Walkthrough Prepper - making blueberry jam
Walkthrough Prepper - making blueberry jam

Nuclear war

After you send a jar of blueberry jam, Minuteman will ask you to get a book about Nuclear War for him. Now fix the elevator in the mine near the stream, find the green pass, go down to level -1 and immediately go left. There will be an entrance to Bob's room. To the left is a bookcase. One of them is about nuclear war. Go back and send the book to Minuteman through the mailbox. He will give you $60.

Middle half

Next, Minuteman will ask you to find a Geiger counter for him. Complete Joe's junkyard quest to find the Foil. You will be asked to return to him the next day. So do it. And in the background, on the table, there will be a counter. Just ask Joe for it.

And who are the observers?

Minuteman will issue this task in a letter after you give him the Geiger counter. You will find it with Joe, after completing the task of finding the foil. Continue to complete Joe's tasks and be sure to ask for the Watchers. Read below.

Then, when interacting with the machine, the command "Drive to the base" will appear. Collect gasoline, fill up the car and drive to the base. When you get to the place, interact with the terminal. You will needmap found in Forest-5. In addition, you will need to remove all equipment and transfer absolutely all items, including resources, to boxes. Only food should be left.

Interact with the terminal again, go all the way to the right and interact with the gate in the background. Go inside the base, go right and look at the warehouse. Take the AI core from the case, assemble the computers and dismantle them on the workbench on the right. Then disassemble the AI core. You will receive the missile control module and hull from the AI core. Go back to the case, drag the AI case from your inventory inside the glass tube. They will tell you that nothing will work without the insides. You will discover the blueprint for the fake AI core. Create it and place it in a glass tube. Take your rifle with you!

Move back to the control room. You will have to fight the Observer. There are three phases. On the first one, avoid the falling rocks (by layers of dust) and interact with the yellow monitors to deal damage. In the second stage, exploding monitors will appear. Only yellow monitors need to be attacked. In the third stage, some monitors will be knocked over. If you don't see the yellow monitors when attacking, then try to interact with the screens upside down. After the victory, go back.

God save the President!

The next task will begin regardless of whether you completed the previous one. The Minuteman will send a new letter. Read it. If you have already found the base of the Sleepless in the mine on the instructions of Bob, return there, to level -5, go to the base and inspect the president's figure to the left of Bob. Ask him for a figurine, come back, sell or buy something so that the postman brings the package. Exit while he is standing outside the house and your hero will automatically hand over the figurine. You can watch for him next time to talk a little more. But the task will end as soon as you give the figurine.

Supply package

The task with this letter will be sent by Minuteman after you go through the second phase of building a rocket (related to the artificial horizon). He asks for food with a long shelf life. Keep sending him such food. Until the level of trust rises to the sixth. A lot of canned food can be found in the desert.

Loaded and ready

After the supply mission, the Minuteman will ask for a rifle and 200 ammo. First you need to send a rifle. But where can I get it? Based on Observers. Move through the story and be sure to find it.

Bob's missions from the mine

Bob's jacket

To accept this quest, repair the elevator in the mine near the stream, find the green pass, go down to level -1 and immediately go left. There will be an entrance to Bob's room. He is the quest giver. He will also give you a reward for helping with the elevator - a tape recorder .

Dismantle the tape recorder and use the electronics to create a miner's helmet.

You need to craft a tier 2 workbench, craft a pickaxe (or buy one from Bob if it's not in the crafting menu; the devs removed it) and a miner's helmet to light up dark places. Then go down from level -1 to -2, and from -2 to -3. Each time you will need to search the galleries in search of colored passes. At level -3, a jacket will be lying next to the cave of rats. Pick it up and take it to Bob. He will give a faulty revolver . But on the other hand, he will tell that a certain Joe from the landfill can repair it.

Bob glasses

Bob will ask you to find these glasses for him after you bring him a jacket. Go to old Jenny and ask her for the glasses that the plant named Bob is wearing. She will gladly give them to you. Return the glasses to Bob in the mine.

Bob ivy: hydrogen

This task will be given by Bob of their mines after you bring him points. Does he ask for research??t Mines -5 level. You will get access to level -4 from Joe. Complete his tasks at the junkyard (after the second one, read below). Go down to level -4, find a pass and go to -5. Immediately go to the left, where there is Bob's new room. Talk to him on all topics. The task will end.

Sleepless Base

Follow Bob into the room at level -5. Just talk to him inside and the task will be completed. Now Bob is not upstairs, which means you can visit his room on level -1 and pick up the computer. And this is the source of electronics!

Jobs Joe from the junkyard

Free of consciousness

To learn about this task, you must bring a jacket to Bob from the mine (read the task above). More precisely, you will learn about the landfill. Head there after 22:00 and chat with Joe. He will issue a task during which you need to get 1 foil. To the right of him is a damaged car. Try to fix it. It is enough just to bring 20 units of metal. Also don't forget to fill it up. By car it will be possible to advance through the desert. Gather fuel in the mine or/and buy from Joe. Then return to the car, fill it up and drive through the desert. Click LMB to avoid obstacles. It is enough just to timely hold down this button. In the end, will you get to ?Abandoned refueling. Collect different resources, including foil. Return to Joe at night and hand over the resource.

The missing cryptid

After the task above, return to Joe the next day and talk about everything. Go to the forest, to the fourth level, and move into the very depths. At the last stage, you will find a pack of wolves, another lever and a cage. If this task is taken, the dog Joe will sit in it. Release him and return to Joe. As a reward, he will give you a pass to the mine at level -4 .

Freedom Radio

You will be asked to return to Joe the next day. And you will need to earn trust in order to learn more about the "Observer" on the instructions of the Minuteman. Return and take on a new task. Joe asks to get 5 electronics for him. Once you have it, return to him. Dismantle phones that can be bought from the Jetsons. The task will end, and Joe will ask you to come to him later. The next day.

Joe will ask you to pick up the signal on the car. Stock up on fuel, refuel the car and hit the road. Every time there is a stop, interact with the antenna. In fact, the signal can be caught only after the fifth segment. You can simply hold the LMB for the first segment. Will you need to speed up on the second one?I am on the jumps when the blue icon appears. Other times there will be obstacles in the background as well. That is, it is not always necessary to press LMB. When you pick up the signal, return to Joe to complete the task. You will also earn his trust and advance on the quest "Who are the Watchers?".

Grand Missile Plan Part 1

You need to collect 50 stone, 20 metal and 10 glass. You can mine the stone after you restore the elevator in the mine. Metal - 3 dismantled barrels standing on the side of the house, and several dismantled pots. With glass, everything is simple - take apart plates and bowls. Install all of these items in the cell when inspecting the plan, and then select a place for the mine. It is best to choose a place that will be closer to the current rooms of the bunker. Because you will have to build a path to this mine. Dig this path and the mine itself. There will be a package with a reward. You will receive two greenhouse badges and a book. Greenhouse badges can be hung in the rooms where you grow plants. This will improve performance.

Walkthrough Prepper - Gathered Resources
Walkthrough Prepper - Gathered Resources

Improvementworkbench - level 2

As soon as the opportunity arises, upgrade the workbench to the second level. It's inexpensive and easy. And then I recommend building a steam generator (do not forget to fill it with wood) and a furnace on which you can smelt ore.

Countdown

Immediately after the first part, as soon as you dig the rocket shaft, re-learn the escape plan. For the next step you will need:

  • 60 metal
  • 20 pieces of plastic
  • 1 attitude indicator

You will find the artificial horizon on the assignment of Jenny "Air Crash". Read the relevant chapter!

Next will be the third phase of construction. Hydrogen is located at -5 level of the mine, in one of the adits (look for a blue cylinder). I wrote about electronics in the task "Air Crash".

Then the fourth phase of construction will begin. You will need plastic, fabric, electronics, and a rocket control module. The last item is of interest. It will be possible to complete this stage only after researching the base of Observers.

launch

This is the end of the game. Build a rocket, going through all four phases, chat with Bob, who will have to after returning from the ba??s Observers. You will receive a button from him. Install it in the bedroom. When the rocket is built, interact with the button. Chat with all the people outside and the Minuteman inside (apparently, he will only come if you send him a rifle and 10 rounds). The final video clearly hints at a sequel!

See you soon!