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Elden Ring — dungeons and dungeons. Walkthrough and guide

How to complete all dungeons, dungeons and catacombs.
Elden Ring — dungeons and dungeons. Walkthrough and guide
Author
Anton Latoshkin
Date of publication
2 July 2024

Walkthrough Elden Ring

Elden Ring contains a huge amount of additional content, which includes dungeons - various dungeons, tunnels, caves and catacombs. In this guide, we will tell you how to complete all the dungeons associated with tunnels, tombs, graves, dungeons and grottoes.



Tomb of the Hero of the Outskirts

The grave can be accessed by walking through the floating graveyard, which serves as the game's tutorial area. Here, in front of the place of grace, there is a wall of thick fog blocking the way. To overcome it, you will need two sword-shaped keys. If these keys were chosen as a starting relic, you can use them immediately. Otherwise, you will have to explore the game world in search of these keys in other locations.

The first obstacle is green slime that has spread across the floor. You need to run through it as quickly as possible so as not to accumulate a poisonous effect. Next, there is a mechanical chariot that cannot be destroyed with weapons, since it kills the character upon contact. You need to wait for moments and move from one niche in the wall to another. While the chariot is rising, it is better to remain in place. When she turns around and begins to descend, you need to run to the next shelter. There may be enemies in some niches, but they do not pose a serious threat.



Having overcome the trap, the character comes to an area with a bridge. The path continues, but abysses appear on the sides. You need to carefully jump into one of them. This area contains a useful talisman, the Erd Tree's Grace, which increases maximum health, stamina, and carrying capacity.

The next obstacle is a machine that produces fire. As soon as it is activated, you should quickly return to a safe place. After the fire disappears, you can run to the next shelter and wait for the second wave to die out. Repeat this until the trap is passed. It can also be temporarily disabled with a bow shot.

The talisman itself is guarded by two strong enemies located on the ceiling, and several regular enemies along the way. Opponents can be lured into a room with a fire trap. In one of the branches there is a lightning grease guarded by standard dungeon enemies.


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After receiving the talisman, you need to jump off the left side of the bridge. After descending, the character will find himself in a small area with water. Having found the stairs, you should climb along them to a room with a lift, which can be called up with a lever on the floor. After going up on the lift, the character will receive a sword-shaped key.

Moving further, you need to go left until you see three pots hanging from the ceiling, between which a chariot moves. To get the big bow of the Erd tree, you need to destroy the chariot by dropping one of the pots on it and shooting at the rope. There are three attempts at this, since there are three pots. If all attempts are unsuccessful, the pots are restored after a rest.



The chariot moves quickly, so you need to either time it accurately or focus on the characteristic sound of the chariot hitting the bottom of the slope. At this moment you should shoot at the pot. Moving further, the path splits: one road leads up, the other down. You need to follow the upper path.

At the end of the path there is an elite enemy - a guardian spirit, a knight with a sword and shield, capable of attacking with fire. By defeating him, the character will receive the Seal of the Dragon Sacrament. Then you need to go down and go to the end of the path until you find the foggy door. Behind it is the boss - the Ulcerated Tree Spirit, defeating which you will be able to summon a new spirit. This is Oleg, an exiled knight who fights with two swords. In addition to summoning a knight, the reward will be a golden seed, which increases the number of uses of the flask.



If the battle occurs early in the game, without proper character leveling, the Ulcerated Tree Spirit will be a serious challenge. This boss looks like a giant meat snake covered in tree bark. It is important to follow the movements of its tail and dodge in time, remaining at a sufficient distance from attacks.

It's best to attack after his roar, when he flies up and breathes fire, becoming vulnerable. At this moment, you should stick to his left side and strike, avoiding random attacks with limbs. If it is not possible to attack from the left, you can attack from the right, watching for his stomping. When you deal critical damage, the boss becomes stunned and you can hit its glowing eye. At two-thirds of the spirit's health, the second phase begins, adding a new attack with area damage: columns of fire begin to burst out of the ground, causing significant damage.



Zamogilya Tunnel

The Zamogil Tunnel can be found south of the gate ruins, along the northernmost shore of Lake Eghil. Although the path there is fairly straight forward, a rock will block your path, forcing you to move around the eastern edge of the cliffs to go down to Lake Eghil and then back north to find these tunnels. Another option is to jump down on the Flow and double jump before falling to mitigate the damage. When crossing the lake, be careful of poisonous pods and giant crabs. If you're unlucky, you might also attract the attention of the Flying Dragon Egil, but you'll be able to run past all of those enemies to get to the tunnels.

The entrance to the mine is at the northern end of Lake Eghil. Keep moving until you reach the elevator. Stand on the panel in the center to go down, and remember that most elevators have a lever that you can pull to call them if they are out of place. After taking the elevator down, activate the Grace Place before continuing to the next chamber.

These mines are inhabited by miners. Some of them are armed with pickaxes and will ignore you while they work, while others will attack if they spot you. All miners use pickaxes in close combat, and some can throw explosives or shoot streams of fire. Miners aren't usually too dangerous, but they are very resistant to physical damage and weak weapons can bounce off of them. Magic and heavy weapons work much better, as do backstabs. Most working miners won't react to you, so you don't even have to sneak up to get the first hit.

Kill any miners you see fit and be sure to collect the glowing nodes on the walls they were mining to stock up on Forging Stones (1), which can be used to upgrade weapons.

Go down to the lower level. If you go west, you will find a darkened room with several rats guarding a corpse, from which you can get a blacksmith stone (1). If you go east, you'll find another elevator that will take you further down.

Take the elevator down, but watch out for a ledge to the southeast that you can jump onto. It is well lit and visible. Ignore the first descent, but remember it for the future.

At the bottom of the second elevator, go northwest to find a cell with a hut. Inside the hut is a zombie dog and a corpse from which you can loot five large Shiny Stone Shards. Be careful, as there is another zombie dog and two miners in the area. Kill the enemies, search the room to find blacksmithing stones, and then take the elevator back up. While climbing, try to climb onto the ledge in the southeast to reach the next area.

Once you reach the ledge, continue forward to find a chamber with five miners, spread out enough to avoid fighting more than two at a time. Destroy them, search the corpse at the end of the tunnel to the northwest for three Scraps of Shiny Stone, then collect the Forging Stones (1). The third and final elevator is in the southwest. Ride it down and look north as you descend to spot a white mineral deposit. Landing on the ledge will reward you with Darkforging Stones (1), which can be used to upgrade higher level weapons.

Take the elevator down, then turn southwest to find some wooden doors behind which is the boss of the dungeon, the Stoneminer Troll. His attacks cover a wide area and the arena is not very large, making melee combat difficult. However, the boss has little health and is weak to magic. Stronger single summons are preferred due to the boss's AoE attacks. Defeating the Stone Digger Troll will reward you with a Roar Medallion.

Dungeon of Alienation

To get started, head to the place of grace "Balcony off the Boulevard" in Laindell, the capital of the kingdom. Go down the stairs near the fire, exit through the open doors and immediately turn left. Jump from the balcony to the roof of the house at the indicated point, go forward and go down straight into an inconspicuous well, ignoring opponents.

Once in the dungeon, turn left and follow the only path straight, without turning to the sides. After the room with the rats on the ledge, pay attention to the convenient stairs on the left. Then quickly run to the room where the Underground Ditch location of grace is located.

After saving in the Alienation dungeon, leave the room with the “bonfire” and follow to the end of the hall, sticking to the left. Jump down the hole in the floor where the bars are missing. Continue straight, then turn right at the first opportunity. At the first fork in the tunnel, go in the same direction. On the second, select the passage with the grate.

Go straight until you come out of the tunnel. Go up the stairs opposite the exit. In the next hall, open the door opposite you, ignoring the lever in the far corner, as this is a more difficult route. Next, carefully jump off the ledge on the left and go down the circular stairs. Turn right at the first opportunity. After running through a narrow corridor, step to the left, then jump down near two flowers and turn around.

There is a winding tunnel ahead. At the first fork, turn right, go through the lattice door and turn right again. Go down the stairs and go to the elevator, which will take the hero even lower. Check in at the Forsaken Depths bliss and move forward until you reach the boss Mog's hideout, the omen. After defeating him, pay attention to the wall directly behind the throne. It can be opened by making one hit with your weapon.

The last part of the path is a long descent to the very bottom of the catacombs. Carefully jump down along the beams, then go down the stone ledges conveniently located on the sides and corners. The last jump will break the fragile floor, and the Extinguished One will find himself in the corridor that leads to the room with the Three Fingers. To open the sealed door, you need to completely undress and approach it - this will trigger a cut-scene.

Side tomb of Auritsa

In the dungeon you will be greeted by small Living Jugs, some of which will explode on a killing blow, so be sure to dodge backwards. You have to choose one of two paths: around and forward, which leads to a trap chest, or jump out of the window on the left, after collecting the Grave Lily of the Valley [6].

You'll notice a lever for the boss door ahead, but you won't be able to activate it yet. There will be a chest behind you that will teleport you back to the start. Instead, go down the steps, where two Imps will jump down. Behind the stairs you will find another Grave Lily of the Valley [6] and an Imp. Continue right from the stairs to the next doorway, where there will be a Grave Lily of the Valley [5].

There will be an Imp directly above you with a long-range lightning attack. If you have a ranged weapon, destroy it, otherwise you can ignore it for now. To the left or ahead there will be a blocked area with items that can be picked up later. Continue northwest through the dungeon.

After encountering several Imps, you will find another chest with an Imp hiding to the left. To the right of the chest there is a hole in the wall that is a false wall. Hit it to open a passage. Going down you will find another chest and two Living Jugs. Turn back and use the first chest to teleport to a previously inaccessible area.

There are two huge Living Jugs waiting for you, get ready for battle. This room contains a Broken Pot and a Perfumer's Handbook [3]. Use the chest in this room to go back.

Now use the chest from the hidden room, in which you will find a Grave Lily of the Valley [5]. This chest will teleport you to the top side ledge in the cathedral room. Although it is different, it is an identical room. There will be two Imps ahead. Past them and to your left will be a staircase leading to the ledge of the previous Imps room.

If you remember how you fell from the window, there should be a lever here, but there is none, since this is another room. Go down, go up the stairs and go through the doorway to the top. There will be a large Living Jar and a Ritual Pot item. There's a small Living Jug hiding on the right. After destroying them, go back down the stairs, under which there will be another Grave Lily of the Valley [6]. Go through the dungeon the same way as before and you will find yourself back in the cathedral.

This time, use chest number two behind the illusory wall to collect loot. The first chest will lead you to a lever that opens the door to the boss. After going through the second chest, go down the side ledge again. To your left there will be stairs leading to a dead end with a chest. Use this teleport chest to appear to return to the starting area, but it doesn't. Walk around as if returning to the Place of Grace and look for a Ritual Pot, a large Living Jar and a Forge Stone [5] in the corner.

Once you've collected everything, jump out the side window again and continue through the dungeon. This time use chest number 1 to get into another sewer hole. There will be about three small Living Jars and a few items to collect: Shattered Pot x2 and Phantom Lily of the Valley [6]. On the right you will find a ladder leading to a lever and a Grave Lily of the Valley [6].

You are now back in the original dungeon. Go down, go up the stairs and use the chest to teleport to the beginning. Return to Grace and continue through the open boss door.

Boss - Duelist, grave guardian, tanking enemy with a couple of living jugs on his back. These jugs are slow and unaggressive, so focus on the boss. Mages can cast spells from a distance, creating distance between themselves and the boss. For melee combat, dodge his hammer attacks, apply status effects such as Rot or Bleed, and try to attack him from behind. When he wields both hammers in one hand, stay away as he prepares a grab attack that can be fatal.

Ruins leading to the tomb

The ruins leading to the tomb are located on the Weeping Peninsula, southwest of the Temple of Pilgrimage. To access them you need to go down the western slope of the hill. As you enter the ruins, several rats lie in wait for you. Finding the monster's Liver on the body, you should find a descent into a small dungeon, where two Pages await you - serious opponents in the early stages of the game, with whom it is recommended to fight alone. After eliminating both, you can move further into the dungeon room, where there is a chest with a Winged Scythe.

Sellia's Crystal Tunnel

Many Elden Ring players unintentionally end up in Cellia's Crystal Tunnel early in the game. This area is full of difficult enemies, and many lose all their runes and also have difficulty getting back. This guide will help you get into and out of Sellia's Crystal Tunnel.

First, head to the Burnt Ruins, located east of the starting area in Limgrave. Enter the ruins basement and open the door. Inside you will find a chest that is a teleport trap. Once you open the chest, you will be transported to Sellia's Crystal Tunnel. After teleporting, fast forwarding will not be available until you rest at the nearest source of grace.

Sellia's Crystal Tunnel is on the far eastern side of the map. This cave is full of difficult enemies, so if you find yourself here by accident, it is better to try to escape than to fight the enemies. The good news is that you can leave the cave without having to fight. After teleporting, you will find yourself in a small wooden hut. You will see a miner walking to the left. Wait until he leaves. When the path is clear, exit the hut and head right. You'll see some miners on the right side of the path. Crouch and move forward to remain unnoticed. Then follow the left side. Soon you will reach the place of grace. Rest there and then exit the cave. Once outside, you can quickly reach any other source of grace. It is important to remember that you need to rest at the source of grace after teleporting, otherwise fast forwarding will remain unavailable.

Perfumer's Grotto

The grotto is located next to the entrance staircase to the capital, opposite the Outer Wall. Behind the railing, between the stairs and the mountain, is a giant Miranda, ready to attack. Defeat this flower to enter the dark cave in the wall. Upon entering, you will immediately meet the Perfumer standing on the ledge opposite. Two more Perfumers are located below you and on the ledge. All enemies look in the other direction and do not notice you. There is also a large flower below and to the left. You can either drop down and surprise the enemies, or carefully sneak behind them by moving down the slope on the right, past the ledge. Either way, to continue through the cave, head right.

In the next room downstairs you will see a large poisonous flower, as well as a Perfumer and two small flowers. There is a cliff to your left that you can safely climb down. On the other side of the makeshift bridge are two treasure chests. One of them contains several fragments of the Living Jug, and the other contains a bottle of Perfume. As you continue through the cave, you will come across a Malformed Star hanging over a large chasm. Easily damaging her and quickly retreating back into the cave for protection, since her ranged attacks cannot penetrate inside the cave. Through the gap you will notice objects and light. This chasm is connected to the Altus Tunnel System, another dungeon on the Altus Plateau. It's best to destroy the Ominous Star before completing your exploration of the Altus Tunnel, as it will be impossible to damage from the other side. After going through the roots, you will find a foggy boss wall.

In this battle, you will face two opponents at the same time - the Omen Killer and the Giant Miranda Flower. The giant flower will remain in place and occasionally make ranged attacks. Focus on the Omen Slayer first. He moves quickly and deals strong melee attacks, and also uses a flamethrower. You need to isolate it and destroy it first. Miranda's giant flower won't be able to put the same pressure on you. If you want, you can use the summon to distract the Flower's attacks while you deal with the Omen Slayer, or vice versa. Mages will have a hard time casting spells against the Omen Slayer. If you have melee weapons, use them against him. You can also use summon to have the spirit fight the Omen Slayer so you can cast your spells. It will be more difficult for melee fighters to resist the Flower, since it is impossible to get close to it without the risk of receiving poison. Ashes of War will help you in this case, but if you deal with the Omen Killer first, it will be easier to deal with the flower. When the Omen Slayer uses its fire attack, it is better to roll backwards rather than to the side as the fire spreads.

Old Altus Tunnel

The tunnel system is located on the Altus Plateau and starts from the lower ravine northeast of the Altus Plateau Grace Place. To get there, it's best to go through the campground west of the Altus Trail. The old Altus tunnel will be on the left, behind the foggy wall and the Imp statue, but to do this you need to run past the troll. Before using the wooden elevator to enter the tunnel, turn back. There you can find explosive stone blocks on the corpse.

Behind grace there will be a small hut with the enemy inside. The miners in these tunnels are very weak against magic and use lanterns as flamethrowing weapons. Pay attention to the barrels of explosives that are scattered throughout the tunnel, and be careful when fighting the miners. There's an undead dog hiding inside the hut, hiding behind barrels to launch a surprise attack. Outside the hut, on the right side, you will find a Forge Stone [5]. In these tunnels, blacksmith's stones are often hidden next to or behind the huts.

Continuing through the tunnels, you will find a ladder. There are safe areas for jumping underneath. Use the ladder to collect all possible blacksmith stones. Past the stairs there will be another small house guarded by an aristocratic knight. Inside the hut are two undead dogs and a Thunder Dragon Talisman +1. Behind the house you can take the Blacksmith's Stone of Darkness [6]. You can roll up to explosive barrels to remove them from your path without taking damage. On the other side of the hut, find some pills and another Forge Stone [5] hidden behind the barrels.

Return to the previous ladder and follow the side planks, where you will encounter two more enemies. Here you can find some Forge Stone [5] and Golden Runes. Then jump to the roof, where you can attack from afar. There will be three noble knights there: two patrolling, and one standing at the entrance with his back to you, guarding the passage to the boss.

After you deal with the nobles, start looting. In the wooden hut in front of you is a Troll Hammer, guarded by three stray dogs. To the left of the hut you will find a Darkness Forging Stone [6], and to the right - a Forging Stone [5]. Inside the hut you were standing on the roof of is a Darksmithing Stone [4]. After going behind the building, you will find another miner and a nobleman, next to which lie a Forge Stone [5] and a Forge Stone of Gloom [5].

Return to the place where the knight stood guarding the passage. Once you go down the path, you will see a foggy wall in front of the boss. The Stoneminer Troll guarding the passage is distinguished from other trolls you have encountered by its hard, stone-like skin, similar to that of the miners in the crystal tunnels. While this makes him more durable, he is also weaker to magic damage. His moveset is similar to other trolls, allowing him to anticipate attacks. The main difficulty lies in its hard skin, which will cause melee weapons to bounce. So use the dumbest weapon you have.

Tomb of the hero Gelmir

The dungeon you need is located in the southwest of the place of grace “First Camp of the Gelmir Volcano”. From here, run northwest to the large siege tower, go up, then turn south and move forward until you find the entrance to the grave. You'll encounter a few wolves along the way, but otherwise the road will be fairly safe.

There is another way to the tomb. First, get to the place of grace "Primordial Sorcerer Azur", then climb the long cliff from the east and jump down. Enter the building, go down the elevator and activate the “bonfire”.

At the end of the dungeon, a strong boss awaits you - the Scarlet Wolf Champion. There are also several mini-bosses here: Graveyard Shadow, Bloodhound Knight and Chariot. The chariot cannot be killed, but you can ride it to the desired area. The image shows a complete 3D map of the Tomb of the Hero Gelmir, which will make it easier for you to navigate.

As for regular enemies, you'll encounter skeletons, pages, and a wandering nobleman. In this dungeon you can find ghostly and grave lilies of the valley [6] and [7], the ashes of the Bloodhound Knight Flow, the sword key, the root of death, the blade of the Mantis, the Ring Finger (hammer) and two sets of armor (the Gelmir Knight and the Bloodhound Knight) .

Before you start clearing the dungeon, make sure that you have well-leveled Vitality and have the Fire Dragon talisman or Ashes of War: Bloodhound's Tread installed, as you will have to often run through the lava. If you're ready, go down the stairs located to the left of the Grace Place and move down until you find yourself in a spacious tunnel with a slope and lava.

A chariot will move along the slope, but it will not appear immediately, but when you go down a little. Quickly run down and hide in the nearest side niche. It is recommended to take cover in the second opening on the right. There is no path to it, so you will have to jump (don't be afraid of the lava, it won't cause fatal damage). Here you will be greeted by a skeleton archer. Having dealt with the skeletons, pick up the grave lily of the valley in the niche and study the movement of the chariot to choose the right moment to continue the descent. The chariot will stop and turn around in front of you, so wait and then run to the next alcove. Move in a zigzag to other safe places, in one of which (also through the lava) the Grave Lily of the Valley [7] grows.

In the opening with the lily of the valley there is a ladder leading to a new room, but do not go there yet. Instead, go lower by running across the lava. Put on the armor with the highest fire resistance and the Fire Dragon talisman, wait until the chariot goes up, and run along the lava down to one of the side niches. In a safe place, wait until the chariot passes by again and continue your descent. The chariot will no longer follow you. In the next alcove in the right corner, find the Grave Lily of the Valley [7], but move carefully so as not to fall into the hole. Run straight into the passage ahead and enter the room with a chest containing the hammer Finger with a Ring.

Take the new weapon and return to the slope with the chariot to the niche where the stairs were. Don't forget the lily of the valley hole in the opening (you can use it later). Enter the new location and fight the skeletons on the first floor. Examine the room to find grave lilies of the valley [6] and [7]. Climb the stairs while avoiding the flames from the adjacent passage. Run along the corridor with the fire, find the Phantom Lily of the Valley [7], and then enter the room with the fire pillar when the flames go out. Hit the pillar to stop the flamethrower. Move west to a new room where undead and two pages await you. Defeat them and pick up the Golden Fleece [6]. Then go back to the doorway leading to another chariot.

Directly opposite the opening there is a Grave Lily of the Valley [6], which can be collected when the chariot drives away. On the slope to the south is another valuable item. When the enemy passes by, start climbing up and press yourself against the wall. Wait for the chariot to go down, pick up the sword key and return to safety. Now it's time to go back down. Find the right moment, go down the slope into the doorway you came through, and may even have to jump over the chariot if it's close. Run down the slope and hide in the side niche. Go down below and go into another opening in the corner, where there is a Graveyard Shadow (it will drop a Mantis Blade) and another Grave Lily of the Valley [7]. Instead of continuing down towards the lava, go back to the narrow path, walk to the edge and jump down onto the ledge.

Walking forward, examine the corpse to pick up smoldering butterflies. Follow the path and enter a small room with a Bloodhound Knight looking at a corpse. Kill him and get the Bloodhound Knight armor set. Examine the remains to obtain the Gelmir Knight armor set. Turn around and go up the stairs. At the top, smash the pots along the wall to get some Root Resin and carefully jump out of the window onto one of the wooden beams. You will find yourself above a slope with a chariot. Go down the lava flows to the entrance to the boss arena. There are two ways to do this. An easy but long way is to return to the beginning of the grave and drop down into the hole next to the Grave Lily of the Valley [7] in the corner alcove near the lava. Once you jump down there, you will find yourself at the end of the lava path.

A faster but more difficult way is to jump on a moving chariot. The chariot is missing the soldier statue and has a flat back to land on. Find the right time and just step off the beam. The chariot will go down and turn around - at this moment, jump off it and go into the niche with the Blood of the Monster. Pick up the Grave Lily of the Valley [7] next to the doors, unlock them and go down the path down to the golden shroud behind which the boss is hiding.

This boss has almost the same set of moves and techniques as Radagon's Scarlet Wolf. He moves quickly and deals high damage, alternating between melee and ranged attacks. His biting and sweeping attacks are very fast and are usually part of long combos, so only counterattack after his combo ends to avoid getting caught in the middle of the animation. The wolf can summon a magical fiery sword that he swings. These punches are easier to anticipate and provide more opportunities for counterpunching. Block or dodge them and counterattack. When the boss bounces, it will summon homing projectiles (either one at a time or in groups of three) that will hover in the air before flying towards you. They are easy to avoid, but watch out for the enemy as he will attack you while the projectiles are still in the air.

After defeating the Scarlet Wolf Champion, you will receive the ashes of the Bloodhound Knight Flow. At the back of the arena there is a chest containing a Root of Death, which must be given to Gurrank to receive the reward.

Tomb of the hero-saint

The tomb of the hero-saint in the game Elden Ring is located in the central part of the Altus Plateau. You will find it if you follow the main road and notice it on a hill in front of the forest. You can also get there if you move from the north, for example, using the teleporter on the bridge. From there the road continues along the slope to the central hill.

When you reach this location, you will be greeted by an assassin with a black knife guarding the entrance. This is the same type of boss you may have encountered while collecting Roots of Death for Gurrank. You have to be careful with his jumping attacks and bleed projectiles, as well as his spin followed by grab and slam. Unlike underground fights, here you are in an open area, which gives you the advantage of being able to retreat to a safe distance, forcing the boss to return to his position. Use this to get in a few hits as the assassin returns. You can also use projectiles such as kukri to prevent him from disappearing. Remember that it does not restore health until you die or rest in a Place of Grace.

Defeating the Black Knife Assassin will reward you with his Black Knife. Inside the dungeon you will see a statue of an Imp, which can be unlocked using the Sword Key. There you will find an enemy and a Talisman with bloody seeds, which increases the amount of health restored by flasks.

It is important to note that the Hero Saint's Tomb in Elden Ring is a catacomb or crypt type dungeon where spirit enhancement materials can be found. The core mechanics of the dungeon revolve around how light weakens shadows. As you explore, you will see light coming from statues or other sources. Some Imps will be shrouded in shadow, and you will not be able to harm them until they are in the light.

A few important points:

In one of the chambers you will find the Ashes of Laindell's soldiers.

There are guillotines waiting for you in the corridor, from which you need to quickly run away so as not to be instantly killed.

In a room with a depression in the floor, the ground beneath you will crumble and you will fall down, encountering several Imps. Wait until they come into the light to remove their protection.

At the end of the dungeon, a miniboss awaits you, next to whom is the Talking Head “For the Cause”. He is also shrouded in a shroud, and to deal damage to him, lure him into a lit room while walking past the guillotines.

The main boss of the Tomb of the Hero Saint is the Ancient Hero of Zamora. This ghost uses predictable melee attacks and dangerous ice spells that cause frostbite. For this battle, it is recommended to summon spirits that can create at least a couple of mobs, preferably with ranged attacks, for example, Ashes of Puppet Soldiers. The ancient hero Zamora will avoid every projectile, and if your mobs shoot at him, he will become an easy target for your attacks. It is important to defeat him quickly, as he can destroy your summoners and yourself. Defeating him will give you Kristoff, Knight of the Ancient Dragons.

Sealed Tunnel

The cave system in the heart of the Altus Plateau is a complex dungeon with illusory walls leading to the Sacred Tower of Western Altus. The entrance to the tunnel is located under the outskirts of Laindell. To get there, start from the Place of Grace "Small Erd Tree Temple" or "Ghost Tree Outer Wall". In the northeast there are several long cliffs from which you can jump down, finding yourself in the lower part of the river. An invisible teardrop-shaped scarab lives here. Go south to find a cave entrance.

At first it looks like a small cave with no obvious passages. To the right of the grace and the Marika statue there is an illusory wall hiding the real cave system. Inside you will find miners hard at work extracting Forge Stones [5]-[6]. Not far from them, up a short staircase, is the Golden Fleece. This seems to be all the cave has to offer, but beneath the rafters and steps lurks a militia guard guarding a chest containing a miner's bell. There is also a false wall behind the chest.

This path will lead to a wooden lift leading to a dead end with tree roots. There are safe ledges you can climb down to collect more Forging Stones. Hit or slide down the wall in front of the lift to find a corpse with a golden rune. Hidden behind the corpse is another false wall.

There are three ways here. To the right, several militiamen will be waiting for you on a wooden raft. This area leads to a dead end with a Stone Sword Key. From this place you can see the Maiden Kidnapper hiding at the bottom of the cave.

If you have the opportunity to attack from a distance, it is better to do it here. Once you go down, you'll find a Summoning Finger Potion, a Golden Rune, and a Runic Arc on the ground. In the corner where the Stealing Maiden was, there is a Blacksmith's Stone of Darkness [5]. There is a glowing object inside the statue next to the loot. To get it, lure the Stealing Maiden to the statue, inside of which there are three Forge Stones [6]. There is a ladder nearby that leads to the root passage.

The Golden Paw can be found on one of the root paths in front of the militia. Behind it, the path will seem closed by roots blocking the road. You can either jump over the roots on the right, or go down the corner on the right. Exploding rock clusters await you on the other side. Dodge them until you reach the Shiny Stone Shard, Old Fang and Forge Stone [5], while avoiding the stone enemies.

A pair of False Graces can be found under the stairs. To continue the path to the boss, go straight from the stairs, where the Stone Caterpillar is hiding behind the boxes. Behind it lies another illusory wall leading to a parkour area. Drop down from root to root until you reach the boss doors.

On the roots you can see an object on a rock ledge. Jump down from the highest point of the root to grab the Lightning Grease. Below you will find Stone Caterpillars guarding the Golden Fleece. The boss you meet here resembles the Alabaster Overlord: he is a large humanoid with a huge sword. The Onyx Lord uses powerful gravity spells. Engage him in close combat until he starts summoning meteorites, then it is better to retreat. The boss can be easily stunned with melee attacks and spells from a distance.

Tomb of the hero Auritsa

This dungeon is located in the eastern part of the Capital Outskirts, near a place of grace called "Capital Bastion". If you have not yet infiltrated the city itself, start at the Outer Battlefield Wall, heading east, then go down to the moat and go under the large stone bridge leading to the passage into the city. Continue along the wall until you see a stone structure. Enter it and take the elevator down, then activate the dungeon's place of grace and begin its passage.

At the end of the dungeon, you will have a battle with two bosses at the same time: the Crucible Knight Siluria and the Crucible Knight Ordovis. Before doing so, however, you must overcome many obstacles, including chariots, which, although seemingly invulnerable, can be destroyed. We'll tell you how to do this. In this location you will find fights with basilisks, skeletons and cursed creatures (Omens). You'll be able to find Ghostly and Grave Lilies of the Valley [5] and [6], as well as the Feather Talisman, Ashes of the Plebeian Militia, Ashes of War: Holy Land, Sword Keys, the Golden Epitaph, and the Greatsword of Ordovis. In addition, you will be able to collect armor sets of the Guardian of the Tree and the Crucible Axe. We will indicate the location of all these items.

After activating the place of grace, you will see a passage ahead, closed by a foggy veil, which will require a sword key to open. Go into the room and fight two basilisks that will suddenly attack from the darkness. Examine the remains to pick up the Golden Epitaph sword. Returning to the place of grace, turn right and go down the stairs into a spacious tunnel with a slope.

Here you will encounter chariots. The first of them will not appear immediately - go down the slope a little, and it will appear above the glowing circle below. When this happens, run back to the top platform to avoid damage (the chariot can deal about 1000 damage). Approximately in the middle of the slope there are safe places, which you need to get to with precise timing. Get down when the chariot starts moving down. If you don't have time, come back and wait for the next opportunity. Watch out for the two skeletons in the right alcove.

The next task will be to descend to the glowing circle below. Wait for the chariot to pass you on its way up and quickly run down, stopping under the stone arch. Another chariot will appear here, but the space under the arch is protected from both. Wait until the new chariot rises, pick up some Fan Daggers from the corpse on the edge of the ledge and return under the arch. Jump off either side of the narrow arch to continue the passage.

After jumping, you will find yourself in a room with columns and four basilisks hiding underground. Destroy them as quickly as possible, as they can quickly kill you with their breath. After this, grab the Grave Lily of the Valley [6] from the eastern wall and continue west, going up the stairs.

In the next room, two basilisks await you, one of which is hiding around the left corner. Kill them, pick up the Phantom Lily of the Valley [5] and enter the next passage, where you will encounter the third basilisk. Destroy it, take the Grave Lily of the Valley [5] and go to the next passage. Stop at the arch, as there is another slope ahead with chariots.

Be careful with your positioning so that the chariot doesn't hit your head and cause fatal damage. Wait until the chariot passes by, then come out of hiding and look around. Walk forward a little and immediately turn left to another niche with items. Time it to avoid getting run over by the chariot. Pick up the Grave Lily of the Valley at the end of the passage and wait for the chariot to pass by. Run to the next alcove where you will find a Sword Key on a corpse and a Phantom Lily of the Valley [6] guarded by a skeleton.

To continue the path, you will need to go down the slope, avoiding the chariots. Since they travel on separate routes, you can use this to maneuver between them. Go down one side of the hall to avoid one chariot, and move to the other as soon as it passes by. Gradually reach a small area with a Grave Lily of the Valley [6] in the center and a safe alcove on the left. Wait here for the chariots to pass by and change their routes, starting to move under the platform.

Now you will need to get to the next safe spot, located on the other side of the slope, not far from where the chariots turn around. Run as soon as the nearest chariot passes you, heading towards the opposite alcove. A skeleton will meet you there. Deal with it, but be careful, as this area is smaller than the others. Wait for the chariot to pass by on its way up, then run towards the new arch.

Stop at the columns, as a third chariot will come towards you from above. Choose the right moment to pick up the Golden Rune [7] from the corpse and jump off the edge of the ledge onto the wooden beam below. Walk forward a little and jump onto another beam, where you will find the Holy Grease. Go back a little and carefully drop down onto the next beam below and to the right. Take a few steps forward and jump onto another beam leading to a statue with a basilisk standing next to it. Be careful: as soon as you get close, two more basilisks will appear. Deal with them and go to the room from which they came, where another basilisk is waiting for you against the wall on the left.

After dealing with all the enemies, move south to the room where you can find the Ashes of the Plebeian Militia and the Grave Lily of the Valley [5] (be careful, as a basilisk will come out in front of the flower). On the western wall there is a wooden staircase leading back up to the three chariots, but there is also a path here that will allow you to destroy them. Return to the chasm with the wooden beams.

Returning to the abyss, walk along the beams and carefully jump down to the farthest stone bridge below. Follow it towards solid ground. Deal with the skeleton and continue forward. Go up the stairs, ending up in another tunnel with another chariot. When she passes by, run straight to find another alcove with a skeleton. Look around to figure out where to go next.

Instead of going down, go up and enter the room with the passage on the right. Wait for the chariot to pass by on its way down and then run up. Enter the hidden room where you will find a pillar of fire and a Grave Lily of the Valley [6]. This pillar is the key to destroying chariots, as it contains a glowing glyph that spawns chariots. Hit the pillar to raise it, but be careful as flames will start coming out of it.

To get the timing right, make the pillar go back down, wait until the chariot reaches the nearest wall, and hit the pillar again to make it rise. Meanwhile, run to the slope with the chariots and hide in the nearby niche. The column will not spew flames while moving, which will allow you to move freely along the corridor.

Once you reach the alcove, wait until the chariot passes you on its way up, then go down the slope and enter another alcove on the left. When the chariot passes next to you again, heading up, run down to the very end and go into the passage on the left with two skeletons. This section is extremely difficult in terms of timing, but don't worry if you die here. The chariots will still be destroyed due to the change in their routes.

 

When you enter the next passage, follow it and go down the stairs. Here you will find a Sign guarding the Feather Talisman, which increases the time of invulnerability when rolling by 6 frames. Then return to the passage and turn right. Go up the stairs and use the elevator, which will take you up to a room with another flamethrower pillar. Hit this column only after the chariots have already been destroyed. If you hit it before they are destroyed, it will prevent them from colliding.

Between bursts of fire, run down the hallway and turn left to find a Giant Dragonfly Head and a Grave Lily of the Valley [6]. Now all you have to do is go through the passage leading to the boss arena. Jump off the ledge to find yourself in an alcove near a slope with two chariots moving along it (if you haven't died before and the chariots are still alive). After this, another chariot will appear, which will lead to their collision and mutual destruction.

Next, head north, go up the slope, open the double doors and enter the next room. Go down the stairs, deal with the three skeletons, go to the fog gate and go through it to begin the boss battle.

Boss fight: Crucible Knight Siluria and Crucible Knight Ordovis

This battle will be very difficult, regardless of your build. If you have difficulty, please come back here later. The Crucible Knight will be armed with a jagged spear, while Ordovis will be armed with his signature greatsword with a unique skill. Fighting both knights at the same time will be extremely difficult due to their powerful attacks and large radius of destruction.

Strategy Tips

Summon Spirit: Summon your strongest spirit to distract one of the knights. We recommend Ashes of soldiers with large shields, as they can withstand a lot of attacks.

Offensive Strategy: If the spirit can distract one of the knights, focus on destroying the other. The regular Crucible Knight has less health and armor than Ordovis.

Avoiding Attacks: Knights perform a series of 2-3 long attacks before a short pause. Use this time to attack, then dodge or block subsequent attacks.

Attacks and tactics

Knight with a spear

Quick Attacks: Several fast and long sweeping strikes.

Charged Attack: He charges his spear for a powerful magical attack. Avoid her.

Wings: When his health drops to 50%, he will grow wings. He will start using them for flying attacks.

Off-Hand Blade: A piercing strike that cannot be blocked. Don't get too close.

Ordovis

Strong Attacks: Long slashes, a fall attack, and two spinning slashes. Dodge with proper timing.

Unique Ability: Charged spinning kick that causes an explosion. Run away and use this time to heal.

Wings: When his health drops to 50%, he will start using dive attacks.

Tail: Includes tail swings into your combos that must be dodged or blocked.

Final battle

If you manage to kill one of the knights before your spirit dies, then you will likely win the battle by treading carefully. Otherwise, you will have to fight two enemies at the same time.

After defeating both Crucible Knights, you will receive the Ordovis Greatsword and the Crucible Ax Armor Set.

The grave of the hero, the slayer of giants

Finding the tomb of the hero who defeated the giants will require you to move around the map quite a bit after reaching the mountain peaks. Once in the Ruins of Zamora, you may notice items on the plateau above; that's where you should go.

Once you reach the Freezing Lake, head west and climb the hill to the Guardian's Garrison. After crossing the giant chain nearby, move along the edge of the cliff in a southwest direction. There will be several dangerous fingercreepers along this path that will cause significant damage, so you should be careful.

At the end of the path, there will be a small gap across the cliff, which you need to jump over to get to the last plateau. Once you get there, head towards the massive structure ahead where the hero's tomb is located. Once inside and using the elevator, you will find a door next to the Place of Grace, closed by a barrier. Use the Sword Key on the imp statue to open the door and get the Flame, Protect Me spell.

In the first room, turn right, and at the far end of the long corridor, find the Golden Fleece (11). Next, fight several enemies, including the Lesser Pyre Watchdog, all of whom will be shrouded in shadow. In this state they are immune to damage, so use the golden floor seal to attack them. Then go down the stairs to get the Grave Glove.

As you move further, you will encounter Fire Monks near a pillar spewing flames. Take a moment to attack the monk and deactivate the flames by hitting the pillar. After climbing the stairs and defeating another monk, you will reach another barrier, which can also be opened using the Sword Key. At the end of the corridor there will be a Skull Candlestick and a Grave Lily of the Valley guarded by shadow enemies. Drop down the hole in front of them to find a flame pillar and lift it back up, which will activate the golden floor seal to destroy them.

After defeating the enemies, take the Candlestick from the skull and return to the beginning of the corridor. Take the elevator down to the large room, then send the elevator back up while staying at the bottom to make another golden floor seal appear. Activate the lever next to the seal to open a large corridor with a shadow giant; fight him, bringing him to the golden seal. After defeating the giant, the door to the boss will open.

To get rare items, go up to the elevator you used earlier, press the lever and jump inside before it moves. In the basement, fight the prelate and two burial guard dogs. Crystal darts will temporarily stun the guard dog, making the fight easier. After defeating the prelate, you will receive the Giant's Seal and the Great Grave Glove.

Back in the room where the giant was, go to the boss room. In the late game this boss won't give you much trouble, although he is very fast. His main strength is agility and frost attacks, but summoning spirits will help you defeat him quickly. After defeat, the boss will drop a set of Zamora armor, which provides magical protection. Collecting Zamor's armor and sword will complete the dungeon.

Game from the guide
  • Platform: PS5, PS4, XBOX ONE, PC, Xbox Series S/X
  • Genre: Action, RPG
  • Release date 24 February 2022