MiSide Walkthrough - Game Guide

A detailed guide to all levels of the game.
MiSide Walkthrough - Game Guide
Author
Anton Latoshkin
Date of publication
21 December 2024

MiSide Walkthrough - Secrets



Am I inside the game?

At the start of the game, go to the table and interact with the phone. Listen to the message by pressing E, and then download the application by pressing E again. Now you will start playing the game on the phone by pressing E, and you will need to help Mitya in several tasks.

First, she'll ask you to pick up her dirty laundry. Click on the scattered items on the floor and then on the laundry basket in the bathroom to pick them up.

The next step is for Mita to ask you to buy ingredients to make soup. Open the menu in the upper right corner and select chicken soup (the first item on the list). Then help her prepare the ingredients by clicking on them on the table. To cut the vegetables, use the mouse to drag the slider from top to bottom, cutting them into pieces.



To earn enough money to buy a portable TV for Mita, you need to play mini-games. Click the button in the upper right corner and select a mini-game from the list. You will only be able to play games that match your energy level (Mita's energy level is shown in the upper left corner). Complete the mini-games correctly to earn the required amount - you will need 450 in total. Then open the store in the right corner of the screen and buy a TV for 450.

After that, Mita will ask you to find her hairbrush. Look for it by opening the cabinets. However, Mita will warn you not to look in the oven.

Note : If you look in the oven, you will be blocked from staying with Mita later. However, on the first playthrough, this is acceptable. Then find the brush in the cabinet in the kitchen next to the dining table.

Mita will ask you to move the wardrobe in her room. To do this, click on the flashing area of the floor where you need to put it. After the day changes, give Mita a gift by clicking on the icon at the bottom of the screen. Then Mita will transfer you to the game.



Once in the game, go to the door directly in front of you to enter the bedroom. You will see a portal on the right. Press the flashing red button to activate it. However, the device will not work yet, as it requires three items to activate.

Three items and their locations:

  • Bow - on the bathroom sink;
  • Pencil - in the bedroom on the bedside table or on the table;
  • Spoon - in the kitchen near the sink or on the table.

After collecting all the items, place them on the scanner on the portal console. Press the flashing red button to the left of the scanner to scan them. After that, turn on the portal by pressing the same power button. Then stand on the portal to the right of the console.

Once you do this, the power will be off. To restore it, exit the room through the left door and go to the front door. The panel will be to the right of it. Interact with it to restore the power. Now return to the portal console. This time, you will need four batteries. Here's where to find them:



  • Battery 1 - in the bathroom in the cabinet near the sink
  • Battery 2 - in the kitchen on the countertop near the sink
  • Battery 3 - in the living room in front of the radio next to the TV
  • Battery 4 - in the kitchen in the refrigerator

Place the batteries in the locations on the console marked with flashing red lights:

  • Inside the device under the portable TV
  • Inside the device under the right side of the console
  • Inside the device in the center of the console
  • Inside the device to the right of the console

Press the power button on the console again and step onto the portal. The device will now work, but you will still be in the virtual world. Go to the bathroom door, but when you find that you can't enter, turn around. You will see Mita appear behind you.



We are together

Now that you're with Mita, you can explore the world around you a bit before moving on. Any objects with a question mark icon can be discussed with Mita. To start, go to the closet in the bedroom and pick up the school uniform hanging on the side of it. This action will unlock the costume for Mita in your outfit collection. After that, head to the living room and interact with the TV remote on the table. You'll see a Dead Juice commercial, and Mita will offer you to try the juice.

Note : If you agree to drink the juice, you will receive the Dead Juice achievement .

Now head to the kitchen and interact with the ring on the counter to continue the story. Mita will ask you to help her cook dinner. Click on the cutting board on the counter next to her to start the process. This stage will resemble the cooking mini-game from the app, but this time you will need to move the mouse up and down to chop the ingredients. Once you are done chopping the vegetables, Mita will ask you to get her the scissors from the bathroom. Go through the living room to the bathroom, where you will see a vent open on the bottom right.

Note: If you decide to look in the vent, you will lose the option to "Stay" with Mita later. However, on your first playthrough, this is perfectly acceptable. Turn left and take the scissors from the sink. After returning to the kitchen and giving Mita the scissors, you will see her sitting down at the table, ready for dinner. She will ask you to choose whether to add sauce to your food.



Note : If you add the sauce, you will get the "Delicious Love" achievement .

After this, you will have the opportunity to talk to Mita before dinner. If you looked in the bathroom vent and saw the cartridges there, you will have the opportunity to mention them. Otherwise, you will simply give her the scissors. When dinner is over, go to the sink and put the dishes in there. At this point, your character will start to glitch. Mita will take you to the bathroom; hold the W key to go with her. Then take the pills she gives you.

The beginning of the strangeness

After you take the pills, everything seems to go back to "normal". Exit the bathroom and head to the kitchen, where you will find Mita. After talking to her, return to the living room, going through a short loading screen.

Now Mita offers to have some fun by playing games with you. Before moving on to card games, start with console games by interacting with the blue controller on the coffee table.

There are two mini-games available on the console - "Milk Scandal" and "Penguin Heaps". Completing them is not necessary to continue the story, but you can get achievements for doing so.

  • Milk Scandal . The goal of the game is to take all four of Mita's lives. Use the E key to attack until her health bar is empty. W/S keys allow you to jump and crouch, and A/D keys allow you to move left and right. To win, stay in the center of the screen, hold S to crouch, and press E.
  • Penguin Pile . A more relaxed game where you move with WASD and collect snowballs faster than Mita. The winner is determined by the number of snowballs collected.

Achievements:

  • Penguin Lunch - Win both rounds of Penguin Pile.
  • Sour Milk - Win the game "Milk Scandal".

After playing on the console, head to the bedroom (the door is now next to the kitchen) and interact with the deck of cards on the table.

In the card game, you need to choose cards with the highest skill rating to beat Mita's cards. You can determine the required skill for the round by the coin in the center of the table (also displayed in the upper left corner of the screen). During the game, you will hear a knock from the cabinet. Go to it and press E, then quickly press Q to open the door. Mita will stop you halfway. At this point, you will be given a choice - "Refuse" or "Stay".

Note: This is one of the first alternate endings, however the "Stay" option will only become available after certain conditions are met that are not available in the first playthrough.

If you choose "Refuse", Mita will get angry, snap her fingers and turn off the lights, earning you the "Snap of Darkness" achievement .

After the light goes out, open the closet door and try to open the door inside. It will be locked. Instead, leave the bedroom, go to the bathroom and turn off the radio on the dresser near the door by pressing E.

Then turn around and head to the kitchen, following the strange rattling sound. Take the flashlight from the sink by pressing E.

Returning to the living room, you will see the open bathroom door and a silhouette inside. You won't be able to approach the front door - the path is blocked by chairs. Go around the sofa on the left, heading towards the bathroom, but the door will slam shut. Go inside anyway.

Try to leave the bathroom, but this will only be possible after the frightening events with Mita. Once finished, exit and find that the door to the kitchen is now open. Go inside to look around, but Mita will disappear.

Go back to the living room. Words will appear on the walls, telling you to find her. Turn back to the kitchen. You will find Mita behind the kitchen counter, her head turned away from you. Look at the door and you will get a short scare.

After that, go back to the living room where you will see half of Mita's body near the bathroom door. Follow her legs to the bedroom and take the key from the bedside table on the left. This key will allow you to open the door to the basement and continue.

Basement

After you open the door to the basement, go down the stairs. At the bottom of the stairs, go straight into the branching room and turn right. On the shelf you will find a cartridge that can be added to the collection. (Not shown in the picture, as it has already been collected, but this is where it is). Then go around the stairs to the left and under them you will find Mita, locked behind bars. Talk to her and she will ask you to find the key. The key is on the stove to the left of the couch. Press E to take it and bring it to Mita.

When you hand over the key, Mita will give you a ring. You will be able to ask her a few questions, after which you will select the question "What should we do now?". She will then ask you to turn off the console, which is on the box behind you. Press E to turn off the console, after which you will need to hide.

To hide, follow the green lights from the ring that will show you the way. First, hide behind the boxes right in front of Mita's cage. While the evil Mita is talking to her, follow the green arrows behind the wall with the cabinet.

At the end, you will need to act quickly before she looks behind the column. When you hear her footsteps approaching the left side of the column, follow the green arrows forward and climb the stairs as quickly as possible. Leave the basement to continue to the next chapter.

For peace

Once you've exited the basement, go forward and exit through the door to the left of the fridge. Then turn left where you can squeeze through the lamps into the next area. Follow the path forward and exit through the door, ending up in a maze of stairs. It's easy to get lost here and end up back at the starting point. To get your bearings, look for a nightstand with a pillow on top - it's located directly opposite where you entered. Your goal is to get to it.

Follow these steps to get there:

  • Go into the second door on the right - the nightstand will be directly to your left.
  • Go down the stairs directly in front of you - this will lead you to a nightstand.

When you reach the nightstand, turn left and go through the door to exit the maze. Then go down the hallway where you will see another player on the right. Talk to him until he leaves through a door you cannot follow. Turn around and go through the door next to the basket. Inside you will find a mechanism connected to another door that requires three objects to open.

Go into the room on the right and pay attention to the moving box on the dresser. The box will fall and minifigures will run around the room. You need to drive them into the car ventilation. Approach them so that they run in the opposite direction. Three figures are enough to open the door, but you can try to collect more if you want. One of them will be motionless and cannot be made to move.

Once you have collected enough figures to open the door, go through it and follow the corridor. You will find yourself at a ladder that you can climb and go through a gap in the wall. Here you will enter an area with an endless loop of the same location. Go left and keep moving until you see a white box on the floor with a cartridge on top. Then go down the stairs in front of you and through the door you will find the kind Mita. Talk to Mita to learn the plan, but before continuing, say "Never mind" to play the racing mini-game on the arcade machine.

The goal of the mini-game is to collect all the coins and be the first to cross the finish line. Controls: W/S — forward/backward, A/D — left/right, Shift — nitro acceleration. After the race is over, the invasion stage begins, where you need to avoid enemy lasers and hit them with explosives.

Achievements:

  • Speed up - come first in the racing mini-game.
  • Speeding up to the limit! - collect all the coins during the race.

Once you've completed the minigame, return to Mita and tell her you're ready to continue (dialogue with arrows). She'll take you to Cool Mita's house through the door on the left. While Mita is coming up with a new plan, you can spend time with "Cool Mita", known as Cappy. First, she'll ask if you want her to play a song on the guitar (you can agree or decline). Then exit the bedroom.

Cappy has two mini-games: a hammer game in the kitchen and a dancing game in the living room. Try both while you wait. First, go to the kitchen and grab the character cartridge that's on top of the TV in the corner. Then, play the mini-games.

  • The goal of the hammer game is to press E when the green checkmark appears on the button screen. Do this faster than Cappy to win the round and hit her with the hammer.
  • The dance game requires you to press A/S/D in time with the rhythm. Try not to miss any notes to win or draw.

Achievements:

  • Slap on the Head - Defeat Cappy in the hammer game.
  • Great Dance - Complete a dance game without missing a single note.

When you're done with the minigames, return to the bedroom and talk to Mita. She'll tell you that she's finished reconfiguring the ring. After talking to her, exit the room (usually to the living room) to enter the Loop.

Loop version

At this point in the game, you'll be going through the same corridor over and over again. The environment will gradually change, becoming darker and darker, and new options will open up. You can keep track of what cycle you're on by looking at the alarm clock to the right of the entrance. Go through the corridor, going down it and into the next room. The atmosphere will gradually become more and more creepy, and at some point you'll get a flashlight.

On the 11th loop, the window will break and you won't be able to go any further until you look down and pick up the baseball bat from the floor. Then move forward to the 13th loop. There, you'll encounter the glitch creature again. You'll need to approach it while on the wires and press E to hit it with the bat. Repeat this several times until you can't go any further to the door. On the next loop, the 14th, turn left and pick up the cartridge from the nightstand next to the flower pot. Disable your ad blocker or subscribe to N+ to watch without ads. In this same loop, as you walk down the hallway, you'll notice a clock near the monitor. To continue, you'll need to set it to the correct time. If you're not sure what time to set, look at any clocks in the room or the grandfather clock in the corner.

The correct time is 12:55:35 . Set the small hand to 12, the minute hand to 11, and the second hand to 7. Then press E to put the watch down.

On the 15th loop, you will encounter a different version of Mita. Press E to free your hand and continue down the hallway. The environment will become windy and distorted. Hold Shift to run and reach the end. There, help little Mita up by pressing E, then move on and enter the next door.

Little Mita will now be sitting on a stool next to the dresser. You can talk to her. If you ask her how to get out, she will give you a hint: "Doors won't help." Before you try to escape, go through another loop and look at the dresser next to Mita. Her profile cartridge will appear on it. As you continue looping, you can hold Shift to run faster, and more glitches will start appearing in the hallway. Mita will give you a hint on how to get out by walking up to the window and repeating: "Doors won't help." Walk up to the window, press E to break it, and jump out.

Little Mita

After you get out of the loop, you will find yourself in another room where there will be a miniature Mita house. Go to it to talk to Chibi Mita. While you are talking to her, look to the left and take the character cartridge, which is on a stool next to a cactus. Chibi Mita will ask you to help her find a key. White exclamation marks will appear above the furniture in her living room, which can be examined. Click on them to make her start searching. The key is in the side shelves on the left.

This will allow Chibi Mita to move on to the next room. Here, she will ask you to help her start the forge to create a giant key that will open the door and allow her to continue. First, take the iron ingots from the wheelbarrow and put them in the furnace pipe using M1. Then, take the wood from the forklift and Chibi Mita will light the furnace to melt the iron.

Once both the iron and wood are in the furnace, Chibi Mita will ask you to supply air. Continuously press E to pump air into the furnace. When the process is complete, simply press the flashing red button to create a key. You can now collect the key by pressing E and take it to the door, inserting it into the slot to the right of it. We will enter the house of the other version. In the living room, go to the bookcase in the left corner and take the player cartridge.

Then go through the bedroom door. It's dark in this room, but we can use a flashlight to get through. Don't worry, the models here can't hurt you (for now). Once you go through the door (which usually leads to the bathroom), you'll be back in the living room, where more models will appear. Continue to the bedroom door and you'll meet Mita with short hair. She'll tell you to go out the front door and meet her at the top of the stairs.

To make it appear, you need to play the arcade game. This mini-game requires you to spin each model and determine which ones work correctly and which ones are faulty.

Note : Your models may appear in a different order than in our guide.

Press the button in the center to start scanning, then drag the paper to the green constellation marks below the screen. Once they line up, try out all the features by pressing the emotions and animations on the right. If the model works perfectly, raise the lever to the check mark; if not, lower it to the "X". If the model has red eyes, immediately put the "X". Once the model is accepted, drag the box to it to give it clothes and move on to the next model.

When you get enough green lights at the top (three or more), Mita with short hair will appear behind you. Talk to her and she will explain the mechanics of how you can move between the different versions. After talking to her, go back down. Now you need to go through the rooms with models. Mita with short hair will warn that the models will attack if you do not look at them. Go through the first dark room, and in the second room you will see a model sitting in a chair.

The model will attack if you don't look at it. Before you go through the door, grab the character cartridge from the vanity, be careful not to get attacked again. You can then slowly retreat through the door to the next area.

Dummies and forgotten puzzles

In the next section, we will have to face a lot of creepy mannequins. You will need to either run or constantly watch them so that they do not sneak up from behind. To run, hold Shift. We will turn a corner and enter a space with subconsciously placed tiles. You can quickly go through this area by holding Shift and get to the door as quickly as possible. It is a kind of maze, and here are the turns you will need to make (if you get confused, just look at the mannequin that is chasing you to make it freeze).

First, left, straight, right, right, left, left. Then you will find a door and you can go to the next part. Keep moving forward, go through this room and the next door, then go down the stairs into the dark tunnels. There are many mannequins here that will chase you from different sides, which will make the passage difficult. You need to get to the stairs, which will be right in front of you, but you can’t approach it directly. The key is to gather the mannequins in one pile so that you can keep them in sight at the same time.

Move to the left of the entrance and slowly back away clockwise towards the stairs, keeping an eye on them as you do so. This should lure them all forward and allow you to freeze them while you back away towards the stairs. When they are far enough away, turn around and run towards the stairs. They will not be able to enter the light. Before you go up the stairs, look at the mannequins to the left of them - you will see a character cartridge in one of their hands.

At the top landing, go up the stairs and through the door, then through the second door immediately after that. Follow the path forward, going through the next door in sequence. You will come to an area with raised walkways and gates blocking the paths. In order to get through this area, you need to activate the levers connected to the gates and pull them to open them. First, follow the accessible path to the round monitor. Press E to interact with it.

These puzzles require you to connect all the dots, starting with the ones highlighted in green. Sometimes white lines block some paths, which forces you to be more creative. To connect the dots, click on the green dot, then drag your mouse through the other dots. Continue solving the puzzle until you see the "access granted" message.

Once you have permission, pull the lever next to the monitor by pressing E. This will open one of the closed gates and allow you to go up to a higher level. Follow the ramp up and you will see another monitor and lever.

Before solving this puzzle and pulling the lever, follow the path to the right and you will see an opening with a small room. Inside, click on the keyboard to type a message. You don't have to type the entire message, just keep pressing random keys on the keyboard until the message and achievement "O Great Mita" appear .

Now go back, solve the puzzle on the round monitor, starting from the green dot, connect all the dots (like in the first puzzle), pull the lever and open the next gate. After you complete this puzzle, a refrigerator will lower in front of you and Mita will talk to you from another higher level. When she finishes, continue forward along the open passage and cross the windy bridge. You will get to the digital station.

You will see the train stop and Mini-Mita get off. Follow her to the windy bridge and you will get the achievement "You shall not pass!" Now go back to the train and get on it. He will tell you that you need to take a place behind the cannon and complete a mini-game to successfully cross it. First, press the big red button and then shoot all the flying monster-like objects that appear on the screen by pressing M1.

When you get off the train, be sure to try the Hetoor arcade game before you continue. This mini-game is a wave survival game. The goal is to destroy all the monsters in a round without dying. Aim with the mouse and shoot with the M1. You can also jump using the spacebar. Be careful not to land in the lava, it can hurt you. You can restore health by stepping on the green hearts that the monsters drop.

If you manage to complete the game without taking damage, you will receive the following achievements:

  • Hellish Victory! - Complete the Hetoor mini-game.
  • And without damage?! - complete Hetoor without damage.

Then go straight ahead and look at the photo hanging on the wall. When you turn away from the photo, you can enter the door to the next area. In this bedroom, we will help Ghost Mita restore the photo that will help her remember who she is. You need to find all the parts of the photo and collect them on the table. Before looking for the parts of the photo, go to the drawers to the right of the door we entered through and you will find a character cartridge.

Now we can find all the missing parts of the photo. These will be pieces of paper with drawings. You can search for them in the drawers by pressing E when they are highlighted in white. Here is where you can find all the parts:

  1. On the dressing table
  2. In the nightstand with Mita's figurine
  3. Inside a dresser with a flower vase and pink boxes on top
  4. Clicking on the pink hour on the wall until the cracks get bigger
  5. Closing all system errors near the bathroom door

Once you have all five pieces of the photo, take them to the desk in the upper right corner. Click and drag the pieces to assemble the image, then use glue to trace the edges and join them together.

Now we can show Ghost Mitya her photo and help her remember. She will tell us how to move on - look in the closet. When you do this, you will be transported to the next area. Here you will have to face more mannequins. You will need to use Shift to run again and try to keep them in sight as long as possible to avoid being hit from behind.

When you get to a place where there are too many dummies to escape, try going backwards to make it easier. Of course, it will be a twisty maze again, and here's how to get through it (follow the blue wires to help you): Note: It's written as if you were going forward, not backwards, although in some parts we recommend going backwards. If you go backwards, swap "right" and "left".

In the first hallway - second right Through the living room, immediately right Straight ahead and around the pole (walk backwards to keep the mannequins at bay) Slightly left, following the hallway, then right Second right along the blue wire Second right and then right to see the exit door.

She wants to sleep

Sleeping Mita looks pretty peaceful compared to the other houses we had to explore. As soon as you enter, go to Mita sleeping on the bed and press E to try to wake her up. She won't wake up. First, go to the bathroom and take her character cartridge from the shelf above the vent.

Then go through the living room to the kitchen. There are several pumpkins on the dining table. Press E to interact with them. Your goal is to light them in the correct order. To do this, hover over the pumpkin you want to light and press E. The correct order is as follows (if the pumpkins are lit correctly, they will remain lit):

  • The fourth pumpkin
  • The third pumpkin
  • The first pumpkin
  • The second pumpkin
  • The fifth pumpkin

Lighting them in the right order will earn you the Vampire Costume. After completing these two side quests, exit through the front door. You'll see two levers that seem to open the gate ahead. To make the levers work, they need to be pulled at the same time, so we'll need Sleeping Mita's help for that.

Return to Mitya and press E again to try to wake her up. She will ask for coffee. Go to the kitchen and interact with the electric kettle on the table. You need to fill it with water, then wait for the water to boil. While you wait, press E on the coffee and cup to prepare them. When the water boils, press E on the kettle again and use the mouse to stir the water with the coffee powder (make a circular motion). When the coffee is ready, bring it to Mitya to help her wake up.

After talking to Sleeping Mita, you will need to lead her to the levers. She will fall asleep several times along the way. When this happens, walk up to her and press E to wake her up and continue on your way. When she finally gets to the levers, walk up to the left lever and Mita will walk to the right one. Press both levers at the same time. Wait for Sleeping Mita to count to 3 and press E right after she says three. When the levers are raised, the gate will open and you will be able to go to the red button. Press the button with E, then go back and try to wake Mita up again. She will not wake up, so go through the door into the house and you will be teleported to the 2D world.

Novella

In the Novella chapter, the path will be quite linear and you won't be able to deviate from the main plot line, as all you have to do is click to read the dialogues that appear on the screen. However, when you are given the choice to go to the kitchen or the bedroom, be sure to go to the kitchen first. There, you will be able to pick up the 2D Mita character cartridge. You will only have a short moment to pick it up. Try to pick it up before you start scrolling through the dialogue too quickly, otherwise, you may miss this chance. After that, you will be automatically transported to the bedroom.

In the bedroom, 2D Mita will offer to play tic-tac-toe with you. She promises to give you back your ring if you beat her. To play, click on any field to put an "x". Try not to let 2D Mita make three in a row and try to do it yourself (the game will end before you have time to win; most likely, you will end the game in a draw). The game will be interrupted before you completely finish. 2D Mita will give us back the ring, and then we will suddenly find ourselves in another house, where we will meet Mila.

We read books and destroy glitches

After teleporting from the 2D house, we will find ourselves in Mila's house. After the first conversation with her, try to leave immediately by heading to the front door. We will see that there is a glitch that does not allow us to leave the house. Then go to the TV in the living room and take the character cartridge from the coffee table. In order to get out of Mila's version of the house, we need to fix all the glitches in the house. These glitches look like black holes hanging in the room. Go to them and press E to solve the puzzle that will eliminate the glitch.

Note: Some of the glitched puzzles may be slightly different than the ones we had, but in general you can follow these general steps to solve them. Before you solve all the glitches, it's worth going a little off-track and finding all the glitched carrots. Looking at the carrot in the apple bowl in the kitchen will start the hunt. After you look at it, it will teleport to a new location around the house. Keep looking and finding all the carrots :

  • In an apple bowl in the kitchen
  • Next to the potted plant on the bedside table in the bedroom (to the right of the bathroom door)
  • On the nightstand next to the front door in the living room

Once you find the three carrots, go solve the first glitch in the kitchen. To do this, drag your mouse down and then solve the puzzle. You need to move the notches so that the light hits them correctly and connects to the other side. (Note: the sliders may be moved to different places for each player, depending on how the light reflects off the pieces. Look for the white line of light to know where to place the next slider.)

Once the first glitch is fixed, Mila will disappear. Go to the bathroom and we'll see her taking a shower. Exit the bathroom and she'll follow you. After she yells at us, go back to the bathroom. Inside, collect the player cartridge on the shelves to the right of the door. The next carrot will also be visible on the top shelf, but we can't get it right now.

Then turn around and fix the second glitch. To do this, you need to move the purple ball through the bubbles to the exit. Drag the ball so that it is inside the intersection of two bubbles, then click on the purple pin in the next bubble to attach it. Repeat the process until you get the ball to the end. After the second glitch is fixed, we need to find Mila again. This time, she will be under the kitchen table. Go there and press E to make her come out. After talking to her, you can collect the remaining carrots before solving the next glitch.

Carrots are located:

  • In the bathroom on the very top shelf to the right of the door
  • In the armchair in the living room to the left of the bedroom door
  • On the dining table in the kitchen
  • On the bed in the bedroom

Once all seven carrots have been collected, you will receive the achievement "Carrot" . Now you can go back to fixing glitches. Go to the living room and solve the third glitch. In this puzzle, you need to correctly place each ring with shapes. In the center of each ring there will be a shape that needs to be placed in the ring. Click on the shape, move it to the correct ring and then swap it with another shape by pressing M1.

After you solve this puzzle, talk to Mila, she will be holding her katana right in the living room. After talking to her, go to the bedroom to solve the last puzzle. Before you solve the last glitch, go to the desk and look at the Mita figurine on the shelf above. It will look like Chibi-Mita instead of the usual one. Keep looking at it to get the "I Found You!" achievement .

In the last puzzle, move your hand left and right with the mouse, trying to knock all the monsters out of the sky. Be careful, because they can shoot at you. Try to use the rectangles to hide. It will take 2-3 shots to destroy them. After the last puzzle is solved, talk to Mila, who will be doing push-ups on the other side of the bed. Then go to the front door and try to go out. Mila will be emotional, and we will console her. After that, try to leave the house again.

Hide and Seek

After we exit the front door and leave Mila, we will be chased by the evil Mita. In this chase scene, we need to react quickly to avoid death. Use E to jump, Q to open doors, and Q/E to choose whether to turn left or right. We need to choose the right path to avoid death. When faced with a choice between left and right, first go right, then left.

After that, we'll jump onto the walkway and go through the door to get to a new area. Here, we'll have to play three twisted games with Mita. The first game is like musical chairs. All we have to do is walk forward while the music is playing and stop when it stops. Try to reach the lever and pull it with E before the music ends.

For the second game, we need to go back to the other side of the passage and activate the lever again. To do this, wait until Mita turns away and move to the next raised cover. Make sure you are behind the cover when Mita opens her eyes and starts looking in your direction. The last game is a real chaotic scene. All you need to do is run back to the other end and avoid the explosions that Mita causes with her grenades.

After that, we'll fall and end up in the ventilation. We'll need to get out, avoiding any glitches inside. Go straight, then turn left and keep moving until you end up in a corridor with a door.

Old version

In this version we will encounter Horrible Mita. We will enter through her kitchen. For now, go straight through the door to the living room. There we will see Evil Mita talking to Horrible Mita. When Evil Mita leaves, go to the front door and try to exit by pressing E. You will get the achievement "Any achievement?" .

Then we go through the door to the bedroom. We will see a lot of strange glitches blocking the door to the bathroom. Go to the table with the computer in the left corner and take the character cartridge from the checkered box next to it. After you take the cartridge, turn to the door and you will see Horrible Mita watching you. It will get dark and we will find ourselves back in the kitchen. Ignore Horrible Mita's long neck and take her character cartridge, which is next to the fruit bowl.

After you take this cartridge, go out to the living room and Horrible Mita will scream that she wants her Teddy. We need to find it and return it to her. It is in the bedroom, between the standing mirror and the closet. Press E to pick it up. When you get the Teddy, go back to the living room and give it to Horrible Mita by pressing E on her. Now we have the opportunity to ask her some questions. Any of the questions will lead to progress, but you can only ask three.

After asking questions, Horror Mita will say she wants to play and a chase will begin. Hold Shift to run. We will be confined to the house, so the main goal is to avoid her as much as possible. Run to the bedroom and to the bathroom. The glitches will move, but Horror Mita will end up in front of the door. Turn around and go to the kitchen. Here you can make her go around the table, which will allow you to go back out the door and go to the bathroom again. Like before, Horror Mita will appear, so repeat the process of going around the table.

On the third time, run to the bathroom door and you can now go through it. Kind Mita will be waiting at the door at the end of the hallway, and you can get out to safety. Talk to Mita and ask her about the Core. After you hear her dialogue, go through the red barrier. Turn left at the entrance to the Core and you can pick up the character cartridge from the chair and the blue bucket.

Then go up the stairs and look straight at the computer on the table. To log in, you need to enter the login. This consists of turning on the green circles correctly to unlock it. Turn around and look at the table with the small monitor. On the table in front of the monitor, the same pattern will be drawn with three circles turned on in certain places. We need to reproduce this pattern on the computer.

By entering the correct login, we will be able to see the programs on the computer. Before finding the control to reboot the character, go to the Advanced Features section and select Quadrilateral. This is another mini-game that can be completed for the achievement. The goal of the game is to complete all 44 waves. To do this, move left and right with A / D and press M1 to shoot at the blocks that can hit your object, clearing the path. Clear all 44 waves to win and get the achievement "Logs of the First Phase" .

After completing the mini-game, go to the System Administration section and select Reset Character. We need to enter several versions of the character to reset. Mita will tell us that this is version 00.98. Then click the arrow on the right side to confirm. To do this, use A/D to move between the numbers and Spacebar to select them.

Unfortunately, we need a character index to start the reset process. We don't have one, but Mita will come out to find one for us. Exit the Core room and talk to Mita, choosing the dialogue "Is there a way to recognize him?" She will tell us to wait, and we can sit on the couch in this room. When Mita doesn't return after a while, we can try to follow her, exiting the half-open door on the right.

Real world?

After you go through the door to follow the kind Mita, you will find yourself in another version's house. First, go to the bedroom and pick up the character cartridge from the nightstand next to the bed. Then go back to the kitchen and pick up the phone lying on the table by pressing E. After that, you will start controlling another character on the phone screen. Use WASD to move around. Go to the kitchen and face yourself.

Unfortunately, this will lead to the evil Mita catching us. She will bring Horrible Mita and ask if we think she is beautiful. No matter what we say, she will not believe us. We will be sent to the "real world" where we will have to go through a tedious cycle. Follow the prompts on the screen, wake up, get dressed, get Ramen and do the work on the computer. The work on the computer consists of simple puzzles.

Note: Some puzzles may be slightly different from the ones we had, but you can still solve them by following these general steps. First, click the arrows in the correct direction as shown on the screen. Then, organize the files by placing them in the corresponding colored boxes. Finally, adjust the sliders on the left side to fill the circles with green and click on them.

These tasks will need to be repeated for 5 days in a row, but they will become easier each day. After the fifth day, we will see a montage where the days pass quickly. On the 999th day, try to complete the tasks again, and then Mita will appear. Now we can look at the computer and run any programs we want. To do this, take a computer chair.

Now you need to play the Snake game to get the achievement. This game is quite simple: use WASD to move the snake and collect apples. Every time you eat an apple, the snake grows. Avoid colliding with yourself by making smooth turns. If you can eat 25 apples, you will get the Long Tail achievement .

After completing the Snake mini-game, open the HELLO! program. It will look like a game with us. Click on all the icons that appear on the screen, making our character go to them. Repeat the process of sitting on our chair until Mita appears. Then click on the question mark to talk to her. Choose any dialogue you like. After that, she knocks us out, and we wake up in a cell in the basement, ready for the last chapter.

Reboot

When we wake up in the basement, kind Mita will come and help us get out of the cell. Before going up the stairs, you can look at the safe on the wall. You can enter the code, but you will only have three attempts. Note: This safe is very important for getting another ending to the game. On the first playthrough, you will not learn the code. You need to complete the game at least once to learn the code and try again.

If you want to try it now, code: 4970.

After looking at the safe, go up the stairs. From the bedroom, go to the living room. We will hear scary sounds from the bathroom. Go to the door and it will open, revealing Mad Mita. Press E to get up after being knocked down and go into the bathroom. When you do, everything will return to normal. Go back to the bedroom and kind Mita will be sitting there. Take the character cartridge from the nightstand next to her.

After you take the cartridge, go to her to get the character index you need for the reset. Take Good Mita out of the bedroom and to the front door. It will open and allow you to get into the Core again. Now go to the computer. You need to enter the login, the same one we used in the Old Version. Before you reset, go to Advanced Features again and click " Get Flash Drive ". This will give you Mita's last character cartridge.

Then select the Square option and complete all 46 waves to earn the achievement. Like the other Square game, your goal is to avoid obstacles and reach the end. To do this, shoot with the M1 to destroy obstacles and move left and right with A/D. Eventually, you will earn the Phase 2 Logs achievement .

After that, go to System Administration again and select Reset Character. Enter the character version 00.98. Then enter the character index, which is written on the post-it from Good Mita - 5677098. After you enter the code correctly, Core Mita will appear behind you. Drag the lever to the right of the computer to start the process. After you move the lever, approach Core Mita, and she will throw you out of the Core room.

In the house, go to the kitchen where Mita will be sitting. Talk to her and she will say that we can leave through the front door. Press E on the door to try to leave and you will see that it is locked. After Mita talks to you, go to the bedroom and go through the closet. This will lead us back to the basement. In front of the camera, we will see a portal. Take the last character cartridge from the console.

Then turn right and interact with the computer. We need to enter the correct ID. This will be unique for each player. Look at the different monitors until you see one with your name on it. Then enter that number into the computer. After entering the code, go back upstairs and head to the front door. The lock will be lifted, but Mita will want to say goodbye. Press E to stop hugging her, and we will see that she is Mad Mita after all.

If you collect all the player cartridges, you will receive the "Hello, Mita" achievement .

We will find ourselves in the "real world" again and will be able to delete the game from our phone. After that, we will start to glitch and see that we have become one of Mita's cartridges. For completing the entire story, you will receive the achievement "Is this the end? "



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