So, we find
ourselves on the train. Look around and go along the corridor. Enter the open
compartment. There is darkness before my eyes. To wake up you need to open the
small door.
Once in the
foyer, look around. Examine the room on the left. There is an envelope with a
note on the table. Read it. Look at the fountain in the corner. 11 is drawn
there. Next, inspect the right wing. You will be taken to a training room. Look
around. Exit and go further along the corridor. Examine the stack of books on
the bench to the right. There is a hint on how to solve the puzzle.
Returning
to class, we solve the puzzle. In the corridor, to the right of the window, a
panel will open. Take the key. Then head to the assembly hall. Examine the
ghost. There is a device next to it, look into it and we will see ghosts
sitting in the hall. If we look again, we will see an elevator. There is a
drawing behind the piano. Examine it. This is a hint. Behind the cast there is
a wall with levers. Do as indicated on the hint. The passage will open.
Footprints
will appear on the stage. Someone is watching us. You can look around and
examine the ghost again. We leave the hall. Let's see how the doll moves. We
follow into the room that we opened. Look around.
Также рекомендуем сайт наших партнёров — ТОП лучших игр.
We head to
the dressing room, from which we received the key. Look around inside. Note the
"Save Them" sign. Read the note on the table. We place the item from
the closet on an empty hanger. Go to the fountain and pick up "11".
Return to
the open room and place the square with the number "11" in the
mechanism on the wall to the left. We get to the dining room. Take the note
from the counter on the left and look around. Then go into the elevator and
turn the switch. A ghost from the assembly hall will appear.
Get out of
the elevator. There are shelves on the right, and a round panel with a button
on the left. Press it and the bunker will open. Don't come in yet. Look around
and pick up the note on the table near the elevator. Head into the bunker and
first go into the room on the right, No. 11. Look around and look at the device
on the table. Then a shadow will appear on the wall in the room. Look around
the room again. Go out and look around. The room on the left, No. 10, is
closed. The elevator is open. There is a small door inside.
We head to
the other elevator we arrived on. He has changed. A hint on how to press the
buttons is located opposite the elevator.
Look around
inside. You have arrived on floor E. Get out. Examine the stand on the right
and read the note. There is a hint on the board; to open the door you need to
press three buttons. Examine the walls on the floor and press the buttons. The
shield will open. Take the key. Unlock the door. Pull the switch. Also
carefully inspect the dropped paper. There is a line in the middle (this is a
code combination). If we return to the door where someone is locked and crying,
we will see an inscription. Return to the elevator. Enter the code (as in the
picture).
The
elevator will start moving. Open the doors yourself. Go along the corridor and
ring the door on the right. The door is closed, if we knock, no one will open
it again. We leave the corridor. Reality is changing. We head down the
corridor. The red wire will lead to the button. Click it. Go to the device
where the red wire came from. Teleport.
Notice the
up and down arrows. Click up. Take the batteries. Now go down and install the
batteries. A hint with keys will appear. Remember it. Take the batteries and go
higher. Interact with the buttons as instructed. Where the key is shown are
batteries.
To the left
of the batteries.
To the
right of the batteries.
In the
back, click on the two left ones. The passage from above is open. We rise
higher. A puzzle needs to be solved. The notes are a hint on how to place the
levers on the left.
On the
right you need to set the following combination.
Then pull
the lever that is between the puzzles. We rise higher. Push the ball, go
through the door. Pay attention to the numbers on the ball 25610.
Walk along
the corridor, knock on the door, again no one will open it. Go back and examine
the corridor, the ventilation grill. Go back to the door again. There will be a
box to the left of it. Open and take the part. An elevator will appear. Enter
it. Install the part. Pay attention to the clock and what time it is set to.
Set these numbers on one 9 on the other 6. The safe will open, there is a
button inside it. The elevator will start moving.
When you
arrive on the floor, look around. Balls appeared. Go to the door and enter the
code from the ball 25610.
Go inside.
Pay attention to the cubes on the piano. View from above. This is a hint on how
to place them to open the box on the table on the left.
We take the
key. We go out and go through the ghost.
When will
control take over? The radio will start working. Turn it off. Head to the
elevator. Enter the following combination. The clue was on the wall in the room
with the piano.
Exit the
elevator and head straight to the small door. Insert the found key. Three more
keys need to be found. Walk around the rooms and look around. In one of the
rooms there is a hint, like an inverted letter T. This arrangement of buttons
must be selected in the elevator.
Come out.
Look around and pick up the note. In the back room, take the key from the
shelf. Pay attention to the symbols. To open the elevator, use the found key.
Walk through and let's dive into memory.
When
control is restored, inspect all the rooms again. They are not the same as
before. Examine everything and take the ladder. Place it on the pool of water
and go to the door. There will be a hint on how to open the door. Go to the
room with the puzzle. Click on the F button in the middle, on the wall with the
puzzle, set the points as in the picture, where the heads are.
Door
opened. Enter and pay attention to the wall on the left. Another puzzle.
Now you
need to select the third door, to open it, select two points on the left and
two on the right.
Go into the
room that opens and press the switch.
Now click
on the first button and enter square.
Walk
through and look around the room. Take the sheet music under the cabinet. There
is a key in a plate on the sideboard. Take it away. Continue looking around the
room. Pay attention to the hint on the wall - this combination (the half-drawn
square) must be pressed in the elevator. Go to the elevator and enter the
combination.
When you
arrive, go to the small door and insert the second key. Walk along the corridor
and you will see a diamond-shaped hint on the wall. Enter the combination into
the elevator to leave.
The
elevator will take us to the train. Examine the compartment on the right.
Inspect the table and stains. Walk along the carriage. There will be a hint
number 1 on the right, the second one will be crossed out. Open another
compartment. Inside is a closed suitcase. Also inspect the spot where the
number 17 is visible. Next, the conductor’s compartment will be open. There is
a paper with the number 2 on it. Along the carriage corridor below the windows,
open the additional seats. Then look again into the compartment in which the
hero was traveling. Look on the shelf above the door. There will be a note with
the number 0. The password for the suitcase is 102. After you find all the
pieces of paper with clues, the suitcase will open automatically.
Taking the
third key, the compartment will close. Look through the peephole. We find
ourselves on the rails. We are heading towards the ghost. There is a teleport
on the right. Look through the peephole. Let's get back on the train. On the
left wall there will be a code for the elevator. Remember and enter the
combination.
When you
arrive, look around the two rooms. There are numbers on the table. Look through
the peephole. In another room there is a hint in what order to enter the
numbers. Another number is on the floor. Note. Password 0101010. The
submersible will open. Take the hint. This is the key combination in the
elevator like Y. Enter it.
The
elevator doors will open. There is water everywhere. Place the key from the
suitcase on the boat. The ship will return with the real key. Take it and enter
the code to launch the elevator (on the wall opposite the elevator).
Having
arrived, we head to the door with a lock and insert the third key. Look at the
hint for what code to enter in elevator X. Get out and look around. There are
hourglass clues on the walls again. Turn the valve, it changes the location of
the doors. You need to hit everything to collect clues. In the kitchen, the
clue is on the stove lid. Having collected all the clues, we return to the room
in the middle and enter them.
Turn the
valve and enter the door on the right. Look at the castle. When you try to
interact, it will be erased. The door is open.
Now head
over and open it. Head down the corridor and open the door. Inside there is a
coffin and balls. Take the key. There is a code for the elevator on the wall (a
half-drawn square). Go to the elevator and dial it.
Exit and
insert the fourth key. Open the door. Go upstairs and watch the final video.
Share in
the comments what ending you got.
Astrum Entertainment has officially unveiled Bellatores, a new Action MMORPG that will be released in Russia and the CIS. Players will find themselves in a brutal and realistic world of medieval fantasy, where five great factions fight for dominance using strategy, political intrigue and combat skills. This project promises a deep role-playing experience with complete freedom of character development and a dynamic combat system that makes every fight unpredictable.
The new team PvPvE first-person shooter offers unique multi-arena mechanics and transformable weapons, and the events unfold in a futuristic world where corporations have long held power, and gladiatorial battles have become commonplace.
Stalker 2: Heart of Chornobyl has a ton of Easter eggs scattered throughout the Zone. In addition to the apocalyptic landscape and terrifying mutated creatures, the game contains hidden secrets, pop culture references, and allusions.
The ESforce eSports holding, together with the Russian Computer Sports Federation, with the assistance of the BASE platform, announced the start of the first tournament in the new Superball series – EPIC Superball: Season 1. The competition will be held from December 7 to 22 and will include three key stages: open qualifications, a group tournament and a playoff.