In this guide, we will take a detailed look at how to complete the Siege of Paris, a story expansion for Assassin's Creed: Valhalla. Note that this is the second DLC for the game! The first was Wrath of the Druids.
The first thing many gamers are interested in is how to start The Siege of Paris in Assassin's Creed: Valhalla. All you need to do is return to your settlement in England, Ravenstrop, to hear the news of the arrival of Torah and Pierre. Chat with the people who rebuilt the guest house. Then agree to help. After the feast, say that you are ready to sail. This will complete the quests Strangers Bringing Gifts and Into Frankia.
Together with Toka, visit Sigfred, who wants to overthrow the local king Charles. By the end of the feast, destroy all the Franks. Get to Toka's father's burial place and talk to Sigfred.
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Get to the ruins and go downstairs, where you need to chat with Sigfred. Climb to the roofs of buildings, after the video you will receive a task. We need to eliminate Engelvin. There are several ways to do this:
On the Way of the Scribe . Go to the plague quarter, chat with the nun in the house and go to another place to the drain. Move through the tunnels, swim underwater and soon find the corpse of a clerk. On his body will be a note with a password. Now you can enter the territory by naming the password (through the main gate).
Way through the side gate . A man in a tavern complains that his daughter has been arrested by the Franks. Kill them and talk to the girl in a secluded place. She will point to the drain. Through it you can reach the room with the key to the side gate.
In any way, enter the closed area. Climb to the side balcony of the church and talk to the man. Open the chest next to him to get the Bellatores Cloak, equip it and go down to the basement. You will be missed. Press T and light the two bowls on the left and right in the room with the blindfolded woman. Go further, carefully make your way to the pool, where Engelvin will come up. Kill him when the prompt appears on the screen. And before that, be sure to agree to undress!
You will receive Angelvin's key. Open the room opposite and examine some clues. Use Odin's vision. You can also remove a new weapon from the wall - the Riot Scythe. You will need to move the block to get to the last clue. Go to the tavern and talk to the man in the basement. Use charisma or go back upstairs and pay the innkeeper coins (13). One way or another, you will meet with Carl. In the second case, if the hostess sends you, you need to break the boards.
Go to the indicated place and watch Mother.
Go to the tavern, talk to the owner and sit down at the table with the Franks. You will recognize Mother. Get to the indicated place, kill the enemies and pick up the key lying where the big man was standing. If necessary, use Odin's vision. Open the building nearby and get to the nun. She will give you a hint. Take the dagger from the table on the left, go around the screen and dip the weapon in the blood. Go to the hall with Mother. She is waiting for the dagger, but is surrounded by enemies. Carefully go down and steal the key from the enemy. Go back upstairs and free the prisoner. This will distract your enemies. Go down and stand near Mother. Kill when prompted. Follow the queen, drive the rats away and close the openings with a mobile block. Where necessary, blow up the stones (the red jug is nearby).
Follow the woman and talk to Carl's son. Together with the queen, go to another place and talk with Karl. Kill his guards.
Talk to Toka and Sigfred, then go to Pontem Eseru. Clear the camp with the locked building. The huge enemy will have the key. Open the building and read the note on the table. Follow to the estate of Earl Ed. There are several ways to get inside. You can talk to the wife at the main door, then to the two servants on the right. Knock out the door a little further and take Ed's guest outside. You will receive a letter. By showing it at the entrance, you can get inside. Or move inside through the tunnel connecting Ed's estate and the peasant building on the right. You can read about him in a note lying on a table near the count's estate, to the right of the entrance.
Ed's office is on the right. Climb up, follow the boasting lord and steal the key from him. Open Ed's office and go up to him.
Together with Sigfred, defeat the enemies at the indicated location.
Talk to Toka, who is sitting in the tavern. Interrogate the jester inside, go upstairs and even higher up the stairs. Move the block to the right, follow the canopy and shoot the plank on the window. Climb into the room, take the key and open the door on the second floor, below. Read the note on the bedside table. Meet Tohka and go to Amiens. Find a way to Carl and talk to him. Complete the quest by talking to Tohka.
Go to the slums, inspect the warehouse. The block cannot be moved. From the next room, shoot at the boxes that prevent you from moving the block. Move it and read the message. Follow the church, talk to Carl's wife and follow the king's son. Get down into the familiar drain, help the merchant and ask for help. No need to pay! You will receive a key. Open the door in the same dungeon and get to the bridge. Install the red boxes at three different points. The first is not far, to the second move along the rope. In the case of the third, you will need to move three racks at once in order to jump on them without falling down. Everything is quite simple. To move the second rack, destroy the boxes.
Kill the first elite enemy. Follow Gell, finish off the enemies. Light the two bowls using the torch. Defeat Gozel. To get to him, go to the crypt on the right and wait for the big man to come out from there. He will have the key. After defeating Gozel, the quest will end.
We need to get to Ed. Talk to the merchant ahead, follow her and she will show you the way. You will find yourself in the courtyard of Ed's estate. You can find scaffolding and get inside through the window. Or you can go to the right of the main door and listen to two servants. The maid wants to be alone with her lover. Follow her and you will find yourself in the basement. Move the block and move on. Ahead will be a locked grate. Climb upstairs, track down the jailer with Odin's vision and steal his key. Open the grate at the bottom and move on. Talk to the woman in the kitchen. Read the note in the lobby, on the first and second floors. Through the kitchen, return to the stairs and go upstairs to find the priest. He will give you the key. Look into Ed's wife's bedroom. She will give another key. Go to the room opposite and fight Count Ed.
Have fun in Sigfred's camp and get the sword from Toki. Talk to Sigfred, fight him on the mounds, or convince him that he doesn't belong here.
Talk to Ed, go to Amiens and follow to the second floor of the tavern. Through the balcony, get out, to the left and from another balcony you will get into a closed room. Examine the bed, the corpse of the monk and the note. Talk about it with the owner of the tavern. Follow the church, climbing over the walls, find Bernard in one of the rooms and go to a new location. Climb the scaffolding to the west of the facility, climb the tall tower, and drop down to the enclosed area behind the fence. After the cutscene, kill Gozlen.
Get inside. You need two keys. Look for one in the kitchen (devil's key). In the main hall go upstairs and into the room on the left. Move the block, break the walls and take the regular key. Use another door on the second floor and open the door with the key from Bernard's room. There will be a prayer room and an angel's key. Use both keys on the door and meet with Carl.
What you do to Carl will upset or please his wife and Ed. Ed wishes him dead, and the queen asks for mercy, assuring that she will take care of him. Fight Carl by standing near the burning braziers. When you deplete its stamina (yellow bar), you can throw it into the fire. Repeat the action again. If necessary, light the braziers yourself. After two hits on the fire, Carl will have few lives left. You can repeat the action and finally kill Carl, or raise the grate with a lever, lure Carl into the room at the altar, stun him and quickly lower him. That way he stays alive.
Talk to Tohka and then you can return to England.
Complete the tasks of Pierre and other members of the Resistance (insect icons on the map) to increase Notoriety. This will allow you to open goods from Pierre, among which there will be a new Reaper armor.
Read the note in Melen's longhouse, visit Paris and jump down the hole to find the office of the Unseen. Read the note, visit three different places where you need to find three keys. There you will also find books with new skills! With three keys, open the door, take the jug and go downstairs with it, bypassing the room around the perimeter. Explode the stones and get to the chest with the legendary sword "Zhuayeuse".
This is one of the few world events. But only it activates such a quest. Go to Paris and on the right side of the river on the map, above the river, look for a man with a dialogue icon above his head. Give him the box you found in one of the enemy camps. You will understand when you explore the whole map.
And in the game you are waiting for: