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Scrapland Remastered Walkthrough - Game Guide

A detailed walkthrough of all the story missions in the Scrapland Remastered action
Scrapland Remastered Walkthrough - Game Guide
Author
Andrey Pavlenko
Date of publication
14 December 2021

Walkthrough Scrapland Remastered 2021

During the passage of the game, by pressing F1, you can see a brief description of the current task. Whenever you receive messages about blueprints from Rusty, you can postpone the main task and visit the editorial office or the police station to find the blueprints hidden there. In order to construct something according to the blueprint, you need to return to Rusty, but he will also have to pay. And now let's get started.


Arrival

After the introductory video, we move to the right side, to the door marked with a yellow marker. Similar objects are also marked on the radar. We communicate with the Gatekeeper robot at the door by clicking on the LMB or the interaction key. If there is no desire to continue the conversation, we choose the option with the absence of any questions to the robot and a request to open the door. We follow through the door and run to the teleporter. Use it to teleport to a new location.

Прохождение Scrapland Remastered — гайд по игре


We go forward and to the left, to the disinfection chamber, go through the procedure and go through another door. Soon we will encounter an Observer with whom we can talk. We continue to move along the marker until we find ourselves inHall with the Bishops. We communicate with them, go to the Official and try to get a job. He's offering us a job as a reporter. We move to the device in the center of the room to meet with the employer.

Once on the Chimera, we see a robot named Berto in front of us. We communicate with him, after which he gets into the garage to Sput-Nick and Rusty. That same Rusty. We interact with the equipment used for the construction of flying ships. We can go through training so that the computer itself assembles a ship for us. If we refuse training, the assembly process will have to be carried out independently. Hangars are on the left side. We select an empty hangar, confirm the choice of the hull, go to the engines and select the only available option. Open the tab with weapons and click on the "Volcano" at the top. We click on the square where this weapon will be installed. On the last tab "Hull" we can strengthen the armor of the ship. We can sell all purchased parts at the same prices through RMB. We rise to the ship to complete the first part of the game.

First battle

Having appeared in the airspace and listened to the appeal of the Mad Player, we are moving to the Gambling Facility at the call of the yellow arrow. Having flown up to the hangar, we land on any of the sites with the

sign. Landing occurs automatically after a close approach and a stop over the site. Finding ourselves with our feet on the ground, we go to the well?the white symbol on the radar. Behind the opened elevator doors there will be a yellow arrow. We enter and activate the elevator with a mouse click. Here we are talking to the Mad Gambler, who, before our arrival, is rehearsing Hamlet with abandon. We get a trial task, and it doesn’t bother anyone that the task of destroying a couple of policemen was set in the presence of the police chief, who is apparently an avid player himself, contrary to the situation.


Прохождение Scrapland Remastered — гайд по игре

We are moving along the yellow arrow to the first sortie. On the platform, in addition to your ship, located at the site of the previous landing (in the center or on the right at the front edge), there are several more. All of them are of the same model, with the only difference being that they are aliens and the plating of all is 55 units. After attempting to get into another boat, you can leave it by flying out of the landing zone with the P icon and flying into it again. Your own boat at this time will disappear from sight and, in order to return it, you will need to go to its parking place near Sputnik and after the message appears at the bottom of the screen, press .


Having chosen a boat, fly out and start hunting for police ships, which are marked with yellow arrows on the radarmi, and are shown on the screen with a red and yellow icon or arrows. In flight, you can use the right mouse button to accelerate. For shooting, it is better to select the Vulkan machine gun (with the mouse wheel or with the button 2). Each weapon has a function, activated by the key. In this case, weapon #1 (stick to the target) and the Q and E buttons can come in handy to simplify the process of aiming at the target.

At the moment of a head-on encounter, police boats prefer to accelerate to your tail from the line of fire. In most cases, it is enough to turn 180 degrees to continue shooting. From downed police ships, a glowing icon remains for a short time - this is money, they can be collected. Useful recovery icons for weapons, plating, etc. there are also cities in the sky. After defeating the cops, blueprints for Rey's missiles will become available in Rusty's garage. See if you have money and if it is less than $400, then it is pointless to fly to the installation of missiles. You can earn money by opening the hunt for ships flying around, including the police, but be prepared for attacks from law enforcement officers. By shooting down a couple of ships and collecting the remaining icons from them, you can earn money to install new missiles and strengthen the skin. We fly to the workshop (the image of a wrench on the radar). There, using the ship assembly machine, we install rockets (Or?live, new icon on the top right, confirming the click in the yellow square). If you do not like these methods of earning, you will have to wait a little with the installation of rockets.


Прохождение Scrapland Remastered — гайд по игре

Now you need to get to the publishing house through the city transport pipe. On the radar, this place is depicted as a horizontal diamond. We land at this place and enter the transport system.


newspaper editoring

We go along the yellow arrow or, approaching a low policeman, funny waving his arms, we say hello and ask how to follow the arrow on the radar, after which his official duty will force him to show you the way - run after him.

Having reached the destination, we meet Berto. We go into the boss's office and are delighted with the figures of the boss's assistant named Betty - obviously the robots have adopted human values. We get acquainted with the Boss, who immediately issues a trial task. Ketty will take you to the place where the camera named Sebastian lies.

Camera! It is with him that everything unusual in this game begins. The aged Sebastian refuses to perform his functions and endows you with new abilities to photograph andhacking the Great Database. From this moment, the button (right mouse button) is activated - it allows you to transform into the character in front of you (illegal, of course). Access to the entire Base is carried out through special terminals (with a blue ball), which, as a rule, are numerous in any building.

We follow the yellow arrow in search of the battery, and having found it, we receive a message from the Mad Player with an offer to play. We run along the yellow arrow to the communicator. After talking with the Mad Player, we will try out new abilities on Berto. Before that, you can politely warn him (dialogue with the left mouse button) and then press the right mouse button to . The police will immediately go into alarm mode, and for a while you will have to run around the corners trying to avoid radars and shots. Keep an eye on the and the scale located along your radar - it shows the status of the police alert. When the anxiety wears off, the Mad Gambler will advise you to "recover yourself". Run to the Base terminal, connect (left click) and transform into Di-Tritus by clicking on his image (first in the top row).

After the reincarnation, run along the yellow arrow back to the communicator. The Humphrey robot walks there, after talking with whom we move on to the first serious race.

Race

We board the ship and fly to the starting point indicated on the blue map, and what?with that arrow. As soon as you fly up to the first beacon, the race will begin, so read the rules in advance. In this race, all turns are only right and do not be confused by the forks. You need to collect beacons surrounded by luminous brackets - they appear in turn, i.e. the next one appears only when the previous one is picked up. Each such beacon has an arrow indicating the direction to the next one. Use the right mouse button (acceleration) to take the lead from the very beginning. If you missed the beacon, but the opponent is on the tail, do not return - he will pick it up himself, and you will already fly up to the next one that appears. Your goal is to be the first to collect 15 beacons. If you start shooting along the way and this causes the police to raise the alarm, consider the round lost. If you lose (for whatever reason), you can fly to the terminal indicated on the radar and set the race again.

Прохождение Scrapland Remastered — гайд по игре

After winning this race, we get blueprints for a new ship and engine, as well as a "stick" from the Boss, who will remind you of the task.

To begin with, we fly to the garage and improve the boat. Make sure you have at least a couple of thousand dollars on hand along the way, and?More likely there will be problems with the construction of a new ship. If money is low, start hunting for aircraft and collect glowing icons that remain in the place of the destroyed ships. Fleeing from the police, fly to the garage - visiting the garage will hide you and remove the police alarm. This trick can be used throughout the game.

When you approach the ship building machine, take apart and sell the existing ship (Flea), unless you decide to collect them. Next, in the menu of cases, select the case and in the subsequent menus it to the maximum. The appeared rocket launcher can now be placed in two copies, unlike the Vulcan cannon. We confirm the assembly with a tick in the lower right corner and fly out.

Now you can fly to your destination on your own or using public transport. To use the second method, fly up to the transport pipeline (horizontal rhombus on the radar), land the ship and step inside (left click at the gate). On the diagram that appears, select the place marked with a yellow arrow - the Temple. In the Temple we follow the yellow arrow, here the route is not so obvious. Along the way, there are very original disappearing floors and steps, we are not afraid and boldly run along them - these are .

First kill

Having reached the teleport, we move to rest?? Archbishop. Having met and accepted his unconditional refusal to be interviewed, we leave this place, and a short film shows an unexpected and cruel reprisal against this creature. The news goes on to say that the Archbishop has been murdered. What about restoring? Well, of course the Database, only from there was stolen and its matrix - pure work. Since the subject of the interview is now missing, our Boss changes the task and we report on the murder.

Head towards the transport pipe. After moving, turn into a police officer using the OBD terminal (small counter against the wall with a blue ball). The cop matrix is to the right of Di-Tritus. They will immediately pay attention to you, but for now, just run along the arrow on the radar to the teleport. After teleporting, start taking pictures, sequentially running up to any of the 3 places marked with yellow arrows and making a left click at the moment the camera appears on the tracks on the floor. The alarm will subside and at the signal of the radar we will head to the teleport in the . Sitting on your ship, having previously turned into Di-Tritus, over time we receive a message from a robot with a strange name Deep Throat.

Right behind the parking block where we flew out is a communicator that contains an important message. We park there and get acquainted with the text. Apparently, this story will not do without Di-Tritus. We sit down on what??abl and move to the transport pipe leading to the Press Building to meet with a policeman named Ficus. By successfully gaining confidence in him, you can make good progress in the investigation of the murder case!

After finding Ficus and talking, we get the first task. We run along the yellow arrow in search of the Banker - this is a robot in a green robe. After talking with him, we understand that words can’t do anything here. Stand in front of the banker (on either side) and press the middle mouse button or spacebar. Dee-Tritus will strike and, if he does not miss, a check will remain in the place of the banker (it will be indicated by a yellow arrow). The police will then raise the alarm. We grab the check and again run to Ficus, and by this time the alarm will most likely subside.

The second task of Ficus is to win the race against a policeman named Multiplus. We use the elevator (along the yellow arrow) to get to the city center, board our ship and fly to the starting point. The race is similar to the previous one, only here the circle is longer and all turns are left.

Прохождение Scrapland Remastered — гайд по игре

Be the first to collect 15 beacons and win the race, fly to the communicator and get the third back - kill Glupus, who owes money to Fikus. Glupus has severalabout lives, so get ready for a long fight. The most effective weapon in the fight against the ships of the Glupus is the Rey rocket launcher, without which the battle turns into an exceptional hassle. Second is Vulcan. When you run out of rockets, fly around the area and collect rocket icons that glow in the air to replenish your ammo.

After defeating Glupus, we fly to the communicator, and then to the transport pipe and move to the police station. Here, following the arrow, we will reach the teleport, but the attempt to teleport will not work. You need to talk to the gatekeeper robot near the teleporter. It turns out that only police officers (little funny ones) can teleport here. Run to the floor above or to any other place where there is a Data Base terminal and turn into a cop. This can be done with direct contact with the cop, but then the alarm will be raised if there are witnesses nearby. Coming out of the teleport, we see Ficus, who is literally crushed with grief. He, or rather his remains, are writhing under a huge container - Ficus is dead. Deep Throat contacts us and offers to communicate through the communicator. We go along the arrow and communicate. Since we are still of a policeman, the scanning beams of the Observers should be avoided. After communication, it became clear that now Di-Tritus will take the place of Ficus. Let's go thievesget a police ship and are going to a meeting instead of Ficus.

Since we are facing an armed conflict, it is better to take a boat with Ray missiles. After exiting the elevator, take the ship that is on your left (Fly). The one on the right is our old friend with the Vulkan machine gun - he is not worth attention. On a stolen ship, we fly to the meeting point, then we destroy 15 robot ships and return to the site to meet with Deep Throat. He advises how to get the Chief of Police to hand over the evidence.

We go along the arrow and photograph the moment when the police chief cheats when playing cards. To do this, you need to stand next to him and looking at him, wait until the camera sight appears. At this point, make a left click. After successfully filmed compromising evidence, we are trying to blackmail the police chief in exchange for evidence, but in response we get hit in the face and are reanimated through the Database in the usual form of Di-Tritus. Case with blackmail chief of police failed.

On the yellow arrow we go to the communicator, where the Mad Player advises how to get evidence. To do this, you can pay 50,000 braces to the police chief or try to turn into the mayor of the city and ask the chief policeman where the evidence is hidden. Through the transport pipe we go to the Municipality. There are two ways here.

First way . To ask the chief about the evidence, you have to create a situation where the mayor goes to the side?Well, transform into him and, after waiting for the alarm to end, return to the police chief. Once this trick is successful, the police chief will start talking about the evidence. Even if at this moment the alarm rises again, you can safely run away and start searching for evidence on the radar.

Second way . Save money by winning races. You can bet with many local residents, including the mayor of the city. Place bets, win and after saving 50,000 go to the police chief and buy information.

Prison . At this stage, for the first time, you have an obsessive chance to go to jail, transforming into the mayor and escaping from the police. It is quite possible to get out of prison. Appearing in the cell, look for a grate on the wall, wait a bit and a miniature robot with a flashlight will appear there. Turn into him (right click) and run through the ventilation system. After jumping out of there, run forward into the crowd of policemen. You will be noticed, the alarm rises, but do not pay attention to it. When you see a small partition on the left, run or jump behind it and further into the room with boxes, run behind the boxes, stand against the wall near the highest mountain of boxes and double-click on the middle mouse button or on the space bar, as a result of which we jump onto the box, jump again and we find ourselves on top of this mountain of boxes, there is a ventilation grill on the right, we run into it and awayto the exit, by the way, drawings are sometimes hidden here. And here is the police station, and freedom. We continue the game.

First clue

The yellow arrow will lead you to the transport pipe. Through it we go to the Landfill and sit in our boat. The chief of police will guide you from nest to nest, each of them has 25 mosquito robots and they all need to be destroyed. Near the third nest, shoot the mosquitoes again, and the police chief will say that the evidence has been found. Her place will be indicated on the radar, we select and move to the nearest communicator.

Second clue

The next piece of evidence is in the ship of a robot named Rudolf. The police chief tells you where to find him. We get to the bank and there, after going through numerous corridors, we find the guy pointed to by the yellow arrow. This is an unusual robot, he knows how to play with time. After watching him for a while, you can see how he instantly moves from place to place. There are two ways to talk to him. The first is to calculate the place of the appearance of the robot and talk to him in time, which is not easy. The second is to use the Database terminal to turn into the same robot and use the time dilation function (middle mouse button or spacebar) to catch up with it. Both methods are not devoid of intrigue and are equally interesting. We challenge Rudolf to a duel, and he agrees. We board the ship and get involved in the battle. This time the stakes are high and it'sno longer a race in a circle for beacons, but a deadly air battle, although everything will start with a traditional race. As in previous battles, the Rey rocket launcher (third weapon from left to right) will remain the most effective in such a fight. After destroying Rudolph's ship and picking up evidence, we move to the communicator.

third piece of evidence

As the chief said, we go to the municipality through the transport pipe and look for a robot named Trurl. This robot is endowed with a sense of humor, but, nevertheless, gives the next task. He wants the blueprints for the ship, and the blueprints are for three different robots, the ones that can stop time. They will not give them up voluntarily. There are at least two ways to complete the task. The first is to catch each of them in the form of Di-Tritus and deliver your super-hit (middle mouse button or spacebar) to them without further ado. But it is difficult to catch such a robot, so the second way is to turn into a robot of a similar model along the way and catch up with your colleagues in their own way, and when you approach, transform into them (right click). At this point, drawings will appear on the floor. Having collected three drawings, we go to Trurl. His appetites are growing and now he wants a prototype of a police boat, and even a guarantee of its functionality in the form of 20 police ships lined from it. After fulfilling his wish by destroying 20 police ships and landing the ship on a communicator platform, you will encounter a situation where tr?The voice does not stop and the communicator does not work during the alarm. It will be possible to fly away from the site, forcing Sput-Nick to return our own ship and fly to the workshop. After completing the task, Trurl will give you some more information and diplomatically "throw" you with evidence. Now, according to him, you need to attack the cargo ship. Deep Throat will come to the rescue, who will report on mercenaries who own the drawings of the necessary weapons. We move to a gambling establishment and approach a group of mercenaries. We need a robot , he stands in the back of the room to the right of the others and is distinguished by amazing naivety. After talking to him, do as he says, and then fly after him (long and tedious) and protect him from attacks of mosquitoes or raiders along the way. To do this, it is not necessary to destroy them all, but it is enough to shoot a little at the offenders. Having reached the landing site and picked up the drawings, we move to Rusty's workshop to install weapons.

Once outside, shoot the transport ship from the new cannons. Be prepared for the fact that 3 or 4 times you will have to pick up replenishment charges and at the same time hold the police hit, for which it is best to have a good skin (bookmark in the garage). After destroying the transport ship, pick up evidence and take action to stop the : shoot down the attacking police ship or hide in the garage. Furtherfollow the yellow arrow to the communicator.

Fourth evidence

The police chief informs about the owner of the fourth piece of evidence - Archbishop Igor. But, before flying to Igor, we are recommended to contact the Mad Player, we fly to him to increase our combat reputation. After talking with the Player and Igor, we begin to look for drawings. Three mercenaries appear on the radar - we are looking for , the same as last time. This time, his guys got wind of what was happening and are chasing you, they will have to shoot back on the way to the blueprints and back. Having photographed the drawings, we call Igor from the nearest communicator and get the next task: to satisfy his manic fantasies and arrange a bloody massacre in the city, destroying at least 1 ship every 20 seconds until the scale under the 20-second timer is completely filled. If the next 20 seconds are not marked by a kill, then the accumulation scale will reset to zero and you will have to repeat the destructive action from the beginning. This task is more difficult than all the previous ones, because. the police show miracles of ingenuity in the use of weapons against you, and it is the destroyed police ships that fill the scale the fastest.

In order to more effectively complete the task, it makes sense to fly to Rusty's garage and choose a boat with maximum combat power there, speed in this task is not so important. Then choose seatso with heavy traffic and keep an eye out for the ammo resupply and shield icons appearing in the air nearby. This is where you fight hovering over the freeway. On wide roads, clusters of small ships often fly by - they are the easiest to destroy, i.e. We take the number, not the skill. When attacked by the police, maneuver, fight back and "feed" in the coveted place, but immediately return to the chosen position as soon as the matter with the police ship is settled. Weapon - Pulse Cannon or your choice.

Having completed the task, we fly to the Mad Player and, after reading the dialogue to the end, we get to the duel level. Duel with Igor. Defeating Igor in a duel is much easier than enduring a 20-second carnage. After winning 10 times, we take the evidence and call Deep Throat. He sheds light on the story of the murder and hints at the machinations of the police chief. We go to the chief of police, and he asks us to participate in a crazy bet and get the blueprints of the bankers' ship at the end of the battle.

Now the battle with the bankers is scheduled. We accept the challenge and again we get to a special level, only now there are more opponents and they behave more skillfully and more aggressively. Here it also makes sense to find a place with ammunition and stay close to it, and it is also convenient to fly backwards, because. the enemy traditionally comes to the tail. Once 20 banker ships have been destroyed, an arrow will appear on the radar indicatingcalling for drawings, but they continue to attack you - be careful. Fly to the place with blueprints, land the ship, take 2 photos.

Second kill

We watch the video in which the second sophisticated murder takes place. This time the massacre of the chief of police.

Now the mayor himself decided to compete with us. In a fair fight, we destroy his ship and go to the municipality to apologize. But since the mayor lost, he ordered all the police to kill you - they are all looking for Dee-Tretus. Once in the municipality, turn into another robot in advance. This can be done by reincarnating with the right click, but only without witnesses, otherwise the alarm will rise. If the alarm could not be avoided, run, hide until the police calm down. Go to the mayor along the yellow arrow, and not far from him, after waiting for the police to leave, turn into Di-Tritus in the nearest DB terminal and start a dialogue. The mayor will accept an apology, but will want to test your honesty.

First you have to destroy 10 staplers - these are small robots that look like lanterns with legs. If you have ever escaped from prison, you already know them. They can be destroyed with a super-hit (right click) or transformation, which is easier and faster. Jump from robot to robot by double clicking on the middle mouse button or the spacebar (double jump), and after catching up with the next stapler indicated on the radar with a yellow arrow, transform?? into it. Of course, all this time the will be active and the police will hunt you in every possible way, do not pay special attention to them, but watch your life. Once you're done with the staplers, turn into D-Tritus and talk to the mayor.

The third task is to protect the transport ship, and then destroy a dozen mercenary ships. As soon as the task is completed, new blueprints will appear in the Press Building (those who wish can fly to look), and the radar arrow will point to the nearest communicator. After talking with the mysterious Official, we fly to the landfill. Here you will be surrounded by hunters. Destroy the buoys indicated by the arrow on the radar and fight off the hunters using, among other things, . Then, having got rid of the police, we fly to the communicator and call Deep Throat: now we need to intimidate the robot named Tretorius.

The worst thing about this task is that the robot cannot be killed. His ship's damage level, shown on the left of the screen, must be brought to the limit shown by the vertical line and kept in that state for a total of 60 seconds. Time is calculated from the sum of those periods of time while the robot is in a "depressed" state, but, being a smart robot, Tretorius feeds in time, so his depression lasts for several seconds at best. When the time indicator reaches zero, the task will be executed.eno and will have to fly to the communicator again.

It's time to play the roles. We fly to the police station. Now you need to turn into an official and ingratiate yourself with Tretorius. We turn into an official (reincarnation) or in the database terminal and find Tretorius on the radar. We receive from him the task to lead the bouncer into the cell with the robot Pikus, so that they to him and he tells where he hid the drawings of the ships. Transform into D-Tritus and find a group of bouncers short cops. After talking with the bouncers, lead them to the camera, but not too fast, otherwise they will not have time. The beating scene is the pinnacle of Scrapland's CGI! After disassembling with Pikus, talk to this battered pile of metal and look for blueprints on his tip. If you've had to get out of jail before, you know how to do it. Turn into a small robot (stapler) in the terminal of the Great Data Base here in the area. Further on the map, find the passage to the drawings, photograph them and move to Tretorius, but again in the form of an official.

The second task is to find a transport ship piloted by Mikus, destroy it and collect the money. We fly to the Trade District, where a lot of yellow arrows immediately appear on the radar, pointing to false transport ships. To determine what you are looking for, you need to fly up to each ship and, staying at a closedistance for a while, give the scanner a chance to analyze the ship. Having found the right transporter, complete the task. You can destroy it with an ion cannon that fires antimatter (green icon). We select the appeared chest with money and fly to the Mad Player (arrow).

The last task is to play Capture the Flag with the bankers. You need to collect 5 flags, which is easily achieved with almost no fight. The blue arrow points to the flags, and the yellow arrow points to the leader of the opposing team, from whom you can steal the flags he collected. Here we are in the clan. It's time to get acquainted with the customer of the murder of Di-Tritus. At the moment before departure, an unknown person blows up the boat of Tretorius, our clan colleague. You need to fly up to the attacking ship and stay nearby for some time so that the scanner can collect information about it. This task can be simplified by using the of the laser - holding the object by the beam. If it is difficult to stay close, then there is another way. Shoot this ship several times, and it will begin to "stick" to you, however, not forgetting to shoot "friendly" at the same time.

When the scanner does its job, we fly to the communicator. Deep Throat explains the situation: we need to protect Bishop Gus from the Lone Mercenary. Each of them has 10 lives. Your task is to deprive the mercenary of his 10 lives faster than he does it with the defenseless Gus.

After being successful?First battle we fly to the communicator. Now you need to hack the database and find the matrix there. We fly to the Temple, there we go along the arrow and along the way in any convenient place we turn into a Bishop, otherwise we will not be allowed into the teleport. After moving to the database, board the ship and start searching for the traitor. A lot of robots are circling in the sky. First you need to scan everyone and find the one who has the Gus matrix hidden. It's hard to keep behind the ships, you can either use the holding beam, or start shooting, and they will all flock to you. As soon as you find the right one, destroy it, pick up the matrix and fly along the yellow arrow into a small through cave in the middle of the cliff. There we land and put the matrix in place. You will be shot at while you land, but after landing, everything will be quiet. We take off and return to the Temple. Now things are turning even worse - it turns out that the Di-Tritus matrix, that is, our dear, was stolen.

Another visit to the landfill. We steal the ship of the Lone Mercenary and, without engaging in battles, we fly to the place indicated on the radar. Here we find new drawings and our matrix. You can fly away on your ship, recreating it with the help of Sputnik. We go into the transport pipe to return to the Temple. Here we turn into a Bishop and follow to the entrance to the Great Database, for teleportation. Here, as soon as you board the ship, hordes of will attack you. Better avoidfight and quickly get to the installation site of the matrix. We plant the ship in the rock, put the matrix and return to the place of teleportation to the Temple. Here we call back from the communicator to Deep Throat and go to the municipality to the mayor, having previously turned into Di-Tritus.

Council . In the Temple of Water from the premises there is something like a pedestal on which an extra life rotates. You can take it, though the alarm will immediately turn on.

Arriving at the mayor, we get the task to rob a dishonest robot - the mayor's employee. A pair of yellow arrows will appear on the radar, pointing to targets. To complete the task, you need to turn into a banker, or better, into the Chief Banker, and in this image, by pressing the middle mouse button, rob the robot. The image of the Chief Banker is preferable, because. in parallel, he also robs neighboring robots, and also moves faster in the mode, which is necessary when escaping from the police. In this image we find a robot with an arrow. One of them is a bishop (pink) and the other is an official named Corruptus. You need to rob an official. We approach it, press the space bar or the middle mouse button and watch the money fly in your direction. You need to do this until the scale labeled Money on the left side of the screen is empty.

Having finished the robbery, we move to the mayor and get another task in the interests of his election campaign. Do we need a uni??Hold ships campaigning for the mayor's opponent and protect him. We board the ship and begin to destroy the Porkins propaganda ships marked on the radar with yellow arrows, resembling purple balloons. As a result, Porkins' popularity will drop and the Mayor's popularity will increase (both as bars on the left side of the screen). When the mayor's gauge is full, he will congratulate you, and Deep Throat will ask you to call back from the communicator.

Third murder

After talking, we observe the scene of the third murder - this time the mayor is brutally killed. And a man comes to the planet. Of course, all cases of murder were immediately hung up on a person and he was put in jail. Now Boss (our employer from the publishing house) sets the task of interviewing a person.

The yellow arrow points the way. Before you get into the cell, you need to turn into a messenger and gain access. It is required to deliver a special handset to a special terminal and pick it up there, but with authorization, and deliver it to its destination. The task is simple, but the rest of the messengers will interfere. With a special beam, they can snatch the tube from each other (and from you) and fly away, and the yellow arrow of the radar begins to point to the messenger with the tube. Such messengers need to be caught up and, having caught in the scope, use the spacebar or the middle mouse button to select the receiver. You can also transform into this messenger thief, but in tIn this case, the handset hangs in the air nearby and can be intercepted by another. After completing the task, turn into Di-Tritus and go to the camera. After talking to the gatekeeper robot on the wall, go into the cell. After a few words, a man named Bill follows us, and we need to take him to the press building. Run with Bill, but don't go too fast or he might fall behind. On the way, the police interfere, which is in a state of alarm. A good way to move around with a slow partner like Bill is to run backwards (looking at Bill) and follow the radar. We get to the room familiar from the beginning of the game and, running up to the container marked with a yellow arrow, we hide the person there (it happens automatically). We run along the arrow on the radar, teleport and approach the Boss.

Council . If here or in any other place in the game you accidentally kill (well, it doesn’t happen to anyone!) or in an important character (for example, the Boss), then just wait for him to recover in the game - in a few seconds he will appear nearby. Run to him, but do not forget to get rid of the police first.

The boss issues a new task to collect information from the transport ships, attacking them (but not destroying them). In addition, they are accompanied by guard ships, so you will have to fight with them as well. Security can and should be destroyed. Find a transport ship by ??adaru, shoot and collect the cubes falling out of it - this is the information. You need to collect information before filling the scale on the left. When you complete the task, fly to the transport pipe, land the boat and move to the Bank.

Here, through the communicator, we contact the Boss and get the task to hack into the computers of three officials - members of the clan. Yellow arrows point to the computers, after the start of the task, the yellow arrow will point to only one of them, which you can run up to at the moment. To complete the task, you need to run up to one of the three computers in turn (marked with an arrow) and make a left click after the message appears. The process is shown on the scale on the left, which is divided into three parts. While you are downloading data and running from one computer to another, officials on other computers are restoring it - this reduces the amount of information you have collected (scale on the left). To avoid this, destroy the officials, transforming into them - do everything so that there are as few of them in the hall as possible.

After collecting all the data, we go to the Trade District and call the Boss. Again, the task is to collect data. This time we are hunting for ships carrying pieces of information - they are marked with a yellow arrow. We destroy them and collect information cubes, and you need to act quickly, as other ships?And sometimes they collect cubes instead of you, and over time, a whole train of pursuers will line up behind. When the gauge is full, Deep Throat will offer to speak via the communicator.

After talking, we fly to the Center, where we need to make an appointment with Humphrey and distract him for 5 minutes while Deep Throat will crack the code. We start the competition with Humphrey, in which the winner is the one who first knocks down the enemy 10 times, and the score is kept in the form of a balance. That is, if they shoot you down, then a point is taken from you and awarded to the enemy and vice versa. Humphrey is a bad shooter, but he can't be beaten until the code is cracked. Slowly fly, collect ammunition and follow, as they say, the balance. Let him shoot you down, but don't let him score 10. When Deep Throat cracks the code, win the challenge and fly to the communicator.

Now we fly to the Press Building to get into the library. To do this, you need to turn into an armed policeman and get into the restricted area, and then turn on 4 switches. The easiest way to do this is in the form of a messenger (reincarnate while inside). By turning on the 4th switch, prevent the alarm from occurring for 30 seconds. To do this, hide somewhere away from the scanning robots of the Observers (with a beam). When Deep Throat gets the Player's file from the base, get out of here and run (or fly in the form of a messenger) to?The room where the person was hidden, but the container disappeared.

We need to find Humphrey, who must know something about this. It turns out that the box was bought by a messenger named Trurl. We look for him, get acquainted and, having explained the situation, we get the task - to win under the name Trurl Jr. in the race in order to satisfy his ambition. We're off to qualify.

For this task, you need to take the fastest ship ( or ), and remove all body kit and shield from it to reduce weight and acceleration time. Qualification is two identical circles in which you need to collect 15 beacons. Time is not given for the entire flight, but is added from beacon to beacon. Although the qualification requires impeccable driving, it is quite possible to collide with oncoming ships a couple of times and win. By the way, do not forget about acceleration (right click).

After qualifying, we go to the place of the race. Here, speed is even more important, and there is no need to shoot here. Make sure you use the fastest and lightest ship (by the way, some ships in the game can carry two pairs of engines). Having flown up to the place of the race, we start with 4 opponents and collect beacons. Having won, we fly to the Mad Player and find out the rules of the next race. Here you need a fast ship with armor and with a minimum amount of the most necessary and effective weapons. We collect beacons again, but only the first beacon gives the right to collect the restnye. If an opponent captures it, then first you need to destroy it, pick up a beacon and only then collect the rest. Here it is important to capture the first beacon, accelerating at the very beginning, and then accelerate and collect the rest - there is every chance to win without shooting.

After completing the task, we call Deep Throat and get the following task: we need to help the chief banker collect money from debtors. Collect the most heavily armed ship in Rusty's garage and start hunting for debtor transport ships and mercenary ships. Do not pick up the money that has fallen out in the form of a chest, but leave it to your assistants - bankers, who are not always quick. The overall status of the fundraiser is displayed on the scale on the left of the screen. Sometimes it becomes empty when one of the bankers is shot down and his loot is taken. As a rule, this is done by mercenaries, so destroying their ships is no less important than the transport ships of the debtors. When the scale is full, the head of the bankers will thank you with drawings of a new ship and engines. Now you need to go to the Bank, to the house of the chief banker and look for something there. In the Bank, you need to turn into the Chief Banker, reincarnated as him, and teleport to his room. Here we learn the secret of the Chief Banker - it turns out that all this time it was he who broke the comedy called the Mad Gambler.

We go to the Junkyard to meet with BerThat. We use the communicator and find out that Berto played a cruel joke with us: hundreds of his clones are looking for us in order to destroy us. We take off and escape from our pursuers to the Trade District. Here you need to find the ship marked with a yellow arrow, destroy it and raise the amplifier. The task is not an easy one. A huge number of clone ships are hunting you and the ship with the yellow arrow is usually among them. It is practically useless to fight, because after the destruction of a batch of ships, the next one appears, and the ship with the yellow arrow, as soon as it receives serious damage, instantly disappears from view. The way out is Inferno missiles. In the list of weapons, this is the icon with a large red rocket. Choose it and lure a crowd of clones and a ship with a yellow arrow into any tunnel. Launch a rocket there, but in such a way that you yourself do not fall under the shock wave. After that, immediately replenish stocks of this weapon. After completing the task, we go to the Central District.

Here we destroy the clones of Berto, luring them into the tunnels or shooting them in any possible way, until we destroy what holds our matrix. Having picked up the matrix and received a signal, we go to the Temple. Here, in the form of a Bishop, we teleport to the Database and fly to the location of the matrix, avoiding battles. Having installed the matrix, we get out of the Database and out of the Temple, heading to the Press Building. Here we look n??a big video, from which it follows that the Mad Gambler is our enemy.

In the City Center, we begin the hunt for the Mad Player. He has 12 lives. To make things easier, save after every time a Player is knocked down. If you get knocked down, download the recording so you don't have to start all over again. After dying 3 times from your bullets, the Player will flee to the Junkyard. Here he will attack you along with the mosquitoes. And again, after dying 3 times, he will flee to the Market District. In the Market District, the Player will appear simultaneously in 6 copies. Destroy them one by one. The Player's last ship will have a Boss matrix. Pick it up and, freed from the police, go to the Press Building to the Boss's office.

Here we learn that Deep Throat is the female robot that impressed Dee-Tritus so much with his appearance at the beginning of the game. Who called her such an innocent name, one can only guess ... We watch a short video and run after Humphrey. At our disposal there are drawings of the ship Inquisitor - we will need it for further battles. We get out by the elevator outside and on our ship we fly to Rusty's workshop to begin with, avoiding an armed conflict with Humphrey. Having assembled a new ship and installed two pairs of engines on it (by clicking on the second attachment point), weapons and armor, we begin the destruction of Humphrey. Use the tunnel and Inferno rocket trick against him (you can just stand and wait in the tunnel,until Humphrey himself arrives) or an ATPC weapon that fires an electric shock. Having finished with Humphrey, we go to the Boss's office. Having learned about his insidious plans, we run along the arrow to the place where the man was hidden (there is empty), and then to the transport pipe. All robots are on alert, but don't mind it. Take off and, moving away from numerous pursuers, fly to the gambling establishment. Here Bill and he will tell us about the program. Now we need to destroy beacons in urban areas.

With the support of a group of mercenaries, we fly along the yellow arrows and destroy targets. After destroying the last beacon on the level, you will notice how all the robot ships will disappear, and the area will become empty. Now we fly to the Trade District, and then to the Center and do the same there. Having finished, we go to the Press Building. Here, right from the threshold, we are looking for Bill, and, having found him, we lead to the place where the program was installed. Bill runs slowly, so don't lose him (run backwards on the radar). We bring it to the met, indicated on the radar and watch the video.

Last battle

The last fight with the Boss takes place in the asteroid belt surrounding the planet. The boss can be defeated in three stages. First you need to destroy his first shield. This makes the Vulcan or Tesla a quick-fire weapon. The Boss's second shield is destroyed by Inferno missiles or ATPC weapons. After destroying the second shield, the Boss can be finished off from any other shield.? If the Boss kills you, then the game continues from the same place until you win. Watch the final video.