After starting a new game, go to the living room to find Henry. After the conversation, go to Henry's room and find that the dog is missing. Examine the bedroom window to hear barking from the street. Return to Henry and exit through the nearest door to enter the garden. The dog is frightened by something in the hut. Find a lamp in the garden. Get a crowbar near the lamp to use on the door of the hut.
If you go inside, you will be locked up. When Max disappears, leave the hut to find the dog in the field behind the fence. Return to the house to talk to Henry in the living room. Then go to the office to pick up the radio. Exit through the front door to see the headlights in the field. Use the portal to move into the field. Interact with the tractor to get back. Look around and find audio. Exit to the windmill to find a strange device lying on a barrel. Search the field to find an abnormally shiny cat. Escort the cat down the street to join the caravan. Climb to the roof of the caravan using the stairs to get inside. After the dialogue, place the cat on one of the caravan seats. Pick up the baseball bat near the monitors and the aluminum bat near the exit.
Use the bat to break the boards at the exit. Head to the shed opposite to find a ladder at the entrance. Use?Uya it, make your way inside. Go to the barn entrance to find and break the boards. Go through the barn doors to get outside. Follow the lantern to get into the field. Find the bunker and go around it so that the dish appears and the cutscene starts. Then go to the house to hear the police sirens. Exit through the front door of the house and find the car. Interact with the vehicle to find the folder and weapons. Return to your house to find Bob. Then go to the left of the house to get to the alley. Below, by the stream, there will be a building. Go behind it to find the boards. Break them and move to the backyard of the neighboring house.
Beware, the gray men are now in the game. You can destroy the gray man using two bullets. If you run out of ammo, you can pick up bullets. They are often found in homes. If necessary, you can use three hits with a baseball bat to knock them out. Run and hide under a bed, trash can, or piece of furniture to cancel the search. With all these items in hand, eliminate the threat and collect the box of nails from the dining table. Then return to Bob to give him the box.
Then return to the previous alley to go to the back house with the "Diner" sign. You will find a hole in the gate of the house. Go through the gate to get to the otherbad block. Your goal is to get five foil packets. Start by finding the first house after the portal. You will find the first package in the room on the table. Keep going to the second house nearby to find the second package in the middle of the living room. You probably guessed it, but the third package is in the third house on the dining table.
The two remaining packages are outside. The fourth one is behind the second house on the table, and the last one is at the back near the restaurant. Complete the search by entering the restaurant. The restaurant is located at the back and is recognizable thanks to the sign. Read the note on the front door inside to understand that Amy is in the shed across the way.
After the conversation, exit the barn through the back door. Outside, search the water tower to find a vehicle. Go inside to get the key from the seat. Then enter the house behind the car. Use the key to enter the room and talk to the safe.
Exit and enter the house next to the vehicle to find the certificate. Return to the safe to open it. Exit the house and dive to the bottom outside to find a junkyard.
You will find fuel behind a broken tractor. Then drop the fuel at the side door of Amy's barn. Then head to the outskirts of the area to find a barrier to movement. Join the nearest church to start a conversation with Father Graham.
After the cutscene, open the door to the right ofaltar. You will find the key hanging on the wall. Use the door to open the door to the left of the altar and talk to Apon in the graveyard. Go down to the graveyard to find a new barrier to move.
In this new lane you will find a house with a red car. Go inside to find the phone. Unfortunately this one doesn't work. Walk down the alley to find a hut downstairs. Examine the inside of the hut to find a circuit board. Then go in front of the hut to find a pedestal and fix the communications. Go back to the beginning of the alley to use the phone.
Exit at the back and walk along the field barrier to find access. Several ships are parked in front of you. Go around the ships to find the main path. Walk down the driveway to Brandon's house with the American flag. Go to the garden of the house in the back to find the crowbar in the wood supply. Use the crowbar with the back door to go up to the first floor and talk to Rachel.
Then look at the window to Rachel's right and take the key on the nightstand to exit. Then go up the alley to get to the gas station. Follow the station to find access to the field. Inside, join the bunker.
At the foot of the silo, you will find a plush toy that you can interact with. Then return to the gas station. Opposite you will find a barn. Move the barrier to get to it. P?Before returning, dig deep outside to find a lantern. Pick up the clip nearby.
Use the pliers at the barn entrance to break the bike chain. Take Rachel and put her on the carpet of the caravan. Then exit the back of the barn to complete the Greyhill Incident.
Hurry up to get working codes for free sets with lots of free parts, weapons, a new armored car and other prizes.
The studio has acknowledged several failures in the past.
The project is multiplayer and free.