MiSide Walkthrough - Secrets
Am I inside the game?
At the start
of the game, go to the table and interact with the phone. Listen to the message
by pressing E, and then download the application by pressing E again. Now you
will start playing the game on the phone by pressing E, and you will need to
help Mitya in several tasks.
First,
she'll ask you to pick up her dirty laundry. Click on the scattered items on
the floor and then on the laundry basket in the bathroom to pick them up.
The next
step is for Mita to ask you to buy ingredients to make soup. Open the menu in
the upper right corner and select chicken soup (the first item on the list).
Then help her prepare the ingredients by clicking on them on the table. To cut
the vegetables, use the mouse to drag the slider from top to bottom, cutting
them into pieces.
To earn
enough money to buy a portable TV for Mita, you need to play mini-games. Click
the button in the upper right corner and select a mini-game from the list. You
will only be able to play games that match your energy level (Mita's energy
level is shown in the upper left corner). Complete the mini-games correctly to
earn the required amount - you will need 450 in total. Then open the store in
the right corner of the screen and buy a TV for 450.
After that,
Mita will ask you to find her hairbrush. Look for it by opening the cabinets.
However, Mita will warn you not to look in the oven.
Note : If you look in the oven, you will
be blocked from staying with Mita later. However, on the first playthrough,
this is acceptable. Then find the brush in the cabinet in the kitchen next to
the dining table.
Mita will
ask you to move the wardrobe in her room. To do this, click on the flashing
area of the floor where you need to put it. After the day changes, give Mita a
gift by clicking on the icon at the bottom of the screen. Then Mita will
transfer you to the game.
Once in the
game, go to the door directly in front of you to enter the bedroom. You will
see a portal on the right. Press the flashing red button to activate it.
However, the device will not work yet, as it requires three items to activate.
Three items
and their locations:
After
collecting all the items, place them on the scanner on the portal console.
Press the flashing red button to the left of the scanner to scan them. After
that, turn on the portal by pressing the same power button. Then stand on the
portal to the right of the console.
Once you do
this, the power will be off. To restore it, exit the room through the left door
and go to the front door. The panel will be to the right of it. Interact with
it to restore the power. Now return to the portal console. This time, you will
need four batteries. Here's where to find them:
Place the
batteries in the locations on the console marked with flashing red lights:
Press the
power button on the console again and step onto the portal. The device will now
work, but you will still be in the virtual world. Go to the bathroom door, but
when you find that you can't enter, turn around. You will see Mita appear
behind you.
We are together
Now that
you're with Mita, you can explore the world around you a bit before moving on.
Any objects with a question mark icon can be discussed with Mita. To start, go
to the closet in the bedroom and pick up the school uniform hanging on the side
of it. This action will unlock the costume for Mita in your outfit collection.
After that, head to the living room and interact with the TV remote on the
table. You'll see a Dead Juice commercial, and Mita will offer you to try the
juice.
Note : If you agree to drink the juice,
you will receive the Dead Juice achievement .
Now head to
the kitchen and interact with the ring on the counter to continue the story.
Mita will ask you to help her cook dinner. Click on the cutting board on the
counter next to her to start the process. This stage will resemble the cooking
mini-game from the app, but this time you will need to move the mouse up and
down to chop the ingredients. Once you are done chopping the vegetables, Mita
will ask you to get her the scissors from the bathroom. Go through the living
room to the bathroom, where you will see a vent open on the bottom right.
Note: If you
decide to look in the vent, you will lose the option to "Stay" with
Mita later. However, on your first playthrough, this is perfectly acceptable.
Turn left and take the scissors from the sink. After returning to the kitchen
and giving Mita the scissors, you will see her sitting down at the table, ready
for dinner. She will ask you to choose whether to add sauce to your food.
Note : If you add the sauce, you will get
the "Delicious Love" achievement .
After this,
you will have the opportunity to talk to Mita before dinner. If you looked in
the bathroom vent and saw the cartridges there, you will have the opportunity
to mention them. Otherwise, you will simply give her the scissors. When dinner
is over, go to the sink and put the dishes in there. At this point, your
character will start to glitch. Mita will take you to the bathroom; hold the W
key to go with her. Then take the pills she gives you.
The beginning of the strangeness
After you
take the pills, everything seems to go back to "normal". Exit the
bathroom and head to the kitchen, where you will find Mita. After talking to
her, return to the living room, going through a short loading screen.
Now Mita
offers to have some fun by playing games with you. Before moving on to card
games, start with console games by interacting with the blue controller on the
coffee table.
There are
two mini-games available on the console - "Milk Scandal" and
"Penguin Heaps". Completing them is not necessary to continue the
story, but you can get achievements for doing so.
Achievements:
After
playing on the console, head to the bedroom (the door is now next to the
kitchen) and interact with the deck of cards on the table.
In the card
game, you need to choose cards with the highest skill rating to beat Mita's
cards. You can determine the required skill for the round by the coin in the
center of the table (also displayed in the upper left corner of the screen).
During the game, you will hear a knock from the cabinet. Go to it and press E,
then quickly press Q to open the door. Mita will stop you halfway. At this
point, you will be given a choice - "Refuse" or "Stay".
Note: This
is one of the first alternate endings, however the "Stay" option will
only become available after certain conditions are met that are not available
in the first playthrough.
If you
choose "Refuse", Mita will get angry, snap her fingers and turn off
the lights, earning you the "Snap of Darkness" achievement .
After the
light goes out, open the closet door and try to open the door inside. It will
be locked. Instead, leave the bedroom, go to the bathroom and turn off the
radio on the dresser near the door by pressing E.
Then turn
around and head to the kitchen, following the strange rattling sound. Take the
flashlight from the sink by pressing E.
Returning to
the living room, you will see the open bathroom door and a silhouette inside.
You won't be able to approach the front door - the path is blocked by chairs.
Go around the sofa on the left, heading towards the bathroom, but the door will
slam shut. Go inside anyway.
Try to leave
the bathroom, but this will only be possible after the frightening events with
Mita. Once finished, exit and find that the door to the kitchen is now open. Go
inside to look around, but Mita will disappear.
Go back to
the living room. Words will appear on the walls, telling you to find her. Turn
back to the kitchen. You will find Mita behind the kitchen counter, her head
turned away from you. Look at the door and you will get a short scare.
After that,
go back to the living room where you will see half of Mita's body near the
bathroom door. Follow her legs to the bedroom and take the key from the bedside
table on the left. This key will allow you to open the door to the basement and
continue.
Basement
After you
open the door to the basement, go down the stairs. At the bottom of the stairs,
go straight into the branching room and turn right. On the shelf you will find
a cartridge that can be added to the collection. (Not shown in the picture, as
it has already been collected, but this is where it is). Then go around the
stairs to the left and under them you will find Mita, locked behind bars. Talk
to her and she will ask you to find the key. The key is on the stove to the
left of the couch. Press E to take it and bring it to Mita.
When you
hand over the key, Mita will give you a ring. You will be able to ask her a few
questions, after which you will select the question "What should we do
now?". She will then ask you to turn off the console, which is on the box
behind you. Press E to turn off the console, after which you will need to hide.
To hide,
follow the green lights from the ring that will show you the way. First, hide
behind the boxes right in front of Mita's cage. While the evil Mita is talking
to her, follow the green arrows behind the wall with the cabinet.
At the end,
you will need to act quickly before she looks behind the column. When you hear
her footsteps approaching the left side of the column, follow the green arrows
forward and climb the stairs as quickly as possible. Leave the basement to
continue to the next chapter.
For peace
Once you've
exited the basement, go forward and exit through the door to the left of the
fridge. Then turn left where you can squeeze through the lamps into the next
area. Follow the path forward and exit through the door, ending up in a maze of
stairs. It's easy to get lost here and end up back at the starting point. To
get your bearings, look for a nightstand with a pillow on top - it's located
directly opposite where you entered. Your goal is to get to it.
Follow these
steps to get there:
When you
reach the nightstand, turn left and go through the door to exit the maze. Then
go down the hallway where you will see another player on the right. Talk to him
until he leaves through a door you cannot follow. Turn around and go through
the door next to the basket. Inside you will find a mechanism connected to
another door that requires three objects to open.
Go into the
room on the right and pay attention to the moving box on the dresser. The box
will fall and minifigures will run around the room. You need to drive them into
the car ventilation. Approach them so that they run in the opposite direction.
Three figures are enough to open the door, but you can try to collect more if
you want. One of them will be motionless and cannot be made to move.
Once you
have collected enough figures to open the door, go through it and follow the
corridor. You will find yourself at a ladder that you can climb and go through
a gap in the wall. Here you will enter an area with an endless loop of the same
location. Go left and keep moving until you see a white box on the floor with a
cartridge on top. Then go down the stairs in front of you and through the door
you will find the kind Mita. Talk to Mita to learn the plan, but before
continuing, say "Never mind" to play the racing mini-game on the
arcade machine.
The goal of
the mini-game is to collect all the coins and be the first to cross the finish
line. Controls: W/S — forward/backward, A/D — left/right, Shift — nitro
acceleration. After the race is over, the invasion stage begins, where you need
to avoid enemy lasers and hit them with explosives.
Achievements:
Once you've
completed the minigame, return to Mita and tell her you're ready to continue
(dialogue with arrows). She'll take you to Cool Mita's house through the door
on the left. While Mita is coming up with a new plan, you can spend time with
"Cool Mita", known as Cappy. First, she'll ask if you want her to
play a song on the guitar (you can agree or decline). Then exit the bedroom.
Cappy has
two mini-games: a hammer game in the kitchen and a dancing game in the living room.
Try both while you wait. First, go to the kitchen and grab the character
cartridge that's on top of the TV in the corner. Then, play the mini-games.
Achievements:
When you're
done with the minigames, return to the bedroom and talk to Mita. She'll tell
you that she's finished reconfiguring the ring. After talking to her, exit the
room (usually to the living room) to enter the Loop.
Loop version
At this
point in the game, you'll be going through the same corridor over and over
again. The environment will gradually change, becoming darker and darker, and
new options will open up. You can keep track of what cycle you're on by looking
at the alarm clock to the right of the entrance. Go through the corridor, going
down it and into the next room. The atmosphere will gradually become more and
more creepy, and at some point you'll get a flashlight.
On the 11th
loop, the window will break and you won't be able to go any further until you
look down and pick up the baseball bat from the floor. Then move forward to the
13th loop. There, you'll encounter the glitch creature again. You'll need to
approach it while on the wires and press E to hit it with the bat. Repeat this
several times until you can't go any further to the door. On the next loop, the
14th, turn left and pick up the cartridge from the nightstand next to the
flower pot. Disable your ad blocker or subscribe to N+ to watch without ads. In
this same loop, as you walk down the hallway, you'll notice a clock near the
monitor. To continue, you'll need to set it to the correct time. If you're not
sure what time to set, look at any clocks in the room or the grandfather clock
in the corner.
The correct
time is 12:55:35 . Set the small hand to 12, the minute hand to 11, and the second hand to
7. Then press E to put the watch down.
On the 15th
loop, you will encounter a different version of Mita. Press E to free your hand
and continue down the hallway. The environment will become windy and distorted.
Hold Shift to run and reach the end. There, help little Mita up by pressing E,
then move on and enter the next door.
Little Mita
will now be sitting on a stool next to the dresser. You can talk to her. If you
ask her how to get out, she will give you a hint: "Doors won't help."
Before you try to escape, go through another loop and look at the dresser next
to Mita. Her profile cartridge will appear on it. As you continue looping, you
can hold Shift to run faster, and more glitches will start appearing in the
hallway. Mita will give you a hint on how to get out by walking up to the
window and repeating: "Doors won't help." Walk up to the window,
press E to break it, and jump out.
Little Mita
After you
get out of the loop, you will find yourself in another room where there will be
a miniature Mita house. Go to it to talk to Chibi Mita. While you are talking
to her, look to the left and take the character cartridge, which is on a stool
next to a cactus. Chibi Mita will ask you to help her find a key. White
exclamation marks will appear above the furniture in her living room, which can
be examined. Click on them to make her start searching. The key is in the side
shelves on the left.
This will
allow Chibi Mita to move on to the next room. Here, she will ask you to help
her start the forge to create a giant key that will open the door and allow her
to continue. First, take the iron ingots from the wheelbarrow and put them in
the furnace pipe using M1. Then, take the wood from the forklift and Chibi Mita
will light the furnace to melt the iron.
Once both
the iron and wood are in the furnace, Chibi Mita will ask you to supply air.
Continuously press E to pump air into the furnace. When the process is complete,
simply press the flashing red button to create a key. You can now collect the
key by pressing E and take it to the door, inserting it into the slot to the
right of it. We will enter the house of the other version. In the living room,
go to the bookcase in the left corner and take the player cartridge.
Then go
through the bedroom door. It's dark in this room, but we can use a flashlight
to get through. Don't worry, the models here can't hurt you (for now). Once you
go through the door (which usually leads to the bathroom), you'll be back in
the living room, where more models will appear. Continue to the bedroom door
and you'll meet Mita with short hair. She'll tell you to go out the front door
and meet her at the top of the stairs.
To make it
appear, you need to play the arcade game. This mini-game requires you to spin
each model and determine which ones work correctly and which ones are faulty.
Note : Your models may appear in a
different order than in our guide.
Press the
button in the center to start scanning, then drag the paper to the green
constellation marks below the screen. Once they line up, try out all the
features by pressing the emotions and animations on the right. If the model
works perfectly, raise the lever to the check mark; if not, lower it to the
"X". If the model has red eyes, immediately put the "X".
Once the model is accepted, drag the box to it to give it clothes and move on
to the next model.
When you get
enough green lights at the top (three or more), Mita with short hair will appear
behind you. Talk to her and she will explain the mechanics of how you can move
between the different versions. After talking to her, go back down. Now you
need to go through the rooms with models. Mita with short hair will warn that
the models will attack if you do not look at them. Go through the first dark
room, and in the second room you will see a model sitting in a chair.
The model
will attack if you don't look at it. Before you go through the door, grab the
character cartridge from the vanity, be careful not to get attacked again. You
can then slowly retreat through the door to the next area.
Dummies and forgotten puzzles
In the next
section, we will have to face a lot of creepy mannequins. You will need to
either run or constantly watch them so that they do not sneak up from behind.
To run, hold Shift. We will turn a corner and enter a space with subconsciously
placed tiles. You can quickly go through this area by holding Shift and get to
the door as quickly as possible. It is a kind of maze, and here are the turns
you will need to make (if you get confused, just look at the mannequin that is
chasing you to make it freeze).
First, left,
straight, right, right, left, left. Then you will find a door and you can go to
the next part. Keep moving forward, go through this room and the next door,
then go down the stairs into the dark tunnels. There are many mannequins here
that will chase you from different sides, which will make the passage
difficult. You need to get to the stairs, which will be right in front of you,
but you can’t approach it directly. The key is to gather the mannequins in one
pile so that you can keep them in sight at the same time.
Move to the
left of the entrance and slowly back away clockwise towards the stairs, keeping
an eye on them as you do so. This should lure them all forward and allow you to
freeze them while you back away towards the stairs. When they are far enough
away, turn around and run towards the stairs. They will not be able to enter
the light. Before you go up the stairs, look at the mannequins to the left of
them - you will see a character cartridge in one of their hands.
At the top
landing, go up the stairs and through the door, then through the second door
immediately after that. Follow the path forward, going through the next door in
sequence. You will come to an area with raised walkways and gates blocking the
paths. In order to get through this area, you need to activate the levers
connected to the gates and pull them to open them. First, follow the accessible
path to the round monitor. Press E to interact with it.
These
puzzles require you to connect all the dots, starting with the ones highlighted
in green. Sometimes white lines block some paths, which forces you to be more
creative. To connect the dots, click on the green dot, then drag your mouse
through the other dots. Continue solving the puzzle until you see the
"access granted" message.
Once you
have permission, pull the lever next to the monitor by pressing E. This will
open one of the closed gates and allow you to go up to a higher level. Follow
the ramp up and you will see another monitor and lever.
Before
solving this puzzle and pulling the lever, follow the path to the right and you
will see an opening with a small room. Inside, click on the keyboard to type a
message. You don't have to type the entire message, just keep pressing random
keys on the keyboard until the message and achievement "O Great
Mita" appear .
Now go back,
solve the puzzle on the round monitor, starting from the green dot, connect all
the dots (like in the first puzzle), pull the lever and open the next gate.
After you complete this puzzle, a refrigerator will lower in front of you and
Mita will talk to you from another higher level. When she finishes, continue
forward along the open passage and cross the windy bridge. You will get to the
digital station.
You will see
the train stop and Mini-Mita get off. Follow her to the windy bridge and you
will get the achievement "You shall not pass!" Now go back to
the train and get on it. He will tell you that you need to take a place behind
the cannon and complete a mini-game to successfully cross it. First, press the
big red button and then shoot all the flying monster-like objects that appear
on the screen by pressing M1.
When you get
off the train, be sure to try the Hetoor arcade game before you continue. This
mini-game is a wave survival game. The goal is to destroy all the monsters in a
round without dying. Aim with the mouse and shoot with the M1. You can also
jump using the spacebar. Be careful not to land in the lava, it can hurt you.
You can restore health by stepping on the green hearts that the monsters drop.
If you
manage to complete the game without taking damage, you will receive the
following achievements:
Then go
straight ahead and look at the photo hanging on the wall. When you turn away
from the photo, you can enter the door to the next area. In this bedroom, we
will help Ghost Mita restore the photo that will help her remember who she is.
You need to find all the parts of the photo and collect them on the table.
Before looking for the parts of the photo, go to the drawers to the right of
the door we entered through and you will find a character cartridge.
Now we can
find all the missing parts of the photo. These will be pieces of paper with
drawings. You can search for them in the drawers by pressing E when they are
highlighted in white. Here is where you can find all the parts:
Once you
have all five pieces of the photo, take them to the desk in the upper right
corner. Click and drag the pieces to assemble the image, then use glue to trace
the edges and join them together.
Now we can
show Ghost Mitya her photo and help her remember. She will tell us how to move
on - look in the closet. When you do this, you will be transported to the next
area. Here you will have to face more mannequins. You will need to use Shift to
run again and try to keep them in sight as long as possible to avoid being hit
from behind.
When you get
to a place where there are too many dummies to escape, try going backwards to
make it easier. Of course, it will be a twisty maze again, and here's how to
get through it (follow the blue wires to help you): Note: It's written as if
you were going forward, not backwards, although in some parts we recommend
going backwards. If you go backwards, swap "right" and
"left".
In the first
hallway - second right Through the living room, immediately right Straight
ahead and around the pole (walk backwards to keep the mannequins at bay)
Slightly left, following the hallway, then right Second right along the blue
wire Second right and then right to see the exit door.
She wants to sleep
Sleeping
Mita looks pretty peaceful compared to the other houses we had to explore. As
soon as you enter, go to Mita sleeping on the bed and press E to try to wake
her up. She won't wake up. First, go to the bathroom and take her character
cartridge from the shelf above the vent.
Then go
through the living room to the kitchen. There are several pumpkins on the
dining table. Press E to interact with them. Your goal is to light them in the
correct order. To do this, hover over the pumpkin you want to light and press
E. The correct order is as follows (if the pumpkins are lit correctly, they
will remain lit):
Lighting
them in the right order will earn you the Vampire Costume. After completing
these two side quests, exit through the front door. You'll see two levers that
seem to open the gate ahead. To make the levers work, they need to be pulled at
the same time, so we'll need Sleeping Mita's help for that.
Return to
Mitya and press E again to try to wake her up. She will ask for coffee. Go to
the kitchen and interact with the electric kettle on the table. You need to
fill it with water, then wait for the water to boil. While you wait, press E on
the coffee and cup to prepare them. When the water boils, press E on the kettle
again and use the mouse to stir the water with the coffee powder (make a
circular motion). When the coffee is ready, bring it to Mitya to help her wake
up.
After
talking to Sleeping Mita, you will need to lead her to the levers. She will
fall asleep several times along the way. When this happens, walk up to her and
press E to wake her up and continue on your way. When she finally gets to the
levers, walk up to the left lever and Mita will walk to the right one. Press
both levers at the same time. Wait for Sleeping Mita to count to 3 and press E
right after she says three. When the levers are raised, the gate will open and
you will be able to go to the red button. Press the button with E, then go back
and try to wake Mita up again. She will not wake up, so go through the door
into the house and you will be teleported to the 2D world.
Novella
In the
Novella chapter, the path will be quite linear and you won't be able to deviate
from the main plot line, as all you have to do is click to read the dialogues
that appear on the screen. However, when you are given the choice to go to the
kitchen or the bedroom, be sure to go to the kitchen first. There, you will be
able to pick up the 2D Mita character cartridge. You will only have a short
moment to pick it up. Try to pick it up before you start scrolling through the
dialogue too quickly, otherwise, you may miss this chance. After that, you will
be automatically transported to the bedroom.
In the
bedroom, 2D Mita will offer to play tic-tac-toe with you. She promises to give
you back your ring if you beat her. To play, click on any field to put an
"x". Try not to let 2D Mita make three in a row and try to do it
yourself (the game will end before you have time to win; most likely, you will
end the game in a draw). The game will be interrupted before you completely
finish. 2D Mita will give us back the ring, and then we will suddenly find
ourselves in another house, where we will meet Mila.
We read books and destroy glitches
After
teleporting from the 2D house, we will find ourselves in Mila's house. After
the first conversation with her, try to leave immediately by heading to the
front door. We will see that there is a glitch that does not allow us to leave
the house. Then go to the TV in the living room and take the character
cartridge from the coffee table. In order to get out of Mila's version of the house,
we need to fix all the glitches in the house. These glitches look like black
holes hanging in the room. Go to them and press E to solve the puzzle that will
eliminate the glitch.
Note: Some
of the glitched puzzles may be slightly different than the ones we had, but in
general you can follow these general steps to solve them. Before you solve all
the glitches, it's worth going a little off-track and finding all the glitched
carrots. Looking at the carrot in the apple bowl in the kitchen will start the hunt.
After you look at it, it will teleport to a new location around the house. Keep
looking and finding all the carrots :
Once you
find the three carrots, go solve the first glitch in the kitchen. To do this,
drag your mouse down and then solve the puzzle. You need to move the notches so
that the light hits them correctly and connects to the other side. (Note: the
sliders may be moved to different places for each player, depending on how the
light reflects off the pieces. Look for the white line of light to know where
to place the next slider.)
Once the
first glitch is fixed, Mila will disappear. Go to the bathroom and we'll see
her taking a shower. Exit the bathroom and she'll follow you. After she yells
at us, go back to the bathroom. Inside, collect the player cartridge on the
shelves to the right of the door. The next carrot will also be visible on the
top shelf, but we can't get it right now.
Then turn
around and fix the second glitch. To do this, you need to move the purple ball
through the bubbles to the exit. Drag the ball so that it is inside the
intersection of two bubbles, then click on the purple pin in the next bubble to
attach it. Repeat the process until you get the ball to the end. After the
second glitch is fixed, we need to find Mila again. This time, she will be
under the kitchen table. Go there and press E to make her come out. After
talking to her, you can collect the remaining carrots before solving the next
glitch.
Carrots are
located:
Once all
seven carrots have been collected, you will receive the achievement
"Carrot" . Now you can go back to fixing glitches. Go to the
living room and solve the third glitch. In this puzzle, you need to correctly
place each ring with shapes. In the center of each ring there will be a shape
that needs to be placed in the ring. Click on the shape, move it to the correct
ring and then swap it with another shape by pressing M1.
After you
solve this puzzle, talk to Mila, she will be holding her katana right in the
living room. After talking to her, go to the bedroom to solve the last puzzle.
Before you solve the last glitch, go to the desk and look at the Mita figurine
on the shelf above. It will look like Chibi-Mita instead of the usual one. Keep
looking at it to get the "I Found You!" achievement .
In the last
puzzle, move your hand left and right with the mouse, trying to knock all the
monsters out of the sky. Be careful, because they can shoot at you. Try to use
the rectangles to hide. It will take 2-3 shots to destroy them. After the last
puzzle is solved, talk to Mila, who will be doing push-ups on the other side of
the bed. Then go to the front door and try to go out. Mila will be emotional,
and we will console her. After that, try to leave the house again.
Hide and Seek
After we
exit the front door and leave Mila, we will be chased by the evil Mita. In this
chase scene, we need to react quickly to avoid death. Use E to jump, Q to open
doors, and Q/E to choose whether to turn left or right. We need to choose the
right path to avoid death. When faced with a choice between left and right,
first go right, then left.
After that,
we'll jump onto the walkway and go through the door to get to a new area. Here,
we'll have to play three twisted games with Mita. The first game is like
musical chairs. All we have to do is walk forward while the music is playing
and stop when it stops. Try to reach the lever and pull it with E before the
music ends.
For the
second game, we need to go back to the other side of the passage and activate
the lever again. To do this, wait until Mita turns away and move to the next
raised cover. Make sure you are behind the cover when Mita opens her eyes and
starts looking in your direction. The last game is a real chaotic scene. All
you need to do is run back to the other end and avoid the explosions that Mita
causes with her grenades.
After that,
we'll fall and end up in the ventilation. We'll need to get out, avoiding any
glitches inside. Go straight, then turn left and keep moving until you end up
in a corridor with a door.
Old version
In this
version we will encounter Horrible Mita. We will enter through her kitchen. For
now, go straight through the door to the living room. There we will see Evil
Mita talking to Horrible Mita. When Evil Mita leaves, go to the front door and
try to exit by pressing E. You will get the achievement "Any achievement?"
.
Then we go
through the door to the bedroom. We will see a lot of strange glitches blocking
the door to the bathroom. Go to the table with the computer in the left corner
and take the character cartridge from the checkered box next to it. After you
take the cartridge, turn to the door and you will see Horrible Mita watching
you. It will get dark and we will find ourselves back in the kitchen. Ignore
Horrible Mita's long neck and take her character cartridge, which is next to
the fruit bowl.
After you
take this cartridge, go out to the living room and Horrible Mita will scream
that she wants her Teddy. We need to find it and return it to her. It is in the
bedroom, between the standing mirror and the closet. Press E to pick it up.
When you get the Teddy, go back to the living room and give it to Horrible Mita
by pressing E on her. Now we have the opportunity to ask her some questions.
Any of the questions will lead to progress, but you can only ask three.
After asking
questions, Horror Mita will say she wants to play and a chase will begin. Hold
Shift to run. We will be confined to the house, so the main goal is to avoid
her as much as possible. Run to the bedroom and to the bathroom. The glitches
will move, but Horror Mita will end up in front of the door. Turn around and go
to the kitchen. Here you can make her go around the table, which will allow you
to go back out the door and go to the bathroom again. Like before, Horror Mita
will appear, so repeat the process of going around the table.
On the third
time, run to the bathroom door and you can now go through it. Kind Mita will be
waiting at the door at the end of the hallway, and you can get out to safety.
Talk to Mita and ask her about the Core. After you hear her dialogue, go
through the red barrier. Turn left at the entrance to the Core and you can pick
up the character cartridge from the chair and the blue bucket.
Then go up
the stairs and look straight at the computer on the table. To log in, you need
to enter the login. This consists of turning on the green circles correctly to
unlock it. Turn around and look at the table with the small monitor. On the
table in front of the monitor, the same pattern will be drawn with three
circles turned on in certain places. We need to reproduce this pattern on the
computer.
By entering
the correct login, we will be able to see the programs on the computer. Before
finding the control to reboot the character, go to the Advanced Features
section and select Quadrilateral. This is another mini-game that can be completed
for the achievement. The goal of the game is to complete all 44 waves. To do
this, move left and right with A / D and press M1 to shoot at the blocks that
can hit your object, clearing the path. Clear all 44 waves to win and get the
achievement "Logs of the First Phase" .
After
completing the mini-game, go to the System Administration section and select
Reset Character. We need to enter several versions of the character to reset.
Mita will tell us that this is version 00.98. Then click the arrow on the right
side to confirm. To do this, use A/D to move between the numbers and Spacebar
to select them.
Unfortunately,
we need a character index to start the reset process. We don't have one, but
Mita will come out to find one for us. Exit the Core room and talk to Mita,
choosing the dialogue "Is there a way to recognize him?" She will
tell us to wait, and we can sit on the couch in this room. When Mita doesn't
return after a while, we can try to follow her, exiting the half-open door on
the right.
Real world?
After you go
through the door to follow the kind Mita, you will find yourself in another
version's house. First, go to the bedroom and pick up the character cartridge
from the nightstand next to the bed. Then go back to the kitchen and pick up
the phone lying on the table by pressing E. After that, you will start
controlling another character on the phone screen. Use WASD to move around. Go
to the kitchen and face yourself.
Unfortunately,
this will lead to the evil Mita catching us. She will bring Horrible Mita and
ask if we think she is beautiful. No matter what we say, she will not believe
us. We will be sent to the "real world" where we will have to go
through a tedious cycle. Follow the prompts on the screen, wake up, get
dressed, get Ramen and do the work on the computer. The work on the computer
consists of simple puzzles.
Note: Some
puzzles may be slightly different from the ones we had, but you can still solve
them by following these general steps. First, click the arrows in the correct
direction as shown on the screen. Then, organize the files by placing them in
the corresponding colored boxes. Finally, adjust the sliders on the left side
to fill the circles with green and click on them.
These tasks
will need to be repeated for 5 days in a row, but they will become easier each
day. After the fifth day, we will see a montage where the days pass quickly. On
the 999th day, try to complete the tasks again, and then Mita will appear. Now
we can look at the computer and run any programs we want. To do this, take a
computer chair.
Now you need
to play the Snake game to get the achievement. This game is quite simple: use
WASD to move the snake and collect apples. Every time you eat an apple, the
snake grows. Avoid colliding with yourself by making smooth turns. If you can
eat 25 apples, you will get the Long Tail achievement .
After
completing the Snake mini-game, open the HELLO! program. It will look like a
game with us. Click on all the icons that appear on the screen, making our
character go to them. Repeat the process of sitting on our chair until Mita
appears. Then click on the question mark to talk to her. Choose any dialogue
you like. After that, she knocks us out, and we wake up in a cell in the
basement, ready for the last chapter.
Reboot
When we wake
up in the basement, kind Mita will come and help us get out of the cell. Before
going up the stairs, you can look at the safe on the wall. You can enter the
code, but you will only have three attempts. Note: This safe is very important
for getting another ending to the game. On the first playthrough, you will not
learn the code. You need to complete the game at least once to learn the code
and try again.
If you want
to try it now, code: 4970.
After
looking at the safe, go up the stairs. From the bedroom, go to the living room.
We will hear scary sounds from the bathroom. Go to the door and it will open,
revealing Mad Mita. Press E to get up after being knocked down and go into the
bathroom. When you do, everything will return to normal. Go back to the bedroom
and kind Mita will be sitting there. Take the character cartridge from the
nightstand next to her.
After you
take the cartridge, go to her to get the character index you need for the
reset. Take Good Mita out of the bedroom and to the front door. It will open
and allow you to get into the Core again. Now go to the computer. You need to
enter the login, the same one we used in the Old Version. Before you reset, go
to Advanced Features again and click " Get Flash Drive ". This will give you Mita's
last character cartridge.
Then select
the Square option and complete all 46 waves to earn the achievement. Like the
other Square game, your goal is to avoid obstacles and reach the end. To do
this, shoot with the M1 to destroy obstacles and move left and right with A/D.
Eventually, you will earn the Phase 2 Logs achievement .
After that,
go to System Administration again and select Reset Character. Enter the
character version 00.98. Then enter the character index, which is written on
the post-it from Good Mita - 5677098. After you enter the code correctly, Core
Mita will appear behind you. Drag the lever to the right of the computer to
start the process. After you move the lever, approach Core Mita, and she will
throw you out of the Core room.
In the
house, go to the kitchen where Mita will be sitting. Talk to her and she will
say that we can leave through the front door. Press E on the door to try to
leave and you will see that it is locked. After Mita talks to you, go to the
bedroom and go through the closet. This will lead us back to the basement. In
front of the camera, we will see a portal. Take the last character cartridge
from the console.
Then turn
right and interact with the computer. We need to enter the correct ID. This
will be unique for each player. Look at the different monitors until you see
one with your name on it. Then enter that number into the computer. After
entering the code, go back upstairs and head to the front door. The lock will
be lifted, but Mita will want to say goodbye. Press E to stop hugging her, and
we will see that she is Mad Mita after all.
If you
collect all the player cartridges, you will receive the
"Hello, Mita" achievement .
We will find
ourselves in the "real world" again and will be able to delete the
game from our phone. After that, we will start to glitch and see that we have
become one of Mita's cartridges. For completing the entire story, you will
receive the achievement "Is this the end? "
Warface launches the festive event Triumph in honor of Victory Day: the return of the PvP mode "Arsenal" and a new series of weapons.
The company hopes for a quick resolution to the problem.
FOSSiBOT, a brand founded in 2022 by a team of experts with over 10 years of experience, introduces F112 Pro 5G, the world's first eco-friendly rugged smartphone with a revolutionary approach to design and materials. After two years of development, the company releases a device that combines advanced technology, protection and a responsible attitude to nature.
He will be the last one for the game.