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Walkthrough Stalker Labyrinth - game guide (100% complete, all side quests and story)

A detailed guide to the game "Stalker. Labyrinth. This is another plot modification that tells the story of the Fan. The extension was created by the authors of the Trapped and Alliance Time mods.
Walkthrough Stalker Labyrinth - game guide (100% complete, all side quests and story)
Author
Anton Latoshkin
Date of publication
22 December 2022

Walkthrough Stalker Labyrinth

Watch the introductory video to learn the backstory of the game.



Cordon (Chapter 1. Sidorovich)

As usual, you will find a lot of interesting story and side tasks (we will also describe the latter, and indicate in brackets that they are optional), scattered across several game locations. Accordingly, our guide will be divided into these very locations, inside of which there will be subtitles with tasks.

Package

Kill some mercenaries that attacked your camp. Search their bodies. There will be a blue flash drive on Husky's corpse. Take the item, open the inventory, click on the flash drive and select the "Explore" option. Read the text. Close the PDA to get a new objective and cutscene with the beginning of "Chapter 1. Sidorovich".

Complete the "Guide" task (optional), then go under the bridge and go left, northeast to another anomaly near the diesel locomotive. Look for a large safe in the grass. Interact with it and enter the code from the PDA: 354689 . Take from the safe handwritten maps of the Zone dungeons and an electronic device with a flat cable and a specific connector. Go to the base of stalkers and talk to Van. Give him an electronic device. Give Van two bottles of vodka (you can probably buy it from a merchant at the base, but I already had vodka in ??Inventory). You can talk with Shilov, but his task will be connected with the robbery of Sidorovich's couriers. I decided not to quarrel with Sidorovich, so I refused to complete the quest. If you still want to complete this mission, read below the description of the task "Competitors" .



Once half an hour of in-game time has passed, you can return to the Van. Talk to him again, you will receive a lock decoder. Mission completed .

Tour guide (side mission)

Before you go to the anomalous zones according to the plot of the game, first open the map and find the camp of stalkers nearby. Follow there. You can chat with different characters. Enter inside the building where there is a trader and a technician. Van technician will have this task (ask for work). Agree. The reward is 5,000 rubles, but only if at least one person gets to the right place alive. You can use the services of a technician for the intended purpose.



Follow the marker and talk to Alex Troupak. Accompany the stalkers to the first anomalous zone, killing mutants along the way. Stalkers will squat down and begin to study something. If you have a detector, you can find Medusa in this anomalous zone. There is also a safe, but the code from the PDA does not work. Protect stalkers as pseudo-dogs attack them.

On the way to the next anomaly, did the stalkers stop?They huddle at the tunnel. You are attacked by snorks. Will protect stalkers from snorks near the anomalous zone under the bridge. Near the wagon you can find the artifact "Crystal". Escort the guys back. You will probably have to kill the bandits at the nearest base. Go to the Van for a reward.



  • Reward : 5000 rubles.

How to open a safe based on stalkers?

In a conversation with the Van, you will also hear for the stalker Minesweeper , who owns the local safe. He went somewhere and disappeared, and before that he was making a probe to search for mines. At the bottom of Cordon there is a location "Minefield". If you find yourself in a minefield (by the way, you can do this during the task "Tolls for the road", and then the military will not shoot at you), you can find a backpack with a flash drive. Read the information from the flash drive to get the code from the safe - 835976 . The safe can be used as a hiding place. In addition, inside it lie a USP pistol and ammo.



Competitors (side mission)

This task can be taken at the base of stalkers from the merchant Shilov after you bring the electronic device to the technician Van (according to the plot of the game), and he will ask you to wait half an hour. You need to immediately go to the indicated place and kill three enemies. Take Sidorovich's swag from the corpse of one of them and return it to Shilova.

  • Reward : 6000 rubles.


Note . Later, exactly the same task can be taken from Sidorovich. If in?? refused Shilov, Sidorovich will say that someone killed his courier. Apparently, Shilov hired another person. And Sidorovich will ask you to kill Shilov's couriers and deliver him to Khabar. In general, everything is the same.

old dream

This story quest will start immediately after completing the mission "The Package". Move to the village of beginners and talk to the Wolf. He will give the key to the door in the first building of the village. Open it and go down into the dungeon.

Open the door by using the decoder on the lock and kill all the mercenaries. Speak to the wounded Scoundrel. You will learn a lot of useful information. Search the corpses, get out and talk to the Wolf inside and outside the dungeon.

Don't worry about canceling this quest while jumping into the anomalous bubble. This is planned by the story, and after returning from the future, you will be able to continue this mission.

Time loop

As soon as you jump into the anomalous bubble, you will find yourself in a time loop. The quests "Prepare for the Road" and "An Old Dream" will be cancelled. You are offered to inspect the ATP. Follow there until the cut-scene starts. The fan will be surrounded by mercenaries. Chat with Petya the Carrier. Follow the village of beginners, go down to the basement and talk to Bogdan the Bubble. Go outside and talk to... Tagged. Destroy a huge group of mercenaries and talk to Marked again. Then go to Sidorovich?? his bunker. You can trade.

Go outside and go to the base of stalkers. Chat with Shpala. In the indicated place there will be a checkpoint of the military. And if you're playing on hard difficulty, they'll kill you in two. Therefore, keeping your finger on the "first aid kits", go around the concrete pipe and make your way inside it, not forgetting to heal. Enter the time bubble to return to your present. The task will end. The quests "An old dream" and "Tolls for the road" will become available again.

Travel fees

Go down to Sidorovich, talking to Fang along the way. You will lose dungeon cards. Trade with Sidorovich while you wait for the blowout. When it's over, run to the railway bridge. Climb to its right side. Climb up the metal stairs on the bridge on the side of the locomotive, move along the edge and jump into the anomalous bubble.

Don't worry about canceling this quest while jumping into the anomalous bubble. This is planned by the story, and after returning from the future, you will be able to continue this mission.

Chat with Sidorovich after the task "Time Loop". Move to the ATP. Before entering, you will be stopped by Jack, who asks you not to brandish a cannon at the base and respectfully communicate with Yoga (apparently, the leader of the bandits). Talk to Hog and say that you need the Snowflake and Bubble artifacts.

Here you can zap?atit 40,000 rubles, and then you won’t have to look for a Borov assault rifle. But there is no point in this, especially since the task is not so difficult. And after completing the task, you will pay only 5,000 rubles for artifacts.

Now visit the Raven technician and give him the Cossacks vodka. Then talk to the merchant Babylon. Finally, follow to Valet and find out Zhmotyaru. And talk to Borov again. Go outside the base and talk to Vovan.

Where to find Zhmotyaru?

The sentries have given you conflicting information. So where to look for Zhmotyaru? You are interested in the anomalous zone near the ATP, in the lower left corner from the railway. Zhmotyara, dressed in a cloak, sits on an iron barrel. Talk to him.

After a few seconds, someone will try to kill you, and you will be offered to punish the offender. Deal with the marked stalker and search his corpse to get a key, flash drive and other loot. Read the contents of the flash drive. Apparently, Vovan hired Kachka to kill you. Return to the ATP and find a place with grave crosses on its territory. To the right of them, a large electrical panel hangs on the building. Open it with the key found on Kachka's corpse and take the Borov's submachine gun. Give the weapon to the quest giver.

Who stole Borov's submachine gun?

An interesting question, because on the flash drive you found on Kachka's corpse, there is only one letter of the initial - "B". And the names of all the gangsters you interviewedov begin with the letter "B". Zhmotyara said that Vovan was not at the post, and Vovan himself said that he had seen Zhmotyara. So everything points to him. In fact, you can blame everyone, and Borov's answer will be the same. So there's no way to know for sure.

If you find Borov's weapons, you can buy artifacts for 5000 rubles.

The best solution for this quest : complete the Borov's task, even if you have 40,000 rubles. When you find Borov's assault rifle, collect 40,000 rubles and return to it. You can buy artifacts for 40,000 rubles and keep Borov's machine gun !

Return to Sidorovich with artifacts and talk on all topics. He will give you a diplomat and direct you to Halecki. The hero will ask the major for armor, a machine gun and a helmet with night vision. You probably don't have 100,000 rubles. He will offer all this for 20,000 rubles, but in exchange you must repay Yogi's debt with the ATP.

Chat with Sidorovich to get new information. Go to the ATP to Yoga. And talk to Sidorovich again. He will give a diplomat with an icon. We'll have to kill Zhmotyaru and pick up his weapon. You won't be able to talk to him, so kill him and take the weapon. Go to Yoga to get 60,000 rubles from him. Get to the transition point and kill the bloodsucker. Return to Yoga. You will have 30 seconds to leave the base. But first, open your inventory and inspect the flash drive with the code - 835977. Enter the code on the safe in the corner and take out all the contents. Then quickly leave the ATP.

If you go back there, you will have to fight the bandits. Even if they got out on time. Go to Khaletsky, give the case and 20,000 rubles. You will receive an AKS-74U machine gun, ammo, a leather coat and a gas mask (instead of body armor and a night vision helmet).

You can turn the “dancing with a tambourine” and move the major out of the way by throwing a couple of sets of armor on the floor and pushing them gradually towards the character. This will give you access to his office, where there is a Bulat armored suit and a flash drive lying on the sofa on the left. There is a code “78295” on the flash drive, but you won’t be able to open the safe in this room even with knowledge of the code. It will be possible to do this after, according to the plot, so you should not rush.

So, return to Sidorovich to discuss the next plan. He will say that you need to get rid of Halecki's people. First you have to eliminate the scouts. Get to the indicated location (confirm fast travel) and talk to the Gatekeeper. He will offer weapons with optics for 54,000 rubles. Go to Father Valerian. In exchange for Firefly, he asks to help his fighters clean up the ATP. In any case, you have already quarreled with the bandits.

Code from the safe Sleepers (Valerian)?

There is a safe in the room with Valerian. Examine it and talk to Valerian again. He will say that the safe belonged to the stalker Shpala. Go to the railroadshackle bridge. Climb the hill and go along the rails to the wagons with the tilted sheet of metal. Move to the left of the wagon to the overturned container and look for a backpack with a cache under the wagon. Take the flash drive from there with the code from the safe - 835975 . Open the safe in Valerian's room to find the Veles detector .

Clean up the ATP, having previously met with the stalkers, then return to Valerian. You will receive a Firefly. Go to the Gatekeeper, hand over the artifact to get the Lynx weapon and ammo for it.

There is nothing left to do: we go to the military checkpoint and clean it up. Having done this, look into the room with the safe. Open it with the code 78295. Take the contents (ammo and tactical helmet). Take the armored suit "Bulat" lying on the cabinet on the right. The task "Tolls for the road" is completed . A new quest "Labyrinth" will begin.

labyrinth

Search all the soldiers (note that after the completion of the previous mission, a helicopter will appear) and go to Sidorovich. Talk to him. Go to Wolf for the key. Go down to the dungeon and enter the code on the door on the left - 354689 (the same as the code from the safe).

Chapter 2

Walk forward and through the hole in the wall on the right. At the fork, go left. Take the left path each time. Soon you will encounter another group of jerboas. They will come from a dead end, so you turn right. Kill the poltergeist and inspect the door, am I right??oy in the tunnels under the Agroprom. Climb the stairs, go to the end of the corridor and pick the class B lock. kill the poltergeist, go through the door in the wall on the left. Pick the class B lock at the door on the left, in the laboratory with a large energy ball and a strange installation. There is a safe inside the room, but the code for it is still unknown.

Exit the control room and go down the stairs to the base of the installation. There is a door on the side that you need to go through. Turn left and left again. On the right is the door to the dining room. Search her. In addition to the products, you will find a flash drive in a laptop with the code 105018. Go back to the stairs that you climbed here. Nearby there is another staircase leading up. But it will take you to the top level of the installation room, and there is nothing there. Therefore, go around this looped corridor and find another staircase with steps leading up.

Pick another class B lock, stand at the terminal in the center of the teleportation room. enter the code 105108 to get out of the trap and go through another door. After downloading, you will find yourself in a new location.

teleportation room

Go down below and pick the class B lock. Do the same with the lock by the door in the far right corner of the next room. Climb the stairs to the left and pull the lever on the control panel. In the same room, in the opposite corner?There is another lever located right on the wall. Raise it to turn on the auxiliary generator. Return to the teleport room and find another lever on the wall. When you activate all three levers, enter the teleport.

Ghost town

Walk forward and turn left. To the left will be a locked door with a combination lock. Examine the castle. Professor Kuznetsov will start a conversation with you.

Bubble

In a conversation with Kuznetsov, a new task will begin. You are asked to destroy the zombies. The professor will also call the code from the hatch cover - 159753 . Go back a little and turn right. This corridor leads to a hatch and a combination lock. Enter the code and get to the surface. Walk around the city and kill zombies until the task is updated. As soon as this happens, return to the dungeon to the professor.

The professor will ask you to find the Compass artifact. Go back to the surface and look for a small area fenced with concrete slabs. You can climb over the fence on the logs, but it is under them that the Compass lies. Use the detector to pick up the artifact. Behind the fence itself is an excavator. Chat with Maria, located not far from the professor. Then talk to Kuznetsov.

Now you need to find a helmet. Leave the professor's hideout and run down the corridor to the right. At the very end there will be a door that can now be opened with code 174538 . Go to the end of the corridor and use the hole in the wall on the right. Kill jerboas. At the fork, take the far right turn. He leads to a dead end with the corpse of a military man, a machine gun and the right helmet. Return to Maria. You will receive an artifact "Energy". Talk to Kuznetsov.

Get out into the Ghost Town and go left, past the crane to the bus station building. Climb up, even higher and in one of the rooms you will find a teleport that will move you to the roof. Run to the other end of the roof, where there will be a second teleporter. Enter it to get to another roof. Examine it and enter the third teleport (it will appear right on the roof). Run forward, where the fourth teleporter will appear. You will return to the previous roof, but a box will appear here. This is the load you need. Go back using the teleport. You will be transferred to an apartment next to the anomaly. Go down the branches and return to Kuznetsov.

Open the safe nearby by entering the code 777 received from the professor. Take the medical supplies, return to the surface and go left to the faucet. Climb to the top of the crane and plant the artifact. Enter the bus station building, find the landing and go up to the roof. Enter the code at the satellite dish - 58236 . The antenna will turn to another. Go to the building with the second antenna and find the fire escape outside. Climb to the roof and enter the code 58336 . Raiseclimb onto the roof of the third building using a similar ladder and enter code 58436 . Return to the top of the crane and enter the teleporter.

You will return to the teleportation room. enter the next room and go to the grate to talk to Professor Kuznetsov. Mission accomplished!

We need to get out of the lab. Go back up from the teleportation room. keep going back until you go down the stairs to a room with a door leading to a dungeon under Agroprom. There is a hole in the wall under the stairs. Move through it. Turn left, right. Further there will be several dead ends, and you need to find a path that will lead to a hole in the wall and a large hall with barrels and a poltergeist. Here is the door to the dungeons under the Dark Valley.

There are three tunnels. One of them leads to a corpse and a backpack with a flash drive from Mikhailov's technician. Read the information from the flash drive. Remember the code "952367". Here is another machine gun. Take it if you don't have one yet or it's already broken. Go back to the room with the installation and other rooms. There is a safe in the bedroom with multiple beds. Enter the code 952367 and take all the contents, including another flash drive and a scope. You will receive another code " 78296 ". Enter the control room in the installation room and enter the code on the safe. Examine the new flash drive. Will you get code 78398 from the dungeon door under Dark??oh Valley. Return to the hall with this door (written above) and open it.

Chapter 3

Chat with the stalker ahead. Follow Fang and kill the monsters. In the end, you will talk to Fang again. Pick the lock at the far door, fight your way through a couple of dozen mercenaries and climb up the stairs. Examine the combination lock and return to Fang. Keep following the stalker while killing monsters. Make your way further down the tunnel, kill the three bloodsuckers and Fang will reunite with you. Move towards the exit. The task "Labyrinth" will be completed.

Siege

The quest will start immediately after the previous mission "Labyrinth". Get out and talk to Fang. Follow, kill the bandits and talk to the stalker again. If the conversation doesn't start, save and reload.

Chapter 4 Loki

Go to the Freedom base and talk to Chekhov. You can spend time and chat with other characters.

How to open a safe at Chekhov's Svoboda base

Ask Chekhov for the safe. He will say that you can use it and take all the contents if you can open it. Outside there is a tower with a dead bandit. There is a flash drive in the chest next to it. Study it. The code combination is encrypted in the poem. Open the safe with the code 145234 .

Go to the indicated place and destroy all the bandits. Talk to Loki, follow him and kill some morex enemies. Talk to Loki again, keep moving and clear one more place. Chat with Loki one last time. Get to the farm and clear it of all the bandits. There is a safe in one of the buildings. Open it by entering the code 336057 . Take the box with the combination lock and return to Loki. Follow along with your friends to the enemy base and clear it. Chat with Loki once he's inside. Return to Chekhov and chat with him. He will give a flash drive with the code for the door to the dungeons (84659). Chekhov will also tell you that Ashot and Yar are ready to chat with you in a more friendly atmosphere (you can take side tasks).

Ashot's Revenge (side quest)

The side quest can be taken after helping Loki and Svoboda, and Chekhov will give a flash drive with the code from the dungeon. Head to the location from the screenshot below:

Прохождение S.T.A.L.K.E.R. Лабиринт — гайд по игре

Climb to the second floor of the building and find the overturned safe. Open it by entering the code "55" and take the bag of dried grass. You can give the bag to Ganja or Ashot. If you give it to the bartender, you will receive from him another flash drive with the code for the safe on the second floor of the school ( 741963 ). If you give the bag to Ashot, he will give another flash drivey, and it will contain information about the safe on the first floor of the school and the code from it ( 963741 ).

Digger (side mission)

This quest can be taken from Uncle Yar at the base of Freedom after you help Loki and Chekhov give a flash drive with the code from the dungeon. You need to set up four scanners in four different locations. Below are screenshots with the four required positions:

Прохождение S.T.A.L.K.E.R. Лабиринт — гайд по игре

Прохождение S.T.A.L.K.E.R. Лабиринт — гайд по игре

Прохождение S.T.A.L.K.E.R. Лабиринт — гайд по игре

Прохождение S.T.A.L.K.E.R. Лабиринт — гайд по игре

The task will complete immediately after you install each scanner. You gave 4000 for scanners, and received for their installationand 6000 rubles.

Siege (continued)

Move to the transition point and go down into the dungeon by entering the code 84659 .

Chapter 5

The mission "The Siege" will end immediately after you enter the dungeons under the Dark Valley.

Dancing with death

Go down below and kill the poltergeist. There will be a class A door with a combination lock. You won't be able to open it. Find the corpse of a scientist on the same level (the same one from the original). Listen to the recording from the PDA and enter the code 1423 on the same door. Go down below, inspect another door and find the corpse of another scientist. In the same place as the original. Having done this, examine the PDA and enter the door code 9524 .

Go to the laboratory, go up the stairs and take the flash drive, which contains the code from the elevator 7516 . Return to the place where you found the second scientist and find the combination lock near the elevator. Enter this code, enter the elevator and interact with the control panel.

Chapter 6. Angel

Chat with Sleeper in the cage. Follow along. In the room where Shpala killed the mercenary and took away his weapon, there is a flash drive on the table. It contains the code from the door to the tunnel - 38452 . Don't rush to leave. There is a laptop next to it. Interact with him. Information with the code 17846 will be entered into the PDA. In the same room, in a closet with shelves, there is a small safe. Open it with this code combination and take itthose piece of paper. The page shows another code 1421 .

Look into the room on the right and take the sawn-off shotgun. The safes contain your items (partially). One of the safes is locked. Help Sleeper kill the mercenaries, find a flash drive on the corpse of one of them (it contains the code from the safe 54625 , you can return to the merchant and open it). Chat with Shpala. Go to the elevator and go to the first tier. Kill three mercenaries, at the very end open the door by entering the code 38452 . But first, be sure to search the crate to the left of this door. It contains all your weapons.

You will return to a familiar room with a safe and a laptop. Enter the password 1421 on the laptop on the right and upload the information to the USB flash drive. It contains the code from the safe - 705139 . Open the safe opposite to pick up the swag. Examine the flash drive from the safe. It will have another code 15423 on it.

Go back inside and note the four doors with combination locks in the hallway in front of the elevator. One of the doors opens with the same code 15423.

Chapter 7

The quest "Dancing with Death" will immediately end.

amazing creatures

Break the lock with a decoder, kill a couple of burers and find a screw cutter in one of the boxes. Go down below and kill another bunch of burers. Search the rooms, then go down another ladder. Pick the class B lock, move deeper into the location. At the fork, go right (pathleads to a closed lattice). Eventually, you will end up in a room with a new monster. Kill him with a machine gun or screw cutter. There is a lever on the wall in the room. Lower to raise the grate on the other side. Don't rush out of here. On the table is a flash drive with the code 78542 , which opens the safe with the exoskeleton.

Go to the other side along the corridor. Behind the raised bars there will be a room with 6 bloodssers and one powerful mutant. In the case of the latter, I recommend using F-15 grenades, which inflict some kind of prohibitive damage to this monster. Killing him only with firearms is a bad idea, although it all depends on the difficulty level you choose.

Enter the back room and open the safe on the right (code above) to get the exoskeleton. Openable capsules are in the center. One of them contains a piece of paper. Examine it in inventory to find out the code 58278 . Open the door opposite this room and enter the tunnel. Pick another lock and go forward until the download begins, completing this task.

Chapter 8

All the same faces

Kill the mutants. The bodies of Kuznetsov and Maria will be lying nearby. From the corpse of the latter, you can pick up the artifact "Energy". Follow the other way, there will be a path to the hatch on the side. Break the lock with the decoder and get to the surface. Follow Jack and Vovan, talk to them againBut. Follow them and talk to Raven. Then talk to Jack. Raven's exoskeleton can be upgraded. Follow him and chat. We need to find explosives. Go down to the basement and kill the controller. Go forward and turn into the penultimate door on the right. On the left there will be another room with boxes. Under them is a backpack with explosives. Plant explosives under the armored personnel carrier, return to Valet and stand close to the basement. Activate the remote from inventory. After the explosion, run back for Jack. Help the bandits kill the mercenaries.

Go back inside and talk to Babylon, Raven and Vovan. Move along the marker and chat with Dushman. Finish him off and take the flash drive with the safe code 741369 . Open the safe nearby to get an artifact. If you remember, then at school on the first or second floor you can open the safe with the code received from Ashot or Ganja. One safe opens with the code 963741 , the other - 741963 . I haven't tested, but maybe you can open both and get two "Flame" artifacts.

How to get to the X11 laboratory

Go around the main building where the bandits are sitting and find the entrance to the library. Examine the bookshelves. Interact with Darwin's book (when examining it, there will be no inscription with a hint about interaction) to open a hidden entrance to the dungeon. Climb down and pick the class B lock.

Chapter 9

Zadais completed, a new quest will begin.

Hakuna Matata

Go forward and kill the Monoliths. Climb the stairs, but be careful - there is a turret here. Destroy it (you can use a regular firearm) and pick the class B lock. Kill the enemies and collect supplies. There are also freezers here. There are corpses in two of them. Under them, behind smaller doors, look for backpacks with two different detectors (“Response” and “Svarog”). Go down another ladder in the previous corridor. You will see two more stairs. Go up, go left at the fork. This path will lead you to a door with a class B lock. Kill the praying Monoliths.

In the room on the left on the table is a piece of paper. Examine it in your inventory, open the PDA and read the entry. It contains the code for the warehouse door - 81973 . Go back, go down the stairs and break the class B lock. Behind the glass on the right there will be some strange device that emits energy. Pick another class B lock. There is nothing interesting in the room with the device, but in the control room there is a safe in front of it, and there is a piece of paper on the table. Examine it, and the door lock code 54628 will appear in the PDA.

Go to the very beginning, to the first fork with two stairs. This time go down even lower, kill the enemy in front. To the right is a staircase leading down. Don't rush to get down. A little further on the right hand there will be a door with a class lock.sa B. Hack it, you can collect food, machine gun, ammo and detectors. The door at the end of this corridor leads to the same prayer room. Return to the middle of the corridor and go down the stairs. Open the door on the right with the decoder, kill the enemies and blow up the turret. You can collect several artifacts.

Go the other way, blow up the turret and open the door on the left. Search the vault and move further down the corridor. Hack the door at the very end, inspect the room with an elevator and another coded door. Enter the code 81973 to open it. Destroy three turrets, search all boxes. Collect charges and gauss cannon.

You need to find a corridor where other enemies are standing. It is located near the prayer room. Kill the Monoliths, go up and enter the code from the guard room on the white door ( 54628 ). There is another gauss gun in the locker. There is an exoskeleton on the couch. There is a switch on the wall near the front door. Raise the lever and exit through the opened door. Watch the final video.