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ShowGamer.comWalkthrough Visage - all 4 chapters

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Walkthrough Visage - all 4 chapters

A detailed guide to the passage of the horror from the first person Visage: all four chapters, including two new ones, released with the exit from early access


Chapter 1

Go to the living room and talk on the phone. When the light bulb explodes, find a new one a little further on the cabinet. Screw it in instead of the damaged one, go to the bedroom on the right, on the second floor, and study the drawing of a panda. After the cutscene, look in the closet inside the wall and examine the drawing. If there is no picture on the wall, then look at the images opposite (two on the stand and one on the table). Tap on the wall inside the closet to hear a knock back. Do this three times. Climb down and go through the opened door on the right. On the cabinet on the left is the key to the basement . Open the door under the stairs in the hallway. You can explore the first floor and remove obstacles to create a shortcut between rooms.

In the dining room, unlock the door leading to the basement. Don't rush to go down. Locate the laundry room door and look into the far washing machine to find the garage key . If your character does not want to climb into the car, go back to the corridor where the light bulb exploded and go down to the garage door. There will be a note on it stating that the key is in the pants. You can explore the garage, but in fact in the first chapter??n you are not interested. Go up the steps near the closet, to the left and unlock the door on your right hand. You will see a ladder and a door to the left of it. Follow through the door and see another one leading to the storage room (Storage Room). There will be a closet inside, and there you can get different things needed in the story. For example, if you lose some discarded item, but it turned out that it is needed to advance through the storyline. In that case, run here!


Follow the corridor on the left to a TV with a gramophone. Go to the room on the right and then back. You will see the camera flash. Pick it up and hold down LMB to take a photo. See the black mark? Follow this trail through several corridors until you reach a storage room. At the end of the corridor behind the closet, a ghost will appear. Pick up the syringe that fell from the ghost. Keep taking pictures and follow the ghostly woman's trail. Move into the hallway with the radio, to the second floor and into the room on the right. Go to the nursery, where the doors will close. You will see a girl. Examine the inscription, turn around and see how the monster takes the girl. Go to the next room, study with a map on the wall and a safe. There will be a monster on the far wall. Interact with him (the “audio cassette” icon should appear, and then go down to the hallway. The door under the stairs leading to the basement, should you?er glow red. Open to be outside.

Go to the tree house ahead and look at the images on the right. There is a small key behind one of the drawings. There is a box on the floor. Apply the key to it, take the image and hear a voice on the radio. Look around the room until you can return to the house.

Climb up from the hallway and inspect the nursery door. She should shut up. Go back, to the left and go around the bedroom by another route. Go through the wardrobe to the nursery and examine the wall to the left of the bed. There will be a red door. This is a drawing. Tear it and make your way into the room with the birdcage. Unlock another red door and find yourself in a room with pieces of furniture. The door on the far side of the white is closed. Dodge the ghost and search the tables and cabinets. In one of the drawers there will be a key with a birdcage keychain . Open the white door and leave the ghost room.


Move towards the red door to enter the birdcage room. Walk around. The doors should disappear. Examine the cage, causing the doll to disappear. The ghost of a girl will appear in the corner. When she disappears, go through the red door. Go through several doors and approach the closet ahead.

After waking up, follow the room on the left and find the mannequin's jaw in the washbasin. Follow down, open the door under the stairs and turn right. Head down the stairs, through the door on the left, and open the door ahead using the cellar key. However, you can wait: from the door, go left to the blue sheet past the lockers and the round wall clock in the basement. Look for a mannequin on the right hand. Insert your jaw and open the locker nearby. Take a photo to make the wall disappear. Extinguish the lighter and take another shot. You will be dragged by a ghost.


Go to the corridor, right and down and open the door. Go to the nearest room on the left and go inside. Turn around and see a ghost in the opening. You will return to the very beginning. Go left and up, into the corridor on the right and open the door on the left hand. There are many things scattered around the room. Follow the long corridors until you find yourself in a room with cabinets. At the very beginning in the right corner there is a hatch. Go down through it and go to the illuminated room. Pick up the rug from under your feet and you will see another descent. Follow there and you will see a wall with an eye. Pull the bolt out through the narrow opening.

Go back to the stairs, up and to the right at the end of the corridor. Remove the chair and open the door. In the corridor, go left and down the stairs, unlock the door at the end and see dl??nny corridor with many doors. Open them to find a room with another door. Go through the doors to find a room with three doors. Follow the left, down and unlock the cabinet. Take the rusty key , go upstairs and unlock the door ahead using this key. On the right, look for a board with an image of eyes. Pick it up, because there is a hole ahead along the corridor. Install the board and move on.


Go to the red-lit corridor, to the right and unlock the door to come across a brick wall (take a photo and it will appear). Follow the other direction and go upstairs. Follow the corridors and jump down through the hole. Climb the pile of debris to the door and unlock it to return to the house. Follow to the second tier, into the bathroom and examine the far door. The room will close. Wait. The lights go out, water appears in the bathroom. Remove the curtain and examine the full bath. After the video and flashback, climb into the bathroom full of blood, and upon returning to the house, study the video.

Chapter 2

The main thing to remember :


  1. To get to the basement, use the mirror near the door to the garage, in front of the living room.
  2. To get to the living room, use the hole in the floor in the restroom in the room where the manek was in the first chapter??n.

Take the key from the hanger in the hallway. It has a keychain in the shape of a mirror . Open the door with a mirror in the hallway where the light went out earlier. Examine the mirror under the sheet and open the door to the left of the hanger. To the right of the TV is another mirror. Remove the cover from it. However, there is no mirror. Take the basement key , which lies in the same place as usual (opposite the TV).

Climb to the second floor and go left. Remove the cover from the object and find a mirror with a rocking chair. On the ceiling in the corridor of the second floor there is a ring from the hatch leading to the attic. Examine the note hanging on the garage door (down the stairs behind the corridor where the light bulb exploded). Now open the door under the stairs and get to the kitchen and dining room. On the side there is a corridor with a laundry room, and inside the washing machine there are pants with garage keys . Inspect the second floor, the bedroom on the right (do not confuse it with the nursery), and when you go down to the hallway, a ghost will appear.

Look to the left, in the direction of the corridor where the lamp exploded. There will be a man. Go to the very beginning and you will see a ghost in the living room, where they were talking on the phone with a neighbor. Go to the trophy room and pull out the poker from the portrait on the left. Climb to the second floor and use the poker to lower the forestchick in the attic. Follow up, to the left and interact with the rocking chair. Jump through the hole into the bedroom with the mirror. Take the cassette to the left of the mirror and listen to the recording on the player nearby. Examine the numbers page. You can also see them on the wall. There are pictures on the wall to the left. Remove one of them and look through the hole. Repeat steps with another picture. There are slippers on the floor. After picking it up, go to the bed and apply this slipper to another.

If there are two slippers on the bed, go to the corridor. You must pass out. Follow the dark trail to the trophy room and jump into the hole. Study the mirrors, linger where the ghost appears. When you see a ghost looking at you (for the fourth or fifth time), look back. The mirror will crack, and you jump into the hole. Follow forward, through the mirror and through the living room into the hallway. Follow the left and open the door to the garage. After examining the car, jump into the driver's seat and find a sledgehammer . After turning off the signaling and taking the sledgehammer, go upstairs inside the garage and open another door.

Return to the entrance to the garage between the hallway and the living room, by the corridor with the once exploding (very first) light bulb. Enter the mirror next to the garage door, follow the only path. Turn left to the mirror and hit it, then go outsidethree The door is closed, go back, to the left, all the way forward and on the right hand into the passage to the room where the mannequin's jaw was set. Break the mirror on the side of the white cabinets, go to where the mannequin was in the first chapter, squeeze into the narrow passage and destroy the mirror on the right. Follow through this mirror to the kitchen and inspect the table. Someone is sitting behind him. Take the key with the tea box keychain . There is an audio cassette on the cabinet to the right of the hole.

Returning back, find not far from the steps (where the mirror was broken) the door to the bathroom. There will be a hole. Jump into it and enter the mirror leading to the living room. Go to the attic. In the room with the rocking chair, look for the box on the left and open it with the key from the kitchen. After getting the "special" tea , jump into the hole and start the cassette from the kitchen. Cassettes can be left on the stand by the player.

Use the mirror at the garage door, unlock the far door. Get to the area where the mannequin was in the first chapter. Use the right mirror and find yourself in the kitchen. The woman is no more. Apply the tea to the cup on the table. Both hands must be free. And then you get hit on the head.

After breaking out of the oven, take the sledgehammer and the star (the first toy) from the cup. Pick up the crowbar as a weapon and the sledgehammer will go to the closet in the storage roomand (automatically). Follow the broken mirror and go through the mirror behind the steps (you haven't used it yet; on the side of the two white cabinets).

Climb up the stairs, use the crowbar on the window and lift the sash. There is a compass on the windowsill. Go back down, go forward and take the sledgehammer from the pantry (discard the crowbar). Follow the narrow corridors to the right, up the stairs and break the mirror. Use it to get to the playground. Go forward, to the left and pick up the compass. He will show you the route. After passing through the gate on the right, take the flower from the bench on the left and get to the statue, and follow it to the left. There will be a second flower on the bench on the right. Go further along the path and find a bench and a third flower on the left. Then go along the same path, it will go to the left. On the left hand there will be a bench with the fourth flower . Keep following the compass and find the tombstone with the fifth flower . Dig up the grave with the crib and open the box. You will receive a toy rocket (second toy) .

Return to the statue, go to the right and find yourself at the crypt. There is a flower under his door. After picking up, go to the crypt and go down. Follow left, right, to the right of the pantry and look into the restroom. Go down through the familiar hole in the floor. Go to the living room and use the door ?? mirrors on the left (in the living room). The kitchen will have live appliances.

On the second floor, break the mirror on the left, at the end of the corridor, hit the floor with a sledgehammer to escape from the monster. Take the note from the chair, use the lighter and find three mummies with shadow, moon and eye images. Rise to the well and take away the handle . Unlock three wells (in accordance with the found mummies / images on them): stand in front of the well where you found the handle (on the side where it lay), and go to the far right corner. This is the first well. Then apply the handle to the well to the left of it. Turn around and go to the far left corner. This is the third well.

Go to the first tier and see the glow. Jump into the hole that will be highlighted and return to the house.

Get to the pantry and open the closet opposite it. Break the mirror, go inside it and move through the hole on the right. After opening the door, climb under the crosses and go up. After going around the candles, look for a mechanism to which the handle should be attached. So you raise the crucifix and you can pull the knife out of the corpse. There is a hole in the corridor opposite the crucifix. Jump, use the same hole in the wall and leave this place. Move to the restroom and jump down the hole. This path will lead you back to the living room. Use the door??u at the mirror and go through the kitchen and TV lounge. You will hear a call. However, you may have heard it before.

Having risen from the hallway to the second floor, go to the right of the bathroom and turn left (not into the nursery). This is an office with a map on the wall. Break the mirror to get into the room with the corpse and knives. Take the transfusion bag from the corpse and use the knife on it. Take a small key , open one door, and behind it - another (with a key). Inside the box is an audio cassette. Also take away the toy cloud .

When the ghost disappears (close and open the door), leave this world and find the lightning key in the study table (under the map). You can listen to the cassette in the bedroom on the second floor. From the TV room, go right to the door that was blocked by the cabinet. There is a mirror on the right. Break it, go down the stairs. However, before that, it’s better to go up to the bedroom and look through the holes again in order to remember 3 pictures !

Go down the stairs behind the broken mirror (by the TV). Find all three paintings you saw earlier. Mount them on the wall to open the door. After descending, take the middle painting on the right and set it in the middle in the far room. Then look to the right?? wall. There are four paintings, but you are interested in the far right (closer to the passage where you came from). Hang it on the right. Then pick up another picture lying next to the empty space on the left (but not the nearest one, but through one). It has a shadow on it. Use the transfusion bag to collect the toy sun . Go to the trophy room and break the mirror on the right. Take the sphere from the child and go back.

Open the door to the garage on the left and examine the vise. Place a sphere in them and then squeeze to destroy. There was a note hidden inside. Go through the mirror at the other garage door, behind the living room. Go into the room with the gramophone and look for a door on the left. Open it with the lightning key to reveal the electrical box. Click on the top toggle switch until the light turns on. Go to the living room (through the hole in the restroom) and break the mirror to the right of the door. There is a clock on the wall to the left (behind the mirror). Get the note from the sphere and find out what time should be set. If there is no randomness, then the answer is the same for everyone: at 6 o'clock exactly, half past three, half past one.

Using a note, expand the images on the wall to the right (left - to the right, right - to the left, middle - unchanged, that is, up). Open the left and right windows, put the candle on the middle stand and light it (in the full version of the game, this part with?? Echoy removed). Walk in a circle and go to the red corridor. Take the walkie-talkie from the crib, go up the stairs in the hallway and in the bedroom with the baby monitor stand, activate this walkie-talkie . You will hear the code - 50373. Take the sledgehammer from the pantry, break the mirror in the second floor bathroom and go through it. Choose routes according to the password - 50373 (look at the clock). Zero - noon (12 hours). Interact with the gramophone under the crib. Go from the living room to the kitchen, get to the gramophone and take the handle . Go back and insert the crank into the gramophone by the TV.

Follow the tracks, jump into the hole in the restroom near the pantry and through the living room you will enter the trophy room. Use the mirror that led to the sphere and take the child from the bed. Go through another mirror in the living room (where there is a sofa in an ordinary house), go to the room with a crucifix and give the child to the woman (behind the bars on the left). Take a look at the crucifix and take away the toy moon . You have collected five toys. Go to the nursery on the second floor and place the toys on the crib mobile. A treble clef key will appear. After opening the box with this icon (it lies on the floor), take the vinyl record . Go to the gramophone and insert a record into it. Turn the handle.

Go?To the door leading to the room with the electrical panel, follow the right through the mirror and unlock the door. Since the gramophone is working, you will see a labyrinth outside the door.

Here is the correct path: left, right, right, left, left (where up), immediately right, forward (and down), right, straight, right along the stairs leading up (near the wall), right, right and long The (only) way up. Jump to the ladder lying on the edge and move to the center. Go right, right and up to the glowing door. Go between the beds to the room with the paintings. Look through the holes on the left and right. Go to the bedroom through another door and examine the photo and player. Start the audio recording and take the mirror from the rope.

Chapter 3 (Rakan)

In the basement, not far from where the pantry is located during the passage of the chapters, there is a painted wall (spots of white paint are visible on it). If you break through it and go down, you will find a gun. After shooting yourself, you will see a cut-scene in which items will be shown that start new chapters. And in order to start the third chapter, you need to examine the crutch in the hallway, to the left of the door leading to the TV lounge. Go to the TV and interact with the wheelchair. You will click on it each time to move to the hospital.

Move into the dining room, kitchen, and living room while watching cut scenes with Rakan. Then go to the hallway so that he notices you. Climb to the second floor, inspect the door of the office. Gouge out the eye in the painting opposite and enter the office, where you need to sit in a wheelchair.

The hospital consists of several corridors, but they all lead to the center, where the nurse's desk is located. On it lies the key to room 323 . After taking it, go deeper into the hospital (not back) and open this room. Examine the brick in the niche on the right. When you pull it out, you will need a tool. Go to the nurse's desk, forward and enter the toilet, the door of which should open slightly. There will be a crowbar in the far booth. After picking up the item, break the wall in room 323 and climb into the next room to get the key to the meeting room 3F .

Exit and run to another part of the hospital. Open the door, which will be highlighted in red. Take the lantern and the key from the transit wing from the table, move the table to the right. To do this, you literally need to go into it. Open the door, move towards the exit (EXIT) and look for a door with a lot of these signs. After opening it with the key of the transit wing, jump through the window.

Get down to the basement of the house, following along the tube. Where is the body usually located?visor, a little to the right there is a door. It is closed as an office. Enter the room on the right. This is a freezer closet. And gouge out the first eye. Then move behind the blue cape in the basement (where the mannequin was in the first chapter) and gouge out the second eye. Go through the door by the TV in the basement and interact with the chair.

Walk to the right, behind some man. Walk past a lot of people, crouch, take the key to the stairs and run in the opposite direction. Open the EXIT door on the left (using the same key). Go down, forward, right at the very end and to the end of the long corridor. Turn right again and enter the room with the red light on the left. On the table is the key to the basement stairs . Run to the left side, to the main door of this wing and exit into the courtyard. Go to the other wing and run to the right. Behind the shelving there will be a door leading to a staircase. Open it with the key and go down.

Move to the left and open the door on the right. In the dressing room behind the lockers is a chair with a key to the control room . After leaving this room, go to the right and open the last door. Use the crack in the wall and get to another corridor. On the left is a screen. Turn behind it and look for the control room at the end of the corridor. Open it with the key, unlock the other door at the end of the corridor and move through the narrow space.anstvo in the hardware. Click on the button on the panel.

From the screen, go left, at the next fork, turn left and open the last door on the left (it's big). Open the door on the right. You will see shelves with sheets. Turn immediately to the right and go through the far door. In the laundry room, unlock the washing machine with the green light and collect the magnetic staff pass . Move back into the spacious corridor and go forward to find the elevator. Apply the pass, pull out one body and escape from Rakan. After making a circle, pull out the rest of the bodies and use the elevator.

Move between people, run along the corridors, avoiding enemies. You are interested in the far right corner, but there will be another enemy near the door with EXIT signs. If so, get him to notice you, then run around and open the door. You can try to get around him in the corridor, but it's difficult. Once in the ward, wait until black eyes appear. Watch the cut-scene to enter the house.

You need to gouge out your eyes again. Climb up to the second floor and then run down by jumping through the hole in the railing on the left. Pierce the eye on the left wall in the dining room. Another one is in the parent bedroom on the second floor. The other one is in the bathroom, behind the screen (where you dived into the water in the first chapter). Now walk away from the bathroomto the right and open the door on the right hand (next to the hatch to the attic). Interact with the wheelchair.

Go to the nurse's desk and turn into the hallway on the right. At the end of the long corridor, which is now open, there will be a door to the psychiatric ward. Go there, to the left and look on the right hand (around the turn) for a corridor with red lights. Go into it, to the right and through the door ahead. Behind it will be a control panel with buttons. Click on the lower left button with room 5. Exit the corridor and go right to room 05. Look through the window, go inside and take the key to the observation room .

Go back to the narrow corridor with red lights, turn right, but this time go immediately to the left. Unlock the far door and take the lantern . Leave the narrow corridor. Run right past room 05, follow the black tracks and enter the toilet. In the far cubicle from the toilet, remove the handle from the electrical panel . After leaving the toilet, go right, left and into the back room. Try to get out of it to fall into the trap. Jump into the hole in the floor and follow through.

Soon you will find yourself in the same location with Rakan. You need to stick a knife into the large eye from behind. Crouch down first and crawl through the hole in the railing on the left. The knife lies either on the pedestal in the far left corner, or onbunk in the far right corner. After taking it, go around Rakan and stick a knife in the eye. Go forward along the corridor to the room where there is a shield on the right. Insert the lever and exit through the door on the left. Go through the door on the right and follow the tracks back. After the toilet and turning left, there will be an elevator on the right. Use it, go forward and turn right at the end. To the right is an open door.

Once in the ward, inspect the cut-scene, and then, as best you can, move the cabinet aside to find a hole in the wall. Move along it and open the door with black footprints. When Rakan disappears from behind the glass, snuggle up to him, turn around and find yourself in the right room. Get your eye out of the door. The chapter will end. You can jump into the hole in the floor.

Chapter 4 (Where to find all the videotapes, mask parts, picture frames)

You need to find all the video cassettes. Then, looking at each, find the parts of the mask.

Prison

You will receive this cassette at the end of the third act, on the floor in the basement near the painted wall. If you haven't picked it up, pick it up now.

Go to the basement through the door in the kitchen. In these narrow corridors there will be a new passage. Below you will find a sledgehammer against the wall. Take it and hit the wall. Turn around and see the monster. The light will partially go out. Left and rightava there are two rooms. And they need to break the walls. When you break all four, run to the white wall and pull out the part of the mask from it. You can light up the corridor if you have a light bulb. Or transfer light bulbs from other parts. But I did everything by feel. Go to the living room and answer the neighbor's call.

Greed

Look for the cassette in the back room, in the basement to the left of the TV. It lies on a cardboard box.

Take the stool in the pantry, where the electrical panel is located. If you picked it up earlier, it stands in the pantry, where all the necessary dynamic items are stored. Carry the stool to the pantry with the boiler to the left of the TV in the basement. By the floor where the toys are scattered. Put it on the rack and climb into the ventilation. At the end of it will be an office. Sign the contract and move into the room with people. Go around them to find a white dove with a mask part in the center.

Pride

You will receive this cassette at the end of the first act, in the bathroom on the second floor. If you haven't picked it up, pick it up now.

Turn it on on the TV in the recreation room to the right of the hallway (there is a VCR to the left of the TV). After reviewing to the end, in the hallway, find a glass on a stool. It will contain the Omega Key.. Go to the storage room near the hall of progress (or up the stairs in the garage). In the corner is a red toolbox. Move it away, bend down and crawl into the secret room. Open the box with the Omega key. You will receive a ring. This ring must be inserted into the hatch in the field, located in the basement, between the racks opposite the blue sheet.

Jump down to get into some laboratory. Climb onto the table by the window and break it with any chair. Move to the office, find the red fire cabinet on the wall and get the fire axe . Return to the laboratory and break the wall under the periodic table. Climb through the hole and get out through another. Back to the garage. You will see black marks. Follow them. They will lead you to the same hatch in the basement. Take out part of the mask.

Addiction

In the basement, before reaching the TV, on the left there is a cabinet with two drawers. Above it is a set of rules. One of the drawers will contain a cassette.

After watching the video, go to the kitchen and open the refrigerator. Take out the milk carton . Turn around and put it on the tray by the TV in the same kitchen. In the same place, from the bottom drawer of the white cabinet on which the tray stands, pull out a bag of chocolate powder . Pour it into a cup on a tray and add milk??O. The main character will put the cup in the microwave. After the explosion, open the microwave. It's empty there. Climb to the second floor and enter the room on the left to find a teleport with a cup. Drink from it.

Once in the bedroom, go to the bed and see a black hand. Click on it. You can study the comics on the nightstand. Go to the parents' bedroom and see a hole with a ladder. Get down. Remove the blanket from the bed to reveal the jars. Another area with red chairs and a TV will become highlighted. Watch a TV show. The hero will drink. Wait. In the end, a part of the mask will appear under the glass.

Affliction

Look for the cassette inside the bookcase in the living room (there are two such bookcases).

Watch the video, take the crowbar from the basement pantry and go to the room with the first mirror behind the door that was opened at the beginning of the second chapter (Dolores). Break the floor with the crowbar, go down and open the bunker door. Examine the boiler room and find a remote control with a glowing red button in the distance. Click on it to move the pipes, go back and turn left. Now there is a passage. This long path will lead you to another bunker door.

Walk forward to the white door. You need a magnetic pass. Raise up?? up the stairs to the right, into the locker room and look for a locker with black spots. It's locked. Return to the white door, but now go up the stairs to the left of it. You will find yourself in the dining room. Look for a tray with a Lewis key on the dispenser on the right. As soon as you pick it up, a monster will appear. To the left of the dispenser there is a table against the wall. Climb onto it and remove the grate to get into the ventilation.

Run to the locker room and open the locker with black stains. Once you've obtained Lewis' magnetic pass, open the white door. Pick a red apple. The monster will drag you into the well. Waking up in the house, pull out part of the mask from the torn boiler.

Negligence

You will receive this tape at the end of the second act, in the parent's bedroom. If you haven't picked it up, pick it up now.

Go to the basement, to the TV and remove the vinyl record from the wall to the left of it. Insert into the gramophone, wind it up. The wall on the left will disappear. Go to the supermarket, roll the grocery cart forward. Fill the cart with white boxes of craft beer. Open the door at the very end, sit down at the TV. When you fall off the chair, pick up the mask piece .

Indifference

This cassette is inside the tum drawer.would be located between the two doors at the dining room. There is also a staircase leading to the basement.

Climb to the bathroom on the second floor and see the key to the safe in the washbasin. Find the first picture frame in the parent's bedroom closet. Open the safe in the office. It contains a note indicating room 302. Go to the basement and enter the room with the freezer on the right. There is a second picture frame on the ceiling in the corner. Room 302 will appear to the left of the electrical room. Go through the door to see a joke with a dancing ghost. It's just an interesting Easter egg. And look for the third frame for the picture in the room with the electrical panel, between cardboard boxes and garbage bags.

Enter the closet, where there is a cabinet with dynamic items. Go left and at the very end find the fourth picture frame . Go to the dining room. There is a chair in front of the door to the living room (shortcut) and a fifth picture frame hanging on the wall. Look for the sixth frame in the hall of progress, on the floor. All frames are there. Go to the pantry door with dynamic items. The door on the right leads to the stairs up. To the right of it there is a striped wall. Hang all the picture frames on it and go inside.

Open the white door in front and you will see a table with multi-colored tables??weaves. Drink them in this order: blue, green, white, purple, red. At least that's the order I had, but maybe it's not important. Try to open the door, but the chains will snap back into place. Examine all the doors (first the door to the left of the chains, then the second door to the right, the first door to the right and the second door to the left). Open the door that had the chains on it. Go forward, and when the leaves scatter, go down the slope. Get on the boat, enter the lighthouse and watch TV. Climb up the stairs and examine the photo. Returning to the house, pick up the part of the mask from the chair.

ending

When you have collected all the parts of the mask, put it on (in the progress hall). Break the wall in the basement, with white paint, near the pantry with a cabinet where dynamic items are stored. Get down. Without a mask, there was a room with a gun. But now you will find a way out.