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Machinarium: Walkthrough 100% (Machinarium)

How to get through the Machinarium step by step in pictures, solving all puzzles, completing tasks, completing all missions. Free, no ads.
Machinarium: Walkthrough 100% (Machinarium)
Author
Julia Kushnaryova
Date of publication
17 January 2023

Walkthrough Machinarium - game guide

Watch the introductory video and collect the main character. Double click on the overturned tub. When the torso rolls, and click on the head to the left of it. Within the circle, the robot can pick up items. Wait for the rat to appear in the circle and talk to it. She will help in the event that we pass the toy mouse. Pull up and take the mouse. Give the toy to the rat so that it brings the leg.


Where to download "Machinarium" for free - full version on Android and PC

For everyone who is interested in the game, we suggest downloading Machinarium from the Czech studio Amanita Design on Steam . The quest is also available on smartphones - in Google Play and the App Store . We will not advertise free links, but you can easily find hacked versions for PC and Android. Our editors support the work of game creators, so even if you use hacked versions and you like the quest, be sure to support the developers and buy the official game.

Walkthrough "Machinarium" in pictures step by step

Take the magnet and thread from the reel and combine the items in inventory. We head to the cliff to get our hand out of the water. Push the pillar and use the magnetit with thread. Now there is a hand. Follow to the other side of the cliff and head to the city.


Entrance to the city

Follow the robot heading towards the city. We follow the guard. Stretch out near the booth and pull the lever. The guards will refuse to lower the bridge. Notice the traffic cones. Go to the stack and take one. The rest just push to pick up the blue can of paint.

Go to the bucket of white paint and mix it with blue to get blue. Drop the cone to color it blue. Head to the light pole and go up one step. Take out the bottom bar and apply it to the hole up the post. Rise up again and repeat the sequence all the way to the top. Reach out and unscrew the light bulb. Use it on yourself and put a blue cone on top. This time, the guards will let us across the bridge. The hero will slip and fall into the pit.

Pit - "Machinarium" all puzzles

Follow the stairs and pull the lever. Look at the cart with berries. Take the hook under the cart and use it on the ladder handrail. Now you can switch the lever from below, for this you just need to move the handrail. The cistern is on the right. Squeeze and turn on the control mechanism.


With the left knob you can switch the number of the vertical row of recesses in the wall, and with the right knob you can switch them horizontally.location. Set the value to 2A and press the red button. Climb up the ladder and grab the pole to get to the right corner of the screen. Take the brake "shoe" and install it on the rail closest to the screen. Use the handrail to pull the lever. Remove the wheels from the trolley and change the position of the lever again using the handrail.

Bake

Прохождение Машинариум — гайд по игре


Watch how the Fat Man comes down from above, steals the berries, and goes down the chimney. There is a door on the right side of the screen. Near it is a hook with a key. Take it. In the center below is a large furnace. Click on the red button to open the control panel. The yellow wire is responsible for lowering the bucket, and the blue wire is responsible for rotating the bucket. The numbers indicate the sequence of actions.

Прохождение Машинариум — гайд по игре


Click on the button to the right of the panel so that the bucket grabs the contents of the cart and rotates counterclockwise, you??pyaya contents in the furnace. Permutation of numbers:

  • 1 down
  • 2 up
  • 3 down

Press the button and when you reach normal size, follow the cart and get into it. When the bucket rises, click on the left arrow and jump down to the ledge. Use the key to open the panel on the wall and slide it. Change the wires from the blue wire (bottom or top) and jump down. Press the panel button on the furnace and note that the ladle has changed direction and is now moving clockwise. Launch the bucket and jump into the cart. When you reach the pipe from which the Fat Man crawled out, click on the right arrow.


Camera

After watching the video, you will find yourself in a prison cell. Chat with a neighbor, he needs a cigarette. In the right corner of the screen, there is a crane. Examine and remove the seaweed. Click on the valve several times to make it fly off. Take it and head to the light bulb to dry the algae on it. Tear off a piece of toilet paper and combine it with the dried seaweed in inventory to get a cigarette. Give it to your neighbor and take the hand that falls.

Note the small hole in the wall. It is necessary to squeeze the hand and pass it to the next cell. The neighbors are scared. Keep dragging your hand through the camera in the middle to the hole farthest from the screen. Grab the cabinet leg and shake it to drop the mop. Pick upmop and pull it towards you. Combine it with the valve in inventory. Apply the resulting combination to the hatch in the floor. Jump down and shrink. Follow to the next hatch. Open the hatch and stretch out.

Guard Room

The guard shoots at the target. Please note that, before firing, he deviates slightly along with the chair. At this moment he does not see us. Push the chair and while the guard gets up, take the shot from the table. When the guard is heading towards the target, steal the key from his belt from him.

Turn left and when you get to the panel with red lights, pour out the shot. Get out from under the table and head to this panel. Use the key to open the left lock (the green light will turn on), quickly follow back under the table. Hide and wait for the guard to leave the room. Open the door and leave the room. Follow the stairs and look through the telescope. We will see our enemies planting a bomb on the tower. Open the door and leave the prison.

On the loose

If you turn right, then there is no further road. Therefore, follow to the left, but to go further, you need an umbrella. Chat with the lady with the umbrella whistle. She's willing to give up her umbrella, but only if we find her dog. Return to the prison door and pay attention to the opposite bank. Click on the dog and the idea of a plunger gun will come up. We go to jail.

>gun cabinet mystery

Look at the clock. They go pretty fast. Turn off the light to the right of the door. The clock is 4:45. We follow into the Guard's room, and from it we head to the cameras. The plunger is on the ceiling in the middle room. Take it. Then follow to the distant locked door. This is a utility room. To the left of the door, open the panel and set the time to 4:45. Click on the red button to open the door. Inside, open the closet and a puzzle with circles will appear. To solve it, it is necessary that all green points are in a triangle.

Прохождение Машинариум — гайд по игре

After opening the cabinet, take the gun and combine it with the plunger in inventory. Head outside.

Magnet Activation Mystery

Use the Plunger Pistol on the Dog. However, getting the animal does not work. Head to the metal containers that are stacked on top of each other. They must be moved to the left to the stairs. Go up the stairs and open the magnet control panel. It is necessary to move the arrows so that the lower ones are at the top and the upper ones are at the bottom. If you make a mistake, then press the red button to return to the starting position.

-17/dd4d24afa12131e7ea40ff28d9d40b07.jpg"> Прохождение Машинариум — гайд по игре

Assign a number to each cell:

  • we rearrange the arrow from cell No. 3 to an empty cell No. 4;
  • from No. 5 - to the vacated cell No. 3;
  • from #6 to #5;
  • from No. 4 to No. 6;
  • from #2 to #4;
  • from #1 to #2;
  • from #3 to #1;
  • from #5 to #3;
  • from #7 to #5;
  • from #6 to #7;
  • from No. 4 to No. 6;
  • from #2 to #4;
  • from #3 to #2;
  • from #5 to #3;
  • No. 4 - on No. 5.

As soon as the arrows change places, the magnet is activated. Lower the lever, magnetize the upper container, then raise the lever. Move the container from below to the place where it originally stood near the prison doors.

The mystery of the oil drop

Climb onto the container on the pile. Reach out and grab onto the fire escape. Go to the control booth. Press the right button four times, then click the arrow button. A barrel of oil is sent to the other side. Double click on the oil button. The dog will run up and start licking. Follow the shore and use the pistol with the plunger. We make an exchange of a dog for an umbrella. Use an umbrella and cross the bridge. Climb up the stairs.

Sounds of Mu…

In the city, you can fulfill the requests of citizens. mainYour goal is to defuse the bomb.

In the left corner of the screen is an arch with blue and white lines. This is the entrance to the city, near which we fell into a hole earlier. Go back and approach the three musicians. Talk to them. Everyone will talk about their problem. The drum was stolen from one, the buttons of the saxophone were stolen from the second, and the rat lives in the pipe from the third. Go to the bar and talk to the Barmaid. Follow the Professor at the table. Play a game of tic-tac-toe with him. He will get angry and throw away the buttons from the saxophone. Take the buttons and go right to the door. Reach out and tear off the fly tape hanging from the ceiling.

Look through the door window of the next room. Our enemies are there. Leave the bar and head towards the vat of green liquid. Flies are flying over it. Use the tape to catch them and return to the bar again. To distract the Barmaid, use flies on her. While she does not see, we take away an empty barrel and give it to the Drummer. Also give away the buttons from the saxophone. We enjoy music. One of the residents is not very happy and will throw the flower away. Pick it up and follow the stairs.

Town Hall and fountain

Talk to the Old Lady, then talk to the Invalid in the wheelchair. He asks to fill the butter dish with oil. Pay attention to the fence with broken light bulbs. Take out the lever and carefully examine the picture on the Town Hall. Use the lever in the hole under the pictures??oops in the wall of the Town Hall and set the necessary symbols. The red arrow should point to VII, and the black arrow should point to any of the three symbols (see screenshot).

Прохождение Машинариум — гайд по игре

The black hand will move one notch when the red hand has completed a full 12-hour rotation. When the Town Hall door opens, the old woman will leave. Remember the symbols on the wall where the old woman stood. Follow above.

cat in shock

To drive the rat out of the musician's pipe, we need a cat from the roof. Climb up the Monter and grab the Cat. She will break out. Take the cord from the Monter's drill from the outlet. As you fall, quickly pull the red wire down. The fitter will change position. We rise to the roof again. But the cat can't be caught. Climb down and approach the pillar to reveal a panel with a crow.

Let's talk about the wiring diagram. The first piece of the puzzle will fall and be taken by Crow. Go left under the wire. Notice that the crow is following you. Start doing gymnastics, stretch and shrink. The wire will break and the crow will fall, dropping part of the circuit. Tie a wire to the railing and follow the post.

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Install the circuit (missing part). Apply the detail in the upper left corner. The current passes through the railings. Try to pick up the cat again, but it will jump onto the railing. Get down and pick up the animal and head to the musicians.

Use the animal on the pipe to scare away the rat. Now the musicians are in full force. A disgruntled resident will throw the radio out of the window. Take it.

Remember the place where we fell into the pit. Go to the bridge and substitute the oiler. When it is full, pick it up and head to the invalid.

The riddle of the descent of water from the fountain

Прохождение Машинариум — гайд по игре

Having given the full butter dish to the Invalid, he will again give an empty one and ask him to fill it with vegetable oil. He will move his chair off the hatch. Remove the cover and go down. Here is the mechanism for supplying water to the fountain. To the right of the pipe sits an Adjustable Wrench (RK). Talk to him to find out how to turn off the water. Take the red wrench from one of the mechanism valves. Left on?the pipe with a hook is fitted. Take it and go to the pedestal in the corner on the right (under the RK). Open the drawer and examine the book. Take another red wrench. Follow the pool and look into the pipe. We will see enemies again. Go left, click on the drain hole. There is a wrench, but to get it, use the hook. You now have three red wrenches. Now you can turn off the water supply to the fountain.

Прохождение Машинариум — гайд по игре

Follow to RK and ask him to unscrew the large valve from the tank. He will agree to this after we return the gramophone to him, which was stolen by one of our enemies. Climb up and go to the Town Hall. Turn the lever to set the symbols you memorized before. The rabbi will head to the City Hall. Go to the second floor and take the loudspeaker. In inventory, combine it with the radio. Go to the hatch and give the gramophone. Follow to the tank and unscrew the valve. Go upstairs and jump into the empty fountain. Use the pipe to get to the elevator platform.

Elevator

Press the red button on the wall to lower the elevator. Go to the window and chat with your friend. Then control will pass to her.

Are you playing?? for Robotess

Open the cupboard and take the head of corn. Remove the pot from the stove to the floor, and replace the pot with corn. Popcorn will throw off a stick with a hook, outside the window. Take the stick and use it on the window. Stand on the pan and use the stick to open the icy grate. Then, using a stick with a hook, remove the frozen coil hose. Place the pot back on the stove and dip the hose to thaw. Take it out and use it on the sink. Control will go back to the robot.

Playing as a Robot

Go to the red handle, which is located under the pipe, where the stick with the hook was hanging. Pull on it and head to the opposite edge of the elevator to the panel. It is necessary to swap the red and gray buttons.

Прохождение Машинариум — гайд по игре

A lever will appear, pull it up to make the elevator go up.

Greenhouse

Talk to the Fan. Answer his questions specifically incorrectly. He will get angry and spit out the blades. Go through the resulting hole. Get to the heater and slide it to the right to the stairs. Pick up the oarlock near the tree trunk. Follow the table and pull out drawer #1 and drawer #2 from it. Right about?? The table contains an electronic circuit for connecting the equipment.

To make one of the devices work, light each of the three buttons, and press the common button. The set of buttons on the left is responsible for turning on the heater, on the right - to turn on the projector. Press the leftmost button to get a set of 25 small black squares. Color the squares green.

Прохождение Машинариум — гайд по игре

To do this, just click on any corner square (it will turn green, and yellow arrows will appear around it) and then you need to move all the time clockwise (or counterclockwise). Each subsequent connection stage is slightly more complicated by the addition of "impassable" red screens.

Прохождение Машинариум — гайд по игре

Turn on the heater to open one of the fruits. Go up the stairs and place the oarlock under the "lid" of the fruit and remove the magnifying glass from it. Now, you need to wait until the insect sits onrailing. Use a magnifying glass to study the pattern of his wings.

Прохождение Машинариум — гайд по игре

Walk down and follow the electronic circuit. This time turn on the projector. Turn on the circuit and approach the projector. Use the magnifying glass on the holder, and move one of the drawers to the slide hole. Review all the slides first on one, then on the second drawer. Pay attention to the slide with the sunflower.

Go to the empty pot and plant a flower. It is necessary to move and direct the heater to the flower. Turn it on to speed up sunflower growth. When it grows up, shake it and collect the seeds.

Follow to the door. Examine the panel with the circuit diagram. Remember butterfly wings. Set the points as on the wings and pull the "tail". Leave the greenhouse.

Slot machines

Approach the press to the right of the door to the greenhouse. Throw seeds inside. Go down the stairs and place the oil can on the floor under the faucet. Go up and use the lever to start pushing the oil. Take the oil can and head across the bridge to the Sheriff. He needs a battery for the doll. Follow him down the drainpipe. Jump down the stairs and follow it to the Town Hall and the fountain.Pass the oiler to the Invalid. He will give you a ticket to the arcade. Take the discarded bandage. Go up the stairs to the next level of the city. Go past the Crow to the left side of the screen to the closed door. Use the ticket in the hole on the panel and go to the hall.

Get on the bike and pedal until the light above the first machine lights up. Play a game (it's better to use the arrows and the space bar instead of the mouse). Get 1000 points to get a coin. Take the coin from the coin acceptor on the left side panel of the machine. Go to the Town Hall and the fountain.

Прохождение Машинариум — гайд по игре

Go to the machine, use the coin to get a battery. Oh no! The battery does not fit. Return to the arcade, move the lever on the exercise bike to the second position. Again, you have to pedal until the light above the second machine lights up. Play the game and take the coin. Exchange the coin for a second battery. Use a bandage to tie them up.

trophy room

?walking Machinarium - game guide

We follow the drainpipe to the Sheriff. Give him the battery so that he misses you. Click on the button to the right of the door to call the elevator. Sign in. The elevator control symbols can be seen on the wall. One of the symbols is covered with a sheet. Stretch out, move the sheet aside and memorize the drawing. Examine the panel on the left. Apparently we are on the first floor. In order to “draw” a traffic pattern to another floor, you need to find the missing light bulb. Go to the flower pot and throw a handful of earth out of it. When the cleaning robot appears, grab it and shake it. Take the light bulb and screw it into the circuit in the upper right. Draw an asterisk and go to the second floor.

Прохождение Машинариум — гайд по игре

We find ourselves in a strange room with the heads of robots. Go through the door on the right and examine the toilet. There is a bomb inside. There are scissors on the shelf, but you won't be able to get them. Return to the room and follow the left to the lever. Lower it to activate the vacuum cleaner. Pull the lever down three times to bring the vacuum cleaner into the toilet. Let's go to the toilet, shall we?Msya on the vacuum cleaner and get the scissors. Go back to the lever and pull it up twice. When the vacuum cleaner is under the chandelier, go to the electrical panel (to the right of the door to the toilet). Turn off the electricity.

Climb onto the vacuum cleaner and use the scissors on the chandelier. Attach the chandelier to the vacuum cleaner. Send the vacuum cleaner to the toilet again. In the toilet, hook the chandelier onto the toilet bowl. Get out and pull up the vacuum cleaner control lever. Go to the toilet and see a hole. Hold on to the toilet paper roll and go down to the bomb. Click on the top part with the ticking mechanism. To defuse the bomb, pull out all the capsules with letters from below and set them according to the prompt: D, B, E, A, C. Your actions must be fast, otherwise an explosion will occur.

Click on the bomb. Return through the hole to the toilet, then into the room and follow the stairs up.

brainbreaker

Прохождение Машинариум — гайд по игре

Communicate with the Brain. Head left to a closed panel with a red button in the middle. Press the button and rearrange the chains of balls.

?e Machinarium — game guide

Use the cord to connect to the Brain. You need to complete the arcade mini-game. Please note that at the top left is the counter of the remaining lives (maximum -5), and on the right is the counter of the remaining enemies (initially there are 33 of them). Move quickly past the enemy robots and find the key. Open the lock and take the gun. Deal with enemies by pressing the left mouse button. Replenish your health and avoid enemy bullets.

After completing the mini-game, the Brain will turn off. Now we have a combination to start the elevator. Follow down into the room, and head towards the elevator door.

Прохождение Машинариум — гайд по игре

Press the button on the right and go into the elevator to the control panel. Install the missing light bulb and dial the combination to go to the lower level.

Follow the center of the basement and take the sledgehammer. Use it on the glass to take the key. We use the key on the lock from the hatch. It won't help. A sledgehammer won't help either. Go to the door and call the elevator. Use the key to open the secret door in the elevator wall (to the right of the plant). In the niche is I'm freezingspray. Take it and leave the elevator. Use the spray on the lock. After it freezes, use a sledgehammer. We release the girlfriend and go upstairs to the Brain room.

Please note that there is a radio in the middle of the room. Go to the roof and go to the left side of the screen to the next panel. Explore this panel. Remember the numbers 7.0:108. There are also five sound keys. Return to the Brain Room and set the desired frequency on the radio: 7 horizontally, 108 vertically. Listen to the sounds carefully. Return to the panel again and press the keys:

  • 1
  • 4
  • 2
  • 3
  • 5
  • 2
  • 3

Steps to the flying machine will appear. Click on your friend to fix the position of the steps. Walk up and watch the final cutscene.