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Walkthrough Undertale - game guide (pacifist)

Passage of all levels and chapters of the game Undertale
Walkthrough Undertale - game guide (pacifist)
Author
Julia Kushnaryova
Date of publication
14 November 2021

Walkthrough Undertale

Ruin

We will be told a story about how the enmity between people and monsters began, about how people defeated and drove the monsters into the dungeons, and after many years one girl fell into these same dungeons.


Let's name our little girl and start the game~

We wake up and stomp along the corridor, here we are met by our friend, Flower Flowey! Which will tell us that the red heart is our soul, and it is quite weak, but can become stronger if we collect a lot of some LV, what is LV? This is LOVE! Flowly will offer you some love, but I advise you to avoid these "Little White Friendly Balls". Of course, the friend will be indignant, but these very “Friendly Balls” are, in fact, bullets, you don’t want to catch a couple of bullets, do you? After a couple of three passes, Flowley will realize that we know that some ♥♥♥♥♥♥♥♥♥♥♥♥ is going on here, and wish us dead. But! The so-called guardian of the ruins, Toriel, will come and say that there is nothing to fear, that she often comes here to see if anyone has fallen from above, and that you are the first person who has fallen in quite a long time. Then she will lead you by the hand through the ruins, along the way telling you that there are a lot of mysteries and suggesting how to solve them.


And now, a dummy appears before you, with whom you must talk, beating him is not the best option. Choose "Act?? >talk. And… You are talking to a dummy, Toriel is happy with your choice~. We stomp further. We are given a dialer, using "Cell" you can chat with Toriel. We leave the room and go up, you can take one or two sweets, you can dial them all the way until you knock over the bowl.

Along the way, you will come across enemies, and if you want to pass on the most tru-shny pacifist, either talk to opponents until their name turns yellow and press on "Mercy - forgiveness, mercy" > "Spare - mercy", or use "Flee - Escape". We run through the corridors, Toriel finally calls us, says that he will bake a pie and asks what we would like it with, you can choose any option, because in the end the pie will have two ingredients.

We will also meet a stone that does not like being pushed, we will have to spend a little time in order to persuade him to get up and stay on the stove.


And so! Finally really fighting the ghost of Napstablook (?)

Use "Cheer - Cheer, inspire." Blook will show us a trick, in the form of turning tears into a hat. The battle will end and the ghost will get out of your way. In the room where you fought, there are two passages up and to the right, collect 7 coins and leave them in the web, this will save you in the future.


And a couple more hints, there is a lever in the highlighted pit, but you can run through other pits.

After that, you will stand in a room where there are creepers andleaves, on top - Toriel's house, on the right - a passage to a certain balcony, where there is a toy knife, you can take it, just for show, you can continue to run with a stick.


Now we run up, as soon as we enter the room, Toriel runs up to us and starts talking, talking a lot. He takes us to the house, shows us the room, jump into the crib and sleep sweetly. When you wake up, there will be a piece of cake in the room.

Go to Toriel's living room and talk to her, don't immediately ask about how to get home or get out of their ruins, just talk to her, explore the house, and then ask.


After asking, go down to the basement, which they so desperately did not want to let us in and follow Toriel, despite what she tells you, when you reach the gate, she will want to fight you. I do not think that you want to kill the one who saved you and was ready to become your guardian? So press hard on "Mercy" and you will get another dose of resentment about what you are doing, fight or run and stuff like that. When you have 2 hp left, the bullets will fly far from your soul. After N minutes, Toriel will say that he realized that we will be unhappy locked up below, the ruins are a small place, and it will not be right for us to grow up in such a place. We hug and leave. But it was not there! Again our friend Flowley, who tells us aboutthat in this world, kill or be killed, so we have to play by these rules, what will happen if we die, die and die again? Will we get bored and start killing indiscriminately? And other nasty things.

Snowdin

Tadaaam, we are in Narn... In the snowy forest. As you move forward, I think you will notice that the branches are breaking, the shadows are flickering. Approaching the bridge, we will meet with one of the skeleton brothers, Sans, who, in general, should keep an eye on the appearance of people now, but he does not really care about capturing anyone, which cannot be said about his brother, Papyrus, who is a hunting fanatic. of people. After that, you will be hidden behind a lamp that magically fits the small one, and you can observe the younger skeleton's butthair.

After the dialogues, you will get to the crossroads, look into the chest, and you will see a throwing glove, I advise you to immediately take it and throw it away, there is no use for it.

Then we see the brothers again, and even more dialogues. Go forward and forward until you see a booth from which a dog will come out, which is painfully worried about moving objects and creatures. In the battle with him, there will be a new type of attack - blue attack, when it is used, stand still and do not move, use "Pet - tame" the dog will be shocked that he was tamed by something that did not move, and will leave in order to comprehend it . Following. Locations Sans will tell us about this very blue attack.

Proygo up and take the snowman piece. And so, the puzzles from the skeletons went, the first one is simple, first move a little forward, and the current shibanets, however, not you, but Papyrus, after that he will give you a special sphere, while leaving a trail in the snow, follow the trail and ta-dam, You have completed the first puzzle. After the puzzle, you will see a trader… Miloborn(?), buy a couple, and in principle, the more you take things that heal, the better, just store them in the chest. The second puzzle is perhaps the most ingenious, word search! And you have to choose whose test is more difficult, Sans, or Papyrus.

Here go to the right and go into the area where the snow is washed, press enter / Z, so you switch the lever.

Having gone not so far, two dogs will want to fight with you - Dogami and Dogaressa. Use on any "Roll around" > "Re-snuff - sniff again" > "Pet - tame". After the battle, the dogs will run away, puzzled that they have been tamed by a puppy.

More hints, here you should reach approximately the red line in the picture and immediately turn back, when there are red circles on both sides, stand on the stove.

Further it will be more difficult, with the signs highlighted in purple, we act as before - we quickly stepped on and back, with the rest - we move along the arrows.

The next puzzle is perhaps the easiest. Papyrus will talk for a long time about how it works, but... The machine that generates this groove?? is not very reliable, and will break, after which Papyrus will smoothly spin off the screen.
We move along the arrows.

We leave, from the forest, you can go down and talk to Sans, and get into the room where you will be told that this is the door. Probably, you can still interact with her in some way, but the author of the passage is stupid.

In a location with snowdrifts, click on everyone in a row, and on the last one you will be given 30 coins. When fighting a Big/Huge Dog, combine "Beckon", "Play" and "Pet".

Having run across the bridge, at the end we will be met by brothers with intricate traps that ... Do not work.

We are finally in the city! First of all, go to the store and buy ... "Bisicle - Bicycle ...?", buy as much as you have enough money and how much you can carry. I leave the walk around the city to you, look around if you want. Having run all the way to the right, the battle with Papyrus will begin, the tactics from the battle from the moment Toriel is still unchanged, we also press on Mercy. But here in the window with dialogues, we can find the possibility of flirting ( ͡° ͜ʖ ͡°). And I advise you to use it, since the ending will depend on it. In battle, your soul will turn blue, in the literal sense of the word, jump over the bones, and when the “Forest” of bones appears, press the button all the way up. “Fly, Puppa, fly~”./ By the way, if your health drops to one hp, you will be sent to the barn, like a dog, so that you wait for Undyne to come/ After the battle, the wagon?Return to the city and go on a date with Papyrus. See the big wooden house? you there. (By the way, if you walk back and forth and go out to the kitchen, after a while when you come to Papyrus, he will say that you exhausted him notably)

Go to the sofa, there are 20 coins. The path to Sans's room is unfortunately closed, so you can just walk around and click on everything and end up going to Papyrus's room.
After the date, you will have his phone number.

Waterfall

At the waterfall you will meet Sans, who will offer you to go to a bar, go or not - the choice is yours. But if you go, you will again get a little more chatter, but you will be told about the talking colors.

Inside this waterfall there will be a passage, inside lies ... A skirt.

Now, dear Houston, we are in trouble, Undyne has appeared and will actively hunt us, so imagine that you are Forrest Gump and run. Plus, a small lizard will stagger behind you.

In the future, we expose the water lilies in this way

After going through the water lilies, Papyrus will call you and ask what you are wearing, he needs this information for a certain girlfriend. You can lie or tell the truth. In the room with the telescope, go straight up and a passage will open for you.
Further along the road, signs and flowers will tell various stories, about what started the war between humans and monsters, and about the desires, dreams of monsters. Welland here, Houston, and the problems, a bunch of spears are flying at our girl, try not to get in their way, avoiding damage from them is quite problematic.

We run through the rooms further, and here we are at the fork, in the room on the left in the grass to lie ballet shoes, if necessary, pick up, return and stomp down.

In one of the rooms there is a piano with a riddle, many thanks to the commentators for explaining what, where and why. O ↑ → O ↓ ↓ → - as it turned out, O is an action, that is, Z, and in order for the piano to make sounds when you press the arrows, you must simultaneously hold down Z and the arrow, such things. Further you will see a statue of a monster, again to the right - a basket with umbrellas, we take an umbrella and give it to the statue, the muses begin to play. Casket. We return to the place where we took the umbrella, and continue to go all the way to the right, along the way talking to the lizard. Having reached the elevation, he will lift you up and run away to look for another way. Unfortunately, Houston, the problems continue, dodge the spears and find your way back to the right. Congratulations! You fell again. Passing through the water, you will see an old friend - a dummy, only here, he is possessed by something like a ghost, so passing by, they will tell you that you are a bad person, hit him, they will tell you that you are a bad person, come up, look, and move on, guess what? You are a bad person again. In battle, all you can do is dodge and send bullets of little balls?Anchikov into an obsessed, be patient. Relatively soon, another old friend of yours, Bluki, will come and save your ass. Follow your friend and just hang out with him /Yes, this is also important, and counts as a date, for some reason /, look around the area. If you turn on the leftmost plastic and leave the house, the first monsters you come across will be scared of it and run away.

In this room, in the lower right corner there will be a passage to a rather... strange place.

When it gets dark in one of the next rooms, go all the way to the right, you will see a flower that will say "Behind you". Undyne will appear and tell you that they need human souls, of which they currently have 6, so that King Asgore becomes a god and destroys the barrier that keeps the monsters in the dungeons. And here, it would seem, is a battle, but the small Lizard saves us, though not for long. In a room with a long bridge, your savior will run up to you, who wants to talk. When he finds out that you are a human, he will say that this makes you enemies, or something like that, he will ask if he can hate you? After that, he will run away from you, but he will stumble, save this little one as quickly as possible! Your life practically depends on it. In the fight with Undyne, your soul will turn green, but as soon as it turns red again, run while continuing to pretend that you are Forest Gump. When you reach the hotlands, Undyne will fall down, take the water from the bo??ki with water and pour over it. Eh, no thanks to you, not yet, but consider saving a life. Return to the place where Bluki's house is, I think it's not that difficult to find Undyne's house /And this is also necessary/.

Hotland

Return to the Hot Lands and go into the laboratory, there you will be met by the dock. Alphys. After the chatter, Mettaton will appear, who will arrange a show of questions, rely on Alphys, she will suggest answers, only now... bad people, and the answer is any option except "The human". If you answer "Undyne" you can learn some interesting things about Alphys and Undyne's relationship. Alphys will then give you his number and improve your phone. Get ready for constant pop-up statuses and calls. I can’t say anything about passing local riddles, since it’s problematic to describe, but solving them is not so difficult. Pretty soon you will see orange and blue lasers, they are pretty simple, move through the orange ones, and stand when the blue ones come. After running, you will reach the next scene, yes, everything is very bad, so just do what Mettaton asks.

Everything seems to be nothing, only the pie to be prepared needs a special ingredient ... The human soul. Alphys will call and ask to replace the soul with whatSomehow, for vegans, a canned human soul is not far away (???). You will also see that a jetpack is built into your phone with some harsh magic, great, right?

Moving on, you can drop in on Sans and buy some… Hot dogs and cats from him. At the same time, you can buy a hat in the form of sausages.

After running through the puzzles, you will be stopped by two royal guards who will tell you that children are not allowed to walk here alone and will take you to a safer place, but one of them will realize that you are human and the battle will begin. Use on "RG 02" "Clean armor", when he removes the armor, use on "RG 01" "Wisper". Following. The locations are all very bad again, defuse the bombs as quickly as possible, keep moving forward and solve the riddles.

On the floor above, you will see a spider girl who sells a couple of things. After a couple of rooms, you will see this girl again, but now not so friendly. In the battle with her, you won’t be able to run away or ask for mercy, so just wait, really wait, if, as I said at the beginning, you donated 7 coins to the web, everything will be fine. After the battle, get ready for a pointless and merciless musical featuring our girl and Mettaton. When you fall down, you will see the puzzle that Papyrus tried to use some time ago. You can try to run, but it's problematic. Talk to Alphys and continue on your way.alee, soon you will meet Sans, go with him to a cafe. Yes, it will be a little... Creepy

Return to the place where you met Sans and go around the corner on the right, there you will meet more people selling all sorts of things, after talking with them, go back again, this time into the building and move up. Explore the next location yourself. I can only say that in one of the rooms with a trash can there is a Glamburger (?), in the other - coins, there will also be two bridges, one has a white bottom, the other has a black one, first go over the bridge with a black bottom, then go to the white one, at the end there will be a passage to the room with Mettaton. This is where the battle will begin. Initially, there will be nothing interesting, wait for Alphys's call, and act as she said. Well, then this tactic works - use “Pose” and “Boast” as often as possible, increase the rating of the show /Scale on the top left/. Try to do everything possible so that this damn calculator survives, as planned, it should run out of battery, if you have achieved this, then everything went fine. So go up with Alphys. Only now, on the way, she will tell a little sad things that a person cannot go through the barrier alone, you need the soul of a person and a monster, so you have to take Asgore's soul.

Asgore Castle

We go up the elevator and go along the corridors. Soon you will reach a familiar place, and you will need to gather?No keys, and you can just walk around the house. Also, the monsters with which you fought will begin to appear in the house, they will then tell the real reason for the start of the war. "Many years ago, a man fell into the dungeons, regaining consciousness, he began to call for help. Azriel, the king's son, heard the cries for help and brought the man to the castle. After a while, Azriel and the man became close. The king and queen raised the man as their own child. The underground was full of hope. But then, one day, the man became very ill. The sick man had only one request, to see the flowers from his village again, but we could not do anything. The next day, the man died.

Azriel took the soul of a man, and turned into a creature with incomprehensible power. With a human soul, Azriel passed through the barrier, he carried the body to the sunset, back to the village of people. Azriel went to the center of the village, where he found a bed of golden flowers and laid the man on it. Soon, the screams began, the villagers saw Azriel holding the body of a man, they thought that he had killed the child. People attacked him with everything they had. He took blow after blow. Asriel had the power to destroy them all. But... Azriel didn't attack back. Squeezing the man(??), Azriel smiled and left. Soon, Azriel returned home. He entered the castle and collapsed. Dust from it spread throughout the garden. The kingdom fell into despair. CorOl and the queen lost two children in one night, people took everything from them again. The King has decided that the time has come to assure our suffering. Every person who falls into the dungeons must die. With enough souls gathered, we can destroy the barrier forever. Soon, it will happen. King Asgore will let us go, give us hope and save us all. You should be smiling too, aren't you excited? Unhappy? You will be free." / Why did I translate and write this? I don't know, I don't know.

Tired of reading? Me too. Well, now you will see Sanka, and the court will be held. He will say that we went through all this without getting a drop of EXP / The level of something there that you get when you hurt and kill / and did not increase LV - LOVE / Level of Violence - the level of cruelty, sort of / The more you kill, the higher your level. But you, you never got Love / LOVE, yes, it sounds strange, but it's an attempt to keep the meaning / Of course, this does not mean that you are completely innocent or naive. You just act according to your heart. No matter what problems and difficulties you faced, you continued to do the right thing. You refused to harm anyone. Even when you ran away, you did it with a smile, you never got LOVE / Yes, I mean the level / But you got love / Yes, just love / Does that make sense? Probably no.

But now, the fate of the world depends on your decision. If you refuse to fight, Asgore will take your ?wushu and destroy humanity. But if you kill Asgore and go home... The monsters will be locked underground forever. The choice is up to you, we are all counting on you, baby, good luck. / By the way, here you save until talking with Sans, talk and exit, do this several times, and he will give you the key to his room.

And so, you will find yourself at this fork, below you will not see anything good, coffins with people who were caught and killed, as well as a coffin for you, above is the road to Asgore's dwelling. Who would gladly offer you tea, but not the situation. Follow him along the corridor and prepare for the battle, after which there will be hell. Unfortunately, you can't use pity, so just fight when you win, I think you know what to do.

The king will say that we could be a family, he, his wife and you, could sit in the living room, tell stories and eat cake, but ... Did you think you were in a fairy tale? ...

Omega Flowey

After the picture above, the game will crash, but that's how it should be. So don't be afraid, I guess.

Although no, be afraid, you will fall into a real hell. Get ready to die a lot of times, a lot of fucking psychedelia and an epileptic fit. Rely on the help of other souls.

No matter how unpleasant it is, but after the victory, you still have to be merciful.

The fun continues.

After that, Flowey will run away, you will find yourself in a rather familiar room.wow, just go up and... Credits! Sans will call you and start telling you how, and then Papyrus and Undyne will join the conversation. Flowey will also appear and tell you how to get a better ending, for this we should visit Alphys. But don't think that's it, the fun is just beginning!

What are we doing now? Get back, away from this hellish place. Then Undyne will call you and ask you to come.

Stomp to Snowdin, to the house of Papyrus. There you will be asked to deliver a letter to Alphys. We take a letter and go to the Hot Lands.

I'm not sure how to comment on this. / I think you already know without me that you need to go on a date with her.

Watched this romantic drama? Well done, now get back to Alphys' house, yes, again. In the corridor in the laboratory you will see a piece of paper, it is just the same from our dock, and she has some problems, so she ran away to deal with them. One. I think you also find this act a little stupid, so let's go save her. Go through the door above the note, after the scene ala "The elevator is falling, we will all die" you will find yourself in the laboratory itself.

Secret Laboratory

On the walls there will be screens with text, here they are, perhaps, worth reading. It will be described that the monsters found a way to remove the barrier without human souls, they decided to use their own. The energy in that part of the building was slashed. In the opera roomthree sinks will be rational tables, turn on all of them, and from the third one will come out ... Some kind of nasty creature. Use "cell" against them, this should help, then use "Refuse" and they will fall behind. Perhaps, Sillent Hill has begun, fog, ghosts are all around, and you have to look for the keys. After receiving and activating the red key / Drops from the ghost that was in the crane /, access to another part of the building will open, and this is a real maze. In the room with beds, there will be a passage to the left, go there first. There will be another ghost in the mirrors, use "Mistify". Eee... Going this way was pointless, go back to the room with the beds, and go to the leftmost one in the middle row.

Well, now lie down yourself. After go up, then go to the right, everything is also very bad there. Proceed in the same way as with the dogs at the beginning of the game. Oh, I forgot to say, save as often as possible. After the battle, go back, there will be a passage up and further to the left, go upstairs first and take the green key.

Go back and go left, go up again.

There will be recordings, I advise you to watch them all, it's a little creepy. From the video, you can understand that something strange happened, and everyone seems to have lost their memory? Initially, you and another little monster lived with your father and mother, but then you decided to do something, but fell off a cliff, apparently losing your memory/ As it turns out, this was the very first person who fell here, apparently, I'm not sure D: / Insert the yellow key into the well and exit, go words to the left. Use Unhug. In the room with refrigerators, go through everyone, the twitching refrigerators are also empty. In the last, not surprisingly, ghost, use "Joke". Use the key again. Return to the room with beds and go to the room on the left, where there were mirrors, insert the last key there, now return to the room where the elevator was.

Keep moving and go into the room with the lever, turn it on. Watch the ghost escape scene and go back to the elevator. When you walk back, the monitors on the walls will change and there will be different text /I'm not sure about this since I'm replaying the game for the second time and maybe this is because of this/. There, someone unfamiliar will call you, say something about the fact that a lot of time has passed, and you will see each other soon, and send you to Asgore's castle.

Azriel

Now, a battle is perhaps inevitable, again. Noo, what is it? Your carcass is being rescued again and it's Toriel, are you happy? And I am his mother happy.

And everything seems to be cool but ... Of course, Flowey will appear again, everything will go downhill again.

He will take all the souls of people and monsters, and as it turns out, this is really your friend, Azriel, only now ...

Something didn't go according to plan.

All you can do is use "Dream" and "Hope"

And likewould, you think, much worse, but, there is where.

Didn't life prepare you for this? Me too.

As I understand it, you can choose anyone, one by one. I think you can find the way to them yourself.
Now it's up to you to save the last soul, Asriel.


Azriel will return to normal and realize that he has done too many terrible things, hurt you, family, friends, strangers. He will understand that it is almost impossible to forgive him, and you most likely hate him. But I think forgiveness is possible.

End

Talk to everyone. Do you know what now? You have to go back to the very beginning, yes, yes, to the place where you fell. / I did not understand a little if there is a difference if it makes a quick boat ride to Snowdin, or if it is by foot and talking to everyone you can, because . I saw a small one only in the first passage, when I went around everyone and everything. The second time, I quickly got on a boat and he was not there.

Have you reached? Well done. Now you will see Asriel. Unfortunately, no matter how hard you tell him, he won't go with you, but it's worth talking to him.

Now go back again, when you get there, exit the dungeons

When you go out, you will see the sunset...

After a short dialogue about how wonderful it is, you will be asked if you are the representative of the monsters, choose what you want, after that everyone will scatter ... And ... You have completed the game! Congratulations~