• News
  • Reviews
  • Guides
  • Walkthroughs
  • The romance club
РУС ENG

  • News
  • Reviews
  • Guides
  • Walkthroughs
  • NINTENDO
  • The romance club
  • Games
  • Website advertising

All materials on showgamer.com are protected by copyright. Partial copying is permitted with an open (for search engines) link. ShowGamer (2015)



Beholder: Conductor Walkthrough — Game Guide

This guide is written for the alpha version of the game, which is currently, at the time of publication of the guide, available to everyone via Steam.
Beholder: Conductor Walkthrough — Game Guide
Author
Svetlana Ivanova
Date of publication
17 December 2024

Beholder Conductor Walkthrough

Take the Shift

After the introduction, go to Bart's compartment by left-clicking on it. Then return to Peter.



Check Documents

The first passenger has entered the compartment. You will recognize the authority and the red icon above the new passenger. You need to check tickets immediately, before arriving at a new station. If you do not do this, you will lose authority, indicated in the upper right corner of the screen, next to the amount of money. Zero authority will lead to Winston's arrest. Click on the passenger, point out the error (in my case, there was a different arrival station). You need to highlight the error in the ticket itself. For this, you will receive 5 authority points.

Peeping

Click on the door of compartment 1 and select the "eye" icon. Left-click on the icon above the passenger's head (he is reading, and this is not a violation, but just an observation). Tell Peter about what you saw to get another 20 credibility points.

Search

When you take things out of the suitcase, put them in order, because then you need to put them back in the same order. Right-click when you take out the tobacco pouch to write down information about the passenger. For each mistake you make, you will be penalized 10 credibility points. Return to Peter to get 30 credibility points.

Conductor's console

Follow Peter to the conductor's compartment, talk to the man. You need to send a description. Select all the data correctly - name, carriage number, compartment, seats, boarding station and arrival station. Then drag all the received data from the "Information" section and send the description. Answer the phone call. The unknown person demands $1000, which must be collected in 35 minutes.



Также рекомендуем сайт наших партнёров — ТОП лучших игр.


Collect $1000 before time runs out

Check the new passenger's ticket, everything should be fine with him. You will see the train conductor, Major Sargas, cursing at the cart in the carriage corridor.

Preparing the compartment

Click on compartment #2, buy equipment for $100 and unpack the contents of the box: seats, two posters, two cups and a teapot on the table. Talk to Peter.

Passenger meals

After this, a woman will enter the carriage. Check her documents, everything is fine with them. Talk to Louise. She will ask for something to eat. Talk to Peter, he will give you the key to the dining car. Go to the right, talk to the cook Tom. Return to Louise and offer to visit the dining car. Then you can choose what to take in exchange - an imported toy or a gun. Or you can take nothing. We took the gun.

Louise's Favorite Dish

Go to the dining room and talk to Tom. He asks you to find out about Louise's favorite dish. Talk to her, go back and give the information to Tom. You will receive the Trainmaster's Key.



A Toy for the Steins

Go back to Peter, who will tell you about some experimental drug. Then buy equipment in compartment #3 so that Karl Stein's family can move in. Check Karl and Anna's tickets, let them in. Talk to Karl, who will ask you to get a toy for Martha. Earlier, if you chose the toy as a reward from Louise, it will already be in your inventory. Go to Louise, she will agree to sell the toy for $150. Refuse! And then Louise will give this toy for free. Give it to Karl to earn $300 and 150 authority points.

Victor Babiukh will enter the second compartment. There will be an error in his ticket (seat). Fine him.

Forced stop

Check the document of another passenger with a child, then go outside. Talk to the mechanic, who will tell you about the defective wheel. You can also leave or pick up the cat. We took the cat with us. To complete this quest, talk to Louise, Agatha and Karl. The Stein family will decide to leave the train and take the bus.

Deep Sleep

Also talk to Peter, who will ask you to buy some sleep medicine. On the right side of the platform is the merchant Nathan Kehler. Buy antidepressants from him for $600 and give them to Peter. You will receive 100 authority points and $500.

  • If you buy Peter cheap drugs or refuse to buy them at all, after the events in the warehouse car, the major will say that he was fired. And you will see Peter hanged on a lamppost.
  • If you buy him the drugs for $600 that he talked about, then Peter will survive these events.


Food for the prisoner

Peter will ask you to feed the prisoner. Go to the carriage on the left and talk to the police. Refuse to give the food.

Lunch for the guards

Talk to Tom the cook, and he will give you food. Take it to the guards.

The prisoner's identity

In the corridor of the seventh carriage, Louise will stop you, and Winston will promise to find out why the prisoner was imprisoned. When you bring them food, you will learn that he is a chemistry teacher. Tell Louise everything.

Cakes for the guards

On the way back from the canteen to the storage carriage, Louise will give cakes for the guards. You can optionally give them the cakes.



  • If you give the cakes, the guards will fall asleep, and Louise will free her husband.
  • If you do not give the cakes, but simply tell Louise that the prisoner is a chemistry teacher, she will try to free her husband, but the guards will kill her. You will learn that the prisoner's name is Jacob Manishek. By the way, she will not be killed if you take the gun as a reward!
  • If Louise does not have the gun and you do not give her the cakes, the guards will put her and her husband in a cell. You can threaten them with a gun to see the bad ending. Winston tries to escape with the Manisheks, but they are all found and shot.

Message from the cook

Go to the cook Tom, but he did not tell Louise anything. Follow him to the warehouse car. If you gave the cakes to the guards, they fell asleep, and Louise freed her husband. You can let them go or, if you took the gun and did not sell them to the merchant, threaten them. Having threatened with a gun and insisted on your own, you will put both behind bars. The guards will promise to put in a good word for you. In this case, the train major will praise you.

Spy Games

Look into compartment #1, where the passenger entered. Enter and talk. Follow him to the dining car for second-class passengers. Talk to Martin Kruse. You will learn that the train is going to Valverde territory, where Winston's "dead" family is. This will end the alpha version.