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Walkthrough of The Secret Elevator - game guide

Complete walkthrough of the game The Secret Elevator - The Secret Elevator.
Walkthrough of The Secret Elevator - game guide
Author
Julia Kushnaryova
Date of publication
26 May 2024

So, we find ourselves on the train. Look around and go along the corridor. Enter the open compartment. There is darkness before my eyes. To wake up you need to open the small door.



Sunrise 3

Once in the foyer, look around. Examine the room on the left. There is an envelope with a note on the table. Read it. Look at the fountain in the corner. 11 is drawn there. Next, inspect the right wing. You will be taken to a training room. Look around. Exit and go further along the corridor. Examine the stack of books on the bench to the right. There is a hint on how to solve the puzzle.




Returning to class, we solve the puzzle. In the corridor, to the right of the window, a panel will open. Take the key. Then head to the assembly hall. Examine the ghost. There is a device next to it, look into it and we will see ghosts sitting in the hall. If we look again, we will see an elevator. There is a drawing behind the piano. Examine it. This is a hint. Behind the cast there is a wall with levers. Do as indicated on the hint. The passage will open.




Footprints will appear on the stage. Someone is watching us. You can look around and examine the ghost again. We leave the hall. Let's see how the doll moves. We follow into the room that we opened. Look around.


Также рекомендуем сайт наших партнёров — ТОП лучших игр.


We head to the dressing room, from which we received the key. Look around inside. Note the "Save Them" sign. Read the note on the table. We place the item from the closet on an empty hanger. Go to the fountain and pick up "11".

Return to the open room and place the square with the number "11" in the mechanism on the wall to the left. We get to the dining room. Take the note from the counter on the left and look around. Then go into the elevator and turn the switch. A ghost from the assembly hall will appear.



Get out of the elevator. There are shelves on the right, and a round panel with a button on the left. Press it and the bunker will open. Don't come in yet. Look around and pick up the note on the table near the elevator. Head into the bunker and first go into the room on the right, No. 11. Look around and look at the device on the table. Then a shadow will appear on the wall in the room. Look around the room again. Go out and look around. The room on the left, No. 10, is closed. The elevator is open. There is a small door inside.

We head to the other elevator we arrived on. He has changed. A hint on how to press the buttons is located opposite the elevator.




Look around inside. You have arrived on floor E. Get out. Examine the stand on the right and read the note. There is a hint on the board; to open the door you need to press three buttons. Examine the walls on the floor and press the buttons. The shield will open. Take the key. Unlock the door. Pull the switch. Also carefully inspect the dropped paper. There is a line in the middle (this is a code combination). If we return to the door where someone is locked and crying, we will see an inscription. Return to the elevator. Enter the code (as in the picture).




The elevator will start moving. Open the doors yourself. Go along the corridor and ring the door on the right. The door is closed, if we knock, no one will open it again. We leave the corridor. Reality is changing. We head down the corridor. The red wire will lead to the button. Click it. Go to the device where the red wire came from. Teleport.

Notice the up and down arrows. Click up. Take the batteries. Now go down and install the batteries. A hint with keys will appear. Remember it. Take the batteries and go higher. Interact with the buttons as instructed. Where the key is shown are batteries.



To the left of the batteries.


To the right of the batteries.




In the back, click on the two left ones. The passage from above is open. We rise higher. A puzzle needs to be solved. The notes are a hint on how to place the levers on the left.


On the right you need to set the following combination.


Then pull the lever that is between the puzzles. We rise higher. Push the ball, go through the door. Pay attention to the numbers on the ball 25610.

Walk along the corridor, knock on the door, again no one will open it. Go back and examine the corridor, the ventilation grill. Go back to the door again. There will be a box to the left of it. Open and take the part. An elevator will appear. Enter it. Install the part. Pay attention to the clock and what time it is set to. Set these numbers on one 9 on the other 6. The safe will open, there is a button inside it. The elevator will start moving.

When you arrive on the floor, look around. Balls appeared. Go to the door and enter the code from the ball 25610.

Go inside. Pay attention to the cubes on the piano. View from above. This is a hint on how to place them to open the box on the table on the left.


We take the key. We go out and go through the ghost.

When will control take over? The radio will start working. Turn it off. Head to the elevator. Enter the following combination. The clue was on the wall in the room with the piano.


Exit the elevator and head straight to the small door. Insert the found key. Three more keys need to be found. Walk around the rooms and look around. In one of the rooms there is a hint, like an inverted letter T. This arrangement of buttons must be selected in the elevator.


Come out. Look around and pick up the note. In the back room, take the key from the shelf. Pay attention to the symbols. To open the elevator, use the found key. Walk through and let's dive into memory.

When control is restored, inspect all the rooms again. They are not the same as before. Examine everything and take the ladder. Place it on the pool of water and go to the door. There will be a hint on how to open the door. Go to the room with the puzzle. Click on the F button in the middle, on the wall with the puzzle, set the points as in the picture, where the heads are.


Door opened. Enter and pay attention to the wall on the left. Another puzzle.

Now you need to select the third door, to open it, select two points on the left and two on the right.


Go into the room that opens and press the switch.

Now click on the first button and enter square.

Walk through and look around the room. Take the sheet music under the cabinet. There is a key in a plate on the sideboard. Take it away. Continue looking around the room. Pay attention to the hint on the wall - this combination (the half-drawn square) must be pressed in the elevator. Go to the elevator and enter the combination.

When you arrive, go to the small door and insert the second key. Walk along the corridor and you will see a diamond-shaped hint on the wall. Enter the combination into the elevator to leave.

Train

The elevator will take us to the train. Examine the compartment on the right. Inspect the table and stains. Walk along the carriage. There will be a hint number 1 on the right, the second one will be crossed out. Open another compartment. Inside is a closed suitcase. Also inspect the spot where the number 17 is visible. Next, the conductor’s compartment will be open. There is a paper with the number 2 on it. Along the carriage corridor below the windows, open the additional seats. Then look again into the compartment in which the hero was traveling. Look on the shelf above the door. There will be a note with the number 0. The password for the suitcase is 102. After you find all the pieces of paper with clues, the suitcase will open automatically.

Taking the third key, the compartment will close. Look through the peephole. We find ourselves on the rails. We are heading towards the ghost. There is a teleport on the right. Look through the peephole. Let's get back on the train. On the left wall there will be a code for the elevator. Remember and enter the combination.

When you arrive, look around the two rooms. There are numbers on the table. Look through the peephole. In another room there is a hint in what order to enter the numbers. Another number is on the floor. Note. Password 0101010. The submersible will open. Take the hint. This is the key combination in the elevator like Y. Enter it.

The elevator doors will open. There is water everywhere. Place the key from the suitcase on the boat. The ship will return with the real key. Take it and enter the code to launch the elevator (on the wall opposite the elevator).

Having arrived, we head to the door with a lock and insert the third key. Look at the hint for what code to enter in elevator X. Get out and look around. There are hourglass clues on the walls again. Turn the valve, it changes the location of the doors. You need to hit everything to collect clues. In the kitchen, the clue is on the stove lid. Having collected all the clues, we return to the room in the middle and enter them.




Turn the valve and enter the door on the right. Look at the castle. When you try to interact, it will be erased. The door is open.

Now head over and open it. Head down the corridor and open the door. Inside there is a coffin and balls. Take the key. There is a code for the elevator on the wall (a half-drawn square). Go to the elevator and dial it.

Exit and insert the fourth key. Open the door. Go upstairs and watch the final video.

Share in the comments what ending you got.