• News
  • Reviews
  • Guides
  • Walkthroughs
  • The romance club
РУС ENG

  • News
  • Reviews
  • Guides
  • Walkthroughs
  • NINTENDO
  • The romance club
  • Games
  • Website advertising

All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)



Walkthrough Unmetal

A detailed guide to all Unmetal story and side quests: all the secrets and more
Walkthrough Unmetal
Author
Andrey Pavlenko
Date of publication
5 October 2021

At the beginning of the game, you will find yourself in a prison cell. Use arrow keys to control. To hit, press the X key. Attack the toilet and bed to pick up toilet paper and wire. Open inventory on F and use the C key to select paper and wire to combine them. As a result, the hero will stun the guard. Hold X to search his body. After picking up the key, open inventory on F, select the key and use it on the C key to open the grate.



Part 1. Prison Yard

You will find yourself in the prison yard. Break the crate on the left to pick up the gold medal. So you unlock the challenge "Not an escape, but an escape." Walk to the left and break some crates. In one of them you will find a dressing (heals wounds). Choose the number of guards and eliminate them. From one I picked up a ring.

There will be another enemy below. Get closer to him. Your hero will say "Be healthy", this cannot be avoided. Eliminate the enemy and apply the bandage. First select it in your inventory and then hold C to use it. Pick up a medal to get the Real Man challenge.


Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Remember that you only get experience points if you eliminate unsuspecting enemies. Surely the first such enemy will be this one. When he turns around to take a piss, run up from behind and attack X. Push the drawer with your fists and enter the toilet. Approach the urinal to save the game.

Walk left and talk to the prisoner. You need to find a radio. To the left of it, in the lane, there are two boxes. Break them to reveal a sewer hatch. You need a rope to get down there. Nearby there is also a medal with the Containment challenge.



Прохождение Unmetal

Go below and eliminate the enemy. Pick up a coin, throw it to the right to distract the second opponent. You will find a walkie-talkie on his body. Need encryption. Go through the door on the right. Use V to roll. Break the equipment and pick up at least one printed circuit board. Also pick up a medal with the "Top Secret" challenge. Combine it with the radio and take the encrypted radio to Colonel Harrison. You need to find another one.

Climb down again and go left. Eliminate two enemies and take the medal. You can break three boxes. Go higher, eliminate the enemy and go to the toilet. You can give toilet paper to the soldier outside the door. Then you can break it and stun the enemy. Also be sure to save by using the urinal. The enemy outside has an eye patch and a glass eye. Go up from the urinal and kill the enemy. Find a lighter on him. Enter the room, select the second option to make the guard sleep. Defuse it and pick up the flyer. There is an empty pot in the drawer on the left.

Go higher and pick up a watch from the enemy. Find a first aid kit in the drawer, select it and heal. Walk to the right and kill two enemies. There will be a medal with the Unbearable challenge. In addition, you can attack a huge gas cylinder, but it will explode and you will die. One of the enemies will have cigarettes on it. Previously, you found a lighter. You can go to the left, where you came from, and talk to the prisoner through the bars. Give him cigarettes and a lighter. He will return you a chinarik (a half-smoked cigarette). If you go to the right, you will enter a room with two cameras. Chat with the man, break the boxes and use the key to open either his cell or the cell with a coin. You decide.

Прохождение Unmetal



How to kill a dude with grenades

Go below and kill two enemies on the left and one on the right. The enemies on the left have crates. In them you will find the rope you need to escape. The path to the left leads back to the previously visited locations and the sewer manhole. But don't rush! Walk to the right to run into a dude with grenades. You need to defeat the first boss .

Open inventory and combine the eye patch with the flyer. So you get a slingshot. You will shoot with pellets, which you probably already managed to collect. Do not get close to the enemy, because in this case, the grenade throw will take a minimum of time, and you simply cannot dodge. After creating a slingshot, shoot at the enemy using the "Space" key. After winning, search it and get a hook.

Find a walkie-talkie on the corpses, combine with the board to get a second walkie-talkie. In inventory, combine the hook with the rope, and then use them on the sewer hatch.

Part 2. Not stink, but stink

Check the Depth of the Water

Start this mission off by punching the pile of trash to the right a few times to get a severed arm. Now who would throw this away?! Equip the arm and use it on the sewage water. You can use it anywhere while facing the water.



Cross the Sewers

A small bridge will now appear to the left. Cross it and the path will immediately split. First, let's break the trash to the left for a plastic drum. After you get that, take the path upwards and break another set of trash for another plastic drum. Climb up the ladder here and we'll find Sg. Rosco! He'll tell someone to turn the shredders on over the radio to try to stop you. He's a high ranking officer at this facility so he has a valuable key card. We'll have to fight him to take it from him! Roll under the shelf below you and step into the room. He'll spot you once you turn the corner so there's no need to try to sneak behind him.

Sg. Rosco

Rosco is a bit of an easier fight than the Grenade Guy. While going over the events with the Lieutenant, Jesse will tell him how he defeated Sg. Rosco. Fortunately there's a very valuable tool at your disposal to take him out, a globe! That's right, a globe of the earth will be your weapon for this fight!

Rosco will hide behind his desk. He'll run back and forth before crouching. When he crouches, he'll become slightly darker and you can't hurt him. You'll have to wait for him to stand up to shoot to attack. When he does shoot, he'll fire three quick rounds before ducking again. He won't move until you hit him. Stand below the globe and you'll see a line for where you are aiming it. You have to just punch the globe at him when he stands up to hurt him.

The best approach here is to always stay at the bottom of the screen. The globe is down here which you'll need to deal damage to the boss and keeping your distance gives you time to avoid his shots. Try to line yourself up to hit him while he's crouching. He stands up at regular intervals so it's rather easy to try to time your attacks to hit him just as he's standing up. When you do hit him, he'll immediately stop his attack and run to a different position. Try to keep hitting him before he even attacks until you finally defeat him.



Inspect his body and you'll find the Card 1. This is a level 1 security key card to grant you access to different rooms in the facility. Head back into the sewer and continue down into the starting room. Follow the path to the left and we'll fight a piranha human hybrid. You'll get a choice about the origin story of the creature for some hilarious dialogues. Break the trash in your way for another plastic drum. Continue along the path for yet another cutscene. Again, the option here will only affect the dialogue and have no change in game play. Continue to the left to fight off three more piranha human hybrids. Before climbing up the ladder, attack the trash to the left for another plastic drum. Now we can climb up the ladder.

We'll get a call from the Colonel. Take the call and you'll learn to get some papers about Operation Jerico. You'll find them in this room! Simply break the left most filing cabinet by punching it a few times. You can read the papers by equipping them from your inventory and pressing the use button while unpaused. After you read them, call the Colonel on the radio again. He'll briefly speak to you about it and tell you that you need to get out of the base! We'll have to focus on building a raft.

Obtain a Platform to Cross the Channels

Head out the door and we'll be outside. The path will split between west and east. We can't go to the east yet unless you want to watch Jesse lose a fight to a dog. Let's go west. Stop at the bathroom along the way to save. Approach the barrel to see a cat run out. When you run past the barrel, it'll shake again. The guard will ask who's there. You have two funny options between another cat or a T-Rex. Either one will alert the guard but they're too funny to resist! Ultimately, the Mike option is the correct option and the guard will continue patrolling. Sneak up behind him to knock him out. Search his body for a handkerchief and break the box to the right for 4 depleted uranium balls. Continue south along the path to the next screen.

We'll find two trucks and two guards. Sneak between the trucks when the guards aren't looking. Wait for the guards to be on opposite sides of the crate and knock out the nearest guard when it's safe to do so. This will alert the other guard. Just leave his body here and quickly run around the right truck. Roll to get around it faster. Get behind him before he wakes up the first guard and knock him out from behind. Search them as one will have a ring to collect. Inspect the engine of the truck on the right for a humorous cutscene. There's nothing in the screen to the right so let's continue to the left.



It's tough to see in the first picture but you need to throw a coin to the left of the first set of boxes. The first image will show the guard spotting the coin and running up to it. Knock him out as he picks it up. The upper guard will patrol left and right. When he walks behind one of the boxes, quickly roll to the far left wall as shown in the second image above. Sneak up behind him as he patrols to the right to knock him out. Search his body for a coin and enter the door. Break all the crates here for raw meat, a first aid kit, 3 depleted uranium balls, and 3 cans of gasoline. Now let's head back to the bathroom when we first got outside in this chapter. You can save while you're here.

Equip the raw meat and head to the east to find a dog. Once the dialogue ends and the dog starts running, toss a piece of meat. It'll keep the dog busy for a few seconds. Immediately run to the next screen to the right because the dog won't be distracted for long! Once you enter the next screen, the dog will stop chasing you. This next room will have two guards to the east. Approach the prisoner in the window in the northwest corner and he'll distract the first guard. Knock him out from behind as soon as he comes over. You'll talk to the prisoner again and Jesse will promise him a radio.

Bring a Radio to the Prisoner

Simply wait for the other guard to turn his back to you to knock him out. Inspect his body for an unencrypted radio. Enter the door at the top here and break all the crates. You'll find a wooden platform, 2 first aid kits, and a circuit which we can combine with the unencrypted radio to give to the prisoner. While we're at it, combine the 4 plastic barrels we found with the wooden platform to make a raft.

Cross the Sewers

Now let's head back towards the sewers. Make sure to have the raw meat equipped to distract the dog. When you get back into the sewers, head to the right and use the raft over the small channel to continue right. The next screen will have two piranha human hybrids to deal with. Break the trash here for an empty bottle.

Secret

Break the wall behind the trash for the first secret of this chapter. Enter this room and break the trash for a stamina upgrade.

You'll find a shredder rolling back and forth on the next platform. Touch it and you die! There's also a piranha human hybrid that will jump out as you start going to the right in line with the shredder. Wait for the shredder to reach the far right side to start going to the right just to spawn the piranha human hybrid. Run away so the shredder kills it. For bonus points, you'll get an achievement for killing 5 piranha human hybrids with shredders.

If you kill 5 human-piranha-hybrids with the shredders, you'll unlock the Shredded Tuna achievement.

As it starts rolling away, follow it and place a raft in the sewage water. Stand on it to let the shredder pass and continue to the right as it passes by you, as shown in the image above. There's a medal in the next room that will give you a challenge for killing the 5 piranha human hybrids with shredders. Continue to the north for another room with two shredders.

We can't go up the ladder to the right just yet. We need to exit via the northwest corner. Place a raft down as the shredder moves to the right and head to the far top left corner of this platform. Wait for the shredder to pass by again and use the raft to cross the water and go north. This next room will have a pile of trash to the left that you can break for another empty bottle. You can outrun these shredders. Neither one will reach the far right side where they look like they meet. Run past the first one as it goes all the way to the left and just roll as far right as you can. Now move to the north as the that shredder moves away, using a raft to let it pass safely like before. Continue upwards and three more piranha human hybrids will appear. Run back and follow the shredder as it goes down. Place a raft down and just stand on it so the shredder kills these two piranha human hybrids. Continue up the path and to the right when it's safe.

The next room will have two more piranha human hybrids. Use your raft to avoid the shredders. You're better off just punching the first piranha human hybrid and letting the shredder kill the second. If you've been killing the others with the shredder, you'll unlock the Shredded Tuna achievement here. Use the raft to get past the next shredder while killing the piranha human hybrid there as well. In the next room, we'll get a dialogue prompt to talk about how many rats there were. Say there were a lot so you can turn into a giant block of cheese and have to outrun them!

This section is all about just outrunning the rats! The path is really linear but look out for piles of garbage blocking your path. You'll have to break them by attacking them 3 times. The first split in the path will appear in the second room. The path to the right is obviously a dead end so go down. Continue paying attention to the splits in the paths. When you enter a room going south, you'll be in the final room. Go right at this split and watch a shredder come by and kill all the rats. Jesse will return to his human form at this point. Continue to the right for a medal to craft a molotov cocktail. We can craft one by mixing an empty bottle with gasoline and then a handkerchief!

Break the trash here for a plastic drum. Climb up the ladder here. You can break the crates to the right for some more gasoline and first aid kits. Enter the bathroom to save and climb back down the ladder to return to the sewer. Cross the small sewer channel to the right and break the trash in the lower right for an old broken flamethrower. We'll need to fix it! Fortunately, we already have all the supplies. Combine it with the plastic drum you just found and then combine it with a can of gasoline. Here's a new handy tool to add to your arsenal! Let's continue upwards through the sewers.

We'll need to use the flamethrower to burn the stacks of tires. This area is rather tricky because rats come busting out of the walls! Also, your flamethrower can overheat as shown by a bar over Jesse. We have to control the flamethrower without overheating it or it'll explode and kill you. Whenever you burn a set of tires, you should always wait to cool your flamethrower before proceeding. Every time you see rats come out of a wall, focus on them. It just takes a quick burst to kill the rats within range so we don't have to hold it in one direction. Simply follow this linear path burning tires and rats while maintaining the heat of your flamethrower. The rat section will end when we reach a room with two shredders in it.

Secret

You'll see a single patch of water in the northeast corner. Place a raft on it and punch the northern wall a few times to reveal a secret. Enter this room and break the trash for a stamina upgrade.

Avoid the shredders with the raft as you proceed to the right until we reach the next boss, Sewerjunk!

If you defeat this boss without the flamethrower, you'll unlock the Cold As Ice achievement.

Sewerjunk

This boss can be a bit tricky if you don't deal with the rats. The sewerjunk will emerge randomly in different spots of the sewer water. You can always attack it at range with the flamethrower or slingshot. The slingshot isn't really worth the trouble because you won't have enough ammo. You could place a raft next to the boss to reach it with punches though! After a couple of attacks, rats will spawn in from both sides of the room. Take care of them with the flame thrower.

After you deal about a quarter to half damage, you'll be asked how many tentacles. This is where the game trolls you! If you say 2, Jesse will say there were two dozen! If you say 4, Jesse will say four pairs! But you can say there were 6 and there are only six. Contrary to your immediate reaction, the easiest option is to say six! Each tentacle will fire a single projectile at you every time the boss emerges from the water. It'll also slam tentacles on the platform. If you want to get up close to punch it, you'll have to attack the tentacles to place a raft down, allowing you to reach the boss.

When you get the boss down to about a quarter health, your flamethrower will malfunction! If you want to just suicide and start the fight over, you can choose the flamethrower exploding! This boss fight certainly is all about trolling the player! Choose that it fell apart and we'll have to finish the fight with our fists. The rats will stop appearing at this point. Just avoid its projectiles, attack the tentacles with your fists, and place a raft down to finish the boss off by punching it.

After you defeat the boss, exit this room to the left. We'll have to avoid two more shredders by using the raft to reach the final ladder. Climb up it to complete this chapter. Next, we'll begin In the Lion's Den.

In the Lion's Den

Search for the Building's Exit

Begin this chapter by smashing the crate right in front of you. You'll awaken the guard. Wait for him to turn his head a few times to look around and then walk right up to him and punch him a few times. Search his body for a coin. You can also break the crate he's leaning on for a first aid kit. Let's head out of this room through the door on the bottom of the screen. Enter the bathroom to the left after the call with the Colonel and break the stall doors. The right door will drop an empty potty. Save and return to the hallway. Let's proceed by exiting this hallway to the south.

Use a coin to distract the guard in this room and take him out as he's picking it up. Search him to get your coin back. You can break the crates here, one will have another first aid kit. We can head south and take out the single guard here. Approach the door at the bottom of the screen for some brief dialogue, giving us the next objective.

Look for the Exit Access Card

Return to the previous room and take the path to the left. We'll be in this large room with two guards. Wait for them to separate and take out the one that stays along the bottom first. Use a coin to distract the other and take him out as he's picking it up. One of the guards will have a handkerchief for you to loot off his body. Exit this room to the north when it's clear. We'll find two doors here. The door on the left is the only one we can open for now and will lead to the sick bay. Enter it.

We'll have a doctor point a gun at us! We can't do anything other than find something sharp. Check your inventory and you'll find the Rusty Wire that we got in the prison cell at the very start of the game. Equip it and use it. We'll go through some more funny dialogue options as we trick the doctor into helping us! She'll let you leave peacefully afterwards. Attack the coat rack on the right side of the room for her key card. You can also attack the shelf behind the coat rack for a first aid kit. Exit the room. Now let's enter the door on the right. This will lead to a storage room. Break all the crates and we'll find a gun and 10 bullets for it. Exit this storage room to the north.

There's a single patrolling guard to the right on the other side of the boxes. Hide behind the boxes for him to turn his back to you and quickly rush in to knock him out. Run to the right for the next room. There's a single guard patrolling a wide hallway here. Wait for him to start walking to the right and sneak behind him to knock him out. Search his body for some bullets. At this split, let's first go to the right. There are two guards here. Try to lure one into the top left corner with a coin when the other is on the right wall. Knock him out and move his body to the previous room. Now knock out the other when he's not looking. Search their bodies for some bullets and enter the door in the top right corner.

Secret

Punch the middle of the map a few times in this room for a secret. This secret has a lot of bullets, a bullet slot, and stamina.

Before we leave this office, break the file cabinet on the left for a set of files. Read them from your inventory and call the Colonel to tell him what you found. Now return to the last split in the path and go north. We'll get a radio call from the doctor, giving us our next objective.

Search the Officer's Office in Floor 3

Go up the elevator. The objective may say to search floor 3 but we need to search floor 2 first. Go up one floor with the elevator and go to the south. We'll see a drone here. Drones will fly around randomly and stop every few seconds to fire two lasers at you. There's an achievement for destroying 5 of these with only punches if you're up for a challenge but it'll be easier with your gun.

If you destroy 5 drones with your fists, you'll unlock the Rage Against The Machine achievement.

Regardless, their attacks are fairly easy to avoid with rolls considering they're very consistent. Practice dealing with the first one in this room since other rooms will have more than one drone in a room. The path will split here. Let's take the path to the right first. The first room here will have one drone. The next will have two drones and two crates you can destroy for a total of 6 bullets. The next room is a lot bigger of an area to deal with so you have more freedom to take on another two drones. Break the crate here for 4 bullets. This next room has 3 more drones and another crate for 3 bullets. The crate is tough to get to, we suggest just exiting to the left quickly for a boss battle.

Megadron

Megadron is a large drone that will fly storage containers across the map to try to crush you. There are a series of crates on the far left side of the map, each one has bullets in them. The only way to damage this boss is by firing your gun at it. The best way to approach this is to immediately head to the left side of the room and start breaking the crates from left to right. Try to stay far to the left when the boss comes by. Start firing your gun upwards at it when it's getting close so you can land 4 or 5 shots before it drops the container. Quickly roll away. There are set slots the boss can drop these containers. There are essentially two rows of drop locations, either the top row or bottom row on this bridge. It's easier to roll south than north here so try to stay on the top row to bait the first container then roll south. When it comes for the next container, roll to the east.

The boss can fill this bridge up quickly and even block you in until it crushes you. Break the crates and reload every time the boss flies away. Get as many shots as you can and roll away once it drops a container. Keep repeating this process until you destroy the boss. You should be able to destroy it by the time the boss reaches about the halfway point of the map if you have been filling up the left side of the bridge with containers. Once it blows up, all the containers it drops will be removed from the bridge as well.

Exit this bridge to the left and you'll get a call from the doctor.

Find a Non-Violent Method Against the Guards

Enter the room here and break the right locker, it's golden, for a thermal suit. Now go down the ladder. You'll be in a storage room full of chemicals. Break all the crates to get all sorts of goodies in here. After you collected everything in this room. Go into your inventory and combine "Chloro" and "Form" to make chloroform. You didn't think this game was going to suddenly turn into a complicated chemistry simulator did you? It is that easy here! Now combine the chloroform with a handkerchief to get a handkerchief with chloroform, allowing you to safely take out guards without hurting them. Exit this room through the door to the south.

You can unlock the Collateral Damage achievement by mixing the water and sodium you found in this room! It'll kill you so you may want to wait until you save.

Check the Chloroform

There's a guard here listening to music. Test out the chloroform by equipping it and using it like a weapon. You have to hold right trigger for three seconds to take the guard out. Now head to the east. You'll notice you're on the lower set of platforms. Break the crate here for another bullet slot and continue north. Go through the door for a storage room and break the crates in here for some goodies. Push the crate on the left side out of your way and climb up the ladder. We'll be back at the elevator. Go up it to reach the third floor.

Search the Officer's Office in Floor 3

Follow the path until we reach a thermal sensor. Equip the anti-thermal suit and activate it. You'll see Jesse wearing it to know that it's on. Use it to get through the thermal sensor. You'll notice you can roll or punch with this suit on. Move south of the large crate and take the suit off to punch the closest crate. Put the suit back on and grab the battery from this crate. Continue to the next room.

Use the suit to get past the sensor and take it off at the top of the room. You can break the crate here to get past the sensor. Break the other crate up here from the right side to reveal another battery. Enter the door above and we'll be in a small office. Break the file cabinet on the left for more files on Operation Jerico. Read them from your inventory and call the Colonel to tell him what you learned. Now we can exit the office and break the two right most crates at the bottom. You'll get some bullets and a battery. Let's proceed to the next room to the south after we get those.

This room will have two thermal sensors. Put on your thermal suit and go to the top right corner. Take the suit off to destroy the top right most crate. Now put the suit back on and head to the bottom, then to the left. You'll see 4 breakable crates here. Break the outer two crates for a battery in each. Put your suit on to collect them. Now head to the left most crate here and break it. Put the suit back on again to head towards the top left corner. Don't go through the door yet, instead break the two crates to the right for two batteries. Now we can go through the door. Break the file cabinet on the left for the Alpha Building Map. Leave this room and go to the left for a funny room where you can pick whatever obstacle is in your way. It'll take a while to get across so enjoy the ridiculousness. Break the middle crate here for a battery. Before exiting this room, equip your anti thermal suit because there's a sensor at the start of the next room. Use it to get to the bottom and break the crate blocking your path.

Put the suit back on and break these three crates for three more batteries. Put your suit on and head to the next room to the left. Speak with maintenance Mike here.

Bring 12 Batteries to Maintenance Mike

All the batteries were already mentioned above. They'll be in crates on this floor that you can destroy without being spotted by sensors in each room. If you missed one, refer to the guide above on where to find them. Give them to Mike to shut down the lasers and go through the door.

Reach the Sick Bay in Less Than 2 Minutes

A timer will begin for two minutes. We have to head back to the elevator using the same path we just took with a two minute timer. Fortunately, there are some short cuts with boxes we had to destroy for batteries. Make sure you have your suit equipped at all times until you reach some guards right before the elevator.

Equip your gun and shoot the guards quickly before they shoot you. Break the crates here. If you do not have at least 4 first aid kits, you'll find some in these crates. Apply the first aid kits to the guards and proceed to the next room. There are two more guards in front of the elevator. Shoot each of them with your gun as well and heal them with your first aid kits as well. Go down to the first floor from here. Continue to the sick bay by going left at the split and we'll run into the officer going into the doctor's sick bay.

Hide!

When the officer is coming out, we just have to run to the top right corner of the room to hide.

Check if the Doctor is All Right

Simply head into the sick bay. You'll get a choice to lean in for a kiss or do nothing. If you have a good feeling of the tone of this game, you should absolutely go for the kiss! Regardless of what you pick, you'll get your first aid kits restocked and be sent to neutralize the officer.

Neutralize the Officer Before He Leaves

Head south to fight the boss.

Lt. Markuson

Lt. Marksuon will lock you in this room with pillars and two guards helping him. Immediately start by shooting the two guards. We still need to heal them with first aid kits! Head down to their bodies to heal them quickly before they die! The boss will run around randomly in here stopping when he can look down the rows and columns. He'll shoot a single shot and then run to the next spot. Just chase him around and shoot him yourself. If you shoot him before he shoots, he won't stop to shoot, he'll keep running to the next spot.

After you deal about a third damage, he will stop to taunt you. He'll run around the same but fire three shots each time he stops instead of one. You'll also find lasers like the ones in the image above appear randomly between pillars. When you see them start to flash, make sure to roll out of the way! Simply touching a laser will instantly kill you, even from full health. It needs to be a top priority to avoid these lasers. Keep attacking him when you can until you can defeat him. Once he's down, go heal him with a first aid kit to get the level 3 card.

Leave the Building

You'll remember the exit is in the southeastern corner of this floor. However, don't go there just yet! We need to return to the second floor for the other secret in this stage. You can stop at the sick bay for some more first aid kits in the shelf. Ultimately, head back to the elevator and take it to the second floor. Once on the second floor, go down and left. Follow this path while dealing with the drones and go through the door at the end.

Secret

Punch the top right most corner of the wall a few times to reveal this secret with a stamina and a couple of bullet slots.

Now we can head back to the first floor to where we fought Lt. Markuson. You have to carry him to the exit! Pick him up and bring him to the exit by going to the east then south. Bring his body to the exit door to open it up with a retina scanner with his body and use the key to complete this chapter. If you can't leave, it's because you haven't found all the files. There are only two files to find in this chapter

·         In the file cabinet in the office to the east of the elevator on the first floor.

·         In the file cabinet in the office in the northeast corner of the third floor.

If you have both files, let's exit through the door to complete the chapter and move on to Welcome to the Jungle.

Welcome to the Jungle

Go As Far Away As You Can

The path will split immediately at the start of this chapter. We can either head south or east. Start off by going south first. Equip your handkerchief with chloroform and take out the guards one at a time. Inspect their bodies for a handkerchief, cigarettes, and bullets. Walk into the back of the truck here.

Secret

 Punch the only breakable box in the back of this truck for a stamina upgrade.

Exit the back of this truck and head back north to the start of this chapter and then go to the right. We'll reach an area full of dogs. You have two options, one is smell and one is ears. You can pick which sense the dogs are stronger at. The easier route is hearing. If you choose smell, you'll see your odor moving with the wind and you'll have to move so the odor doesn't touch any of the dogs. Picking sound will mean you just have to move slowly. You just have to keep tapping the move instead of holding it in order to move slowly. If you're using a controller, it's easier to use your d-pad than an analog stick for this. However, before we move up, let's return to the previous screen. Call the Colonel and tell him not to call you! If you don't, he'll call while you're right in the middle of the pack of dogs for a hilarious sequence. Sneak past the dogs and exit to the right.

After a cutscene, just take out both guards with chloroform. Obviously the path to the south is filled with landmines, so let's go to the east. This screen will be filled with question marks but it won't stop us from progressing. Move ahead and you'll run into a sleeping guard. Just punch him a few times for the XP and search him for a coin.

Secret

Before we enter this building, explore the trees until you reach the yellow circle in the image above. A stamina upgrade will appear in the middle of the screen.

Enter the door here and break all the crates for bullets, then enter the sewer.

Break the crate in this room for some bullets and exit to the south. We'll be in a long corridor. The end of the hallway to the far right will have a turret that will pop out of the floor when it spots you to fire two lasers. Run to the left and you can easily dodge these bullets. We can't open the door on the left side of this room so let's exit this one to the north. This next room has a turret in the floor on the left side. Just run for the northern door here and hide on the left side. You'll be protected from the bullets here. Quickly head to the left after it hides back underground.

There are two turrets in this room. They'll be shown by the yellow circles in the first image above. As you approach each one, run away and then roll to the side to avoid their shots. The next room has three! You'll see their locations in the second image above. This room is tricky, you'll have to time your rolls to avoid the shots. The room after is shown in the third image above. This one is just like the last, you'll have to time your rolls to avoid the shots. Run through the small corner of the next room and we'll have two more turrets to deal with. One will be at the first bend and then ext will be at the split where you can go north. In that room, there's nothing to the south and the east side only has some bullets in crates. We want to go through the door to the north.

We'll be in this room full of grates spitting flames out. We need to time our movements and rolls through the grates when the flames go down. There's a bathroom to the left that we can save at and we can actually just run to it without going through any of the flaming grates. Just hug the southern wall going south of all the pipes and we can go right for the bathroom. Save and work your way through the pipes without getting burned. The eastern boxes here all have bullets. The northwestern box will have more bullets and the middle western box will have a first aid kit. Collect what you'd like and exit this room to the north when ready. The next room is more of the same but will require you moving through more fiery grates. Just wait near the start to see where the next spot to go is. In general, a set of flames cover two grates and your roll will get you just past it. Don't ever try to move through two sets of flames in one movement and take your time. Enter the next room for a boss battle.

Turret Storm

This is just a fight with several turrets. It may seem tough at first glance but it's rather simple overall once you understand the fight. At any given moment, there will only be two turrets shooting at the same time. You can destroy each turret with two shots from your hand gun. Once you destroy one, a new turret will appear elsewhere in the room.

Move around and roll to avoid the shots. You can prefire to get your shots to land just as the turret is about to pop out of the floor as well! Just keep moving to avoid their shots and learn where the next turret will appear. Get in position to attack the next turret and take two quick shots right as it's about to appear to destroy the turret. Keep repeating this process to destroy all the turrets. There are 10 turrets in total. If you ever run out of bullets, you can get more by destroying the boxes in the middle of the room.

After you destroy all the turrets, a box will appear in the top left corner of this room. Break it to get the basement key. Now we need to head back through the rooms with the flames. Enter the bathroom again to save.

Secret

Before we exit the bathroom, punch the northwest wall here for a secret room. We'll need the basement key to open the gate up here to break the crates. We'll get an ammo slot and stamina here.

Now let's head south of these fire rooms. This path will split in four directions, head south. Open the gate here with the basement key and continue to the south. We can now go through the gate on the western side of this room. Just avoid the turret in the southwest corner of this room. Break all the boxes in here for bullets, a first aid kit, and most importantly, a metal detector! Now let's get back above ground. Exit this room and follow the path to the east to climb up the ladder that we used to head underground. Go to the left when we're outside and south towards the mine field.

This section can be very frustrating. The game will force us to move very slowly so we can keep using the metal detector. You want to use it very often! The mines also won't stay showing, they'll disappear after a second or two so you have to memorize the path. The best path to take is near the middle and then to the right of the explosion. You have to position yourself very careful at times to move perfectly between some tight landmines so take your time here. Once you reach the bottom of the screen, we'll fortunately reach a checkpoint and the game will autosave.

We'll have to go through another mine field. The best way to approach this is start in the northeast and head straight southwest until we get to the middle of this field. If you want to get the medal, approach it carefully. From the middle of this field, head southeast a bit and then follow the path to the east while avoiding the landmines. The next room will have an option of either flies or frogs. They're both very dangerous. Either way, just move and roll to avoid them to enter the next minefield. We want to stick to the eastern side of this screen, only venturing towards the middle when we're forced to. When you reach the bottom of this screen, we'll reach another checkpoint.

The path will split after this minefield. You can take either one, they'll both lead to a corpse that begins a labyrinth. We'll find a corpse here, inspect it by running towards it. A cutscene will take over. The labyrinth for now doesn't have a real exit. Just head west or east and follow the path until we run into the corpse again. After you do, just explore west or east one more time until we run into the corpse yet again! Our interrogator will begin to question if we're going for the same corpse or not. We can now search the corpse for the needless compass. Try combining the Rusty Wire with the Needless Compass to trigger the next cutscene where you will spot the needle in the tall grass. Unfortunately, a bird spots it first and grabs it! Head to the east first from here. At the next split, go south and you'll immediately reach another split, go east. You'll find the bird fly down here.

Slowly move towards the bird. If it flies away, just head back to the left side of the screen and it'll come back down. Toss a coin to it and just back away. It'll hop towards the coin and drop the needle to take the coin. Now pick up the needle and combine it with the needless compass. Use it and it'll point in the right direction. Just use it in every new screen to find which way you need to go. We need to go west, south, south, east, & south. We'll reach a plant that will attack you with its vine when you walk in front of it. There's still more to go. Head west, west, south, south, east, north, east, east, north, east, south, south, west, west, and south. We'll reach the end of the labyrinth in a screen full of question marks.

Secret

When we exit the labyrinth, punch this tree in the screen of question marks a few times until a stamina upgrade appears in the top right corner.

Now just head to the right. We'll see a sergeant yelling at a group of recruits. Just run past them. One of the recruits will spot you but nothing will happen. Continue ahead until we see a truck leaving the barracks.

Sneak Into The Truck

Simply walk behind the truck and we'll complete this chapter! We'll unfortunately be pulled back into The Barracks and have to escape from there.

The Barracks

Reach the Northern Entrance

Sneak around the front of the truck to take out the first guard as he walks away. We can enter the first building on the right to break some boxes. We'll find bullets, a first aid kit, and a pair of binoculars. They'll let you look a screen away to preview the next screen before you enter it! Exit the building and head to the north. You'll see a group of soldiers patrolling the base. Step out when they walk by to lure the first guard and hide behind the boxes here. Knock him out as he approaches and you'll get a prompt to hide guards in buildings. Carry him back to the previous screen and hide him in the building. Might as well hide the starting guard too! Now head back to the area in the image above and wait for the guards to patrol by. Once they do, follow them to the west.

You'll find a bathroom here to save your progress. Exit and knock out the guard to the left. Carry his body into the door to the left of him. You can break the crates in here for some goodies. Wait for the arrows to appear so you know the platoon of soldiers runs by before exiting. Follow them south. Hide on the right side of the truck here and wait for the western guard to walk away. Use your chloroform on the guard in front of the truck when the other guard turns away and carry his body to the east to hide it in the building here.

Secret

Break the top right bunk in this building to reveal a hidden hatch leading to a secret room with some goodies including your typical secret stamina upgrade.

Now exit the building and go to the west. Wait behind the truck for when it's safe to take out the next guard. Hide him in the building here. You'll get a random call from some hacker that doesn't help you right now. Exit the building when the patrolling guards run by. Use your binoculars to inspect the next screen. Wait for the guards here to turn away to enter the next screen and take out the closer guard. If needed, drag him in between the buildings on the right hand side but ultimately, we need to get him inside this building. Head outside to take out the other guard and also bring him into this building. Now exit and go up to the north through the small alley to the right. Take out the guard when he's not looking and bring his body into this building. There are some guards playing DND in here! Don't worry, they won't attack you. You can leave them alone but if you want an extra bullet slot from the crate at the top right, you'll have to take them on.

Continue to the north when ready for one guard patrolling. There are no buildings to hide him in here so hide him behind the lower boxes as seen in the image above. The guards won't spot him or you here. Before we continue, wait for the patrol to run by and carry the guard into the previous building. You can't save with a guard outside and there's a bathroom just ahead. Hug the northern wall on the eastern side and wait for the southern guard to walk away. Use the chloroform on the northern guard here and move him into the bathroom as you knock him out. Pay attention to the arrows before leaving the bathroom to know when it's safe to take out the other guard. Carry him into the bathroom and save again. Now exit and head north. Enter the building to the left behind the truck to find a guard that will pass out drunk.

Help Mike Get His Permission Slip Stamped

Search Mike's body for the permission slip and exit the building. You'll see another bathroom in the next screen to the east. If you enter, you'll fight with the Drill Sergeant. The intro screen makes it appear to be a boss fight but you just go through dialogue; be sure to choose Stolen -> Clue -> Place if you want to win! Regardless, there's some hilarious dialogue with a great King of the Hill joke thrown in! When ready, continue to the east of this bathroom. There will be one guard patrolling in front of the next building. Take him out and drag his body into the building. You'll be in the officer's building. Use the Permission Slip on the desk in the top left corner to stamp it. Now we need to return to Mike and place the note back on his body to complete this secondary objective. You'll be rewarded with a new crate here with a potty in it.

Head back to the east until you reach the officer's building again and go south this time. You'll see two guards. Use a coin to lure them out one at a time and knock them out. The first guard can be pulled into the officer's building to hide him and the second can be pulled into the building in the southwest corner of this screen. When in that building, break all the boxes and attack the grenade cabinet on the left. Keep attacking it for grenades to keep coming out of it until your inventory is full for grenades.

Secret

In this shed, attack the wall to the right of the grenade cabinet a few times to break it for a secret containing a bulletproof vest. This will prevent bleeding from every other shot you take.

Let's head back out of this building and north towards the officer's building. We need to head to the west through the opening in the northern side of the fence. Follow this path until we meet a boss.

Machine Mike

Machine Gun Mike requires you to have some quick feet and grenades! You'll see a series of sandbags near the bottom of the screen while he aims at you with his machine gun. Keep moving back and forth, you actually want him to destroy all the sandbags in the middle. They'll drop grenades which we can use but you should be full from the shed south of the officer's shed.

 With all the sandbags destroyed, keep running until you reach the far wall. Turn back and roll under the shots as shown in the video above. When he stops firing, run up and throw two grenades at him. You'll only have time to throw two, don't get greedy. After the two throws, head back to a lower corner and keep running to avoid the shots again. After you hit him with 4 grenades, he'll play a trick on you. Once he stops firing, he'll keep a few rounds in his machine gun so don't go in for the grenade hits yet! Wait for the last burst a second after he stops firing, then finish him off. He'll need to take 6 grenades in total to defeat.

After you defeat him, let's head south again when the patrolling guards run away to get more grenades from the shed south of the officer's building. Save in the officer's building again and head north through where you defeat Machine Mike.

There are two achievements you can get from this boss fight. If you want to get them both, just get one and reload your save to get the other.

There are 5 trucks in total in this fight. If you destroy all 5 yourself, you'll unlock the Finders Destroyers achievement! Hide behind crates so the boss blows the crates up and blow the trucks up yourself with your own explosives.

On the contrary, if you let Splash Mike destroy everything, that's all the crates and trucks, you'll unlock the Splash Damage achievement! If you're going for this, just run around hiding behind everything without even trying to hurt Mike and you can reload afterwards. It's really easy this way it just takes some patience.

Splash Mike

This boss is significantly tougher than the first. You'll see the truck in front of you explode immediately and Mike will come out in a tank! Pick up the rocket launcher that appears from the truck that explodes and run behind the crates for cover. The tank will tank a single shot at you with its cannon before having to reload. The shell has a large blast radius so unless you're on the far end of the room, you won't be able to avoid it without cover. Furthermore, you can only damage it by shooting it with a rocket launcher from behind! You'll see the tracks on the ground for where the tank can travel. It'll travel in 2 different possible squares right next to each other. Where it turns from the middle is always random. Once you see it turn from the middle, the path is completely predictable until it reaches the middle again. Pick up the rockets as they appear from the blown up trucks and crates. You can only carry two at a time and we want to use them as often as possible! Remember, when all the cover's gone in this fight, you're practically a dead man! Get behind him whenever you get a chance and fire rockets at him. It will take 7 rockets in total to destroy the tank. When you shoot it 3 times, it'll also begin shooting a machine gun towards you whenever you get close. This makes the second half of the fight significantly tougher. The machine gun can also destroy the cover so try to move and roll to avoid the machine guns and using any cover to avoid tank shells. Make sure to get behind it for rocket launcher shots whenever you can until you defeat the boss. There really isn't any tips on how to cheese this fight, it may take a few tries depending on your difficulty level. Just make sure to stay behind cover and take every opportunity you can to attack!

Engineering Problems

Report to Colonel Harris About the Nuclear Warheads

When we first gain control of Jesse, we'll be trapped in the back of the truck. We can't exit. You have to use the radio to call Colonel Harris. After the call, we'll roll out of the back of the truck in a cutscene and truly begin the chapter.

Get Out of the Hangar

Start this chapter off by throwing a grenade over 5 boxes in the top right corner of this screen to unlock the Just Some Boxes achievement.

Punch the other and we'll get plenty of grenades and first aid kits. Head to the south until you get spotted by some engineers. They'll power up a radial saw that will follow you back and forth. Go around the crates here and go north to the east of the crates.

Secret

Break these large boxes to reveal a hidden grate beneath them. Climb down the ladder in the grate to find a secret room with some boxes. Break them for a grenade slot and three bullet slots.

Now go south along the eastern wall. Throw a grenade so it only beaks the terminal the right most engineer is using. It'll knock him out and he'll bleed out so hurry back around the left side where you came from. Use your handgun to shoot each terminal a few times until they both explode. With all three terminals down, you'll see the saw moving rapidly back and forth. Head to the right side and roll by as it moves away. Quickly heal all three engineers with your first aid kits and break the boxes for more first aid kits as well as grenades. The next room will have a similar set up. Go south along the far eastern wall and use a grenade to take out the right most terminal. Loop back around to the left side to take out the other two terminals. Roll past the saw when it's safe and quickly heal the engineers.

We'll find a rescue submarine in the next room. Enter it and walk up to the control panel. We'll find another set of files. Read them from your inventory and call the Colonel over the radio. Climb back out of this submarine and we'll get a call from Robert about what we just learned. Go through the southern gate and continue down to the next screen. Walk towards the recycling bin in the lower right corner of the screen and we'll get rid of any items we no longer need. Break the box next to the recycling bin to get a key. Now head back to the submarine and use the key on the control panel inside the submarine.

The game will begin to play an underwater section like a 2D platformer. Control the submarine carefully. You'll always sink and touching anything will cause massive damage whether it's a wall or floor. The path will split immediately. We can't go down yet so go to the right. You'll see sea mines all over. Carefully maneuver around them to surface at the top of the screen. Exit the submarine to enter a different hangar. There's a bathroom here we can save our progress at. Head towards the torpedoes in the lower left side of the screen with the submarine and just wait there to fill up your inventory on them. You can carry 50 at a time! Now it's time to blow things up! Get back in the submarine. Go to the left when underwater and take the lower path this time. Use the torpedoes to blow up the sea mines blocking your path. The next room will also have three sea mines as well as a turret that shoots torpedoes at you. Blow them all up and head to the right side of this room.

Secret

Blow up the top right section of wall where it looks cracked with a torpedo and you'll reveal a hidden stamina!

Continue to the right after getting that stamina and you'll be in the room shown above. There's a turret on the far right we'll have to take out first. Take out the missiles as shown in the two images above. The top left two will have to be blown up from the top right corner through the pipe. Exit this screen through the upper left corner and blow up the mines blocking your path. Head to the right for a boss battle.

If you defeat the Hugeel without missing a single shot on it, you'll unlock the Unagi Blast achievement.

Hugeel

The hugeel is exactly what it sounds like, a huge eel! You'll see three holes on the right side of the screen. The eel will always appear in the hole that you are in front of and try to swim across the screen to bite you. If it grabs hold of you, you'll have to tap buttons repeatedly to break loose as it will continue to damage you! This fight is rather straight forward. As it swims towards you, it will open its mouth wide to try to bite you. You have to shoot a torpedo down its throat so it explodes in its belly. It'll take 6 successful shots to destroy. Move up or down, whichever way is safe and your momentum is carrying you, after you shoot to avoid being bit. You want to fire shortly after it appears. You can fire too early and waste a torpedo. You also have to be accurate because hitting its teeth will cause it to blow up without causing any damage. Fire 6 torpedoes down its throat while avoiding its attacks to defeat this boss.

Head through one of the holes to the right and surface in the next screen to complete this chapter. We will now move on to Boom Docks.

Boom Docks

Open the two highlights containers as we start this chapter. We'll find a potty in the left container and 10 million dollars in the right container! Now we can head to the left. We'll get a radio call before we exit this screen. This next screen will have a boat that moves left and right along the water and fire a machine gun at you. There is another 10 million dollars in the middle container but it's really tough to get without getting shot. You'll have to be quick if you want to grab it! Let's first head to the north. Inspect the middle container here for another 10 million dollars.

Secret

There are two secrets here. Punch the brown crate in the top right and climb down the ladder for some boxes to break for goodies. Climb out of here and break the wall between the two crates at the top. You'll enter a small hidden room here. Punch the top left most crate here to reveal another hidden hatch. Climb down it and you'll be in the left underground room for more goodies!

Climb out of these secret areas and enter the bathroom to save. Head back to the south and then head west. You can safely open the container from the start for another 10 million dollars. Now we have to go to the left. This area is tricky. A boat will appear just as you start breaking the boxes. This part just requires some patience. Only throw two punches at a time before running back and hiding behind the container. This will give you time to hide from their shots. Keep doing this until you can exit to the next screen to the left.

This screen just requires some patience. Simply wait by this container until an enemy walks up to you. It may take a while until one finally walks by your container so just stay patient. After you take him out, take out the other guard without getting spotted. With the area clear, let's first head west. Talk to the sea captain and he'll tell you he'll sell his ship for $50 million. Fortunately, we're already close since we've been checking the storage containers along the way!

Buy the SS Velles for 50 Million Dollars

Return to the previous screen and head north. There are two guards that patrol back and forth together. Sneak behind them when they both walk away and knock out the first with your chloroform. Now knock out the second before he turns around. Check the containers here for another 10 million dollars. We now have enough to buy the SS Velles! Before we head back, head to the west and search the right container in the top left for a first aid kit. Now let's head back to the captain and purchase the SS Velles from him.

Find a Boat to Run Away

Unfortunately, a lightning bolt will sink the ship right after you pay for it! Even worse, the captain won't give you your money back! Return to where you took out the last two patrolling guards and a lightning strike will open the path northwards for you!

There will be another gunner boat on the northern waters here. You can search the northern container here for a first aid kit. Break the boxes to the left and run for cover between punches to avoid the gunner boat until you can enter the next screen. There's a bathroom here for you to save in. Search the next two containers to the left of the bathroom for a grenade and 10 million dollars. Let's continue to the left. There's another gunner boat along the southern edge of this screen. This time, there's no container to hide behind! We'll have to keep punching through the boxes and roll past the bullets as it's flying similar to how you took on Machine Mike. Exit to the left as soon as you can. Head south for a boss battle.

Nuclear Sub

This boss is very tough. You can only damage this sub with explosives so you'll have to make use of your grenades and rockets. Its attacks are the tricky part, it'll fire off a barrage of missiles that come down, leaving fire behind that will burn you when you run over it! There are plenty of boxes here that you can destroy for more grenades and rockets. The grenades can deal damage anywhere on the sub and the rockets have to hit the tall part of the sub. First thing's first. We want to clear out a lot of the crates near the top. Equip your grenades and try to destroy as many boxes at the top as you can with three grenades. Don't even start attacking the boss until this is done. When the missiles come down, run in a straight line as high as you can on this dock. When the sub resurfaces, head down and throw everything you have at it! When it starts to drop underwater again, run back up and run in a straight line just below the last line of fire. You need to keep the missiles hitting the top of the platform and running to the lower section to destroy the sub whenever you can. Just pick up more explosives while you avoid the sub's missiles. As you deal more damage, parts of the docks will be destroyed, leaving you with less room to run to. Don't get too risky because if a single missile hits you, you'll die instantly. You could, however, run through the fire while taking only a little bit of damage. Keep targeting the sub when it's safe and run away to keep yourself alive until you defeat it. Collect whatever you can quickly and exit this platform in the upper left before it sinks undersea!

Search the container to the right for a grenade. We can head to the left for a crate at the end of the dock for some gasoline but there's a gunner boat here along the southern edge so be careful. Ultimately, we want to continue to the north.

We'll find two guards standing at the door ahead. Wait for them to look around and then quickly grab the left guard right after they look to the left. Pull his body behind this storage container. Now do the same for the right guard. Check the containers here for 3 first aid kits in total. Enter the building and we'll find two boats in here. You have the choice on how to start them. Pick GSL for either one and you'll need gasoline. Fortunately, we just got some on the docks. If you chose string for the left boat, you can backtrack towards where you fought the sub for a new box with the string. If you chose key on the right boat, just use the key you got when purchasing the SS Velles. Pick which boat you want. The left boat is faster and more maneuverable with a machine gun while the right boat is slower but has a rocket launcher. You can also travel a bit on dirt and rocks with the right boat without crashing.

Black Thunder

Fortunately the checkpoint is before you pick your ship so if you don't like one, you can try the other if you fail. The left boat has a more superior weapon but it's harder to avoid all the hazards your way. We recommend trying the left boat first because you don't have to aim the machine gun. The best strategy is to just hold the machine gun down and focus on avoiding all the hazards. Don't even worry about trying to hit the helicopter with the machine gun, just focus on staying alive and you'll blow it up soon enough! The rocket launcher ship is really tough. Everything is slower but you have to time your rocket launcher shots making it possibly drag on.

When the Black Thunder helicopter eventually blows up, we'll finish this chapter and move on to A Thousand Eyes Are Watching You.

A Thousand Eyes Are Watching You

Investigate the Surroundings

Start this chapter out by punching all of the reeds. Pick up the reeds that are left behind for a total of six. Head north to talk to an old man and listen to his tales. After he's done talking, head to the right to reach the compound.

Reach the Omega Building Without Triggering an Alarm

Hug the northern wall so you walk under the cameras until you reach the gate for another cutscene for yet another objective.

Obtain Something to Cut the Chain

Head back to the old man and take his bolt cutters. Now let's return to the gate and use the bolt cutters to open it up. We'll reach a bathroom we can save at and the path will split. Let's go to the right to trigger a new objective.

Create a Clone of Mike

We need to somehow figure out how to make a clone of Mike! We can't do anything here yet so let's exit to the left. Go left again and break the first crate here for a string. There's nothing else to do on this screen at the moment so return to the right and then go north.

There are two cameras in this room and they don't turn in unison. First, head to the top left corner when the left camera isn't looking to break the crate for another string. Now hug the wall to get under the camera and when the first camera looks to the left, move in below the crates at the top. Wait for both cameras to look away and quickly run under the lower right crates as shown in the image above. Wait for the right camera to look to the left and run up the wall to exit this screen to the right. Wait for the first camera here to turn away and hide below the crates in the bottom left of this screen. Run past them when the camera turns to the left and hug the wall to walk under the middle camera and go through the door. Break the lockers for two uniforms. You'll need these to create a clone of Mike! In order to create the clone we need to:

·         Combine 3 Reeds and 1 String to craft Tied Reeds.

·         Combine the Tied Reeds with the Uniform.

Now let's backtrack using the same methods to avoid the cameras until we reach the bathroom. Head back t the right to reach Mike. Fortunately, these cameras move very slowly. Wait for the camera to turn away and quickly chloroform Mike, pulling him to the left behind the tree. Quickly run to where he was standing and place one of the statues down to fool the camera. Now we just need to sneak under the crates ahead for cover and sneak past the camera to the next room. We'll be in the same exact situation, just with a different room layout. Knock Mike out and drag him away. Quickly place down another statue where he was to fool the camera.

Secret

The first secret of this stage is in this tree. Just punch it three times when the camera turns away to reveal a hidden stamina upgrade.

After we get that stamina upgrade, enter the door to the left. Break the crates in here for a first aid kit and bullets. Now keep punching the grenade shelf on the left until you get 12 electromagnetic grenades. You can use these by throwing them at cameras and disabling them briefly. Let's backtrack to the bathroom. You don't need to disable the cameras, it's just a waste of electromagnetic grenades at this point. Just avoid them the same way you did when you came here. Save when you reach the bathroom and continue to the left.

You have to be quick here. Throw an electromagnetic grenade at the camera as shown in the screenshot above. Now quickly move down and break one of the crates. Run through it and hide next to the tree ahead.

Secret

There's a hidden door behind this tree. Hug the wall and you'll hear the door open. Enter it and break the crates for some goodies in here.

Use another electromagnetic grenade on the left camera and run past it for the next screen. Use another electromagnetic grenade on the first camera of this screen to sneak past it. You'll reach another locked gate. Equip the bolt cutters and wait right at the chain. Toss an electromagnetic grenade at the camera and immediately start cutting the chain. The grenade will explode before you open the gate and you can run straight north. Use another grenade on the first camera of the next screen and break the crates to the right of it. Enter this little alcove to toss a grenade at the camera to the right to sneak by to the next screen.

Enter the Door Without Raising Any Suspicion

First thing's first, you'll see a trash can in the top left corner of this screen. Sneak up to it when the cameras aren't looking and attack it until you get a pizza box. Now we can sneak to the first crate when the left camera looks away. The cameras can spot you behind the barrels so wait for them to both turn to the outside. Move behind the crate shown in the image above. The two crates on the right will have two electromagnetic grenades. You can break them if you'd like to go for them when both cameras are looking to the left. After you grab them, move up to the fire extinguisher in the top right corner and punch it a few times. Now go into your inventory and equip the pizza box. Try using it anywhere and you'll inspect it to find that it was a pepperoni pizza. Now combine the pizza box with the fire extinguisher to make a Smoking Pizza Box.

Now we want to get below the boxes in front of the right camera. Toss an electromagnetic grenade at the right camera when the left camera looks away and move up to the door from the right side. We'll have to talk to a guard through the intercom. The first correct option is "Pizza" and the second correct option is "Pepperoni." We'll enter the building to complete this chapter and move on to Jerico's Heart.

Jerico's Heart

Reach the Heliport on the Rooftop

Once we gain control of Jesse Fox, let's head to the computer on the right. Punch it until it breaks as shown in the image above. We'll find a wire for the alarm code in here.

Cut the Alarm's Wire

Simply equip the bolt cutters and use it on the wires. This will make things easier, the alarms won't trigger on this floor anymore! Move to the next room and you'll get a choice between which kind of guards are ahead. Pick Scandinavian. Exterminators are practically invincible and you'll never be able to get through them alive. Put the Scandinavian guards to sleep by walking behind each with the chloroform. They'll only stay asleep for 5 seconds before waking up. There are two ways to deal with Scandinavian guards.

The first method is to carry them as you put them asleep and put them next to a wall. Just make sure to turn so the guard is between you and the wall. This way, when he gets up, he's just staring at the wall. They don't walk so you can disable them doing this. You can also break the crates at the top of this room when both guards are knocked out. Each box will contain a string. You can use the string to tie up the guards when they're asleep so they can't get up. There are a lot of strings to use but it's easier to just drag some guards into corners. For the sake of making things a bit easier later, let's tie these first two guards up with the string.

Now let's head north. Hug the western wall and wait for the guard to look away. Sneak up next to him along the northern wall and put him to sleep. Carry his body as far to the western wall as you can. Pull him into the bottom left corner here. We can enter the room he was guarding for some goodies. Proceed to the right when ready. Break the box in this room for some more string and continue to the right. Knock out this guard and tie him up. We can enter the room to the right for a grenade locker to fill up on electromagnetic grenades. Exit this small room to the previous room.

Secret

Punch the third large fuel drum here a few times until it breaks. Climb down the ladder for this secret. The nicest thing in here is a Blood Bag which will refill your health instantly!

Now head south. There's a single guard in this room. Put him to sleep and carry his body into the previous room. Put him just north of the pumps in the middle of the room so he'll be staring right into the back of them. Head back down and enter the room he was guarding for some goodies. Now move to the lower left corner. Use your binoculars on this room to know when it'll be safe to enter and put the closer guard to sleep. Move his body to the right and into the small room here the previous guard was blocking. Head to the lower left corner again and use your binoculars to safely sneak up on the patrolling guard. Tie this one up. Before we enter the first room, check your inventory. There will be crates in here and we can choose what will be inside them, grenades, rockets, or first aid kits. Pick whatever you need the most and break them for your reward! Now exit this small room. We can't go through the top left door yet. Break the crate next to it for some string. Now let's head to the left until we reach a bathroom where we can save our progress.

To take out these guards without getting spotted, you need to punch the wall as shown in the image above. Wait around the corner for the closer guard to come inspect. Wait for him to start walking back and follow him to take him out with the chloroform. Drag him to the bathroom and tie him up with the string. Now just walk up to the other guard when he isn't looking to knock him out. Tie him up as well and get on the elevator. Take it upstairs to the second floor. Enter the door in the top right here and you'll enter a long dialogue with some scientists. When you shoot one of them, heal him with a first aid kit. If you don't have one, there's one in the crate to the left. After you regain control of Jesse Fox, enter the bathroom to the left to save your progress. Exit the bathroom and go to the left. The scientist here will warn you about mechanical spiders.

Find Access Card 4

Destroying all 9 of these mecha spiders in the chapter will unlock the Mecha-Rachnophobia achievement.

You'll find the first mecha spider in the next room. Toss an electromagnetic grenade at it and quickly rush up to it to punch it until it explodes. Exit this room to the north. There's one mecha spider here as well. Attack it when it's safe. Remember to break the boxes in this room for some more electromagnetic grenades and proceed to the left. This room will also have one mecha spider. Break the boxes for some more electromagnetic grenades and a first aid kit. The room to the south is a bit tricky, there will be two spiders. Wait for one to be near the northern side of the room with the other further away. Stun it over the computers to take it out quickly then backtrack to the start of the room. Take out the other spider when it's safe.

Head to the right when it's safe and punch the right most locker for an anti rad suit. This will come in handy later on! Let's backtrack to the scientists from here. Save in the bathroom near the first scientist and head to the east. You'll see a door with red windows around it. You need to equip your anti rad suit in here or you'll slowly die. There are more mecha spiders in here. You could just wait for them to turn the corner so you can sneak by but if you want the Mecha-Rachnophobia achievement, we'll need to take the suit off to attack. You'll need to take it off to toss a grenade and punch. You should put your suit back on in between the grenade toss and the punches. Exit this room to the north when ready. This path is really straightforward and there is only one spider in each room. These are the remaining spiders so you'll unlock the achievement if you kill all 4 in this section. Go through the door in the fourth room here to exit the radioactive section.

The next room will have cameras. The right camera will turn while the left camera will stay still. Watch the right camera and get used to the timing. Shortly after it turns to the left, toss an electromagnetic grenade at the left camera. Run past it and you should be getting close to the right camera as it's starting to turn away. Exit this room to the south. Toss an electromagnetic grenade at the next camera and sneak past it to the next room.

Once you enter the next room, head to the north of the servers here and go to the right. There's a hidden crate here we can break for 3 electromagnetic grenades. Now return to the left room. Toss an electromagnetic grenade at the first camera and run past it. Hug the wall to sneak under the next camera. move into the small alcove in the top left corner to toss an electromagnetic grenade at this camera. Quickly run down and break the crate blocking your path to go through the door down here. We'll see a single guard here. Knock him out with chloroform and we can search his body for a coin. Exit to the left.

This long hallway will have two guards patrolling. Wait at the bottom right corner against the wall for the first guard to approach and take him out. Bring his body to the previous room and search it for 4 bullets. The other guard will only go to the middle of the room before turning back. Wait at the corner for him to turn around and then quickly chase him to knock him out. Search him for 3 more bullets. With the guards knocked out, there are two doors to take care of. You can enter the left door. Break the crates in here for a level 4 access card. While we're in this room, break the right file cabinet for the KGS-185/U Protocol instructions. We'll need this for later.

Reach the Heliport at the Rooftop

Return to the hallway outside this office and go through the door to the right. Break the file cabinet to the right for the fifth set of files. Head back into the hallway and go to the left. There's a single guard here. Toss a coin to distract him and quickly knock him out. There are two doors here, take the door on the left first. Before you step in, equip your sunglasses before you move in here. The guards will toss a coin that you will automatically be lured towards otherwise. The sunglasses will prevent you from running to it. If you do get lured to it, you'll have to fight all three guards. Grab the photographs on the desk here.

Grabbing these photographs will unlock the Look At This Photograph achievement.

Now let's go through the other door in the hallways to return to the elevator. We can go back into the lab north of here just to save but head back to the elevator when ready. Before we go to the roof, go back down to the first floor. Run right twice and enter the door here now that we have the level 4 access card. Break the crate in this room for some night goggles. Backtrack back to the elevator from here and take it up to the rooftop.

These guards are weaker but have a much wider field of vision. You have to get behind them. The left guard will patrol back and forth. Wait for him to return to the top left corner and toss a coin from the left side of the hallway to alert the bottom right guard. Quickly move to the right of the elevator door into the small alcove so he doesn't spot you. As he picks up the coin, run behind him to knock him out. Search him for another coin and carry him back towards the elevator. Now just wait for the other guard to turn around and follow him to knock him out. We can go in two different directions here. Let's first go to the right.

Step out of the corner so the first guard spots you and immediately run back to the previous room. Don't worry, he won't raise the alarm, he'll just come to check out what he saw. Use your binoculars to check when he turns around. When he does, quickly go after him and knock him out. Now just knock out the other guard down below when he turns to the corner. You can enter this room for a first aid kit and to fill up on bullets by punching the cabinet. Head back to the elevator and walk to the left edge of the screen.

Use your binoculars to inspect this room. It may take a bit of patience since the patrol movements seem to be random with the middle guard. When they both turn their backs, enter and quickly knock out the guard walking towards the bathroom. Hide his body in the bathroom and save your progress. Wait by the bathroom for the other patrolling guard to walk to the left and follow him to knock him out. We can now just walk up to the final guard in this room and knock him out as well. Walk to the southern exit of this room first but don't enter it. Use your binoculars to see when the patrolling guard starts walking south. Quickly follow him and knock him out.

Hug the far southern wall here. Toss a coin to alert the guard here and quickly run back to the right to hide behind the barrels. When the guard picks up the coin, quickly run up behind him to knock him out. Make sure to inspect his body to get your coin back. Now walk up to the left edge of this screen and use the binoculars. When this guard turns his back to you, quickly enter and take him out. Now there's only one guard remaining here. Take him out as he walks away. There's a single guard to the north if you're really close to leveling and want the XP but if you don't need it, just head south. Save at the bathroom here then head south for a boss battle.

Defeat Takuma Takagashi without letting him heal to unlock the Dance of the Blade and Gun achievement.

Takuma Takagashi

Takuma Takagashi may seem dangerous at first but he's not much of a challenge. He likes to run in diagonal lines and has three attacks:

·         Fan Throw - He'll stop to throw three fans in straight lines towards you. They move slowly so they're easy to dodge or you can even roll under them.

·         Katana Slash - When he gets close, he'll slash with his katana.

·         Katana Charge - When you hit him, he'll charge with his katana.

This fight is all about being on the offensive. Equip your gun and first aid kits. Just line up a shot and keep firing. Let him charge right through you to land as many shots as you can. When he does, roll away so he doesn't hit you with a secondary slash. When he's low on health, he may heal himself. When you're low, make sure to heal. If you just focus on landing as many shots with your gun as possible, you should only have to heal once throughout the fight. If you don't have any first aid kits, this will be a lot tougher. Take one shot at a time and quickly roll away to avoid his charge until you kill him.

With the boss defeated, head south and talk to the engineer Mike. There's nothing else we can do here right now. We need to return to the elevator and go up one more floor to the roof. We'll have a hilarious cutscene where we pretend to be a building inspector until we scare off the guards.

Disable the Communications Tower

Simply walk up to the antenna to the left to try to disable it. We'll need to find the KGS-185/U Protocol instructions. If you haven't been following this guide to this point, it'll be on the second floor in the file cabinet of the room where we got the level 4 access card. In addition to these instructions, we'll need to collect a few things from the roof. First, attack the top right air conditioning unit here for some wire. Now head south. Attack all the pipes being covered by blue tarps. Each one will drop two clamps each for a total of six.

Secret

Roll under the water tower here and break the air conditioning unit to reveal a hidden hatch. This will lead to the engineer Mike down below. Break the crate here for a grenade slot upgrade. You can also punch the crate to the right for a shortcut to the rest of this room.

Now head to the left. Break the damage section of the vent here. We can now access the left most air conditioner unit here. Break it for some more wire. Continue to the upper left from here until you see the helicopter. Break the right most air conditioner unit for the last piece of wire we need. Now we can return to the communications tower by the elevator. Combine the wires with clamps and use the new wire with clamps item on the wires at the base of the communications tower. Follow the instructions below:

·         Connect the Red Wire with the White Wire

·         Connect the Black Wire with the Green Wire

·         Connect the Yellow Wire with the Blue Wire

Now use your bolt cutters and follow the instructions below:

·         Cut the Blue Wire

·         Cut the Red Wire

·         Cut the Black Wire

Reach the Heliport at the Rooftop

Now we need to return to the helicopter. Head south then west, west, and north. We'll realize we still need the key!

Obtain the Helicopter Key

We need to return to the engineer Mike a level below us. We can go through the secret by rolling under the water tower for a shortcut or just take the elevator down and run there. Remember, he's in the room south of where you fought Takuma Takagashi. He'll give you a map and send you through the basement labyrinth.

Reach the End of the Maze in the Basement

Return to the elevator and take it all the way down to the basement. We'll meet a cloaked man here. He'll open the door up for you. We'll need the night vision goggles to see down here. If you don't have them yet, they're on the first floor in the top left door of the room two rooms east of the elevator.

If you get all the way through the labyrinth without breaking a single cell door, you'll unlock the Do Not Disturb achievement.

Secret

The final secret of the game is in the first prison cell door to the left at the start of the basement labyrinth. There's an achievement for finishing the labyrinth without breaking any doors so if you want to go for it, you should skip this secret.

Note - If you die at any point in the labyrinth, which you will die if you take the wrong direction even once, you'll reset to the start of the labyrinth. A safe way to remember where you are is to write the directions down on a piece of paper and cross them out at every intersection because the game won't keep track of it for you.

We'll have to pay attention to the map Mike gave you. The map is shown above and you should check it at every intersection. The game will only track for the first two intersections. Furthermore, the direction is the direction we have to take at each intersection, not where we have to exit the screen. You'll learn this quickly as the second room will say east but there is no east exit. Soon we will reach a ghost, we have to shoot it two times with your gun to kill it before it rushes at you. If it touches you, you will quickly lose health until you die. The only way to get it off you is to leave the screen. Find the closest safe exit to get rid of any ghosts on you before you die! You have to go left towards the ghost after you kill it. At the next intersection, go west again. Kill the two ghosts beyond the next intersection and go north when you can. Once you turn north, kill the single ghost north of you. This room is just a long straight shot with a ghost in the way. Kill it and follow the path to the next room.

You can run past this next ghost as you continue to the north to the next room. The path will split early in this room. Go north when you reach it while taking the two ghosts out in the room. You can simply outrun the next two ghosts by just running straight north to the next screen. Roll near the top to get out of the room slightly faster to make sure they don't grab you. The next room will have two ghosts. Kill them and head to the right at the intersection. Don't leave the room on the right side, head south at the next intersection to exit the room south. There's a ghost that will enter your line of sight ahead. Hug the eastern wall and wait for it to walk out to kill it. Head south until you reach the split and exit this room to the right.

The next room will immediately split in an intersection, take the southern path. Kill the ghost ahead and exit the room on the eastern side ahead. Again, this next room will have an intersection almost immediately and a ghost at the far end of the hallway. You won't be able to outrun this ghost so kill it from the starting point. Head south the first chance you get here. Kill the ghost at the end of this path and go north to exit in the northeast corner. This next room will have two intersections. Just go straight north through both of them while killing the ghost ahead. Go north through the next empty room and you'll exit this one on the eastern side. This next room will have two ghosts in the distance, kill them both and go south until you're forced to exit in the northeast corner.

This next room will have three intersections, head north, then west, then west again to exit as shown in the arrow above. This one can be tricky since it's the first room with three intersections that we've had to pass so don't get them mixed up! Kill the two ghosts ahead and go through the northern door when you reach it. Now go east to kill the next ghost. From here. We just have to go north at the next split. There's a ghost that will charge you so make sure to kill him as you enter. If you don't, just exit the room and reenter it. You'll see the brick wall is different here.

Just run up to that brick wall and we'll enter a hidden entrance to complete this chapter, moving on to Escape Complete!

Escape Complete!

Explore the Basement

Enter the first door to the left and break the boxes for a C1. Now we need to head to the north. Enter the top left door here and break the boxes for another C1. Leave the room after you get it and immediately go west. We'll find the door with the red X on it! It's actually a trap and after some humorous cutscenes, we'll get a game over. The dialogue is worth the game over screen though! When you're ready to proceed, enter the northern door in this room for two more C1s. We need to combine all of them to make a C4! That's not all we need to do though! Combine the C4 with the wristwatch we got from early in the game.

Place the C4 with the wristwatch attached to it to the gas tank in the top left corner of the room with the door marked with an X. Now we can enter that door. Any dialogue option you choose is the correct one and the C4 will blow up, knocking out all the guards! Pick up Colonel Harris' body and carry it out of the room.

Reach the Lift with Colonel Harris

As you carry Colonel Harris to the elevator, you'll raise an alert from guards in the next room. Run up the hallway and drop his body here. Wait for them to rush you and just punch them all to knock them out as they come inspecting this area. Carry him in to the next room. Bring him to the middle for another alarm. This time, four guards will run in from the northern exit of the room. Drop the Colonel and run right up to the corner where they have to turn. Just keep punching when they get close and you'll knock out all 4 guards before they even attack you! Pick the Colonel back up and carry him onto the elevator to the north.

We'll now be in General X's office. There's an armory through the door to the right. Break all the boxes in here to fill up on ammo for your gun, grenades, electromagnetic grenades, and rockets. The other door leads to a bathroom where you can save. If you broke all the stall doors, this is the last one for the Achievements#Knock Knock achievement. Isn't it obvious what's coming up next after filling up your ammo and saving? That's right! The final boss! Leave go up the elevator again to fight General X!

Secret

The second phase of the General X battle will be a tank. Destroy it without using any electromagnetic grenades to unlock the You Gotta Become War achievement!

General X

General X will have 3 phases. Fortunately with all the ammo we got from the armory, it isn't too challenging once you know what to do.

The first phase will be sending in three sets of drones. Just shoot them all with a single bullet to destroy them one at a time. You need to be quick here because they keep coming and it can get very overwhelming if you let a lot of them stay alive!

The second phase will be a tank. It has two rockets it can shoot out of its front and a machine gun that will fire a burst of bullets in your direction. Run away from the machine gun and roll away from the rockets. You can use grenades very easily against this tank. Just tossing grenades will make quick work of the tank and you'll also get the You Gotta Become War achievement for your troubles!

The third phase can be challenging. The boss will turn invisible. You'll see him fire shots from a random location. You have to throw an electromagnetic grenade at him to make him visible and quickly switch to your gun. You should be able to hit him with 3 shots before he disappears again. General X will also steal all of your first aid kits to heal himself every time you hit him! The fastest way to get through this is to willingly get hit and heal yourself until you're out of first aid kits. You'll enter some dialogue where he stabs you with your rusty wire so you'll slowly bleed to death too! Now the clock is on! Fight the rest of the fight as quickly as you can before you bleed out. He can hit you with his bullets just by pure luck if he spawns near you but his bullets don't deal much damage. Just make sure to stun him and shoot him three times every time he appears whenever he starts shooting until you defeat him.

That's the game! You'll regain control to "convince" Colonel Harris to listen to you during the ending cutscene, all you have to do is punch him. Now enjoy the rest of the cutscenes as you watch the credits roll!